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AGE-Learn: Ontology-Based Representation of Personalized Gamification in E-learning

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1002/1098-111x(200103)16:3<391::aid-int1014>3.0.co;2-2openalex-snapshot
Evaluation of ontologies
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Toward principles for the design of ontologies used for knowledge sharing?
inferredcites →https://doi.org/10.1007/978-3-319-07221-0_50openalex-snapshot
Towards an Ontology for Gamifying Collaborative Learning Scenarios
inferredcites →https://doi.org/10.1007/978-3-319-11289-3_18openalex-snapshot
Semantic Model of Syllabus and Learning Ontology for Intelligent Learning System
inferredcites →https://doi.org/10.1007/978-3-540-24750-0_6openalex-snapshot
On-To-Knowledge Methodology (OTKM)
inferredcites →https://doi.org/10.1007/978-3-540-25975-6_30openalex-snapshot
Adaptive Web-Based Courseware Development Using Metadata Standards and Ontologies
inferredcites →https://doi.org/10.1007/978-3-540-73549-6_88openalex-snapshot
Ontology-Based Semantic Recommendation for Context-Aware E-Learning
inferredcites →https://doi.org/10.1007/978-3-642-41674-3_163openalex-snapshot
Development of Ontology for the Diseases of Spine
inferredcites →https://doi.org/10.1007/s10489-011-0301-4openalex-snapshot
Ontology-based user profile learning
inferredcites →https://doi.org/10.1007/s11257-011-9109-5openalex-snapshot
Motivating participation in social computing applications: a user modeling perspective
inferredcites →https://doi.org/10.1016/j.chb.2014.03.007openalex-snapshot
Demographic differences in perceived benefits from gamification
inferredcites →https://doi.org/10.1016/j.dss.2012.11.013openalex-snapshot
Development and evaluation of ontology for intelligent decision support in medical emergency management for mass gatherings
inferredcites →https://doi.org/10.1016/j.ijhcs.2014.09.006openalex-snapshot
Gamification in theory and action: A survey
inferredcites →https://doi.org/10.1016/j.im.2018.06.003openalex-snapshot
Gamification: A key determinant of massive open online course (MOOC) success
inferredcites →https://doi.org/10.1016/j.is.2008.07.002openalex-snapshot
A software engineering approach to ontology building
inferredcites →https://doi.org/10.1016/j.jss.2017.06.021openalex-snapshot
A framework for gamification in software engineering
inferredcites →https://doi.org/10.1016/j.procs.2019.09.211openalex-snapshot
Modular Ontology Learning with Topic Modelling over Core Ontology
inferredcites →https://doi.org/10.1016/j.procs.2019.09.425openalex-snapshot
Defining Requirements for a Gamified Programming Exercises Format
inferredcites →https://doi.org/10.1080/10494820.2014.964263openalex-snapshot
Gamification and student motivation
inferredcites →https://doi.org/10.1080/10494820.2019.1588745openalex-snapshot
Adaptive gamification in e-learning based on students’ learning styles
inferredcites →https://doi.org/10.1081/e-elis3-120043530openalex-snapshot
Dublin Core Metadata Initiative (DCMI): A Personal History
inferredcites →https://doi.org/10.1109/fie.2015.7344074openalex-snapshot
Badges and XP: An observational study about learning
inferredcites →https://doi.org/10.1109/hicss.2014.377openalex-snapshot
Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification
inferredcites →https://doi.org/10.1109/itsim.2010.5561329openalex-snapshot
A proposed semantic recommendation system for e-learning: A rule and ontology based e-learning recommendation system
inferredcites →https://doi.org/10.1109/tg.2018.2883661openalex-snapshot
Toward Personalized Adaptive Gamification: A Machine Learning Model for Predicting Performance
inferredcites →https://doi.org/10.1145/2181037.2181040openalex-snapshot
From game design elements to gamefulness
inferredcites →https://doi.org/10.1145/2513002.2513024openalex-snapshot
Towards personalised, gamified systems
inferredcites →https://doi.org/10.1145/2554850.2554956openalex-snapshot
A systematic mapping on gamification applied to education
inferredcites →https://doi.org/10.1145/2818359openalex-snapshot
A lightweight methodology for rapid ontology engineering
inferredcites →https://doi.org/10.1145/764008.763957openalex-snapshot
Persuasive technology
inferredcites →https://doi.org/10.1177/0193841x8400800205openalex-snapshot
Accounting for No-Shows in Experimental Evaluation Designs
inferredcites →https://doi.org/10.1177/1046878114563662openalex-snapshot
An Empirical Test of the Theory of Gamified Learning
inferredcites →https://doi.org/10.17781/p001214openalex-snapshot
BUILDING AN ADVANCE DOMAIN ONTOLOGY MODEL OF INFORMATION SCIENCE (OIS)
inferredcites →https://doi.org/10.3233/ao-190212openalex-snapshot
OntoGamif: A modular ontology for integrated gamification
inferredcites →https://doi.org/10.4000/sdj.287openalex-snapshot
Du game design au gamefulness : définir la gamification

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

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How Can We Reward You? An Ontology for Eliciting Quantitative Reward Rules for Engagement in Mhealth App and Healthy Behaviors
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Adaptive gamification in E‐learning: A literature review and future challenges
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Integrating Machine Learning into Learner Profiling for Adaptive and Gamified Learning System
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Towards an Adaptive Gamification Recommendation Approach for Interactive Learning Environments
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Applying Multiple Regression to Evaluate Academic Performance of Students in E-Learning
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Implementation of Both a Digital Learning Object and Strategies of Games for Teaching Probability and Statistics in a Hybrid Environment
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Analyzing Student Academic Performance in an E-Course Using Multiple Regression
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Gamification of E-Learning Through Kahoot! to Improve Students’ Academic Performance
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Using an Online Trainer to Improve Students’ Academic Performance
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Fuzzy C-Means: A Fuzzy Approach to Clustering in Educational Contexts
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Student’s profile modeling in an adaptive gamified learning environment
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AG- Learn: Adaptive Gamification Approach for Interactive Learning Systems
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Approaches and game elements used to tailor digital gamification for learning: A systematic literature review
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How can we reward you? A compliance and reward ontology (CaRO) for eliciting quantitative reward rules for engagement in mHealth app and healthy behaviors
inferred← citeshttps://doi.org/10.1016/j.procs.2024.09.556openalex-snapshot
Exploring Recommender Systems for Assisting Teachers in E-Learning Gamification
inferred← citeshttps://doi.org/10.1051/shsconf/202317903029openalex-snapshot
E-learning Teaching Design for Cultivating Electrical Engineering Talents Based on Industry-University-Research
inferred← citeshttps://doi.org/10.1080/10447318.2022.2159769openalex-snapshot
GamiProM: A Generic Gamification Model Based on User Profiles
inferred← citeshttps://doi.org/10.1080/10494820.2023.2248220openalex-snapshot
How does adaptive gamification impact different types of student motivation over time?
inferred← citeshttps://doi.org/10.1108/vjikms-04-2022-0131openalex-snapshot
Gamification and e-learning adoption: a sequential mediation analysis of flow and engagement
inferred← citeshttps://doi.org/10.1109/3scea68071.2026.11602918openalex-snapshot
Teacher Representation in Gamified E-Learning Systems: A Structured Review Towards Sustainable Gamified E-Learning Experience
inferred← citeshttps://doi.org/10.1109/access.2021.3134915openalex-snapshot
Process Activity Ontology Learning From Event Logs Through Gamification
inferred← citeshttps://doi.org/10.1109/access.2025.3552826openalex-snapshot
Personalized Gamification a Technological Approach for Student Education: A Systematic Literature Review
inferred← citeshttps://doi.org/10.1109/aiccsa53542.2021.9686937openalex-snapshot
Towards an adaptive gamification Model Based on Ontologies
inferred← citeshttps://doi.org/10.1109/bdkcse59280.2023.10339764openalex-snapshot
Educational Applications of Big Data and Learning Analytics in Personalized E-Learning
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Unleashing the Potential of Personalized Gamification and Social Learning: An Adaptive Approach to Motivation and Success Improvement
inferred← citeshttps://doi.org/10.1109/cscwd64889.2025.11033576openalex-snapshot
Facilitating Gamification for Teachers: An Ontological Approach
inferred← citeshttps://doi.org/10.1109/ic3ina60834.2023.10285789openalex-snapshot
A Review of Ontology Development in the e-Learning Domain: Methods, Roles, Evaluation
inferred← citeshttps://doi.org/10.1109/iccsc71566.2026.11650213openalex-snapshot
AI-Driven Adaptive Learning: A Systematic Review of Architectural Evolution and Pedagogical Alignment
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Modeling Ontology for Knowledge Based Buyer Persona Expert System
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Automatic Code Generation of User-centered Serious Games: A Decade in Review
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Incorporating User Experience in Designing a Gamified e-Learning System in Natural Science
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Gamification is not Working: Why?
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Model-Driven in Serios Games and Serious Games with User-Centered Design in the Last Decade: A Review
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Gamification Equilibrium: The Fulcrum for Balanced Intrinsic Motivation and Extrinsic Rewards in Learning Systems
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An evaluation of e-learning of entrepreneurship course: Learning alternative during Covid-19 pandemic for university students
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Research AI: integrating AI and gamification in higher education for e-learning optimization and soft skills assessment through a cross-study synthesis
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Design an adaptive e-learning environment based on personalized factors and its impact on the development of students' metacognitive thinking skills
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A Fuzzy DEMATEL-Based User-Centric Design Evaluation of Gamified Recommender Systems
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A Social Profile Ontology to Enhance Learner Experience in MOOCs
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Implementation of Project-Based Learning Computational Thinking Models in Mobile Programming Courses
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Learner Motivation Through Gamification in E-Learning
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An Analysis on E-Learning and Its Recommendations
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The quality guardian: Improving activity label quality in event logs through Gamification
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Gamifikasi dalam Pengajaran Bahasa Inggris dengan Menggunakan Platform Genially
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Level up your coding: a systematic review of personalized, cognitive, and gamified learning in programming education
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