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Controlling fluid animation

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1002/vis.4340060305openalex-snapshot
Visual simulation of water currents using a particle‐based behavioural model
inferredcites →https://doi.org/10.1006/gmip.1995.1012openalex-snapshot
Toward Interactive-Rate Simulation of Fluids with Moving Obstacles Using Navier-Stokes Equations
inferredcites →https://doi.org/10.1006/gmip.1996.0039openalex-snapshot
Realistic Animation of Liquids
inferredcites →https://doi.org/10.1007/978-3-642-58229-5openalex-snapshot
Computational Techniques for Fluid Dynamics 1
inferredcites →https://doi.org/10.1016/0010-4655(89)90025-8openalex-snapshot
Computational Techniques for Fluid Dynamics
inferredcites →https://doi.org/10.1016/0021-9991(71)90039-8openalex-snapshot
A computing method for incompressible flows bounded by moving walls
inferredcites →https://doi.org/10.1016/0097-8493(89)90078-2openalex-snapshot
Globular dynamics: A connected particle system for animating viscous fluids
inferredcites →https://doi.org/10.1063/1.1761178openalex-snapshot
Numerical Calculation of Time-Dependent Viscous Incompressible Flow of Fluid with Free Surface
inferredcites →https://doi.org/10.1109/ca.1995.393532openalex-snapshot
Dynamic simulation of splashing fluids
inferredcites →https://doi.org/10.1145/37401.37422openalex-snapshot
Marching cubes: A high resolution 3D surface construction algorithm
inferredcites →https://doi.org/10.1145/800031.808594openalex-snapshot
Ray tracing volume densities
inferredcites →https://doi.org/10.1145/964965.808594openalex-snapshot
Ray tracing volume densities
inferredcites →https://doi.org/10.1145/97879.97884openalex-snapshot
Rapid, stable fluid dynamics for computer graphics
inferredcites →https://doi.org/10.1145/97880.97884openalex-snapshot
Rapid, stable fluid dynamics for computer graphics
inferredcites →https://doi.org/10.1525/9780520337725openalex-snapshot
Introduction to Detonation Theory

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

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Rigid‐motion‐inspired liquid character animation
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Parallel‐optimizing SPH fluid simulation for realistic VR environments
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SPH fluid control with self‐adaptive turbulent details
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Controlling fluid animation with geometric potential
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Parallel SPH fluid control with dynamic details
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Target‐driven cloud evolution using position‐based fluids
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Fast smoke simulation of moving object
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Target‐driven liquid animation with interfacial discontinuities
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Efficient and high precision target‐driven fluid simulation based on spatial geometry features
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Chemical kinetics‐assisted, path‐based smoke simulation
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Particle‐based realistic simulation of fluid–solid interaction
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A New Method for Controlling Smoke’s Shape
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Controllable Multi-phase Smoke with Lagrangian Particles
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A Simple, Efficient Method for Real-Time Simulation of Smoke Shadow
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Computer Graphics Techniques for Realistic Modeling, Rendering and Animation of Water. Part I: 1980–88
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Computer Graphics Techniques for Realistic Modeling, Rendering and Animation of Water. Part II: 1989–1997
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SlimFliud-Net: Fast Fluid Simulation Using Admm Pruning
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Authoring Steady Fluid Flow with Terrain-Based Repulsive Forces
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Real-Time Simulation of Surface Gravity Ocean Waves Based on the TMA Spectrum
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A Novel Method for Large Crowd Flow
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Real-Time Simulation of Ship Motions in Waves
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A Physics Based Multi-Resolution Model for the Simulation of Turbulent Gases and Combustion
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Controllable motion synthesis in a gaseous medium
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Vortex methods for incompressible flow simulations on the GPU
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Skeleton-based control of fluid animation
inferred← citeshttps://doi.org/10.1007/s00371-012-0684-1openalex-snapshot
Real-time controllable fire using textured forces
inferred← citeshttps://doi.org/10.1007/s00371-013-0798-0openalex-snapshot
Automated sampling and control of gaseous simulations
inferred← citeshttps://doi.org/10.1007/s00371-016-1267-3openalex-snapshot
Physics-inspired controllable flame animation
inferred← citeshttps://doi.org/10.1007/s00371-019-01700-yopenalex-snapshot
ISPH–PBD: coupled simulation of incompressible fluids and deformable bodies
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A density-accurate tracking solution for smoke upresolution
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Multi-scale graph neural network for physics-informed fluid simulation
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Physically-based smoke simulation for computer graphics: a survey
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Parallel computing of 3D smoking simulation based on OpenCL heterogeneous platform
inferred← citeshttps://doi.org/10.1007/s11432-009-0091-zopenalex-snapshot
Physically-based fluid animation: A survey
inferred← citeshttps://doi.org/10.1007/s12650-011-0092-zopenalex-snapshot
A new SPH fluid simulation method using ellipsoidal kernels
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A unified smoke control method based on signed distance field
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Liquid boundaries for implicit incompressible SPH
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A particle-in-cell method for anisotropic fluid simulation
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A two-way coupled simulation of moving solids in free-surface flows
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Computer graphics for water modeling and rendering: a survey
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Tetrahedral and hexahedral invertible finite elements
inferred← citeshttps://doi.org/10.1016/j.gmod.2008.12.007openalex-snapshot
Detail-preserving fluid control
inferred← citeshttps://doi.org/10.1016/j.media.2004.11.008openalex-snapshot
Real-time synthesis of bleeding for virtual hysteroscopy
inferred← citeshttps://doi.org/10.1016/s0097-8493(01)00161-3openalex-snapshot
Ocean waves synthesis and animation using real world information
inferred← citeshttps://doi.org/10.1109/cadcg.2007.4407845openalex-snapshot
Stylized Liquid Animation with Temporal Coherence
inferred← citeshttps://doi.org/10.1109/caidcd.2008.4730624openalex-snapshot
Realistic simulation of multi-scale fluid-solid coupling
inferred← citeshttps://doi.org/10.1109/casa.2003.1199304openalex-snapshot
Melting and flowing of viscous volumes
inferred← citeshttps://doi.org/10.1109/cgiv.2009.40openalex-snapshot
Particle Importance Based Fluid Simulation
inferred← citeshttps://doi.org/10.1109/csss.2011.5974492openalex-snapshot
Shape-controlled flow of smoke
inferred← citeshttps://doi.org/10.1109/cvpr.2008.4587547openalex-snapshot
Extracting a fluid dynamic texture and the background from video
inferred← citeshttps://doi.org/10.1109/cw.2014.12openalex-snapshot
Waterfall Simulation by Using a Particle and Grid-Based Hybrid Approach
inferred← citeshttps://doi.org/10.1109/iccasm.2010.5622141openalex-snapshot
Notice of Retraction: Adaptive time-stepping particle fluid motion simulation
inferred← citeshttps://doi.org/10.1109/iccsit.2010.5563880openalex-snapshot
Preserving details in 3D fluid animation by using adaptive kernel estimation
inferred← citeshttps://doi.org/10.1109/icmlc.2008.4621012openalex-snapshot
The application of Computational Fluid Dynamics to tissue bleeding simulation for medical endoscopic image
inferred← citeshttps://doi.org/10.1109/icvrv.2011.18openalex-snapshot
SPH-Based Fluid Simulation: A Survey
inferred← citeshttps://doi.org/10.1109/nicoint.2019.00028openalex-snapshot
Study on Spray Cloud Behavior Depending on Waterfall Height
inferred← citeshttps://doi.org/10.1109/taslp.2017.2755400openalex-snapshot
Investigations on Mandarin Aspiratory Animations Using an Airflow Model
inferred← citeshttps://doi.org/10.1109/tvcg.2006.51openalex-snapshot
Melting and burning solids into liquids and gases
inferred← citeshttps://doi.org/10.1109/tvcg.2006.66openalex-snapshot
Digital marbling: a multiscale fluid model
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Derivative Particles for Simulating Detailed Movements of Fluids
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Direct Forcing for Lagrangian Rigid-Fluid Coupling
inferred← citeshttps://doi.org/10.1109/tvcg.2008.37openalex-snapshot
Two-Way Coupled SPH and Particle Level Set Fluid Simulation
inferred← citeshttps://doi.org/10.1109/tvcg.2013.73openalex-snapshot
Flow Field Modulation
inferred← citeshttps://doi.org/10.1109/tvcg.2018.2883628openalex-snapshot
Simulating Liquids on Dynamically Warping Grids
inferred← citeshttps://doi.org/10.1109/tvcg.2025.3549573openalex-snapshot
Editable Mesh Animations Modeling Based on Controlable Particles for Real-Time XR
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VOF Method for Fluids and Solids on Octree Structure
inferred← citeshttps://doi.org/10.1111/cgf.12368openalex-snapshot
4D MRI Flow Coupled to Physics‐Based Fluid Simulation for Blood‐Flow Visualization
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Inverse Modelling of Incompressible Gas Flow in Subspace
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A Rigging‐Skinning Scheme to Control Fluid Simulation
inferred← citeshttps://doi.org/10.1111/cgf.14103openalex-snapshot
Particle‐based Liquid Control using Animation Templates
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Fluid Reconstruction and Editing from a Monocular Video based on the SPH Model with External Force Guidance
inferred← citeshttps://doi.org/10.1111/cgf.70226openalex-snapshot
Hierarchical Differentiable Fluid Simulation
inferred← citeshttps://doi.org/10.1111/cgf.70562openalex-snapshot
Fluid Control with Localized Spacetime Windows
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Physically Based Deformable Models in Computer Graphics
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Mixing Fluids and Granular Materials
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2009.01640.xopenalex-snapshot
Improved Variational Guiding of Smoke Animations
inferred← citeshttps://doi.org/10.1145/1015706.1015733openalex-snapshot
Rigid fluid
inferred← citeshttps://doi.org/10.1145/1015706.1015743openalex-snapshot
Target-driven smoke animation
inferred← citeshttps://doi.org/10.1145/1015706.1015744openalex-snapshot
Fluid control using the adjoint method
inferred← citeshttps://doi.org/10.1145/1015706.1015745openalex-snapshot
Simulating water and smoke with an octree data structure
inferred← citeshttps://doi.org/10.1145/1028523.1028541openalex-snapshot
Invertible finite elements for robust simulation of large deformation
inferred← citeshttps://doi.org/10.1145/1028523.1028549openalex-snapshot
Directable photorealistic liquids
inferred← citeshttps://doi.org/10.1145/1028523.1028550openalex-snapshot
Animation of reactive gaseous fluids through chemical kinetics
inferred← citeshttps://doi.org/10.1145/1028523.1028552openalex-snapshot
Modeling and editing flows using advected radial basis functions
inferred← citeshttps://doi.org/10.1145/1028523.1028565openalex-snapshot
Animation and control of breaking waves
inferred← citeshttps://doi.org/10.1145/1037957.1037962openalex-snapshot
Stable but nondissipative water
inferred← citeshttps://doi.org/10.1145/1037957.1037965openalex-snapshot
Controllable smoke animation with guiding objects
inferred← citeshttps://doi.org/10.1145/1073204.1073299openalex-snapshot
Coupling water and smoke to thin deformable and rigid shells
inferred← citeshttps://doi.org/10.1145/1073368.1073381openalex-snapshot
Modeling and animating gases with simulation features
inferred← citeshttps://doi.org/10.1145/1073368.1073401openalex-snapshot
Taming liquids for rapidly changing targets
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Level set and PDE methods for computer graphics
inferred← citeshttps://doi.org/10.1145/1128923.1128940openalex-snapshot
Free and shape-controlled flows of smoke
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Efficient simulation of large bodies of water by coupling two and three dimensional techniques
inferred← citeshttps://doi.org/10.1145/1141911.1141960openalex-snapshot
Multiple interacting liquids
inferred← citeshttps://doi.org/10.1145/1201775.882337openalex-snapshot
Keyframe control of smoke simulations
inferred← citeshttps://doi.org/10.1145/1275808.1276437openalex-snapshot
Adaptively sampled particle fluids
inferred← citeshttps://doi.org/10.1145/1275808.1276501openalex-snapshot
Wave particles
inferred← citeshttps://doi.org/10.1145/1276377.1276437openalex-snapshot
Adaptively sampled particle fluids
inferred← citeshttps://doi.org/10.1145/1315184.1315193openalex-snapshot
Stable and efficient miscible liquid-liquid interactions
inferred← citeshttps://doi.org/10.1145/1360612.1360648openalex-snapshot
Porous flow in particle-based fluid simulations
inferred← citeshttps://doi.org/10.1145/1531326.1531347openalex-snapshot
Directable, high-resolution simulation of fire on the GPU
inferred← citeshttps://doi.org/10.1145/1576246.1531347openalex-snapshot
Directable, high-resolution simulation of fire on the GPU
inferred← citeshttps://doi.org/10.1145/1599470.1599499openalex-snapshot
Guiding of smoke animations through variational coupling of simulations at different resolutions
inferred← citeshttps://doi.org/10.1145/1778765.1778851openalex-snapshot
A novel algorithm for incompressible flow using only a coarse grid projection
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A novel algorithm for incompressible flow using only a coarse grid projection
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Guide shapes for high resolution naturalistic liquid simulation
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Constraint-based simulation of interactions between fluids and unconstrained rigid bodies
inferred← citeshttps://doi.org/10.1145/2019406.2019430openalex-snapshot
Preview-based sampling for controlling gaseous simulations
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Interactive localized liquid motion editing
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Efficient fluids simulation and rendering on GPU
inferred← citeshttps://doi.org/10.1145/258734.258838openalex-snapshot
Modeling the motion of a hot, turbulent gas
inferred← citeshttps://doi.org/10.1145/2699276.2699287openalex-snapshot
Position-based fluid control
inferred← citeshttps://doi.org/10.1145/2766935openalex-snapshot
A stream function solver for liquid simulations
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Fluxed animated boundary method
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Unified many-worlds browsing of arbitrary physics-based animations
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Time Reversal and Simulation Merging for Target-Driven Fluid Animation
inferred← citeshttps://doi.org/10.1145/3641519.3657468openalex-snapshot
Fluid Control with Laplacian Eigenfunctions
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Practical animation of liquids
inferred← citeshttps://doi.org/10.1145/545261.545289openalex-snapshot
Melting and flowing
inferred← citeshttps://doi.org/10.1145/882262.882337openalex-snapshot
Keyframe control of smoke simulations
inferred← citeshttps://doi.org/10.1184/r1/6555536openalex-snapshot
Mid-level Smoke Control for 2D Animation
inferred← citeshttps://doi.org/10.1201/b15791-15openalex-snapshot
Interaction analysis of 3D multiphase fluids and deformable bodies
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基于物理的流体动画综述
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Keyframe animation of implicit models
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Simulating Fluid-Solid Interaction
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A Fast and Practical Method for Animating Particle-Based Viscoelastic Fluids
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Targeted smoke simulation combining control and turbulent flow
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A Convolution-Based Algorithm for Animated Water Waves
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Improving visual quality of synthetic terrains using weathering simulation on graphics processing unit
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FLIP-IBM: Fluid–Structure Coupling Interaction Based on Immersed Boundary Method Under FLIP Framework
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Waterfall Simulation with Spray Cloud in different Environments
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Research and Application of Parallel Computing Technologies based on CUDA and OpenCL
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Reviews on Physically Based Controllable Fluid Animation
inferred← citeshttps://doi.org/10.5555/1218064.1218069openalex-snapshot
Path-based control of smoke simulations
inferred← citeshttps://doi.org/10.5555/1272690.1272719openalex-snapshot
Weakly compressible SPH for free surface flows
inferred← citeshttps://doi.org/10.5555/2422356.2422373openalex-snapshot
Simulating free surface flow with very large time steps
inferred← citeshttps://doi.org/10.5555/2422356.2422393openalex-snapshot
Controlling liquids using meshes
inferred← citeshttps://doi.org/10.57709/4825214openalex-snapshot
Real-time Physics Based Simulation for 3D Computer Graphics
inferred← citeshttps://doi.org/10.5821/dissertation-2117-94939openalex-snapshot
Efficient algorithms for the realistic simulation of fluids
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Tools for Fluid Simulation Control in Computer Graphics
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Interactive simulation and visualization of complex physics problems using the GPU
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