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Toward Real-Time Ray Tracing

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/978-3-319-03859-9_30openalex-snapshot
A Reconfigurable Ray-Tracing Multi-Processor SoC with Hardware Replication-Aware Instruction Set Extension
inferredcites →https://doi.org/10.1007/bf01911006openalex-snapshot
Heuristics for ray tracing using space subdivision
inferredcites →https://doi.org/10.1007/bf02574009openalex-snapshot
Computability and complexity of ray tracing
inferredcites →https://doi.org/10.1007/s10766-011-0186-1openalex-snapshot
Understanding the Efficiency of kD-tree Ray-Traversal Techniques over a GPGPU Architecture
inferredcites →https://doi.org/10.1016/b978-0-08-049905-5.50010-xopenalex-snapshot
10.1016/b978-0-08-049905-5.50010-x
inferredcites →https://doi.org/10.1016/b978-0-12-336156-1.50041-0openalex-snapshot
Introduction to Ray Tracing
inferredcites →https://doi.org/10.1016/c2013-0-15557-2openalex-snapshot
Physically Based Rendering: From Theory to Implementation
inferredcites →https://doi.org/10.1080/10867651.2004.10487597openalex-snapshot
Fast Ray-Axis Aligned Bounding Box Overlap Tests with Plucker Coordinates
inferredcites →https://doi.org/10.1080/2151237x.2009.10129289openalex-snapshot
Integer Ray Tracing
inferredcites →https://doi.org/10.1109/38.291528openalex-snapshot
A sorting classification of parallel rendering
inferredcites →https://doi.org/10.1109/fccm.2001.39openalex-snapshot
Reconfigurable Designs for Ray Tracing
inferredcites →https://doi.org/10.1109/fpt.2003.1275747openalex-snapshot
A high-speed ray tracing engine built on a field-programmable system
inferredcites →https://doi.org/10.1109/iccd.2001.955066openalex-snapshot
3DCGiRAM: an intelligent memory architecture for photo-realistic image synthesis
inferredcites →https://doi.org/10.1109/iccd.2010.5647555openalex-snapshot
Efficient MIMD architectures for high-performance ray tracing
inferredcites →https://doi.org/10.1109/ieeestd.2008.4610935openalex-snapshot
IEEE Standard for Floating-Point Arithmetic
inferredcites →https://doi.org/10.1109/iiswc.2012.6402918openalex-snapshot
A quantitative study of irregular programs on GPUs
inferredcites →https://doi.org/10.1109/jproc.2008.917718openalex-snapshot
Rise of the Graphics Processor
inferredcites →https://doi.org/10.1109/jssc.2011.2171417openalex-snapshot
MRTP: Mobile Ray Tracing Processor With Reconfigurable Stream Multi-Processors for High Datapath Utilization
inferredcites →https://doi.org/10.1109/lgrs.2014.2316009openalex-snapshot
A Fast and Accurate Segmentation Method for Ordered LiDAR Point Cloud of Large-Scale Scenes
inferredcites →https://doi.org/10.1109/mcg.1986.276715openalex-snapshot
ARTS: Accelerated Ray-Tracing System
inferredcites →https://doi.org/10.1109/mcg.1987.276983openalex-snapshot
Automatic Creation of Object Hierarchies for Ray Tracing
inferredcites →https://doi.org/10.1109/mcg.2007.147openalex-snapshot
Exploring a Boeing 777: Ray Tracing Large-Scale CAD Data
inferredcites →https://doi.org/10.1109/micro.2008.4771789openalex-snapshot
Toward a multicore architecture for real-time ray-tracing
inferredcites →https://doi.org/10.1109/mm.2010.41openalex-snapshot
The GPU Computing Era
inferredcites →https://doi.org/10.1109/rt.2006.280208openalex-snapshot
Ray Tracing for the Movie `Cars'
inferredcites →https://doi.org/10.1109/rt.2006.280209openalex-snapshot
Estimating Performance of a Ray-Tracing ASIC Design
inferredcites →https://doi.org/10.1109/rt.2006.280216openalex-snapshot
On building fast kd-Trees for Ray Tracing, and on doing that in O(N log N)
inferredcites →https://doi.org/10.1109/rt.2007.4342588openalex-snapshot
On fast Construction of SAH-based Bounding Volume Hierarchies
inferredcites →https://doi.org/10.1109/rt.2007.4342599openalex-snapshot
Towards Hardware Ray Tracing using Fixed Point Arithmetic
inferredcites →https://doi.org/10.1109/rt.2008.4634642openalex-snapshot
Hardware architecture design and implementation of ray-triangle intersection with bounding volume hierarchies
inferredcites →https://doi.org/10.1109/sasp.2010.5521150openalex-snapshot
A hardware pipeline for accelerating ray traversal algorithms on streaming processors
inferredcites →https://doi.org/10.1109/tbc.2006.884735openalex-snapshot
Studies on the Bit Rate Requirements for a HDTV Format With 1920 $\times$ 1080 pixel Resolution, Progressive Scanning at 50 Hz Frame Rate Targeting Large Flat Panel Displays
inferredcites →https://doi.org/10.1109/tc.1972.5009071openalex-snapshot
Some Computer Organizations and Their Effectiveness
inferredcites →https://doi.org/10.1109/tcad.2009.2028981openalex-snapshot
TRaX: A Multicore Hardware Architecture for Real-Time Ray Tracing
inferredcites →https://doi.org/10.1109/tcsi.2012.2209302openalex-snapshot
A Reconfigurable SIMT Processor for Mobile Ray Tracing With Contention Reduction in Shared Memory
inferredcites →https://doi.org/10.1109/tcyb.2016.2646701openalex-snapshot
A Scan-Line Forest Growing-Based Hand Segmentation Framework With Multipriority Vertex Stereo Matching for Wearable Devices
inferredcites →https://doi.org/10.1109/tvcg.2010.251openalex-snapshot
Fast Construction of SAH BVHs on the Intel Many Integrated Core (MIC) Architecture
inferredcites →https://doi.org/10.1109/tvcg.2010.88openalex-snapshot
Memory-Scalable GPU Spatial Hierarchy Construction
inferredcites →https://doi.org/10.1109/tvcg.2014.2371855openalex-snapshot
HART: A Hybrid Architecture for Ray Tracing Animated Scenes
inferredcites →https://doi.org/10.1111/1467-8659.00508openalex-snapshot
Interactive Rendering with Coherent Ray Tracing
inferredcites →https://doi.org/10.1111/j.1467-8659.2007.01062.xopenalex-snapshot
Highly Parallel Fast KD‐tree Construction for Interactive Ray Tracing of Dynamic Scenes
inferredcites →https://doi.org/10.1111/j.1467-8659.2007.01064.xopenalex-snapshot
Stackless KD‐Tree Traversal for High Performance GPU Ray Tracing
inferredcites →https://doi.org/10.1111/j.1467-8659.2008.01313.xopenalex-snapshot
State of the Art in Ray Tracing Animated Scenes
inferredcites →https://doi.org/10.1111/j.1467-8659.2009.01377.xopenalex-snapshot
Fast BVH Construction on GPUs
inferredcites →https://doi.org/10.1111/j.1467-8659.2010.01844.xopenalex-snapshot
Review: Kd‐tree Traversal Algorithms for Ray Tracing
inferredcites →https://doi.org/10.1145/1058129openalex-snapshot
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
inferredcites →https://doi.org/10.1145/1058129.1058143openalex-snapshot
Realtime ray tracing of dynamic scenes on an FPGA chip
inferredcites →https://doi.org/10.1145/1073204.1073211openalex-snapshot
RPU
inferredcites →https://doi.org/10.1145/1186822.1073211openalex-snapshot
RPU
inferredcites →https://doi.org/10.1145/1198555.1198798openalex-snapshot
Ray tracing on programmable graphics hardware
inferredcites →https://doi.org/10.1145/1360612.1360617openalex-snapshot
Larrabee
inferredcites →https://doi.org/10.1145/1409060.1409079openalex-snapshot
Real-time KD-tree construction on graphics hardware
inferredcites →https://doi.org/10.1145/1454115.1454128openalex-snapshot
The PARSEC benchmark suite
inferredcites →https://doi.org/10.1145/1468075.1468082openalex-snapshot
Some techniques for shading machine renderings of solids
inferredcites →https://doi.org/10.1145/1477926.1477930openalex-snapshot
GRAMPS
inferredcites →https://doi.org/10.1145/1508244.1508282openalex-snapshot
StreamRay
inferredcites →https://doi.org/10.1145/1508284.1508282openalex-snapshot
StreamRay
inferredcites →https://doi.org/10.1145/1572769.1572792openalex-snapshot
Understanding the efficiency of ray traversal on GPUs
inferredcites →https://doi.org/10.1145/1778765.1778803openalex-snapshot
OptiX
inferredcites →https://doi.org/10.1145/1899404.1899410openalex-snapshot
A nonsmooth Newton solver for capturing exact Coulomb friction in fiber assemblies
inferredcites →https://doi.org/10.1145/1993498.1993501openalex-snapshot
The tao of parallelism in algorithms
inferredcites →https://doi.org/10.1145/2018323.2018333openalex-snapshot
Simpler and faster HLBVH with work queues
inferredcites →https://doi.org/10.1145/2018323.2018335openalex-snapshot
SAH KD-tree construction on GPU
inferredcites →https://doi.org/10.1145/2019627.2019634openalex-snapshot
Razor
inferredcites →https://doi.org/10.1145/2024156.2024194openalex-snapshot
T&I engine
inferredcites →https://doi.org/10.1145/2070781.2024194openalex-snapshot
T&I engine
inferredcites →https://doi.org/10.1145/2461912.2462025openalex-snapshot
A hardware unit for fast SAH-optimised BVH construction
inferredcites →https://doi.org/10.1145/2492045.2492055openalex-snapshot
Fast parallel construction of high-quality bounding volume hierarchies
inferredcites →https://doi.org/10.1145/2492045.2492056openalex-snapshot
On quality metrics of bounding volume hierarchies
inferredcites →https://doi.org/10.1145/2492045.2492057openalex-snapshot
SGRT
inferredcites →https://doi.org/10.1145/2492045.2492058openalex-snapshot
An energy and bandwidth efficient ray tracing architecture
inferredcites →https://doi.org/10.1145/2542355.2542394openalex-snapshot
Mining effective parallelism from hidden coherence for GPU based path tracing
inferredcites →https://doi.org/10.1145/2543651.2543670openalex-snapshot
Real-time ray tracing on future mobile computing platform
inferredcites →https://doi.org/10.1145/2543651.2543673openalex-snapshot
Energy efficient data transmission for ray tracing on mobile computing platform
inferredcites →https://doi.org/10.1145/2601097.2601199openalex-snapshot
Embree
inferredcites →https://doi.org/10.1145/2629634openalex-snapshot
RayCore
inferredcites →https://doi.org/10.1145/2669062.2669071openalex-snapshot
A feasibility study of ray tracing on mobile GPUs
inferredcites →https://doi.org/10.1145/3023368.3023382openalex-snapshot
Path compression kd-trees with multi-layer parallel construction a case study on ray tracing
inferredcites →https://doi.org/10.1145/3105762openalex-snapshot
Proceedings of High Performance Graphics
inferredcites →https://doi.org/10.1145/358876.358882openalex-snapshot
An improved illumination model for shaded display
inferredcites →https://doi.org/10.1145/360349.360354openalex-snapshot
Hierarchical geometric models for visible surface algorithms
inferredcites →https://doi.org/10.1145/361002.361007openalex-snapshot
Multidimensional binary search trees used for associative searching
inferredcites →https://doi.org/10.1145/800250.807481openalex-snapshot
On visible surface generation by a priori tree structures
inferredcites →https://doi.org/10.1145/984458.984486openalex-snapshot
Stream Processors: Progammability and Efficiency
inferredcites →https://doi.org/10.11575/prism/2471openalex-snapshot
Ray tracing with reduced-precision bounding volume hierarchies
inferredcites →https://doi.org/10.1201/b10632openalex-snapshot
Advanced Global Illumination, Second Edition
inferredcites →https://doi.org/10.1201/b10644openalex-snapshot
Real-Time Rendering, Third Edition
inferredcites →https://doi.org/10.1201/b22086openalex-snapshot
Real-Time Rendering
inferredcites →https://doi.org/10.22028/d291-25785openalex-snapshot
Realtime ray tracing and interactive global illumination
inferredcites →https://doi.org/10.22028/d291-25853openalex-snapshot
Realtime ray tracing on current CPU architectures
inferredcites →https://doi.org/10.22028/d291-25876openalex-snapshot
SaarCOR : a hardware architecture for real-time ray tracing
inferredcites →https://doi.org/10.2312/eggh/hpg10/113-122openalex-snapshot
Architecture Considerations for Tracing Incoherent Rays
inferredcites →https://doi.org/10.2312/hpg.20141091openalex-snapshot
Reduced Precision for Hardware Ray Tracing in GPUs
inferredcites →https://doi.org/10.2312/hpg.20161190openalex-snapshot
Watertight Ray Traversal with Reduced Precision
inferredcites →https://doi.org/10.2312/hpg.20161192openalex-snapshot
Bandwidth-Efficient BVH Layout for Incremental Hardware Traversal
inferredcites →https://doi.org/10.2312/localchapterevents/tpcg/tpcg09/101-108openalex-snapshot
Design and Evaluation of a Hardware Accelerated Ray Tracing Data Structure
inferredcites →https://doi.org/10.5555/2755753.2757181openalex-snapshot
FastTree: a hardware KD-tree construction acceleration engine for real-time ray tracing
inferredcites →https://doi.org/10.5555/569046.569051openalex-snapshot
SaarCOR: a hardware architecture for ray tracing
inferredcites →https://doi.org/10.5555/569046.569052openalex-snapshot
The ray engine
inferredcites →https://doi.org/10.7873/date.2015.0176openalex-snapshot
FastTree: A Hardware KD-Tree Construction Acceleration Engine for Real-Time Ray Tracing

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.1002/9781119615996.ch5openalex-snapshot
Visual Immersion
inferred← citeshttps://doi.org/10.1002/cpe.5822openalex-snapshot
Enabling heterogeneous ray‐tracing acceleration in edge/cloud architectures
inferred← citeshttps://doi.org/10.1007/978-3-030-22514-8_6openalex-snapshot
Improved Volume Scattering
inferred← citeshttps://doi.org/10.1007/s10115-022-01681-wopenalex-snapshot
A survey on mining and analysis of uncertain graphs
inferred← citeshttps://doi.org/10.1007/s42514-024-00196-wopenalex-snapshot
Heterogeneous many-core optimization for Monte Carlo path-tracing on new generation Sunway HPC system
inferred← citeshttps://doi.org/10.1016/b978-0-12-822962-0.00015-8openalex-snapshot
3D visualization for anatomy education
inferred← citeshttps://doi.org/10.1016/b978-0-12-822962-0.00025-0openalex-snapshot
References
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Dual-precision fixed-point arithmetic for low-power ray-triangle intersections
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Convolutional neural networks for predicting the perceived density of large urban fabrics
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Real-Time Rendering of Point Clouds With Photorealistic Effects: A Survey
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EdgeJury: Cross-Reviewed Small-Model Ensembles for Truthful Question Answering on Serverless Edge Inference
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Radiance Transfer of diffuse objects in dynamic scenes
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Diffusion 2 : Turning 3D Environments into Radio Frequency Heatmaps
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STREAMINGGS: Voxel-Based Streaming 3D Gaussian Splatting with Memory Optimization and Architectural Support
inferred← citeshttps://doi.org/10.1109/iccad66269.2025.11240828openalex-snapshot
SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity
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RobotPerf: An Open-Source, Vendor-Agnostic, Benchmarking Suite for Evaluating Robotics Computing System Performance
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A Re-Configurable Ray-Triangle Vector Accelerator for Emerging Fog Architectures
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Cicero: Addressing Algorithmic and Architectural Bottlenecks in Neural Rendering by Radiance Warping and Memory Optimizations
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TTP: A Hardware-Efficient Design for Precise Prefetching in Ray Tracing
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2.5 A 28nm Physical-Based Ray-Tracing Rendering Processor for Photorealistic Augmented Reality with Inverse Rendering and Background Clustering for Mobile Devices
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Mobile-PBR: A 28-nm Energy-Efficient Rendering Processor for Photorealistic Augmented Reality With Inverse Rendering and Background Clustering
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Vulkan-Sim: A GPU Architecture Simulator for Ray Tracing
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Optimization and Evaluation of a 3-D Ray Tracing Channel Predictor Individually for Each Propagation Effect
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Learnable Wireless Digital Twins: Reconstructing Electromagnetic Field With Neural Representations
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An Overview of AI Hardware Architectures and Silicon for 3-D Spatial Computing Systems
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Fast Physical Optics Integrated Based on Vulkan Ray Tracing
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Ray Tracing 3D Source Modelling for Optical Reflectance Sensing with Wireless Ranging Application
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Agglomerative Memory and Thread Scheduling for High-Performance Ray-Tracing on GPUs
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MPRTA: An Efficient Multilevel Parallel Mobile Accelerator for High-Performance Ray Tracing
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VMCM: Vision-Aided Multi-Modal Channel Measurement and Modeling in Terahertz Urban Macrocell
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Improved Denoising Method for Real-Time Path Tracing by Separating Indirect Albedo
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A Survey on Bounding Volume Hierarchies for Ray Tracing
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Survey of Nvidia RTX Technology
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MMsRT: A Hardware Architecture for Ray Tracing in the Mobile Domain
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PLOCTree
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Intersection Prediction for Accelerated GPU Ray Tracing
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QuickTree: A Fast Hardware BVH Construction Engine
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Potamoi: Accelerating Neural Rendering via a Unified Streaming Architecture
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AQB8: Energy-Efficient Ray Tracing Accelerator through Multi-Level Quantization
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RayN: Ray Tracing Acceleration with Near-memory Computing
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Nebula: Infinite-Scale 3D Gaussian Splatting in VR via Collaborative Rendering and Accelerated Stereo Rasterization
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Examination of the Nvidia RTX
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Impact of Meteorological Attenuation on Channel Characterization at 300 GHz
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Efficient Ray Tracing of Large 3D Scenes for Mobile Distributed Computing Environments
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Proposta e Implementação de um Acelerador Eficiente em HLS para Ray Tracing
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Fast, flexible Surface to Surface thermal radiative transfer for sintering applications
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