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Dispersion simulation and visualization for urban security
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1007/0-306-47460-3_53openalex-snapshot
An Evaluation of Two Advanced Turbulence Models for Simulating the Flow and Dispersion Around Buildings
inferredcites →https://doi.org/10.1007/978-1-4471-0737-8_14openalex-snapshot
Fast Volume Rendering and Animation of Amorphous Phenomena
inferredcites →https://doi.org/10.1007/s00371-003-0210-6openalex-snapshot
Implementing lattice Boltzmann computation on graphics hardware
inferredcites →https://doi.org/10.1016/c2013-0-06161-0openalex-snapshot
Cluster Analysis for Applications
inferredcites →https://doi.org/10.1061/40558(2001)96openalex-snapshot
Multiscale Modeling of Air Flow in Salt Lake City and the Surrounding Region
inferredcites →https://doi.org/10.1093/oso/9780198503989.001.0001openalex-snapshot
The Lattice Boltzmann Equation for Fluid Dynamics and Beyond
inferredcites →https://doi.org/10.1098/rsta.2001.0955openalex-snapshot
Multiple–relaxation–time lattice Boltzmann models in three dimensions
inferredcites →https://doi.org/10.1103/physrev.94.511openalex-snapshot
A Model for Collision Processes in Gases. I. Small Amplitude Processes in Charged and Neutral One-Component Systems
inferredcites →https://doi.org/10.1103/physreve.68.036706openalex-snapshot
Theory of the lattice Boltzmann method: Acoustic and thermal properties in two and three dimensions
inferredcites →https://doi.org/10.1109/mcg.2003.1242382openalex-snapshot
Constructing 3D city models by merging aerial and ground views
inferredcites →https://doi.org/10.1109/tvcg.2003.1196003openalex-snapshot
A model for volume lighting and modeling
inferredcites →https://doi.org/10.1109/tvcg.2004.1260768openalex-snapshot
The lattice-boltzmann method for simulating gaseous phenomena
inferredcites →https://doi.org/10.1109/tvcg.2004.48openalex-snapshot
Lattice-based flow field modeling
inferredcites →https://doi.org/10.1109/visual.1993.398877openalex-snapshot
Texture splats for 3D scalar and vector field visualization
inferredcites →https://doi.org/10.1109/visual.2002.1183764openalex-snapshot
Interactive translucent volume rendering and procedural modeling
inferredcites →https://doi.org/10.1109/visual.2002.1183779openalex-snapshot
Simulating fire with texture splats
inferredcites →https://doi.org/10.1109/visual.2003.1250382openalex-snapshot
Voxels on fire [computer animation]
inferredcites →https://doi.org/10.1145/1198555.1198781openalex-snapshot
Sparse matrix solvers on the GPU
inferredcites →https://doi.org/10.1145/1198555.1198784openalex-snapshot
A multigrid solver for boundary value problems using programmable graphics hardware
inferredcites →https://doi.org/10.1145/1198555.1198795openalex-snapshot
Linear algebra operators for GPU implementation of numerical algorithms
inferredcites →https://doi.org/10.1145/1201775.882335openalex-snapshot
Smoke simulation for large scale phenomena
inferredcites →https://doi.org/10.1145/258734.258838openalex-snapshot
Modeling the motion of a hot, turbulent gas
inferredcites →https://doi.org/10.1145/280814.280925openalex-snapshot
Efficient simulation of light transport in scences with participating media using photon maps
inferredcites →https://doi.org/10.1145/383259.383293openalex-snapshot
Feature-based cellular texturing for architectural models
inferredcites →https://doi.org/10.1145/882262.882335openalex-snapshot
Smoke simulation for large scale phenomena
inferredcites →https://doi.org/10.1145/882262.882363openalex-snapshot
Linear algebra operators for GPU implementation of numerical algorithms
inferredcites →https://doi.org/10.1145/882262.882364openalex-snapshot
Sparse matrix solvers on the GPU
inferredcites →https://doi.org/10.1145/97879.97918openalex-snapshot
Rendering and animation of gaseous phenomena by combining fast volume and scanline A-buffer techniques
inferredcites →https://doi.org/10.1175/1520-0477(2002)083<0521:oouamf>2.3.co;2openalex-snapshot
Overview of URBAN 2000: A Multiscale Field Study of Dispersion through an Urban Environment
inferredcites →https://doi.org/10.1175/1520-0477(2002)083<0537:tvc>2.3.co;2openalex-snapshot
THE VTMX 2000 CAMPAIGN
inferredcites →https://doi.org/10.1175/1520-0493(1997)125<1414:tnrlsc>2.0.co;2openalex-snapshot
The Naval Research Laboratory’s Coupled Ocean/Atmosphere Mesoscale Prediction System (COAMPS)
inferredcites →https://doi.org/10.2172/334249openalex-snapshot
Tracer modeling in an urban environment
inferredcites →https://doi.org/10.5555/569046.569061openalex-snapshot
Physically-based visual simulation on graphics hardware
inferredcites →https://doi.org/10.5555/602099.602114openalex-snapshot
Interactive translucent volume rendering and procedural modeling
inferredcites →https://doi.org/10.5555/602099.602134openalex-snapshot
Simulating fire with texture splats
inferredcites →https://doi.org/10.5555/844174.844189openalex-snapshot
Simulation of cloud dynamics on graphics hardware
inferredcites →https://doi.org/10.5555/949845.949893openalex-snapshot
Texture splats for 3D scalar and vector field visualization
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
inferred← citeshttps://doi.org/10.1007/978-3-642-16405-7_35openalex-snapshot
Parallel Lattice Boltzmann Method on CUDA Architecture
inferred← citeshttps://doi.org/10.1007/978-3-642-22639-7_21openalex-snapshot
Detail-Preserving Rendering of Free Surface Fluid with Lattice Boltzmann
inferred← citeshttps://doi.org/10.1007/s00791-008-0120-2openalex-snapshot
Implementation of a Lattice Boltzmann kernel using the Compute Unified Device Architecture developed by nVIDIA
inferred← citeshttps://doi.org/10.1007/s11227-018-2392-8openalex-snapshot
Physically based visual simulation of the Lattice Boltzmann method on the GPU: a survey
inferred← citeshttps://doi.org/10.1007/s12273-013-0107-xopenalex-snapshot
Comparison of coarse grid lattice Boltzmann and Navier Stokes for real time flow simulations in rooms
inferred← citeshttps://doi.org/10.1016/j.atmosenv.2018.09.040openalex-snapshot
Lattice-Boltzmann Large-Eddy Simulation of pollutant dispersion in street canyons including tree planting effects
inferred← citeshttps://doi.org/10.1016/j.buildenv.2018.11.009openalex-snapshot
Lattice-Boltzmann large-eddy simulation of pollutant dispersion in complex urban environment with dense gas effect: Model evaluation and flow analysis
inferred← citeshttps://doi.org/10.1016/j.cag.2006.03.009openalex-snapshot
Melting and flowing in multiphase environment
inferred← citeshttps://doi.org/10.1016/j.envsoft.2010.12.011openalex-snapshot
Accelerating urban fast response Lagrangian dispersion simulations using inexpensive graphics processor parallelism
inferred← citeshttps://doi.org/10.1080/10618560802238275openalex-snapshot
TeraFLOP computing on a desktop PC with GPUs for 3D CFD
inferred← citeshttps://doi.org/10.1109/cisp.2011.6100611openalex-snapshot
Lattice Boltzmann flow simulation with particle system
inferred← citeshttps://doi.org/10.1109/colomcc.2011.5936320openalex-snapshot
Scenario configuration for fluid spill in urban dynamic spaces
inferred← citeshttps://doi.org/10.1109/cw.2007.17openalex-snapshot
Perception of Compliant Environments through a Visual-Haptic Human System Interface
inferred← citeshttps://doi.org/10.1109/cw.2007.53openalex-snapshot
Applying Modern Soft- and Hardware Technologies for Computational Steering Approaches in Computational Fluid Dynamics
inferred← citeshttps://doi.org/10.1109/ipdps.2009.5161068openalex-snapshot
Exploring the multiple-GPU design space
inferred← citeshttps://doi.org/10.1109/smi.2008.4547942openalex-snapshot
GPU-accelerated surface denoising and morphing with lattice Boltzmann scheme
inferred← citeshttps://doi.org/10.1109/tvcg.2007.24openalex-snapshot
Visual Simulation of Heat Shimmering and Mirage
inferred← citeshttps://doi.org/10.1109/tvcg.2008.201openalex-snapshot
The Lattice-Boltzmann Method on Optimal Sampling Lattices
inferred← citeshttps://doi.org/10.1175/jamc-d-19-0161.1openalex-snapshot
Large-Eddy Simulations of Turbulent Flows around Buildings Using the Atmospheric Boundary Layer Environment–Lattice Boltzmann Model (ABLE-LBM)
inferred← citeshttps://doi.org/10.17760/d20000059openalex-snapshot
Modeling execution and predicting performance in multi-GPU environments
inferred← citeshttps://doi.org/10.2312/egve/egve08/057-063openalex-snapshot
Integrating Particle Dispersion Models into Real-time Virtual Environments
inferred← citeshttps://doi.org/10.2991/icsem.2013.214openalex-snapshot
Research of Air Pollution Dispersion Visualization Based on GPU and Volume Rendering
inferred← citeshttps://doi.org/10.4018/978-1-60566-972-4.ch003openalex-snapshot
The Applied Roles of Graphics in E-Learning
inferred← citeshttps://doi.org/10.4018/978-1-60566-972-4.ch005openalex-snapshot
Information and Visualization Imagery
inferred← citeshttps://doi.org/10.4018/978-1-60960-195-9.ch311openalex-snapshot
Information and Visualization Imagery
inferred← citeshttps://doi.org/10.4028/www.scientific.net/amr.765-767.3058openalex-snapshot
Research of Air Pollution Dispersion Visualization Based on GPU and Volume Rendering
inferred← citeshttps://doi.org/10.4230/dfu.sciviz.2010.246openalex-snapshot
Visual Simulation of Flow
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