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Detection of Scaled Hand Interactions in Virtual Reality: The Effects of Motion Direction and Task Complexity

https://doi.org/10.1109/vr46266.2020.00066
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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

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An Introduction to Clinical Perimetry
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Seven League Boots: A New Metaphor for Augmented Locomotion through Moderately Large Scale Immersive Virtual Environments
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Redirected touching: The effect of warping space on task performance
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Redirected Touching: Training and adaptation in warped virtual spaces
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Redirected reach in virtual reality: Enabling natural hand interaction at multiple virtual locations with passive haptics
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Estimation of Detection Thresholds for Redirected Walking Techniques
inferredcites →https://doi.org/10.1109/tvcg.2015.2391864openalex-snapshot
Cognitive Resource Demands of Redirected Walking
inferredcites →https://doi.org/10.1109/tvcg.2016.2601607openalex-snapshot
Amplified Head Rotation in Virtual Reality and the Effects on 3D Search, Training Transfer, and Spatial Orientation
inferredcites →https://doi.org/10.1109/tvcg.2018.2793671openalex-snapshot
You Spin my Head Right Round: Threshold of Limited Immersion for Rotation Gains in Redirected Walking
inferredcites →https://doi.org/10.1109/tvcg.2018.2794659openalex-snapshot
Evaluating Remapped Physical Reach for Hand Interactions with Passive Haptics in Virtual Reality
inferredcites →https://doi.org/10.1109/tvcg.2019.2899228openalex-snapshot
Shrinking Circles: Adaptation to Increased Curvature Gain in Redirected Walking
inferredcites →https://doi.org/10.1109/vr.2005.1492747openalex-snapshot
The hand is slower than the eye: a quantitative exploration of visual dominance over proprioception
inferredcites →https://doi.org/10.1109/vr.2005.1492749openalex-snapshot
Influence of control/display ratio on the perception of mass of manipulated objects in virtual environments
inferredcites →https://doi.org/10.1109/vr.2017.7892227openalex-snapshot
Guided head rotation and amplified head rotation: Evaluating semi-natural travel and viewing techniques in virtual reality
inferredcites →https://doi.org/10.1109/vr.2019.8797787openalex-snapshot
The Effect of Hand Size and Interaction Modality on the Virtual Hand Illusion
inferredcites →https://doi.org/10.1109/vr.2019.8797974openalex-snapshot
Remapped Physical-Virtual Interfaces with Bimanual Haptic Retargeting
inferredcites →https://doi.org/10.1109/vr.2019.8797989openalex-snapshot
Redirected Jumping: Imperceptibly Manipulating Jump Motions in Virtual Reality
inferredcites →https://doi.org/10.1109/vr.2019.8797994openalex-snapshot
Redirecting View Rotation in Immersive Movies with Washout Filters
inferredcites →https://doi.org/10.1109/vr.2019.8798143openalex-snapshot
Estimating Detection Thresholds for Desktop-Scale Hand Redirection in Virtual Reality
inferredcites →https://doi.org/10.1109/whc32806.2015openalex-snapshot
2015 IEEE World Haptics Conference (WHC)
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Why and how to use virtual reality to study human social interaction: The challenges of exploring a new research landscape
inferredcites →https://doi.org/10.1145/2330667.2330687openalex-snapshot
Questioning naturalism in 3D user interfaces
inferredcites →https://doi.org/10.1145/237091.237102openalex-snapshot
The go-go interaction technique
inferredcites →https://doi.org/10.1145/2858036.2858226openalex-snapshot
Haptic Retargeting
inferredcites →https://doi.org/10.1145/2931002.2931018openalex-snapshot
Revisiting detection thresholds for redirected walking
inferredcites →https://doi.org/10.1145/3025453.3025753openalex-snapshot
Sparse Haptic Proxy
inferredcites →https://doi.org/10.1145/3225153.3225158openalex-snapshot
Touch with foreign hands
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Beyond The Force
inferredcites →https://doi.org/10.1145/3332165.3347939openalex-snapshot
Resized Grasping in VR
inferredcites →https://doi.org/10.1145/3359996.3364248openalex-snapshot
Investigating the Detection of Bimanual Haptic Retargeting in Virtual Reality
inferredcites →https://doi.org/10.1145/985692.985723openalex-snapshot
Feeling bumps and holes without a haptic interface
inferredcites →https://doi.org/10.1177/0956797617702003openalex-snapshot
Are You Smiling, or Have I Seen You Before? Familiarity Makes Faces Look Happier
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quickpsy: An R Package to Fit Psychometric Functions for Multiple Groups
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Measuring, estimating, and understanding the psychometric function: A commentary

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

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The Role of Immersive Displays and Avatar Design on Pointing Interpretation in 3d Virtual Environments
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Exploring the Design Space for Security Warnings in Immersive Environments
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Virtual Hand Model Generation Through Size Modifications Of Hand Joint Feature Points for XR Interaction
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Expansion of Detection Thresholds for Hand Redirection using Noisy Tendon Electrical Stimulation
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Improving Pointing Accuracy for 3D Target Selection in Virtual Reality Through Depth Perception Biases Correction
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Reconciling Reduced the Sense of Ownership and Agency Toward a Virtual Keypad With Enhanced Haptic Experience Using Visually Adjusted Self-Haptics for Key-Input Interaction
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Adapting Virtual Embodiment Through Reinforcement Learning
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Do You Need Another Hand? Investigating Dual Body Representations During Anisomorphic 3D Manipulation
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On Rotation Gains Within and Beyond Perceptual Limitations for Seated VR
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To Stick or Not to Stick? Studying the Impact of Offset Recovery Techniques During Mid-Air Interactions
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Investigating the Effects of Avatarization and Interaction Techniques on Near-field Mixed Reality Interactions with Physical Components
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Examining Effects of Technique Awareness on the Detection of Remapped Hands in Virtual Reality
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Detection Thresholds for Replay and Real-Time Discrepancies in VR Hand Redirection
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Blink-Suppressed Hand Redirection
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Unscripted Retargeting: Reach Prediction for Haptic Retargeting in Virtual Reality
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Tapping with a Handheld Stick in VR: Redirection Detection Thresholds for Passive Haptic Feedback
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Body Warping Versus Change Blindness Remapping: A Comparison of Two Approaches to Repurposing Haptic Proxies for Virtual Reality
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Investigating Noticeable Hand Redirection in Virtual Reality using Physiological and Interaction Data
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Redirected Drawing: Expanding the Perceived Canvas Size in VR
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Effect of Mass Distribution of Handheld Proxy on Redirection Detection Thresholds, Sense of Agency and Workload in Virtual Reality
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Visuo-haptic Illusions for Linear Translation and Stretching using Physical Proxies in Virtual Reality
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An Evaluation of Screen Parallax, Haptic Feedback, and Sensory-Motor Mismatch on Near-Field Perception-Action Coordination in VR
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Analysis of Detection Thresholds for Hand Redirection during Mid-Air Interactions in Virtual Reality
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Sensorimotor Simulation of Redirected Reaching using Stochastic Optimal Feedback Control
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Vestibular Stimulation Enhances Hand Redirection
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Manipulating Stiffness Perception of Compliant Objects While Pinching in Virtual Reality
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Hitchhiking Hands: Enabling “Virtually Direct” VR Manipulation by Switching Multiple Hand Avatars with Gaze
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Towards Avatar-Based Interaction in Virtual Reality
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