On the public citation graph

The Role of Immersive Displays and Avatar Design on Pointing Interpretation in 3d Virtual Environments

https://doi.org/10.2139/ssrn.4768776
0 signed · 58 inferred · view as graph

Inferred edges come from two machine sources: sweeps of open repository metadata (mostly SSRN and Zenodo), and a bulk OpenAlex citation snapshot. Every row below is labelled with the one it came from. Neither is a complete citation index — absence here is not evidence of absence.

Is this your work? Sign in with ORCID and put your name on the claims that are yours.
Claim with ORCID
Reference health. See whether every reference in this work resolves to a known work and none has been retracted — and get a dated CiteStamped badge you can embed.
See reference health

What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/s00779-020-01431-1openalex-extracted
Point-cloud avatars to improve spatial communication in immersive collaborative virtual environments
inferredcites →https://doi.org/10.1007/s100550200015openalex-extracted
An Investigation of Visual Cues used to Create and Support Frames of Reference and Visual Search Tasks in Desktop Virtual Environments
inferredcites →https://doi.org/10.1016/0042-6989(82)90126-2openalex-extracted
Similarities between motion parallax and stereopsis in human depth perception
inferredcites →https://doi.org/10.1016/b978-012240530-3/50005-5openalex-extracted
Perceiving Layout and Knowing Distances
inferredcites →https://doi.org/10.1016/j.cag.2021.05.014openalex-extracted
Estimating depth information of vascular models: A comparative user study between a virtual reality and a desktop application
inferredcites →https://doi.org/10.1016/j.concog.2013.04.016openalex-extracted
Putting yourself in the skin of a black avatar reduces implicit racial bias
inferredcites →https://doi.org/10.1016/j.neuropsychologia.2005.05.007openalex-extracted
Speech and gesture share the same communication system
inferredcites →https://doi.org/10.1016/s1364-6613(99)01397-2openalex-extracted
The role of gesture in communication and thinking
inferredcites →https://doi.org/10.1038/s41598-018-25951-2openalex-extracted
Illusory body ownership of an invisible body interpolated between virtual hands and feet via visual-motor synchronicity
inferredcites →https://doi.org/10.1080/15213269.2019.1598435openalex-extracted
Acting your avatar’s age: effects of virtual reality avatar embodiment on real life walking speed
inferredcites →https://doi.org/10.1109/3dui.2015.7131728openalex-extracted
Characterizing embodied interaction in First and Third Person Perspective viewpoints
inferredcites →https://doi.org/10.1109/coginfocom.2015.7390622openalex-extracted
Experiences of virtual desktop collaboration experiments
inferredcites →https://doi.org/10.1109/icci-cc.2012.6311126openalex-extracted
A collaborative pointing experiment for analyzing bodily communication in a virtual immersive environment
inferredcites →https://doi.org/10.1109/ijcnn.2002.1007499openalex-extracted
Multimodal speech-gesture interface for handfree painting on a virtual paper using partial recurrent neural networks as gesture recognizer
inferredcites →https://doi.org/10.1109/ismar50242.2020.00050openalex-extracted
Determining Detection Thresholds for Fixed Positional Offsets for Virtual Hand Remapping in Virtual Reality
inferredcites →https://doi.org/10.1109/ismar52148.2021.00019openalex-extracted
The Effects of Virtual Avatar Visibility on Pointing Interpretation by Observers in 3D Environments
inferredcites →https://doi.org/10.1109/ismar59233.2023.00112openalex-extracted
The Work Avatar Face-Off: Knowledge Worker Preferences for Realism in Meetings
inferredcites →https://doi.org/10.1109/segah.2019.8882429openalex-extracted
Analysis of Inverse Kinematics Solutions for Full-Body Reconstruction in Virtual Reality
inferredcites →https://doi.org/10.1109/tvcg.2012.163openalex-extracted
Studying the Effects of Stereo, Head Tracking, and Field of Regard on a Small-Scale Spatial Judgment Task
inferredcites →https://doi.org/10.1109/tvcg.2012.42openalex-extracted
Effects of Immersion on Visual Analysis of Volume Data
inferredcites →https://doi.org/10.1109/tvcg.2018.2794659openalex-extracted
Evaluating Remapped Physical Reach for Hand Interactions with Passive Haptics in Virtual Reality
inferredcites →https://doi.org/10.1109/tvcg.2020.2973077openalex-extracted
Avatar and Sense of Embodiment: Studying the Relative Preference Between Appearance, Control and Point of View
inferredcites →https://doi.org/10.1109/tvcg.2023.3320258openalex-extracted
Effects of Avatar Transparency on Social Presence in Task-Centric Mixed Reality Remote Collaboration
inferredcites →https://doi.org/10.1109/vr.2015.7223379openalex-extracted
Avatar anthropomorphism and illusion of body ownership in VR
inferredcites →https://doi.org/10.1109/vr.2017.7892278openalex-extracted
Bodiless embodiment: A descriptive survey of avatar bodily coherence in first-wave consumer VR applications
inferredcites →https://doi.org/10.1109/vr.2018.8446229openalex-extracted
Any “Body” There? Avatar Visibility Effects in a Virtual Reality Game
inferredcites →https://doi.org/10.1109/vr.2019.8797719openalex-extracted
The Effect of Avatar Appearance on Social Presence in an Augmented Reality Remote Collaboration
inferredcites →https://doi.org/10.1109/vr.2019.8798143openalex-extracted
Estimating Detection Thresholds for Desktop-Scale Hand Redirection in Virtual Reality
inferredcites →https://doi.org/10.1109/vr46266.2020.00066openalex-extracted
Detection of Scaled Hand Interactions in Virtual Reality: The Effects of Motion Direction and Task Complexity
inferredcites →https://doi.org/10.1109/vrw50115.2020.00241openalex-extracted
The Effects of Avatar Visibility on Behavioral Response with or without Mirror-Visual Feedback in Virtual Environments
inferredcites →https://doi.org/10.1117/12.850094openalex-extracted
Depth cues in human visual perception and their realization in 3D displays
inferredcites →https://doi.org/10.1145/1095034.1095041openalex-extracted
Distant freehand pointing and clicking on very large, high resolution displays
inferredcites →https://doi.org/10.1145/1518701.1518877openalex-extracted
Body and mind
inferredcites →https://doi.org/10.1145/169059.169066openalex-extracted
Fish tank virtual reality
inferredcites →https://doi.org/10.1145/234972.234975openalex-extracted
Evaluating stereo and motion cues for visualizing information nets in three dimensions
inferredcites →https://doi.org/10.1145/2389176.2389180openalex-extracted
Controlling an avatar's pointing gestures in desktop collaborative virtual environments
inferredcites →https://doi.org/10.1145/253284.253316openalex-extracted
Two pointer input for 3D interaction
inferredcites →https://doi.org/10.1145/2702123.2702332openalex-extracted
Modeling Distant Pointing for Compensating Systematic Displacements
inferredcites →https://doi.org/10.1145/3025453.3025689openalex-extracted
Extending the Body for Interaction with Reality
inferredcites →https://doi.org/10.1145/3139131.3139149openalex-extracted
Effects of virtual arm representations on interaction in virtual environments
inferredcites →https://doi.org/10.1145/3236673openalex-extracted
Avoiding the uncanny valley in virtual character design
inferredcites →https://doi.org/10.1145/3290605.3300787openalex-extracted
Investigating Implicit Gender Bias and Embodiment of White Males in Virtual Reality with Full Body Visuomotor Synchrony
inferredcites →https://doi.org/10.1145/3313831.3376340openalex-extracted
Improving Humans' Ability to Interpret Deictic Gestures in Virtual Reality
inferredcites →https://doi.org/10.1145/3313831.3376562openalex-extracted
Do You Feel Like Passing Through Walls?: Effect of Self-Avatar Appearance on Facilitating Realistic Behavior in Virtual Environments
inferredcites →https://doi.org/10.1145/3359996.3364270openalex-extracted
Avatar Type Affects Performance of Cognitive Tasks in Virtual Reality
inferredcites →https://doi.org/10.1145/958432.958460openalex-extracted
Pointing gesture recognition based on 3D-tracking of face, hands and head orientation
inferredcites →https://doi.org/10.1162/105474603322761270openalex-extracted
Toward a More Robust Theory and Measure of Social Presence: Review and Suggested Criteria
inferredcites →https://doi.org/10.1162/pres.16.4.337openalex-extracted
The Uncanny Valley: Effect of Realism on the Impression of Artificial Human Faces
inferredcites →https://doi.org/10.1162/pres_a_00124openalex-extracted
The Sense of Embodiment in Virtual Reality
inferredcites →https://doi.org/10.1177/001872089203400506openalex-extracted
Spatial Judgments with Monoscopic and Stereoscopic Presentation of Perspective Displays
inferredcites →https://doi.org/10.1371/journal.pone.0189275openalex-extracted
Missing depth cues in virtual reality limit performance and quality of three dimensional reaching movements
inferredcites →https://doi.org/10.1525/eth.1999.27.3.315openalex-extracted
The Corporeal Body in Virtual Reality
inferredcites →https://doi.org/10.3389/neuro.01.029.2009openalex-extracted
Inducing illusory ownership of a virtual body
inferredcites →https://doi.org/10.3390/mti4010003openalex-extracted
Effect of Body Representation Level of an Avatar on Quality of AR-Based Remote Instruction
inferredcites →https://doi.org/10.4018/jssci.2012070101openalex-extracted
A Collaborative Pointing Experiment for Analyzing Bodily Communication in a Virtual Immersive Environment
inferredcites →https://doi.org/10.4324/9780203774441openalex-extracted
Applied Multiple Regression/Correlation Analysis for the Behavioral Sciences
inferredcites →https://doi.org/10.4324/9781410607744openalex-extracted
Pointing
inferredcites →https://doi.org/10.6007/ijarbss/v11-i7/10501openalex-extracted
Working Amidst Covid-19: A Study Of Growth, Relatedness, and Existence among Remote Workers
Editorial review for independent work. ICSAC — the Institute for Complexity Science and Advanced Computing — runs a structured editorial panel for researchers publishing outside journals, and publishes on CiteStamp rails. Submission is free and goes through ORCID: icsacinstitute.org/submit.