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The Design and Evolution of Disney’s Hyperion Renderer

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/978-3-7091-7484-5_3openalex-snapshot
Global Illumination using Photon Maps
inferredcites →https://doi.org/10.1016/j.jqsrt.2013.04.001openalex-snapshot
Integral formulation of null-collision Monte Carlo algorithms
inferredcites →https://doi.org/10.1109/32.92917openalex-snapshot
A linear algorithm for generating random numbers with a given distribution
inferredcites →https://doi.org/10.1109/rt.2006.280223openalex-snapshot
Filter Importance Sampling
inferredcites →https://doi.org/10.1111/cgf.12026openalex-snapshot
Path Space Regularization for Holistic and Robust Light Transport
inferredcites →https://doi.org/10.1111/cgf.12158openalex-snapshot
Sorted Deferred Shading for Production Path Tracing
inferredcites →https://doi.org/10.1111/cgf.12219openalex-snapshot
Robust Denoising using Feature and Color Information
inferredcites →https://doi.org/10.1111/cgf.12830openalex-snapshot
A Practical and Controllable Hair and Fur Model for Production Path Tracing
inferredcites →https://doi.org/10.1111/j.1467-8659.2008.01253.xopenalex-snapshot
Ptex: Per‐Face Texture Mapping for Production Rendering
inferredcites →https://doi.org/10.1111/j.1467-8659.2010.01799.xopenalex-snapshot
Density‐based Outlier Rejection in Monte Carlo Rendering
inferredcites →https://doi.org/10.1111/j.1467-8659.2011.01976.xopenalex-snapshot
An Energy‐Conserving Hair Reflectance Model
inferredcites →https://doi.org/10.1111/j.1467-8659.2011.02049.xopenalex-snapshot
Toward Optimal Space Partitioning for Unbiased, Adaptive Free Path Sampling of Inhomogeneous Participating Media
inferredcites →https://doi.org/10.1111/j.1467-8659.2012.03049.xopenalex-snapshot
Importance Caching for Complex Illumination
inferredcites →https://doi.org/10.1111/j.1467-8659.2012.03148.xopenalex-snapshot
Importance Sampling Techniques for Path Tracing in Participating Media
inferredcites →https://doi.org/10.1145/1179849.1179933openalex-snapshot
R-LODs
inferredcites →https://doi.org/10.1145/1201775.882345openalex-snapshot
Light scattering from human hair fibers
inferredcites →https://doi.org/10.1145/1360612.1360631openalex-snapshot
Dual scattering approximation for fast multiple scattering in hair
inferredcites →https://doi.org/10.1145/1730804.1730814openalex-snapshot
Efficient sparse voxel octrees
inferredcites →https://doi.org/10.1145/226150.226151openalex-snapshot
Monte Carlo techniques for direct lighting calculations
inferredcites →https://doi.org/10.1145/2343483.2343493openalex-snapshot
Practical physically-based shading in film and game production
inferredcites →https://doi.org/10.1145/2366145.2366213openalex-snapshot
SURE-based optimization for adaptive sampling and reconstruction
inferredcites →https://doi.org/10.1145/2366145.2366214openalex-snapshot
Adaptive rendering with non-local means filtering
inferredcites →https://doi.org/10.1145/2601097.2601222openalex-snapshot
Dynamic ray stream traversal
inferredcites →https://doi.org/10.1145/2661229.2661292openalex-snapshot
Residual ratio tracking for estimating attenuation in participating media
inferredcites →https://doi.org/10.1145/2775280.2792559openalex-snapshot
A practical and controllable hair and fur model for production path tracing
inferredcites →https://doi.org/10.1145/2897839.2927433openalex-snapshot
Practical and controllable subsurface scattering for production path tracing
inferredcites →https://doi.org/10.1145/2980179.2982429openalex-snapshot
Efficient rendering of heterogeneous polydisperse granular media
inferredcites →https://doi.org/10.1145/3005358.3005379openalex-snapshot
Rigging the oceans of Disney's "Moana"
inferredcites →https://doi.org/10.1145/3072959.3073665openalex-snapshot
Spectral and decomposition tracking for rendering heterogeneous volumes
inferredcites →https://doi.org/10.1145/3084363.3085067openalex-snapshot
The ocean and water pipeline of Disney's Moana
inferredcites →https://doi.org/10.1145/3084873.3084907openalex-snapshot
Production volume rendering
inferredcites →https://doi.org/10.1145/3105762.3105768openalex-snapshot
Vectorized production path tracing
inferredcites →https://doi.org/10.1145/3105762.3105776openalex-snapshot
Improved two-level BVHs using partial re-braiding
inferredcites →https://doi.org/10.1145/37401.37414openalex-snapshot
The Reyes image rendering architecture
inferredcites →https://doi.org/10.1145/37402.37414openalex-snapshot
The Reyes image rendering architecture
inferredcites →https://doi.org/10.1145/383259.383319openalex-snapshot
A practical model for subsurface light transport
inferredcites →https://doi.org/10.1145/800031.808589openalex-snapshot
Ray tracing with cones
inferredcites →https://doi.org/10.1145/882262.882345openalex-snapshot
Light scattering from human hair fibers
inferredcites →https://doi.org/10.1145/964965.808589openalex-snapshot
Ray tracing with cones
inferredcites →https://doi.org/10.1145/97879.97895openalex-snapshot
Adaptive radiosity textures for bidirectional ray tracing
inferredcites →https://doi.org/10.1145/97880.97895openalex-snapshot
Adaptive radiosity textures for bidirectional ray tracing
inferredcites →https://doi.org/10.11575/prism/2471openalex-snapshot
Ray tracing with reduced-precision bounding volume hierarchies
inferredcites →https://doi.org/10.2312/hpg.20141092openalex-snapshot
Exploiting Local Orientation Similarity for Efficient Ray Traversal of Hair and Fur
inferredcites →https://doi.org/10.5555/1165407.1165424openalex-snapshot
R-LODs: fast LOD-based ray tracing of massive models

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.1007/978-1-4842-4427-2_22openalex-snapshot
Improving Temporal Antialiasing with Adaptive Ray Tracing
inferred← citeshttps://doi.org/10.1007/978-3-030-22514-8_6openalex-snapshot
Improved Volume Scattering
inferred← citeshttps://doi.org/10.1007/978-3-031-42333-8_1openalex-snapshot
Introductory Material to Animation and Learning
inferred← citeshttps://doi.org/10.1007/978-3-031-50072-5_15openalex-snapshot
Enhanced Direct Lighting Using Visibility-Aware Light Sampling
inferred← citeshttps://doi.org/10.1007/978-3-031-85697-6_13openalex-snapshot
Multi-GPU Accelerated Rendering of Massive Scenes with Out-of-Core Support for CPU Memory
inferred← citeshttps://doi.org/10.1016/j.future.2025.108109openalex-snapshot
Out-of-core aware multi-GPU rendering for large-scale scene visualization
inferred← citeshttps://doi.org/10.1016/j.jqsrt.2023.108847openalex-snapshot
Unifying radiative transfer models in computer graphics and remote sensing, Part I: A survey
inferred← citeshttps://doi.org/10.1016/j.jqsrt.2025.109661openalex-snapshot
Application of null-collision backward Monte Carlo algorithm to digital image rendering of sooting flames in the visible range
inferred← citeshttps://doi.org/10.1016/j.solener.2020.04.006openalex-snapshot
Real-time spectral radiance estimation of hemispherical clear skies with machine learned regression models
inferred← citeshttps://doi.org/10.1029/2018ms001602openalex-snapshot
A Path‐Tracing Monte Carlo Library for 3‐D Radiative Transfer in Highly Resolved Cloudy Atmospheres
inferred← citeshttps://doi.org/10.1109/access.2021.3059887openalex-snapshot
Accelerated Path Tracing With GAN and Matrix Completion
inferred← citeshttps://doi.org/10.1109/cvpr52729.2023.00169openalex-snapshot
Masked Image Training for Generalizable Deep Image Denoising
inferred← citeshttps://doi.org/10.1109/cvpr52733.2024.00446openalex-snapshot
QUADify: Extracting Meshes with Pixel-Level Details and Materials from Images
inferred← citeshttps://doi.org/10.1109/iccv51701.2025.01132openalex-snapshot
IDF: Iterative Dynamic Filtering Networks for Generalizable Image Denoising
inferred← citeshttps://doi.org/10.1109/ipdps57955.2024.00032openalex-snapshot
Enabling High-Performance Physical Based Rendering on New Sunway Supercomputer
inferred← citeshttps://doi.org/10.1109/tvcg.2021.3113499openalex-snapshot
Analysis of Acceleration Structure Parameters and Hybrid Autotuning for Ray Tracing
inferred← citeshttps://doi.org/10.1109/tvcg.2024.3447668openalex-snapshot
Efficient Photon Beam Diffusion for Directional Subsurface Scattering
inferred← citeshttps://doi.org/10.1111/cgf.142662openalex-snapshot
A Survey on Bounding Volume Hierarchies for Ray Tracing
inferred← citeshttps://doi.org/10.1111/cgf.14337openalex-snapshot
Deep Compositional Denoising for High‐quality Monte Carlo Rendering
inferred← citeshttps://doi.org/10.1111/cgf.14454openalex-snapshot
Progressive Denoising of Monte Carlo Rendered Images
inferred← citeshttps://doi.org/10.1111/cgf.14873openalex-snapshot
Data Parallel Multi‐GPU Path Tracing using Ray Queue Cycling
inferred← citeshttps://doi.org/10.1111/cgf.15050openalex-snapshot
Neural Denoising for Deep‐Z Monte Carlo Renderings
inferred← citeshttps://doi.org/10.1111/cgf.15283openalex-snapshot
A Texture‐Free Practical Model for Realistic Surface‐Based Rendering of Woven Fabrics
inferred← citeshttps://doi.org/10.1145/3209621.3214901openalex-snapshot
Design and implementation of modern production renderers
inferred← citeshttps://doi.org/10.1145/3306307.3328150openalex-snapshot
Machine-learning denoising in feature film production
inferred← citeshttps://doi.org/10.1145/3306307.3328161openalex-snapshot
Light pruning on Toy Story 4
inferred← citeshttps://doi.org/10.1145/3306346.3322992openalex-snapshot
Geometry-aware scattering compensation for 3D printing
inferred← citeshttps://doi.org/10.1145/3306346.3323025openalex-snapshot
A null-scattering path integral formulation of light transport
inferred← citeshttps://doi.org/10.1145/3355089.3356498openalex-snapshot
Mitsuba 2
inferred← citeshttps://doi.org/10.1145/3386569.3392441openalex-snapshot
Variance-aware path guiding
inferred← citeshttps://doi.org/10.1145/3388767.3407333openalex-snapshot
Deconstructing Destruction
inferred← citeshttps://doi.org/10.1145/3388767.3407345openalex-snapshot
“Frozen 2” : Creating the Water Horse
inferred← citeshttps://doi.org/10.1145/3388767.3407370openalex-snapshot
Practical Caustics Rendering with Adaptive Photon Guiding
inferred← citeshttps://doi.org/10.1145/3388767.3409267openalex-snapshot
How Short Circuit Experiments
inferred← citeshttps://doi.org/10.1145/3447807openalex-snapshot
GPU Accelerated Path Tracing of Massive Scenes
inferred← citeshttps://doi.org/10.1145/3450623.3464644openalex-snapshot
Unbiased Emission and Scattering Importance Sampling For Heterogeneous Volumes
inferred← citeshttps://doi.org/10.1145/3450623.3464651openalex-snapshot
Cooking Southeast Asia-inspired Soup in Animated film
inferred← citeshttps://doi.org/10.1145/3450626.3459812openalex-snapshot
Real-time neural radiance caching for path tracing
inferred← citeshttps://doi.org/10.1145/3461696openalex-snapshot
Shading Rig: Dynamic Art-directable Stylised Shading for 3D Characters
inferred← citeshttps://doi.org/10.1145/3478512.3488605openalex-snapshot
Real Time Cluster Path Tracing
inferred← citeshttps://doi.org/10.1145/3528223.3530171openalex-snapshot
R2E2
inferred← citeshttps://doi.org/10.1145/3532836.3536240openalex-snapshot
Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines
inferred← citeshttps://doi.org/10.1145/3532836.3536269openalex-snapshot
”Encanto” - Let’s Talk About Bruno’s Visions
inferred← citeshttps://doi.org/10.1145/3543861openalex-snapshot
Data Parallel Path Tracing with Object Hierarchies
inferred← citeshttps://doi.org/10.1145/3585500openalex-snapshot
Importance-Based Ray Strategies for Dynamic Diffuse Global Illumination
inferred← citeshttps://doi.org/10.1145/3587421.3595424openalex-snapshot
Splat: Developing a "Strange" Shader
inferred← citeshttps://doi.org/10.1145/3588432.3591507openalex-snapshot
Sum-of-Squares Collision Detection for Curved Shapes and Paths
inferred← citeshttps://doi.org/10.1145/3588432.3591537openalex-snapshot
Denoising-Aware Adaptive Sampling for Monte Carlo Ray Tracing
inferred← citeshttps://doi.org/10.1145/3588432.3591557openalex-snapshot
Progressive null-tracking for volumetric rendering
inferred← citeshttps://doi.org/10.1145/3610548.3618177openalex-snapshot
Input-Dependent Uncorrelated Weighting for Monte Carlo Denoising
inferred← citeshttps://doi.org/10.1145/3610548.3618199openalex-snapshot
Nonlinear Ray Tracing for Displacement and Shell Mapping
inferred← citeshttps://doi.org/10.1145/3641233.3664336openalex-snapshot
A Pipeline for Effective and Extensible Stylization
inferred← citeshttps://doi.org/10.1145/3665320.3670993openalex-snapshot
Cache Points for Production-Scale Occlusion-Aware Many-Lights Sampling and Volumetric Scattering
inferred← citeshttps://doi.org/10.1145/3711853openalex-snapshot
Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Media
inferred← citeshttps://doi.org/10.1145/3721239.3734098openalex-snapshot
A Texture Streaming Pipeline for Real-Time GPU Ray Tracing
inferred← citeshttps://doi.org/10.1145/3721241.3733994openalex-snapshot
Path Guiding in Production and Recent Advancements
inferred← citeshttps://doi.org/10.1145/3730855openalex-snapshot
Practical Inverse Rendering of Textured and Translucent Appearance
inferred← citeshttps://doi.org/10.1145/3757377.3763927openalex-snapshot
Sample Space Partitioning and Spatiotemporal Resampling for Specular Manifold Sampling
inferred← citeshttps://doi.org/10.1145/3799818.3812093openalex-snapshot
Path Guiding in Disney's “Zootopia 2”
inferred← citeshttps://doi.org/10.1145/3799818.3812105openalex-snapshot
A Hybrid BVH Structure for Interactive GPU Ray Tracing
inferred← citeshttps://doi.org/10.1145/3799902.3811128openalex-snapshot
Ragged Neighborhood Attention for Spatiotemporal Neural Denoising of Deep Monte Carlo Renderings
inferred← citeshttps://doi.org/10.1145/3805689.3812275openalex-snapshot
The Racial Character of Computer Graphics Research
inferred← citeshttps://doi.org/10.17771/pucrio.acad.61873openalex-snapshot
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inferred← citeshttps://doi.org/10.24132/csrn.3301.2openalex-snapshot
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inferred← citeshttps://doi.org/10.24132/jwscg.2023.2openalex-snapshot
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inferred← citeshttps://doi.org/10.26686/wgtn.17139692openalex-snapshot
Interactive Generation of Path-Traced Lightmaps
inferred← citeshttps://doi.org/10.26686/wgtn.17139692.v1openalex-snapshot
Interactive Generation of Path-Traced Lightmaps
inferred← citeshttps://doi.org/10.26686/wgtn.17139725openalex-snapshot
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inferred← citeshttps://doi.org/10.3390/app152010911openalex-snapshot
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Self-normalized estimators and joint path construction for efficient multi-view rendering
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