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Loot box engagement: relationships with educational attainment, employment status and earnings in a cohort of 16 000 United Kingdom gamers

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/s00127-014-0980-3openalex-snapshot
Nonmedical prescription drug use among US young adults by educational attainment
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Risk Factors for Problematic Gambling: A Critical Literature Review
inferredcites →https://doi.org/10.1007/s10899-020-09989-4openalex-snapshot
Relative Deprivation and Hope: Predictors of Risk Behavior
inferredcites →https://doi.org/10.1007/s11469-018-0009-3openalex-snapshot
Video Game Monetization (e.g., ‘Loot Boxes’): a Blueprint for Practical Social Responsibility Measures
inferredcites →https://doi.org/10.1016/j.addbeh.2018.10.002openalex-snapshot
The steamy mirror of adolescent gamblers: Mentalization, impulsivity, and time horizon
inferredcites →https://doi.org/10.1016/j.addbeh.2019.106254openalex-snapshot
Loot box engagement and problem gambling among adolescent gamers: Findings from a national survey
inferredcites →https://doi.org/10.1016/j.addbeh.2020.106311openalex-snapshot
Fortnite microtransaction spending was associated with peers’ purchasing behaviors but not gaming disorder symptoms
inferredcites →https://doi.org/10.1016/j.addbeh.2021.106851openalex-snapshot
Secondary analysis of loot box data: Are high-spending “whales” wealthy gamers or problem gamblers?
inferredcites →https://doi.org/10.1016/j.drugalcdep.2018.05.017openalex-snapshot
Prescription drug use, misuse and related substance use disorder symptoms vary by educational status and attainment in U.S. adolescents and young adults
inferredcites →https://doi.org/10.1016/s0140-6736(10)62185-xopenalex-snapshot
Gambling disorders
inferredcites →https://doi.org/10.1034/j.1600-0447.2000.101006473.xopenalex-snapshot
Prevalence estimates of pathological gambling in Switzerland
inferredcites →https://doi.org/10.1034/j.1600-0447.2001.00336.xopenalex-snapshot
Prevalence and risks of pathological gambling in Sweden
inferredcites →https://doi.org/10.1038/s41386-019-0393-9openalex-snapshot
Impulsivity in Gambling Disorder and problem gambling: a meta-analysis
inferredcites →https://doi.org/10.1038/s41562-018-0360-1openalex-snapshot
Video game loot boxes are psychologically akin to gambling
inferredcites →https://doi.org/10.1038/s41572-019-0099-7openalex-snapshot
Gambling disorder
inferredcites →https://doi.org/10.1080/14459795.2021.1914705openalex-snapshot
Meta-analysis of the relationship between problem gambling, excessive gaming and loot box spending
inferredcites →https://doi.org/10.1089/cyber.2020.0299openalex-snapshot
Loot Boxes, Gambling, and Problem Gambling Among Young People: Results from a Cross-Sectional Online Survey
inferredcites →https://doi.org/10.1098/rsos.190049openalex-snapshot
Adolescents and loot boxes: links with problem gambling and motivations for purchase
inferredcites →https://doi.org/10.1111/add.13929openalex-snapshot
The relationship between gambling expenditure, socio‐demographics, health‐related correlates and gambling behaviour—a cross‐sectional population‐based survey in Finland
inferredcites →https://doi.org/10.1111/add.14286openalex-snapshot
Predatory monetization schemes in video games (e.g. ‘loot boxes’) and internet gaming disorder
inferredcites →https://doi.org/10.1111/add.14973openalex-snapshot
The prevalence of loot boxes in mobile and desktop games
inferredcites →https://doi.org/10.1111/add.15837openalex-snapshot
Loot box engagement: relationships with educational attainment, employment status and earnings in a cohort of 16 000 United Kingdom gamers
inferredcites →https://doi.org/10.1111/j.2517-6161.1995.tb02031.xopenalex-snapshot
Controlling the False Discovery Rate: A Practical and Powerful Approach to Multiple Testing
inferredcites →https://doi.org/10.1136/bmjopen-2019-032888openalex-snapshot
Not in education, employment, or training (NEET) and risk of alcohol use disorder: a nationwide register-linkage study with 485 839 Swedish youths
inferredcites →https://doi.org/10.1146/annurev-clinpsy-032816-045120openalex-snapshot
Behavioral Addictions as Mental Disorders: To Be or Not To Be?
inferredcites →https://doi.org/10.11575/prism/9591openalex-snapshot
Gambling motivation and involvement: A review of social science research
inferredcites →https://doi.org/10.1177/1359105317740414openalex-snapshot
Problematic gaming behaviour and health-related outcomes: A systematic review and meta-analysis
inferredcites →https://doi.org/10.1177/1461444818786216openalex-snapshot
eSports, skins and loot boxes: Participants, practices and problematic behaviour associated with emergent forms of gambling
inferredcites →https://doi.org/10.1177/14614448211027175openalex-snapshot
Loot boxes, problem gambling and problem video gaming: A systematic review and meta-synthesis
inferredcites →https://doi.org/10.1177/1555412019887658openalex-snapshot
Come for the Game, Stay for the Cash Grab: The Ethics of Loot Boxes, Microtransactions, and Freemium Games
inferredcites →https://doi.org/10.1371/journal.pone.0206767openalex-snapshot
Video game loot boxes are linked to problem gambling: Results of a large-scale survey
inferredcites →https://doi.org/10.1371/journal.pone.0230378openalex-snapshot
The relationship between problem gambling, excessive gaming, psychological distress and spending on loot boxes in Aotearoa New Zealand, Australia, and the United States—A cross-national survey
inferredcites →https://doi.org/10.15288/jsad.2015.76.195openalex-snapshot
School and Work Status, Drug-Free Workplace Protections, and Prescription Drug Misuse Among Americans Ages 15–25
inferredcites →https://doi.org/10.31234/osf.io/pnq6xopenalex-snapshot
The prevalence of loot boxes means that content descriptors are important
inferredcites →https://doi.org/10.3390/jcm10102103openalex-snapshot
“It’s the Attraction of Winning That Draws You in”—A Qualitative Investigation of Reasons and Facilitators for Videogame Loot Box Engagement in UK Gamers
inferredcites →https://doi.org/10.3724/sp.j.1041.2018.01041openalex-snapshot
相对剥夺感与大学生网络游戏成瘾的关系:一个有调节的中介模型 *
inferredcites →https://doi.org/10.7717/peerj.10705openalex-snapshot
Effects of self-isolation and quarantine on loot box spending and excessive gaming—results of a natural experiment

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.2139/ssrn.4894790openalex-extracted
Tax Amnesty in the Czech Republic – Cui Bono?
inferred← citeshttps://doi.org/10.1007/978-3-031-87986-9_8openalex-snapshot
The Gamblification of Video Games: A Case Study on Loot Boxes
inferred← citeshttps://doi.org/10.1007/s10899-024-10284-9openalex-snapshot
Internet, App-Based, and Casino Gambling: Associations Between Modality, Problem Gambling, and Substance Use
inferred← citeshttps://doi.org/10.1007/s10899-026-10536-wopenalex-snapshot
You Pay, You Play? Understanding Loot Box Engagement, Demographic Profiles and Associations with Gambling and Gaming Disorder in Three Polish Studies
inferred← citeshttps://doi.org/10.1007/s40429-026-00784-6openalex-snapshot
Simulated Gambling Games: an Integrative Review of Links with Monetary Gambling and Harmful Gambling in Adolescents and Adults
inferred← citeshttps://doi.org/10.1016/j.addbeh.2022.107327openalex-snapshot
Loot boxes and problem gambling: Investigating the “gateway hypothesis”
inferred← citeshttps://doi.org/10.1016/j.addbeh.2023.107860openalex-snapshot
Loot boxes, gambling-related risk factors, and mental health in Mainland China: A large-scale survey
inferred← citeshttps://doi.org/10.1016/j.addbeh.2026.108783openalex-snapshot
Loot box purchases are associated with problem gambling severity and harms beyond traditional gambling activities
inferred← citeshttps://doi.org/10.1016/j.chb.2022.107605openalex-snapshot
The gamblers of the future? Migration from loot boxes to gambling in a longitudinal study of young adults
inferred← citeshttps://doi.org/10.1016/j.chb.2023.107685openalex-snapshot
Loot box purchases and their relationship with internet gaming disorder and online gambling disorder in adolescents: A prospective study
inferred← citeshttps://doi.org/10.1016/j.chb.2023.108019openalex-snapshot
To screen, or not to screen: An experimental comparison of two methods for correlating video game loot box expenditure and problem gambling severity
inferred← citeshttps://doi.org/10.1016/j.chb.2025.108898openalex-snapshot
Association between school phone restriction policies and adolescents’ cyberbullying, gambling, and substance use behaviors
inferred← citeshttps://doi.org/10.1016/j.chbr.2026.101385openalex-snapshot
Development and psychometric validation of the impulsive in-game purchasing scale
inferred← citeshttps://doi.org/10.1038/s41598-026-46637-0openalex-snapshot
Sex differences, perceived stress, gaming motives, and gambling-like attitudes toward loot-boxes predict risky loot box use among Polish gamers
inferred← citeshttps://doi.org/10.1080/14459795.2025.2567896openalex-snapshot
From gambling-like elements in and around video games to monetary gambling: testing a pathway model among adolescents
inferred← citeshttps://doi.org/10.1097/cxa.0000000000000182openalex-snapshot
Implications of the Increasing Convergence of Video Gaming and Gambling: A Narrative Review
inferred← citeshttps://doi.org/10.1098/rsos.231045openalex-snapshot
Exploring the relationships between psychological variables and loot box engagement, part 1: pre-registered hypotheses
inferred← citeshttps://doi.org/10.1098/rsos.231046openalex-snapshot
Exploring the relationships between psychological variables and loot box engagement, part 2: exploratory analyses of complex relationships
inferred← citeshttps://doi.org/10.1145/3630631openalex-snapshot
Shopping Around for Loot Box Presence Warning Labels: Unsatisfactory Compliance on Epic, Nintendo, Sony, and Microsoft Platforms
inferred← citeshttps://doi.org/10.1186/s40359-025-02766-1openalex-snapshot
A longitudinal replication study testing migration from video game loot boxes to gambling in British Columbia, Canada
inferred← citeshttps://doi.org/10.1556/2006.2023.00013openalex-snapshot
A scoping review of the association between loot boxes, esports, skin betting, and token wagering with gambling and video gaming behaviors
inferred← citeshttps://doi.org/10.1556/2006.2024.00062openalex-snapshot
Watch and yearn? Effects of watching gambling livestreams on cravings
inferred← citeshttps://doi.org/10.17159/1727-3781/2023/v26i0a13364openalex-snapshot
Regulation of Video Gaming Loot Boxes: Lessons for South Africa from Abroad
inferred← citeshttps://doi.org/10.2196/59740openalex-snapshot
Scrutinizing the Gateway Relationship Between Gaming and Gambling Disorder: Scoping Review With a Focus on the Southeast Asian Region
inferred← citeshttps://doi.org/10.31234/osf.io/q35jmopenalex-snapshot
The gamblers of the future? Migration from loot boxes to gambling in a longitudinal study of young adults
inferred← citeshttps://doi.org/10.32920/26052580openalex-snapshot
Gamified NFT Loot Box: Smart Contract Studies and Prototype
inferred← citeshttps://doi.org/10.32920/26052580.v1openalex-snapshot
Gamified NFT Loot Box: Smart Contract Studies and Prototype
inferred← citeshttps://doi.org/10.3389/fpsyg.2022.1009129openalex-snapshot
Loot boxes use, video gaming, and gambling in adolescents: Results from a path analysis before and during COVID-19-pandemic-related lockdown in Italy
inferred← citeshttps://doi.org/10.3390/jcm10245949openalex-snapshot
Development and Validation of the RAFFLE: A Measure of Reasons and Facilitators for Loot Box Engagement
inferred← citeshttps://doi.org/10.55905/cuadv17n11-017openalex-snapshot
Loot boxes nos video games: análise do perfil biopsicossocial dos jogadores e impactos na saúde mental
inferred← citeshttps://doi.org/10.5753/jis.2023.2955openalex-snapshot
Loot box gambling addiction risk versus responsible computing: a systematic review
inferred← citeshttps://doi.org/10.7717/peerj.19164openalex-snapshot
Psychometric evaluation of the Chinese version of Risky Loot Box Index (RLI) and cross-sectional investigation among gamers of China
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