On the public citation graph
Filter Importance Sampling
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Inferred edges come from two machine sources: sweeps of open repository metadata (mostly SSRN and Zenodo), and a bulk OpenAlex citation snapshot. Every row below is labelled with the one it came from. Neither is a complete citation index — absence here is not evidence of absence.
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1007/s006050170054openalex-snapshot
Walsh Series Analysis of the L 2 -Discrepancyof Symmetrisized Point Sets
inferredcites →https://doi.org/10.1016/b978-012553180-1/50030-2openalex-snapshot
Physically Based Rendering
inferredcites →https://doi.org/10.1016/c2009-0-27624-0openalex-snapshot
Principles of Digital Image Synthesis
inferredcites →https://doi.org/10.1080/2151237x.2005.10129186openalex-snapshot
Generation of Stratified Samples for B-Spline Pixel Filtering
inferredcites →https://doi.org/10.1111/1467-8659.00706openalex-snapshot
Efficient Multidimensional Sampling
inferredcites →https://doi.org/10.1126/science.6867716openalex-snapshot
Spectral Consequences of Photoreceptor Sampling in the Rhesus Retina
inferredcites →https://doi.org/10.1137/1012001openalex-snapshot
A Retrospective and Prospective Survey of the Monte Carlo Method
inferredcites →https://doi.org/10.1145/1015706.1015750openalex-snapshot
Fast hierarchical importance sampling with blue noise properties
inferredcites →https://doi.org/10.1145/1179352.1141915openalex-snapshot
A spatial data structure for fast Poisson-disk sample generation
inferredcites →https://doi.org/10.1145/1201775.882314openalex-snapshot
Structured importance sampling of environment maps
inferredcites →https://doi.org/10.1145/127719.122736openalex-snapshot
Spectrally optimal sampling for distribution ray tracing
inferredcites →https://doi.org/10.1145/325334.325182openalex-snapshot
Antialiasing through stochastic sampling
inferredcites →https://doi.org/10.1145/37402.37410openalex-snapshot
Generating antialiased images at low sampling densities
inferredcites →https://doi.org/10.1145/378456.378514openalex-snapshot
Reconstruction filters in computer-graphics
inferredcites →https://doi.org/10.1145/7529.8927openalex-snapshot
Stochastic sampling in computer graphics
inferredcites →https://doi.org/10.1145/97879.97913openalex-snapshot
The accumulation buffer: hardware support for high-quality rendering
inferredcites →https://doi.org/10.20380/gi1991.16openalex-snapshot
A ray tracing framework for global illumination systems
inferredcites →https://doi.org/10.2312/egwr/egsr05/139-146openalex-snapshot
Importance Resampling for Global Illumination
inferredcites →https://doi.org/10.5555/2383654.2383675openalex-snapshot
Bidirectional importance sampling for direct illumination
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
inferred← citeshttps://doi.org/10.1007/978-3-031-10193-9_16openalex-snapshot
Rendering Along the Hilbert Curve
inferred← citeshttps://doi.org/10.1145/3182159openalex-snapshot
The Design and Evolution of Disney’s Hyperion Renderer
inferred← citeshttps://doi.org/10.1145/3451256openalex-snapshot
Interactive Path Tracing and Reconstruction of Sparse Volumes
inferred← citeshttps://doi.org/10.1145/3651293openalex-snapshot
Filtering After Shading With Stochastic Texture Filtering
inferred← citeshttps://doi.org/10.1145/3721238.3730608openalex-snapshot
Guided Lens Sampling for Efficient Monte Carlo Circle-of-Confusion Rendering
inferred← citeshttps://doi.org/10.1145/3721239.3734098openalex-snapshot
A Texture Streaming Pipeline for Real-Time GPU Ray Tracing
inferred← citeshttps://doi.org/10.48550/arxiv.1705.01263openalex-snapshot
The Iray Light Transport Simulation and Rendering System
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