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Experiences with Streaming Construction of SAH KD-Trees
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1007/978-3-7091-6303-0_27openalex-snapshot
Dynamic Acceleration Structures for Interactive Ray Tracing
inferredcites →https://doi.org/10.1007/bf01911006openalex-snapshot
Heuristics for ray tracing using space subdivision
inferredcites →https://doi.org/10.1109/mcg.1987.276983openalex-snapshot
Automatic Creation of Object Hierarchies for Ray Tracing
inferredcites →https://doi.org/10.1109/pvgs.2003.1249045openalex-snapshot
Distributed interactive ray tracing of dynamic scenes
inferredcites →https://doi.org/10.1109/rt.2006.280213openalex-snapshot
RT-DEFORM: Interactive Ray Tracing of Dynamic Scenes using BVHs
inferredcites →https://doi.org/10.1109/rt.2006.280216openalex-snapshot
On building fast kd-Trees for Ray Tracing, and on doing that in O(N log N)
inferredcites →https://doi.org/10.1109/rt.2006.280217openalex-snapshot
On the Fast Construction of Spatial Hierarchies for Ray Tracing
inferredcites →https://doi.org/10.1109/rt.2006.280218openalex-snapshot
Fast kd-tree Construction with an Adaptive Error-Bounded Heuristic
inferredcites →https://doi.org/10.1145/1283900.1283912openalex-snapshot
B-KD trees for hardware accelerated ray tracing of dynamic scenes
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
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Multi‐level tetrahedralization‐based accelerator for ray‐tracing animated scenes
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Real-Time Ray Tracing Algorithm for Dynamic Scene
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Fast kd-Tree Construction for 3D-Rendering Algorithms Like Ray Tracing
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Tracking Data Structures Coherency in Animated Ray Tracing: Kalman and Wiener Filters Approach
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Efficient Strategies for Acceleration Structure Updates in Interactive Ray Tracing Applications on the Cell Processor
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On the use of local ray termination for efficiently constructing qualitative BSPs, BIHs and (S)BVHs
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A fast ray tracing algorithm based on a hybrid structure
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Efficient kd-tree construction for ray tracing using ray distribution sampling
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Parallel optimization of the ray-tracing algorithm based on the HPM model
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Coherent spherical range-search for dynamic points on GPUs
inferred← citeshttps://doi.org/10.1016/j.cag.2007.11.004openalex-snapshot
Fast, parallel, and asynchronous construction of BVHs for ray tracing animated scenes
inferred← citeshttps://doi.org/10.1016/j.cag.2011.11.007openalex-snapshot
Construction of efficient kd-trees for static scenes using voxel-visibility heuristic
inferred← citeshttps://doi.org/10.1016/j.cag.2012.02.013openalex-snapshot
Visibility driven BVH build up algorithm for ray tracing
inferred← citeshttps://doi.org/10.1016/j.cag.2016.12.003openalex-snapshot
Construction of bounding volume hierarchies with SAH cost approximation on temporary subtrees
inferred← citeshttps://doi.org/10.1016/j.cag.2021.05.001openalex-snapshot
MBKD: Acceleration structure designed for moving primitives
inferred← citeshttps://doi.org/10.1016/j.sysarc.2011.06.003openalex-snapshot
gkDtree: A group-based parallel update kd-tree for interactive ray tracing
inferred← citeshttps://doi.org/10.1109/access.2022.3211072openalex-snapshot
Virtual LiDAR Simulation as a High Performance Computing Challenge: Toward HPC HELIOS++
inferred← citeshttps://doi.org/10.1109/csse.2008.1381openalex-snapshot
Ray Tracing Dynamic Scenes using fast KD-tree Base on Multi-Core Architectures
inferred← citeshttps://doi.org/10.1109/dmdcm.2011.14openalex-snapshot
SAH Based KD Tree Construction on Hybrid Architecture
inferred← citeshttps://doi.org/10.1109/icet.2008.4777521openalex-snapshot
Tracking data structures coherency in animated ray tracing for real-time 3D-rendering
inferred← citeshttps://doi.org/10.1109/isape62431.2024.10841029openalex-snapshot
A K-D Tree Ray Tracing Acceleration Algorithm for Calculating Electromagnetic Scattering Characteristics
inferred← citeshttps://doi.org/10.1109/ldav51489.2020.00012openalex-snapshot
Spatial Partitioning Strategies for Memory-Efficient Ray Tracing of Particles
inferred← citeshttps://doi.org/10.1109/pdp.2009.14openalex-snapshot
High Performance Global Illumination on Multi-core Architectures
inferred← citeshttps://doi.org/10.1109/rt.2006.280216openalex-snapshot
On building fast kd-Trees for Ray Tracing, and on doing that in O(N log N)
inferred← citeshttps://doi.org/10.1109/rt.2006.280218openalex-snapshot
Fast kd-tree Construction with an Adaptive Error-Bounded Heuristic
inferred← citeshttps://doi.org/10.1109/rt.2007.4342588openalex-snapshot
On fast Construction of SAH-based Bounding Volume Hierarchies
inferred← citeshttps://doi.org/10.1109/rt.2007.4342590openalex-snapshot
Fast and Lazy Build of Acceleration Structures from Scene Hierarchies
inferred← citeshttps://doi.org/10.1109/rt.2007.4342593openalex-snapshot
Early Split Clipping for Bounding Volume Hierarchies
inferred← citeshttps://doi.org/10.1109/rt.2007.4342598openalex-snapshot
Realtime Ray Tracing on GPU with BVH-based Packet Traversal
inferred← citeshttps://doi.org/10.1109/rt.2008.4634614openalex-snapshot
Adaptive acceleration structures in perspective space
inferred← citeshttps://doi.org/10.1109/rt.2008.4634618openalex-snapshot
Multi bounding volume hierarchies
inferred← citeshttps://doi.org/10.1109/rt.2008.4634620openalex-snapshot
Getting rid of packets - Efficient SIMD single-ray traversal using multi-branching BVHs -
inferred← citeshttps://doi.org/10.1109/rt.2008.4634623openalex-snapshot
Improving Kd-tree quality at a reasonable construction cost
inferred← citeshttps://doi.org/10.1109/rt.2008.4634632openalex-snapshot
Efficient clustered BVH update algorithm for highly-dynamic models
inferred← citeshttps://doi.org/10.1109/rt.2008.4634637openalex-snapshot
Ray tracing with the BSP tree
inferred← citeshttps://doi.org/10.1109/tnnls.2021.3116936openalex-snapshot
SHNE: Semantics and Homophily Preserving Network Embedding
inferred← citeshttps://doi.org/10.1109/tro.2022.3141876openalex-snapshot
FAST-LIO2: Fast Direct LiDAR-Inertial Odometry
inferred← citeshttps://doi.org/10.1109/tvcg.2010.251openalex-snapshot
Fast Construction of SAH BVHs on the Intel Many Integrated Core (MIC) Architecture
inferred← citeshttps://doi.org/10.1109/tvcg.2011.277openalex-snapshot
Combining Single and Packet-Ray Tracing for Arbitrary Ray Distributions on the Intel MIC Architecture
inferred← citeshttps://doi.org/10.1111/cgf.12241openalex-snapshot
Improving Memory Space Efficiency of Kd‐tree for Real‐time Ray Tracing
inferred← citeshttps://doi.org/10.1111/cgf.13142openalex-snapshot
GPU Ray Tracing using Irregular Grids
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2007.01062.xopenalex-snapshot
Highly Parallel Fast KD‐tree Construction for Interactive Ray Tracing of Dynamic Scenes
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2008.01313.xopenalex-snapshot
State of the Art in Ray Tracing Animated Scenes
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2009.01350.xopenalex-snapshot
Specular Effects on the GPU: State of the Art
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2009.01377.xopenalex-snapshot
Fast BVH Construction on GPUs
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2010.01844.xopenalex-snapshot
Review: Kd‐tree Traversal Algorithms for Ray Tracing
inferred← citeshttps://doi.org/10.1145/1278780.1278847openalex-snapshot
Ray tracing dynamic scenes using selective restructuring
inferred← citeshttps://doi.org/10.1145/1364901.1364960openalex-snapshot
Technical strategies for massive model visualization
inferred← citeshttps://doi.org/10.1145/1401132.1401190openalex-snapshot
Massive model visualization techniques
inferred← citeshttps://doi.org/10.1145/1409060.1409079openalex-snapshot
Real-time KD-tree construction on graphics hardware
inferred← citeshttps://doi.org/10.1145/1572769.1572771openalex-snapshot
Spatial splits in bounding volume hierarchies
inferred← citeshttps://doi.org/10.1145/1572769.1572772openalex-snapshot
Object partitioning considered harmful
inferred← citeshttps://doi.org/10.1145/2018323.2018333openalex-snapshot
Simpler and faster HLBVH with work queues
inferred← citeshttps://doi.org/10.1145/2018323.2018335openalex-snapshot
SAH KD-tree construction on GPU
inferred← citeshttps://doi.org/10.1145/2159616.2159649openalex-snapshot
Fast, effective BVH updates for animated scenes
inferred← citeshttps://doi.org/10.1145/2832087.2832093openalex-snapshot
Guided profiling for auto-tuning array layouts on GPUs
inferred← citeshttps://doi.org/10.1587/transinf.e93.d.891openalex-snapshot
A Fast Ray-Tracing Using Bounding Spheres and Frustum Rays for Dynamic Scene Rendering
inferred← citeshttps://doi.org/10.21203/rs.3.rs-725468/v1openalex-snapshot
Researches on the Fast Determination of Cell Type of Cartesian Grid
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FAST-LIO2: Fast Direct LiDAR-Inertial Odometry
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Parallelization of Matrix Partitioning in Construction of Hierarchical Matrices using Task Parallel Languages
inferred← citeshttps://doi.org/10.2197/ipsjjip.30.742openalex-snapshot
Parallelization of Matrix Partitioning in Hierarchical Matrix Construction on Distributed Memory Systems
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Algorithms and data structures for interactive ray tracing on commodity hardware
inferred← citeshttps://doi.org/10.2312/egpgv/egpgv07/101-108openalex-snapshot
Asynchronous BVH Construction for Ray Tracing Dynamic Scenes on Parallel Multi-Core Architectures
inferred← citeshttps://doi.org/10.2312/egs.20091046openalex-snapshot
A Cost Metric for Scene-Interior Ray Origins
inferred← citeshttps://doi.org/10.2312/localchapterevents/italchap/italianchapconf2008/089-096openalex-snapshot
A Survey on Exploiting Grids for Ray Tracing
inferred← citeshttps://doi.org/10.2312/pgv.20141085openalex-snapshot
Auto-Tuning Complex Array Layouts for GPUs
inferred← citeshttps://doi.org/10.2312/sre.20171200openalex-snapshot
k-d Tree Construction Designed for Motion Blur
inferred← citeshttps://doi.org/10.4028/www.scientific.net/amr.433-440.3543openalex-snapshot
Parallel SAH Based KD Tree Construction Algorithm
inferred← citeshttps://doi.org/10.4304/jmm.5.3.259-267openalex-snapshot
Incoherent Ray tracing on GPU
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A Fast Kd-tree Construction for Ray Tracing based on Efficient Ray Distribution
inferred← citeshttps://doi.org/10.48550/arxiv.2102.10808openalex-snapshot
ikd-Tree: An Incremental K-D Tree for Robotic Applications
inferred← citeshttps://doi.org/10.48550/arxiv.2107.06829openalex-snapshot
FAST-LIO2: Fast Direct LiDAR-inertial Odometry
inferred← citeshttps://doi.org/10.5555/1921479.1921492openalex-snapshot
Parallel SAH k-D tree construction
inferred← citeshttps://doi.org/10.5555/2383847.2383860openalex-snapshot
Ray tracing dynamic scenes using selective restructuring
inferred← citeshttps://doi.org/10.70675/7e3f57f6z4175z4a22za02dzf83ca4e3ecfcopenalex-snapshot
Partition spatiale contrainte et convexe pour la simulation basée rayons
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Volumes d'ombre en rendu temps réel : Complexité géométrique et stratégie de partitionnement
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