On the public citation graph

Voxels on Fire

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Inferred edges come from two machine sources: sweeps of open repository metadata (mostly SSRN and Zenodo), and a bulk OpenAlex citation snapshot. Every row below is labelled with the one it came from. Neither is a complete citation index — absence here is not evidence of absence.

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1002/vis.4340050104openalex-snapshot
Two‐dimensional visual simulation of flames, smoke and the spread of fire
inferredcites →https://doi.org/10.1006/jcph.1998.5991openalex-snapshot
A Front Tracking Method for the Motion of Premixed Flames
inferredcites →https://doi.org/10.1006/jcph.2000.6480openalex-snapshot
A Fixed Grid Method for Capturing the Motion of Self-Intersecting Wavefronts and Related PDEs
inferredcites →https://doi.org/10.1006/jcph.2000.6522openalex-snapshot
Lattice Boltzmann Method for 3-D Flows with Curved Boundary
inferredcites →https://doi.org/10.1007/978-1-4471-0737-8_14openalex-snapshot
Fast Volume Rendering and Animation of Amorphous Phenomena
inferredcites →https://doi.org/10.1007/978-3-7091-6240-8_8openalex-snapshot
Meshes on Fire
inferredcites →https://doi.org/10.1007/s00371-003-0210-6openalex-snapshot
Implementing lattice Boltzmann computation on graphics hardware
inferredcites →https://doi.org/10.1007/s003710050142openalex-snapshot
Three-dimensional skeleton and centerline generation based on an approximate minimum distance field
inferredcites →https://doi.org/10.1109/2945.795212openalex-snapshot
Efficient skeletonization of volumetric objects
inferredcites →https://doi.org/10.1109/38.135885openalex-snapshot
Distance field manipulation of surface models
inferredcites →https://doi.org/10.1109/tvcg.2004.1260768openalex-snapshot
The lattice-boltzmann method for simulating gaseous phenomena
inferredcites →https://doi.org/10.1111/1467-8659.1550311openalex-snapshot
The Production of Volume Data from Triangular Meshes Using Voxelisation
inferredcites →https://doi.org/10.1145/122718.122749openalex-snapshot
Generating textures on arbitrary surfaces using reaction-diffusion
inferredcites →https://doi.org/10.1145/127719.122749openalex-snapshot
Generating textures on arbitrary surfaces using reaction-diffusion
inferredcites →https://doi.org/10.1145/218380.218430openalex-snapshot
Depicting fire and other gaseous phenomena using diffusion processes
inferredcites →https://doi.org/10.1145/258734.258838openalex-snapshot
Modeling the motion of a hot, turbulent gas
inferredcites →https://doi.org/10.1145/274363.274366openalex-snapshot
Three-dimensional distance field metamorphosis
inferredcites →https://doi.org/10.1145/288126.288137openalex-snapshot
3D scan conversion of CSG models into distance volumes
inferredcites →https://doi.org/10.1145/325165.325247openalex-snapshot
An image synthesizer
inferredcites →https://doi.org/10.1145/344779.344795openalex-snapshot
A simple, efficient method for realistic animation of clouds
inferredcites →https://doi.org/10.1145/344779.344899openalex-snapshot
Adaptively sampled distance fields
inferredcites →https://doi.org/10.1145/357318.357320openalex-snapshot
Particle Systems—a Technique for Modeling a Class of Fuzzy Objects
inferredcites →https://doi.org/10.1145/383259.383264openalex-snapshot
Kizamu
inferredcites →https://doi.org/10.1145/566570.566643openalex-snapshot
Physically based modeling and animation of fire
inferredcites →https://doi.org/10.1145/97879.97919openalex-snapshot
Footprint evaluation for volume rendering
inferredcites →https://doi.org/10.1145/97880.97919openalex-snapshot
Footprint evaluation for volume rendering
inferredcites →https://doi.org/10.20380/gi2001.19openalex-snapshot
Realistic and Controllable Fire Simulation
inferredcites →https://doi.org/10.5555/602099.602134openalex-snapshot
Simulating fire with texture splats
inferredcites →https://doi.org/10.5555/949845.949896openalex-snapshot
Data shaders

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.1007/s00371-009-0403-8openalex-snapshot
Geometry-based control of fire simulation
inferred← citeshttps://doi.org/10.1007/s11042-012-1273-zopenalex-snapshot
Physically-based modeling, simulation and rendering of fire for computer animation
inferred← citeshttps://doi.org/10.1016/j.cag.2015.06.004openalex-snapshot
A survey on object deformation and decomposition in computer graphics
inferred← citeshttps://doi.org/10.1016/j.gmod.2006.08.001openalex-snapshot
Adaptive grid optical tomography
inferred← citeshttps://doi.org/10.1080/10618562.2012.721541openalex-snapshot
Computer animation challenges for computational fluid dynamics
inferred← citeshttps://doi.org/10.1088/1742-5468/2009/06/p06016openalex-snapshot
Implementing the lattice Boltzmann model on commodity graphics hardware
inferred← citeshttps://doi.org/10.1108/03321640910991958openalex-snapshot
Real-time collision detection and response techniques for deformable objects based on hybrid bounding volume hierarchy
inferred← citeshttps://doi.org/10.1109/cad/graphics.2011.26openalex-snapshot
Realistic Fire Simulation: A Survey
inferred← citeshttps://doi.org/10.1109/cgi.2005.1500394openalex-snapshot
Front spreading on 3D surfaces
inferred← citeshttps://doi.org/10.1109/cit.2010.220openalex-snapshot
Realtime Simulation of Burning Solids on GPU with CUDA
inferred← citeshttps://doi.org/10.1109/iasp.2011.6109051openalex-snapshot
The collision detection algorithm based on bounding volumes and space subdivision
inferred← citeshttps://doi.org/10.1109/tvcg.2006.51openalex-snapshot
Melting and burning solids into liquids and gases
inferred← citeshttps://doi.org/10.1109/visual.2004.24openalex-snapshot
Dispersion simulation and visualization for urban security
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2005.00829.xopenalex-snapshot
Collision Detection for Deformable Objects
inferred← citeshttps://doi.org/10.1145/1060244.1060265openalex-snapshot
Multi-representation interaction for physically based modeling
inferred← citeshttps://doi.org/10.1145/1275808.1276436openalex-snapshot
Wrinkled flames and cellular patterns
inferred← citeshttps://doi.org/10.1145/1276377.1276436openalex-snapshot
Wrinkled flames and cellular patterns
inferred← citeshttps://doi.org/10.1145/2159365.2159404openalex-snapshot
Towards fast, believable real-time rendering of burning objects in video games
inferred← citeshttps://doi.org/10.1145/3130800.3130814openalex-snapshot
Interactive wood combustion for botanical tree models
inferred← citeshttps://doi.org/10.1504/ijcat.2010.034151openalex-snapshot
Synthesis of cartoon fire based on hand-drawn samples
inferred← citeshttps://doi.org/10.2312/nph/nph06/051-059openalex-snapshot
Physically-Based Realistic Fire Rendering
inferred← citeshttps://doi.org/10.4230/dfu.sciviz.2010.246openalex-snapshot
Visual Simulation of Flow
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