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Counterproductive effects of gamification: An analysis on the example of the gamified task manager Habitica

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

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Forschungsmethoden und Evaluation
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Demographic differences in perceived benefits from gamification
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Towards understanding the effects of individual gamification elements on intrinsic motivation and performance
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Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
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Playful or Gameful?
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Fictional Game Elements
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The Value of Rewards
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I Suppress, Therefore I Smoke
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From Games to Gamification: A Classification of Rewards in World of Warcraft for the Design of Gamified Systems
inferredcites →https://doi.org/10.1177/1359105306066624openalex-snapshot
Mister In-between
inferredcites →https://doi.org/10.1191/1478088704qp004oaopenalex-snapshot
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Determinants of Perceived Ease of Use: Integrating Control, Intrinsic Motivation, and Emotion into the Technology Acceptance Model
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Extrinsic Rewards and Intrinsic Motivation in Education: Reconsidered Once Again
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From Adoption to Use: the process of appropriating a mobile phone
inferredcites →https://doi.org/10.3127/ajis.v16i2.507openalex-snapshot
Software appropriation over time: from adoption to stabilization and beyond
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Interpretative Phenomenological Analysis: Theory, Method and Research

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

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ГЕЙМІФІКАЦІЯ ТАЙМ МЕНЕДЖМЕНТУ НА ПРИКЛАДІ СОЦІАЛЬНОГО ПІДПРИЄМНИЦЬКОГО ПРОЄКТУ
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Dark Gamification
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inferred← citeshttps://doi.org/10.5753/jis.2025.5412openalex-snapshot
Investigating Gamification to Reduce Procrastination - Systematic Literature Review
inferred← citeshttps://doi.org/10.5753/sbgames.2025.9884openalex-snapshot
Gamificação em Aplicativos de Organização Pessoal: Uma Análise de Mercado
inferred← citeshttps://doi.org/10.5753/sbsc_estendido.2025.6549openalex-snapshot
Método 3C para Planejamento de Design Colaborativo de Ferramenta Gamificada de combate à Procrastinação
inferred← citeshttps://doi.org/10.5753/sbsi_estendido.2025.246821openalex-snapshot
Proposta de Framework de Intervenção Gamificada para o Combate à Procrastinação
inferred← citeshttps://doi.org/10.5753/wie.2021.217367openalex-snapshot
Tentando Recuperar a Interação Social Perdida Durante a Pandemia da COVID-19 por meio da Gamificação
inferred← citeshttps://doi.org/10.5772/intechopen.1005580openalex-snapshot
Analyzing the Bibliometric Trends in Gamification Research using the Bibliometrix R-tool
inferred← citeshttps://doi.org/10.5772/intechopen.95963openalex-snapshot
Threats Arising from Software Gamification
inferred← citeshttps://doi.org/10.7459/ept480107openalex-snapshot
Gamified and Game-based Learning in Physical Education: Teaching Games for Understanding
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