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Ray Tracing for the Movie `Cars'

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/978-3-7091-6242-2_24openalex-snapshot
Path differentials and applications
inferredcites →https://doi.org/10.1007/978-3-7091-6303-0_28openalex-snapshot
Direct Ray Tracing of Displacement Mapped Triangles
inferredcites →https://doi.org/10.1007/978-3-7091-6453-2_5openalex-snapshot
An ambient light illumination model
inferredcites →https://doi.org/10.1007/s00371-006-0062-yopenalex-snapshot
R-LODs: fast LOD-based ray tracing of massive models
inferredcites →https://doi.org/10.1080/10867651.1996.10487462openalex-snapshot
BMRT: A Global Illumination Implementation of the RenderMan Standard
inferredcites →https://doi.org/10.1111/1467-8659.00508openalex-snapshot
Interactive Rendering with Coherent Ray Tracing
inferredcites →https://doi.org/10.1111/1467-8659.t01-1-00702openalex-snapshot
Ray Differentials and Multiresolution Geometry Caching for Distribution Ray Tracing in Complex Scenes
inferredcites →https://doi.org/10.1145/1179849.1179933openalex-snapshot
R-LODs
inferredcites →https://doi.org/10.1145/1198555.1198756openalex-snapshot
An interactive out-of-core rendering framework for visualizing massively complex models
inferredcites →https://doi.org/10.1145/15886.15916openalex-snapshot
Ray tracing complex scenes
inferredcites →https://doi.org/10.1145/15922.15916openalex-snapshot
Ray tracing complex scenes
inferredcites →https://doi.org/10.1145/258734.258791openalex-snapshot
Rendering complex scenes with memory-coherent ray tracing
inferredcites →https://doi.org/10.1145/311535.311555openalex-snapshot
Tracing ray differentials
inferredcites →https://doi.org/10.1145/37401.37414openalex-snapshot
The Reyes image rendering architecture
inferredcites →https://doi.org/10.1145/37401.37435openalex-snapshot
Rendering antialiased shadows with depth maps
inferredcites →https://doi.org/10.1145/37402.37414openalex-snapshot
The Reyes image rendering architecture
inferredcites →https://doi.org/10.1145/800059.801126openalex-snapshot
Pyramidal parametrics
inferredcites →https://doi.org/10.1201/b10622-11openalex-snapshot
The ""Kilauea"" Massively Parallel Ray Tracer
inferredcites →https://doi.org/10.1201/b10622-8openalex-snapshot
The “Kilauea” Massively Parallel Ray Tracer
inferredcites →https://doi.org/10.2312/egwr/egsr04/081-092openalex-snapshot
An Interactive Out-of-Core Rendering Framework for Visualizing Massively Complex Models
inferredcites →https://doi.org/10.2312/egwr/egwr01/257-268openalex-snapshot
Path differentials and applications

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.1007/978-3-030-17490-3_2openalex-snapshot
Introduction
inferred← citeshttps://doi.org/10.1007/s00371-008-0213-4openalex-snapshot
From obscurances to ambient occlusion: A survey
inferred← citeshttps://doi.org/10.1016/j.cag.2021.05.001openalex-snapshot
MBKD: Acceleration structure designed for moving primitives
inferred← citeshttps://doi.org/10.1016/j.micpro.2012.06.006openalex-snapshot
Parallel processing of intersections for ray-tracing in application-specific processors and GPGPUs
inferred← citeshttps://doi.org/10.1109/cicc.2010.5617395openalex-snapshot
Reconfigurable mobile stream processor for ray tracing
inferred← citeshttps://doi.org/10.1109/dsd.2011.71openalex-snapshot
A Parallel Ray Tracing Architecture Suitable for Application-Specific Hardware and GPGPU Implementations
inferred← citeshttps://doi.org/10.1109/icaict.2009.5372551openalex-snapshot
Parallelization of render engine for global illumination of graphics scenes
inferred← citeshttps://doi.org/10.1109/jssc.2011.2171417openalex-snapshot
MRTP: Mobile Ray Tracing Processor With Reconfigurable Stream Multi-Processors for High Datapath Utilization
inferred← citeshttps://doi.org/10.1109/micro56248.2022.00027openalex-snapshot
Vulkan-Sim: A GPU Architecture Simulator for Ray Tracing
inferred← citeshttps://doi.org/10.1109/mwscas60917.2024.10658949openalex-snapshot
Software-Hardware Codesign of Ray-Tracing Accelerator for Edge AR/VR With Viewpoint-Focused 3D Construction and Efficient Data Structure
inferred← citeshttps://doi.org/10.1109/rt.2008.4634618openalex-snapshot
Multi bounding volume hierarchies
inferred← citeshttps://doi.org/10.1109/rt.2008.4634620openalex-snapshot
Getting rid of packets - Efficient SIMD single-ray traversal using multi-branching BVHs -
inferred← citeshttps://doi.org/10.1109/rt.2008.4634633openalex-snapshot
Adaptive ray packet reordering
inferred← citeshttps://doi.org/10.1109/tkde.2024.3453901openalex-snapshot
RTOD: Efficient Outlier Detection With Ray Tracing Cores
inferred← citeshttps://doi.org/10.1109/tvcg.2011.277openalex-snapshot
Combining Single and Packet-Ray Tracing for Arbitrary Ray Distributions on the Intel MIC Architecture
inferred← citeshttps://doi.org/10.1109/tvcg.2017.2775241openalex-snapshot
Time Interval Ray Tracing for Motion Blur
inferred← citeshttps://doi.org/10.1111/cgf.12158openalex-snapshot
Sorted Deferred Shading for Production Path Tracing
inferred← citeshttps://doi.org/10.1111/cgf.12985openalex-snapshot
Time‐Continuous Quasi‐Monte Carlo Ray Tracing
inferred← citeshttps://doi.org/10.1111/cgf.142662openalex-snapshot
A Survey on Bounding Volume Hierarchies for Ray Tracing
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2008.01260.xopenalex-snapshot
iCheat: A Representation for Artistic Control of Indirect Cinematic Lighting
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2008.01261.xopenalex-snapshot
Shallow Bounding Volume Hierarchies for Fast SIMD Ray Tracing of Incoherent Rays
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2008.01313.xopenalex-snapshot
State of the Art in Ray Tracing Animated Scenes
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2010.01786.xopenalex-snapshot
Progressive Point‐Light‐Based Global Illumination
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2010.01840.xopenalex-snapshot
Motion Blur Rendering: State of the Art
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2012.03050.xopenalex-snapshot
Selective Inspection and Interactive Visualization of Light Transport in Virtual Scenes
inferred← citeshttps://doi.org/10.1145/1268517.1268547openalex-snapshot
Packet-based whitted and distribution ray tracing
inferred← citeshttps://doi.org/10.1145/1280720.1280926openalex-snapshot
Fast approximate ambient occlusion
inferred← citeshttps://doi.org/10.1145/1281500.1281593openalex-snapshot
High quality rendering using ray tracing and photon mapping
inferred← citeshttps://doi.org/10.1145/1342250.1357017openalex-snapshot
Horizon-split ambient occlusion
inferred← citeshttps://doi.org/10.1145/1401132.1401136openalex-snapshot
Advanced global illumination using photon mapping
inferred← citeshttps://doi.org/10.1145/1409060.1409096openalex-snapshot
Real-time Reyes-style adaptive surface subdivision
inferred← citeshttps://doi.org/10.1145/1572769.1572793openalex-snapshot
Faster incoherent rays
inferred← citeshttps://doi.org/10.1145/1778765.1778801openalex-snapshot
Micropolygon ray tracing with defocus and motion blur
inferred← citeshttps://doi.org/10.1145/2018323.2018334openalex-snapshot
MSBVH
inferred← citeshttps://doi.org/10.1145/2019627.2019634openalex-snapshot
Razor
inferred← citeshttps://doi.org/10.1145/2024156.2024185openalex-snapshot
A shading reuse method for efficient micropolygon ray tracing
inferred← citeshttps://doi.org/10.1145/2343045.2343108openalex-snapshot
Multiresolution radiosity caching for global illumination in movies
inferred← citeshttps://doi.org/10.1145/2814204.2814220openalex-snapshot
Lightweight, generative variant exploration for high-performance graphics Applications
inferred← citeshttps://doi.org/10.1145/2818143.2818155openalex-snapshot
Art and technology at Pixar, from toy story to today
inferred← citeshttps://doi.org/10.1145/2953877openalex-snapshot
A Compressed Representation for Ray Tracing Parametric Surfaces
inferred← citeshttps://doi.org/10.1145/3072959.2953877openalex-snapshot
A Compressed Representation for Ray Tracing Parametric Surfaces
inferred← citeshttps://doi.org/10.1145/3104067openalex-snapshot
Toward Real-Time Ray Tracing
inferred← citeshttps://doi.org/10.1145/3105762.3105779openalex-snapshot
STBVH
inferred← citeshttps://doi.org/10.1145/3182160openalex-snapshot
Arnold
inferred← citeshttps://doi.org/10.1145/3182162openalex-snapshot
RenderMan
inferred← citeshttps://doi.org/10.1145/3212511openalex-snapshot
Guest Editor’s Introduction
inferred← citeshttps://doi.org/10.1145/3231578.3231583openalex-snapshot
CPU-style SIMD ray traversal on GPUs
inferred← citeshttps://doi.org/10.1145/3610548.3618199openalex-snapshot
Nonlinear Ray Tracing for Displacement and Shell Mapping
inferred← citeshttps://doi.org/10.1145/3618359openalex-snapshot
Locally-Adaptive Level-of-Detail for Hardware-Accelerated Ray Tracing
inferred← citeshttps://doi.org/10.1145/3695053.3731118openalex-snapshot
CoopRT: Accelerating BVH Traversal for Ray Tracing via Cooperative Threads
inferred← citeshttps://doi.org/10.1145/3746252.3761409openalex-snapshot
StreamingRT: Stream KNN Join with Ray Tracing Core
inferred← citeshttps://doi.org/10.1561/9781680832112openalex-snapshot
The Path to Path-Traced Movies
inferred← citeshttps://doi.org/10.1587/elex.8.1064openalex-snapshot
The design of a texture mapping unit with effective MIP-map level selection for real-time ray tracing
inferred← citeshttps://doi.org/10.18725/oparu-1754openalex-snapshot
Two-level ray tracing with recordering for highly complex scenes
inferred← citeshttps://doi.org/10.18725/oparu-3908openalex-snapshot
Acceleration methods for ray tracing based global illumination
inferred← citeshttps://doi.org/10.2312/localchapterevents/italchap/italianchapconf2008/097-104openalex-snapshot
On Estimating the Effectiveness of Temporal and Spatial Coherence in Parallel Ray Tracing
inferred← citeshttps://doi.org/10.2312/sre.20171200openalex-snapshot
k-d Tree Construction Designed for Motion Blur
inferred← citeshttps://doi.org/10.4018/978-1-5225-0016-2.ch012openalex-snapshot
Artist-Driven Software Development Framework for Visual Effects Studios
inferred← citeshttps://doi.org/10.4018/978-1-7998-3016-0.ch003openalex-snapshot
Artist-Driven Software Development Framework for Visual Effects Studios
inferred← citeshttps://doi.org/10.48550/arxiv.1811.03510openalex-snapshot
Massively Parallel Stackless Ray Tracing of Catmull-Clark Subdivision Surfaces
inferred← citeshttps://doi.org/10.5555/2523721.2523770openalex-snapshot
Automatic vectorization of tree traversals
inferred← citeshttps://doi.org/10.5821/dissertation-2117-93960openalex-snapshot
Fast photorealistic techniques to simulate global illumination in videogames and virtual environments
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