On the public citation graph
Visual simulation of water currents using a particle‐based behavioural model
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1002/vis.4340050104openalex-snapshot
Two‐dimensional visual simulation of flames, smoke and the spread of fire
inferredcites →https://doi.org/10.1016/0097-8493(89)90078-2openalex-snapshot
Globular dynamics: A connected particle system for animating viscous fluids
inferredcites →https://doi.org/10.1016/0146-664x(80)90011-8openalex-snapshot
Long crested wave models
inferredcites →https://doi.org/10.1109/mcg.1986.276715openalex-snapshot
ARTS: Accelerated Ray-Tracing System
inferredcites →https://doi.org/10.1145/35068.35070openalex-snapshot
Modeling and rendering waves: wave-tracing using beta-splines and reflective and refractive texture mapping.
inferredcites →https://doi.org/10.1145/357306.357310openalex-snapshot
A Generalization of Algebraic Surface Drawing
inferredcites →https://doi.org/10.1145/357318.357320openalex-snapshot
Particle Systems—a Technique for Modeling a Class of Fuzzy Objects
inferredcites →https://doi.org/10.1145/37401.37406openalex-snapshot
Flocks, herds and schools: A distributed behavioral model
inferredcites →https://doi.org/10.1145/37402.37406openalex-snapshot
Flocks, herds and schools: A distributed behavioral model
inferredcites →https://doi.org/10.1145/800224.806820openalex-snapshot
Vectorized procedural models for natural terrain
inferredcites →https://doi.org/10.1145/964967.801167openalex-snapshot
Particle systems—a technique for modeling a class of fuzzy objects
inferredcites →https://doi.org/10.1145/965161.806820openalex-snapshot
Vectorized procedural models for natural terrain
inferredcites →https://doi.org/10.1145/97879.97884openalex-snapshot
Rapid, stable fluid dynamics for computer graphics
inferredcites →https://doi.org/10.1145/97879.97920openalex-snapshot
Light-water interaction using backward beam tracing
inferredcites →https://doi.org/10.1145/97879.97923openalex-snapshot
Particle animation and rendering using data parallel computation
inferredcites →https://doi.org/10.1145/97880.97884openalex-snapshot
Rapid, stable fluid dynamics for computer graphics
inferredcites →https://doi.org/10.1145/97880.97920openalex-snapshot
Light-water interaction using backward beam tracing
inferredcites →https://doi.org/10.1145/97880.97923openalex-snapshot
Particle animation and rendering using data parallel computation
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
inferred← citeshttps://doi.org/10.1002/(sici)1099-1778(199901/03)10:1<15::aid-vis192>3.0.co;2-popenalex-snapshot
Animation of water droplets moving down a surface
inferred← citeshttps://doi.org/10.1007/3-540-46080-2_19openalex-snapshot
Computer Graphics Techniques for Realistic Modeling, Rendering and Animation of Water. Part I: 1980–88
inferred← citeshttps://doi.org/10.1007/3-540-46080-2_20openalex-snapshot
Computer Graphics Techniques for Realistic Modeling, Rendering and Animation of Water. Part II: 1989–1997
inferred← citeshttps://doi.org/10.1007/978-1-4471-0103-1_21openalex-snapshot
Real-time animation of running waters based on spectral analysis of Navier-Stokes equations
inferred← citeshttps://doi.org/10.1007/978-3-7091-7486-9_2openalex-snapshot
Adaptive sampling for very large particle systems using an incremental self-organizing feature map: an application in molecular dynamic
inferred← citeshttps://doi.org/10.1016/j.future.2004.05.026openalex-snapshot
Computer graphics for water modeling and rendering: a survey
inferred← citeshttps://doi.org/10.1016/s0097-8493(97)00003-4openalex-snapshot
Physically based simulation of water currents and waves
inferred← citeshttps://doi.org/10.1109/bibe60311.2023.00063openalex-snapshot
Unified Framework for Real-Time Fluid Simulation in Virtual Rotator Cuff Arthroscopic Skill Trainer (ViRCAST)
inferred← citeshttps://doi.org/10.1109/pccga.2000.883853openalex-snapshot
Rendering iridescent colors appearing on natural objects
inferred← citeshttps://doi.org/10.1109/pccga.2003.1238299openalex-snapshot
Particle-based visual simulation of explosive flames
inferred← citeshttps://doi.org/10.1109/roman.2000.892525openalex-snapshot
Manipulation of liquid using cases in virtual space
inferred← citeshttps://doi.org/10.1109/tvcg.2004.1260768openalex-snapshot
The lattice-boltzmann method for simulating gaseous phenomena
inferred← citeshttps://doi.org/10.1145/1174429.1174447openalex-snapshot
Efficient animation of water flow on irregular terrains
inferred← citeshttps://doi.org/10.1145/259081.259232openalex-snapshot
Visual simulation of waterfalls and other water phenomena
inferred← citeshttps://doi.org/10.20380/gi1998.17openalex-snapshot
Simulating the Flow of Liquid Droplets
inferred← citeshttps://doi.org/10.20380/gi2003.04openalex-snapshot
Simulating Fluid-Solid Interaction
inferred← citeshttps://doi.org/10.2208/jscej.2005.782_51openalex-snapshot
SUB-PARTICLE SCALE TEXTURE MODEL FOR A REALISTIC CG OF FALLING WATER
inferred← citeshttps://doi.org/10.2208/prohe.48.643openalex-snapshot
POSTPROCESSOR OF PARTICLE METHOD FOR VISUAL EXPRESSION OF FALLING WATER
inferred← citeshttps://doi.org/10.3756/artsci.14.91openalex-snapshot
Upwind Inflow Boundary Condition for Animating Explosion using Particle Method
inferred← citeshttps://doi.org/10.3756/artsci.2.1openalex-snapshot
Expression of Liquid Flow with Density Change Model in Virtual Liquid Manipulation
inferred← citeshttps://doi.org/10.3756/artsci.3.159openalex-snapshot
Particle-Based Visual Simulation of Explosive Flames
inferred← citeshttps://doi.org/10.3756/artsci.4.68openalex-snapshot
Noise-based Animation of Waterfall
inferred← citeshttps://doi.org/10.3756/artsci.6.154openalex-snapshot
Surface Reconstruction for Particle Simulation Using Level Set Method
inferred← citeshttps://doi.org/10.3756/artsci.7.1openalex-snapshot
Low-Memory and Interactive-Rate Animation of Water-Column Based Flows
inferred← citeshttps://doi.org/10.48550/arxiv.1005.3190openalex-snapshot
From granular avalanches to fluid turbulences through oozing pastes. A mesoscopic physically-based particle model
inferred← citeshttps://doi.org/10.48550/arxiv.1005.4563openalex-snapshot
Physically-based particle simulation and visualization of pastes and gels
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