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RT-DEFORM: Interactive Ray Tracing of Dynamic Scenes using BVHs
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1007/978-3-7091-6303-0_27openalex-snapshot
Dynamic Acceleration Structures for Interactive Ray Tracing
inferredcites →https://doi.org/10.1007/s00371-006-0062-yopenalex-snapshot
R-LODs: fast LOD-based ray tracing of massive models
inferredcites →https://doi.org/10.1080/10867651.1997.10487480openalex-snapshot
Efficient Collision Detection of Complex Deformable Models using AABB Trees
inferredcites →https://doi.org/10.1080/10867651.1998.10487488openalex-snapshot
Efficiency Issues for Ray Tracing
inferredcites →https://doi.org/10.1080/10867651.2004.10487597openalex-snapshot
Fast Ray-Axis Aligned Bounding Box Overlap Tests with Plucker Coordinates
inferredcites →https://doi.org/10.1080/2151237x.2005.10129188openalex-snapshot
An Efficient and Robust Ray-Box Intersection Algorithm
inferredcites →https://doi.org/10.1080/2151237x.2006.10129226openalex-snapshot
Lightweight Bounding Volumes for Ray Tracing
inferredcites →https://doi.org/10.1109/2945.675649openalex-snapshot
Efficient collision detection using bounding volume hierarchies of k-DOPs
inferredcites →https://doi.org/10.1109/38.909012openalex-snapshot
A Benchmark for Animated Ray Tracing
inferredcites →https://doi.org/10.1109/mcg.1987.276983openalex-snapshot
Automatic Creation of Object Hierarchies for Ray Tracing
inferredcites →https://doi.org/10.1109/pvgs.2003.1249045openalex-snapshot
Distributed interactive ray tracing of dynamic scenes
inferredcites →https://doi.org/10.1109/rt.2006.280216openalex-snapshot
On building fast kd-Trees for Ray Tracing, and on doing that in O(N log N)
inferredcites →https://doi.org/10.1109/rt.2006.280217openalex-snapshot
On the Fast Construction of Spatial Hierarchies for Ray Tracing
inferredcites →https://doi.org/10.1109/tvcg.2006.162openalex-snapshot
Mesh Layouts for Block-Based Caches
inferredcites →https://doi.org/10.1109/vrais.1993.378267openalex-snapshot
Interactive collision detection
inferredcites →https://doi.org/10.1111/1467-8659.00508openalex-snapshot
Interactive Rendering with Coherent Ray Tracing
inferredcites →https://doi.org/10.1111/1467-8659.t01-1-00702openalex-snapshot
Ray Differentials and Multiresolution Geometry Caching for Distribution Ray Tracing in Complex Scenes
inferredcites →https://doi.org/10.1111/j.1467-8659.2005.00829.xopenalex-snapshot
Collision Detection for Deformable Objects
inferredcites →https://doi.org/10.1111/j.1467-8659.2006.00970.xopenalex-snapshot
Cache‐Efficient Layouts of Bounding Volume Hierarchies
inferredcites →https://doi.org/10.1111/j.1467-8659.2006.00971.xopenalex-snapshot
Ray Tracing Animated Scenes using Motion Decomposition
inferredcites →https://doi.org/10.1145/1073204.1073329openalex-snapshot
Multi-level ray tracing algorithm
inferredcites →https://doi.org/10.1145/1141911.1141913openalex-snapshot
Ray tracing animated scenes using coherent grid traversal
inferredcites →https://doi.org/10.1145/1179352.1141913openalex-snapshot
Ray tracing animated scenes using coherent grid traversal
inferredcites →https://doi.org/10.1145/1189762.1206075openalex-snapshot
Ray tracing deformable scenes using dynamic bounding volume hierarchies
inferredcites →https://doi.org/10.1145/1198555.1198740openalex-snapshot
Introduction to real-time ray tracing
inferredcites →https://doi.org/10.1145/1198555.1198756openalex-snapshot
An interactive out-of-core rendering framework for visualizing massively complex models
inferredcites →https://doi.org/10.1145/1283900.1283912openalex-snapshot
B-KD trees for hardware accelerated ray tracing of dynamic scenes
inferredcites →https://doi.org/10.1145/1468075.1468082openalex-snapshot
Some techniques for shading machine renderings of solids
inferredcites →https://doi.org/10.1145/358876.358882openalex-snapshot
An improved illumination model for shaded display
inferredcites →https://doi.org/10.1145/800250.807479openalex-snapshot
A 3-dimensional representation for fast rendering of complex scenes
inferredcites →https://doi.org/10.1145/965105.807479openalex-snapshot
A 3-dimensional representation for fast rendering of complex scenes
inferredcites →https://doi.org/10.11575/prism/2471openalex-snapshot
Ray tracing with reduced-precision bounding volume hierarchies
inferredcites →https://doi.org/10.22028/d291-25785openalex-snapshot
Realtime ray tracing and interactive global illumination
inferredcites →https://doi.org/10.2312/egs.20011005openalex-snapshot
Collision Detection for Continuously Deforming Bodies
inferredcites →https://doi.org/10.2312/egs.20011018openalex-snapshot
Towards Rapid Reconstruction for Animated Ray Tracing
inferredcites →https://doi.org/10.2312/egwr/egsr04/081-092openalex-snapshot
An Interactive Out-of-Core Rendering Framework for Visualizing Massively Complex Models
inferredcites →https://doi.org/10.2312/egwr/egsr06/139-149openalex-snapshot
Instant Ray Tracing: The Bounding Interval Hierarchy
inferredcites →https://doi.org/10.5555/2386124.2386128openalex-snapshot
An application of scalable massive model interaction using shared-memory systems
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
inferred← citeshttps://doi.org/10.1007/978-3-031-79531-2openalex-snapshot
Real-Time Massive Model Rendering
inferred← citeshttps://doi.org/10.1007/978-3-031-97564-6_13openalex-snapshot
BVH Trees of Many Dynamic Lights for Real-Time Ray Tracing
inferred← citeshttps://doi.org/10.1007/978-3-642-10331-5_92openalex-snapshot
Efficient Strategies for Acceleration Structure Updates in Interactive Ray Tracing Applications on the Cell Processor
inferred← citeshttps://doi.org/10.1007/s00371-006-0063-xopenalex-snapshot
Interactive ray tracing of skinned animations
inferred← citeshttps://doi.org/10.1007/s00371-008-0235-yopenalex-snapshot
Adjacency-based culling for continuous collision detection
inferred← citeshttps://doi.org/10.1007/s00371-021-02205-3openalex-snapshot
Grid-induced bounding volume hierarchy for ray tracing dynamic scenes
inferred← citeshttps://doi.org/10.1007/s11042-013-1476-yopenalex-snapshot
Fast BVH construction and refit for ray tracing of dynamic scenes
inferred← citeshttps://doi.org/10.1016/j.aei.2025.103375openalex-snapshot
An interactive system for 3D spatial relationship query by integrating tree-based element indexing and LLM-based agent
inferred← citeshttps://doi.org/10.1016/j.cag.2007.11.004openalex-snapshot
Fast, parallel, and asynchronous construction of BVHs for ray tracing animated scenes
inferred← citeshttps://doi.org/10.1016/j.cag.2012.02.013openalex-snapshot
Visibility driven BVH build up algorithm for ray tracing
inferred← citeshttps://doi.org/10.1016/j.gmod.2010.01.001openalex-snapshot
MCCD: Multi-core collision detection between deformable models using front-based decomposition
inferred← citeshttps://doi.org/10.1016/j.media.2016.10.003openalex-snapshot
Blood vessel modeling for interactive simulation of interventional neuroradiology procedures
inferred← citeshttps://doi.org/10.1016/j.sysarc.2011.06.003openalex-snapshot
gkDtree: A group-based parallel update kd-tree for interactive ray tracing
inferred← citeshttps://doi.org/10.1017/s0263574714002458openalex-snapshot
An efficient algorithm for real time collision detection involving a continuum manipulator with multiple uniform-curvature sections
inferred← citeshttps://doi.org/10.1109/cad/graphics.2011.28openalex-snapshot
Parallel Spatial Hashing for Collision Detection of Deformable Surfaces
inferred← citeshttps://doi.org/10.1109/codit.2017.8102705openalex-snapshot
A fast ray tracing scheme for dynamic scenes
inferred← citeshttps://doi.org/10.1109/csse.2008.1381openalex-snapshot
Ray Tracing Dynamic Scenes using fast KD-tree Base on Multi-Core Architectures
inferred← citeshttps://doi.org/10.1109/icime.2009.126openalex-snapshot
Real-Time Rendering of Highly Complex Dynamic Scenes Based on Parallel Multi-Core Architectures
inferred← citeshttps://doi.org/10.1109/lawp.2026.3672456openalex-snapshot
An Efficient SBR Method Based on Hierarchical BVH for Dynamic Multi-Target RCS Simulation
inferred← citeshttps://doi.org/10.1109/ldav51489.2020.00012openalex-snapshot
Spatial Partitioning Strategies for Memory-Efficient Ray Tracing of Particles
inferred← citeshttps://doi.org/10.1109/rt.2006.280214openalex-snapshot
An Evaluation of Parallel Grid Construction for Ray Tracing Dynamic Scenes
inferred← citeshttps://doi.org/10.1109/rt.2006.280216openalex-snapshot
On building fast kd-Trees for Ray Tracing, and on doing that in O(N log N)
inferred← citeshttps://doi.org/10.1109/rt.2006.280218openalex-snapshot
Fast kd-tree Construction with an Adaptive Error-Bounded Heuristic
inferred← citeshttps://doi.org/10.1109/rt.2006.280219openalex-snapshot
Experiences with Streaming Construction of SAH KD-Trees
inferred← citeshttps://doi.org/10.1109/rt.2006.280230openalex-snapshot
Design for Parallel Interactive Ray Tracing Systems
inferred← citeshttps://doi.org/10.1109/rt.2007.4342586openalex-snapshot
Ray-Strips: A Compact Mesh Representation for Interactive Ray Tracing
inferred← citeshttps://doi.org/10.1109/rt.2007.4342588openalex-snapshot
On fast Construction of SAH-based Bounding Volume Hierarchies
inferred← citeshttps://doi.org/10.1109/rt.2007.4342590openalex-snapshot
Fast and Lazy Build of Acceleration Structures from Scene Hierarchies
inferred← citeshttps://doi.org/10.1109/rt.2007.4342593openalex-snapshot
Early Split Clipping for Bounding Volume Hierarchies
inferred← citeshttps://doi.org/10.1109/rt.2007.4342597openalex-snapshot
Faster Ray Packets - Triangle Intersection through Vertex Culling
inferred← citeshttps://doi.org/10.1109/rt.2007.4342598openalex-snapshot
Realtime Ray Tracing on GPU with BVH-based Packet Traversal
inferred← citeshttps://doi.org/10.1109/rt.2008.4634614openalex-snapshot
Adaptive acceleration structures in perspective space
inferred← citeshttps://doi.org/10.1109/rt.2008.4634618openalex-snapshot
Multi bounding volume hierarchies
inferred← citeshttps://doi.org/10.1109/rt.2008.4634619openalex-snapshot
Large ray packets for real-time Whitted ray tracing
inferred← citeshttps://doi.org/10.1109/rt.2008.4634632openalex-snapshot
Efficient clustered BVH update algorithm for highly-dynamic models
inferred← citeshttps://doi.org/10.1109/rt.2008.4634637openalex-snapshot
Ray tracing with the BSP tree
inferred← citeshttps://doi.org/10.1109/tmscs.2017.2695338openalex-snapshot
Evaluation of a BVH Construction Accelerator Architecture for High-Quality Visualization
inferred← citeshttps://doi.org/10.1109/tvcg.2007.70566openalex-snapshot
Interactive Isosurface Ray Tracing of Time-Varying Tetrahedral Volumes
inferred← citeshttps://doi.org/10.1109/tvcg.2007.70567openalex-snapshot
Interactive sound rendering in complex and dynamic scenes using frustum tracing
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AD-Frustum: Adaptive Frustum Tracing for Interactive Sound Propagation
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ICCD: Interactive Continuous Collision Detection between Deformable Models Using Connectivity-Based Culling
inferred← citeshttps://doi.org/10.1109/tvcg.2009.71openalex-snapshot
RACBVHs: Random-Accessible Compressed Bounding Volume Hierarchies
inferred← citeshttps://doi.org/10.1109/tvcg.2013.112openalex-snapshot
T-ReX: Interactive Global Illumination of Massive Models on Heterogeneous Computing Resources
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HART: A Hybrid Architecture for Ray Tracing Animated Scenes
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Time Interval Ray Tracing for Motion Blur
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Dynamic Coherence-Based EM Ray Tracing Simulations in Vehicular Environments
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Fast Insertion‐Based Optimization of Bounding Volume Hierarchies
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SATO: Surface Area Traversal Order for Shadow Ray Tracing
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T‐SAH: Animation Optimized Bounding Volume Hierarchies
inferred← citeshttps://doi.org/10.1111/cgf.13769openalex-snapshot
Ray Classification for Accelerated BVH Traversal
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A Survey on Bounding Volume Hierarchies for Ray Tracing
inferred← citeshttps://doi.org/10.1111/cgf.14759openalex-snapshot
Stochastic Subsets for BVH Construction
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Cache‐Efficient Layouts of Bounding Volume Hierarchies
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Highly Parallel Fast KD‐tree Construction for Interactive Ray Tracing of Dynamic Scenes
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Efficient CPU‐based Volume Ray Tracing Techniques
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ReduceM: Interactive and Memory Efficient Ray Tracing of Large Models
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State of the Art in Ray Tracing Animated Scenes
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Fast BVH Construction on GPUs
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Adaptive Interleaved Sampling for Interactive High‐Fidelity Rendering
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HCCMeshes: Hierarchical‐Culling oriented Compact Meshes
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Ray tracing animated scenes using coherent grid traversal
inferred← citeshttps://doi.org/10.1145/1189762.1206075openalex-snapshot
Ray tracing deformable scenes using dynamic bounding volume hierarchies
inferred← citeshttps://doi.org/10.1145/1268517.1268547openalex-snapshot
Packet-based whitted and distribution ray tracing
inferred← citeshttps://doi.org/10.1145/1272516.1272541openalex-snapshot
Real-time sound synthesis and propagation for games
inferred← citeshttps://doi.org/10.1145/1278780.1278847openalex-snapshot
Ray tracing dynamic scenes using selective restructuring
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Faster ray packets - triangle intersection through vertex culling
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Efficient data reduction and cache-coherent techniques toward real-time performance
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Interactive continuous collision detection between deformable models using connectivity-based culling
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Technical strategies for massive model visualization
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Massive model visualization techniques
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Spatial splits in bounding volume hierarchies
inferred← citeshttps://doi.org/10.1145/1805964.1805972openalex-snapshot
Cache-oblivious ray reordering
inferred← citeshttps://doi.org/10.1145/2159616.2159649openalex-snapshot
Fast, effective BVH updates for animated scenes
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A hardware unit for fast SAH-optimised BVH construction
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Fast GPU perspective grid construction and triangle tracing for exhaustive ray tracing of highly coherent rays
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A Fast Ray-Tracing Using Bounding Spheres and Frustum Rays for Dynamic Scene Rendering
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Algorithms and data structures for interactive ray tracing on commodity hardware
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Asynchronous BVH Construction for Ray Tracing Dynamic Scenes on Parallel Multi-Core Architectures
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Ray Tracing Dynamic Scenes with Shadows on the GPU
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Whitted Ray-Tracing for Dynamic Scenes using a Ray-Space Hierarchy on the GPU
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Automatic Creation of Object Hierarchies for Ray Tracing of Dynamic Scenes
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Implicit Object Space Partitioning: The No-Memory BVH
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Efficient ray tracing architectures
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EFFICIENT UNIFORM GRIDS FOR COLLISION HANDLING IN MEDICAL SIMULATORS
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Ray tracing dynamic scenes using selective restructuring
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Interactive iso-surface ray tracing of massive volumetric data sets
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Partition spatiale contrainte et convexe pour la simulation basée rayons
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An analysis of cache awareness for interactive selective rendering
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