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Are online role-playing games more social than multiplayer first-person shooters? Investigating how online gamers’ motivations and playing habits are related to social capital acquisition and social support
Higher Presence, Lower Loneliness? Evaluating the Impact of Social Presence on Loneliness Among Online Gamers: A Fuzzy-Set Qualitative Comparative Analysis
Are There Differences in Video Gaming and Use of Social Media among Boys and Girls?—A Mixed Methods Approach
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