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1 of the 113 references listed on this page is in the Retraction Watch database as retracted (export 2026-10-21): 10.1080/10447310902963951 (notice 2013-05-08).
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The impact of cognitive absorption on perceived usefulness and perceived ease of use in on-line learning: an extension of the technology acceptance model
Experiential value: conceptualization, measurement and application in the catalog and Internet shopping environment☆11☆This article is based upon the first author’s doctoral dissertation completed while at Georgia Institute of Technology.
Research Report: Richness Versus Parsimony in Modeling Technology Adoption Decisions—Understanding Merchant Adoption of a Smart Card-Based Payment System
Playing for fun or for profit: how extrinsically-motivated and intrinsically-motivated players make the choice between competing dual-purposed gaming platforms
A tale of two social networking sites: How the use of Facebook and Renren influences Chinese consumers’ attitudes toward product packages with different cultural symbols
The influence of computer self-efficacy, metacognitive self-regulation and self-esteem on student engagement in online learning programs: Evidence from the virtual world of Second Life
Will I virtually try and buy? – exploring the adoption of virtual fitting rooms through the lens of perceived value, risk, and consumer characteristics
Exploring the influence of the learning Metaverse on student satisfaction: an integrated framework of dual-congruity theory and interactive learning environment features
Will robo-advisors continue? Roles of task-technology fit, network externalities, gratifications and flow experience in facilitating continuance intention
Exploring the effectiveness of a professional development intervention on faculty consideration of adoption of 3D avatar-based virtual worlds as a learning environment: An exploratory case study
اختلاف نمط الدعم الإلکتروني (شخصي، اجتماعي) ببيئة الحياة الثانية ثلاثية الأبعاد ومستوي دافعية التعلم (مرتفعة، منخفضة) لتنمية مهارات إنتاج الانفوجرافيک التعليمي لدي طلاب تقنيات التعليم
Authenticity and interest in virtual reality: Findings from an experiment including educational virtual environments created with 3D modeling and photogrammetry
Türk Hava Yolları’nın Sosyal Medyada Paylaştığı İkna Edici Mesajların Marka Tercihi ve Tüketicilerin Davranışsal Niyeti Üzerindeki Etkisinde Marka Popülerliğinin ve Marka Liderliğinin Düzenleyici Rolü
L'intention du consommateur de s'immerger dans les mondes virtuels : l'influence de la présence d'interactions sociales, de la persistance et de l'avatar
Online Learning Readiness and E-learning Environments Motivation Levels of the Education Faculty Students in the Pandemic Outbreak
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