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An Evaluation of Parallel Grid Construction for Ray Tracing Dynamic Scenes
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1007/978-3-7091-6242-2_26openalex-snapshot
Interactive Distributed Ray Tracing of Highly Complex Models
inferredcites →https://doi.org/10.1016/j.parco.2003.05.015openalex-snapshot
An improved binary-swap compositing for sort-last parallel rendering on distributed memory multiprocessors
inferredcites →https://doi.org/10.1080/10867651.2001.10487535openalex-snapshot
Fast 3D Triangle-Box Overlap Testing
inferredcites →https://doi.org/10.1109/38.291528openalex-snapshot
A sorting classification of parallel rendering
inferredcites →https://doi.org/10.1109/38.291532openalex-snapshot
Parallel volume rendering using binary-swap compositing
inferredcites →https://doi.org/10.1109/rt.2006.280213openalex-snapshot
RT-DEFORM: Interactive Ray Tracing of Dynamic Scenes using BVHs
inferredcites →https://doi.org/10.1111/1467-8659.00508openalex-snapshot
Interactive Rendering with Coherent Ray Tracing
inferredcites →https://doi.org/10.1145/1073204.1073329openalex-snapshot
Multi-level ray tracing algorithm
inferredcites →https://doi.org/10.1145/1141911.1141913openalex-snapshot
Ray tracing animated scenes using coherent grid traversal
inferredcites →https://doi.org/10.1145/1189762.1206075openalex-snapshot
Ray tracing deformable scenes using dynamic bounding volume hierarchies
inferredcites →https://doi.org/10.22028/d291-25785openalex-snapshot
Realtime ray tracing and interactive global illumination
inferredcites →https://doi.org/10.22028/d291-25853openalex-snapshot
Realtime ray tracing on current CPU architectures
inferredcites →https://doi.org/10.2312/egwr/egwr01/277-288openalex-snapshot
Interactive Distributed Ray Tracing of Highly Complex Models
inferredcites →https://doi.org/10.5555/2386103.2386119openalex-snapshot
Memory-savvy distributed interactive ray tracing
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
inferred← citeshttps://doi.org/10.1002/cav.359openalex-snapshot
Simple and parallel proximity algorithms for general polygonal models
inferred← citeshttps://doi.org/10.1007/978-1-84800-269-2_4openalex-snapshot
Interactive Particle Visualisation
inferred← citeshttps://doi.org/10.1007/978-3-642-10331-5_92openalex-snapshot
Efficient Strategies for Acceleration Structure Updates in Interactive Ray Tracing Applications on the Cell Processor
inferred← citeshttps://doi.org/10.1016/j.cag.2007.11.004openalex-snapshot
Fast, parallel, and asynchronous construction of BVHs for ray tracing animated scenes
inferred← citeshttps://doi.org/10.1016/j.cag.2014.12.001openalex-snapshot
Incremental BVH construction for ray tracing
inferred← citeshttps://doi.org/10.1016/j.sysarc.2011.06.003openalex-snapshot
gkDtree: A group-based parallel update kd-tree for interactive ray tracing
inferred← citeshttps://doi.org/10.1080/2165347x.2013.870057openalex-snapshot
Fast Relabeling of Deformable Delaunay Tetrahedral Meshes Using a Compact Uniform Grid
inferred← citeshttps://doi.org/10.1109/hipc.2011.6152744openalex-snapshot
Optimizing multicore performance with message driven execution: A case study
inferred← citeshttps://doi.org/10.1109/rt.2007.4342587openalex-snapshot
Grid Creation Strategies for Efficient Ray Tracing
inferred← citeshttps://doi.org/10.1109/rt.2007.4342588openalex-snapshot
On fast Construction of SAH-based Bounding Volume Hierarchies
inferred← citeshttps://doi.org/10.1109/rt.2008.4634613openalex-snapshot
Ray-specialized acceleration structures for ray tracing
inferred← citeshttps://doi.org/10.1109/rt.2008.4634632openalex-snapshot
Efficient clustered BVH update algorithm for highly-dynamic models
inferred← citeshttps://doi.org/10.1109/tvcg.2007.1059openalex-snapshot
A Coherent Grid Traversal Approach to Visualizing Particle-Based Simulation Data
inferred← citeshttps://doi.org/10.1109/tvcg.2010.251openalex-snapshot
Fast Construction of SAH BVHs on the Intel Many Integrated Core (MIC) Architecture
inferred← citeshttps://doi.org/10.1111/cgf.13142openalex-snapshot
GPU Ray Tracing using Irregular Grids
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2008.01262.xopenalex-snapshot
Compact, Fast and Robust Grids for Ray Tracing
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2008.01313.xopenalex-snapshot
State of the Art in Ray Tracing Animated Scenes
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2009.01350.xopenalex-snapshot
Specular Effects on the GPU: State of the Art
inferred← citeshttps://doi.org/10.1145/1268517.1268547openalex-snapshot
Packet-based whitted and distribution ray tracing
inferred← citeshttps://doi.org/10.1145/1572769.1572773openalex-snapshot
A parallel algorithm for construction of uniform grids
inferred← citeshttps://doi.org/10.1587/transinf.e93.d.891openalex-snapshot
A Fast Ray-Tracing Using Bounding Spheres and Frustum Rays for Dynamic Scene Rendering
inferred← citeshttps://doi.org/10.18725/oparu-3908openalex-snapshot
Acceleration methods for ray tracing based global illumination
inferred← citeshttps://doi.org/10.2312/egpgv/egpgv07/101-108openalex-snapshot
Asynchronous BVH Construction for Ray Tracing Dynamic Scenes on Parallel Multi-Core Architectures
inferred← citeshttps://doi.org/10.2312/egpgv/egpgv10/027-034openalex-snapshot
Ray Tracing Dynamic Scenes with Shadows on the GPU
inferred← citeshttps://doi.org/10.2312/egwr/egsr07/099-110openalex-snapshot
Whitted Ray-Tracing for Dynamic Scenes using a Ray-Space Hierarchy on the GPU
inferred← citeshttps://doi.org/10.2312/localchapterevents/italchap/italianchapconf2008/089-096openalex-snapshot
A Survey on Exploiting Grids for Ray Tracing
inferred← citeshttps://doi.org/10.2312/pt.20121107openalex-snapshot
Ray Tracing of Large Models on a Multi-Projection Display
inferred← citeshttps://doi.org/10.26053/0h-cahy-n9g0openalex-snapshot
Efficient ray tracing architectures
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