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How Can We Reward You? An Ontology for Eliciting Quantitative Reward Rules for Engagement in Mhealth App and Healthy Behaviors

https://doi.org/10.2139/ssrn.4775452
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Outgoing claims: the papers this work cites, builds on, or argues with.

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Testing differences in proportions
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Counterproductive effects of gamification: An analysis on the example of the gamified task manager Habitica
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A methodology for the design and development of gamified mobile apps for monitoring cancer survivors
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SATO (IDEAS expAnded wiTh BCIO): Workflow for designers of patient-centered mobile health behaviour change intervention applications
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AGE-Learn: Ontology-Based Representation of Personalized Gamification in E-learning
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Developing and implementing a gamification method to improve user engagement: A case study with an m-Health application for hypertension monitoring
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Validation of a common data model for active safety surveillance research
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Gamification for health promotion: systematic review of behaviour change techniques in smartphone apps
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Maintaining knowledge about temporal intervals
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Gamifying intelligent environments
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The behaviour change wheel: A new method for characterising and designing behaviour change interventions
inferredcites →https://doi.org/10.12688/wellcomeopenres.15902.2openalex-extracted
Representation of behaviour change interventions and their evaluation: Development of the Upper Level of the Behaviour Change Intervention Ontology
inferredcites →https://doi.org/10.2196/17046openalex-extracted
Mobile Apps for Health Behavior Change in Physical Activity, Diet, Drug and Alcohol Use, and Mental Health: Systematic Review
inferredcites →https://doi.org/10.2196/27794openalex-extracted
The Effects of mHealth-Based Gamification Interventions on Participation in Physical Activity: Systematic Review
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Gamification: What It Is and Why It Matters to Digital Health Behavior Change Developers
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IDEAS (Integrate, Design, Assess, and Share): A Framework and Toolkit of Strategies for the Development of More Effective Digital Interventions to Change Health Behavior
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Sowing the seeds or failing to blossom? A feasibility study of a simple ecotherapy-based intervention in women affected by breast cancer
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A Health eLearning Ontology and Procedural Reasoning Approach for Developing Personalized Courses to Teach Patients about Their Medical Condition and Treatment
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Building Ontologies with Basic Formal Ontology
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