On the public citation graph
Accessible electronic games for blind children and young people
0 signed · 31 inferred · view as graph
Inferred edges come from two machine sources: sweeps of open repository metadata (mostly SSRN and Zenodo), and a bulk OpenAlex citation snapshot. Every row below is labelled with the one it came from. Neither is a complete citation index — absence here is not evidence of absence.
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1007/978-3-319-57987-0_27openalex-snapshot
SuperJam: Participatory Design for Accessible Games
inferredcites →https://doi.org/10.1007/s00146-011-0341-7openalex-snapshot
Aesthetic strategies in sonification
inferredcites →https://doi.org/10.1016/j.compedu.2015.01.002openalex-snapshot
Evaluation of semi-automatically generated accessible interfaces for educational games
inferredcites →https://doi.org/10.1109/gem.2014.7048083openalex-snapshot
Audio games as educational tools: Design principles and examples
inferredcites →https://doi.org/10.1109/haptics.2016.7463198openalex-snapshot
Kinaptic - Techniques and insights for creating competitive accessible 3D games for sighted and visually impaired users
inferredcites →https://doi.org/10.1109/iccakm54721.2022.9990098openalex-snapshot
Frontiers in Artificial Intelligence and Applications
inferredcites →https://doi.org/10.1201/9781420064995-c17openalex-snapshot
Designing Universally Accessible Games
inferredcites →https://doi.org/10.1207/s15327051hci0202_3openalex-snapshot
Auditory Icons: Using Sound in Computer Interfaces
inferredcites →https://doi.org/10.1515/ijdhd.2005.4.3.161openalex-snapshot
Computer games for children with visual impairments
inferredcites →https://doi.org/10.29333/ojcmt/2461openalex-snapshot
The Role of Recreational Media Use in Youth Socialization: Extending the Citizen Communication Mediation Model
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
inferred← citeshttps://doi.org/10.2139/ssrn.4761847openalex-extracted
Playing to Connect: The Motivations and Social Benefits of Online Gaming for Blind and Visually Impaired
inferred← citeshttps://doi.org/10.1007/978-3-030-34644-7_16openalex-snapshot
Strategies for Inclusive End-User Co-Creation of Inclusive Storytelling Games
inferred← citeshttps://doi.org/10.1007/s11042-022-11984-3openalex-snapshot
Sonification and interaction design in computer games for visually impaired individuals
inferred← citeshttps://doi.org/10.1080/17483107.2023.2298825openalex-snapshot
Assistive technology to facilitate children’s play: a scoping review
inferred← citeshttps://doi.org/10.1111/bjet.12852openalex-snapshot
Interactive sonification of images in serious games as an education aid for visually impaired children
inferred← citeshttps://doi.org/10.1145/3706598.3714205openalex-snapshot
How Users Who are Blind or Low Vision Play Mobile Games: Perceptions, Challenges, and Strategies
inferred← citeshttps://doi.org/10.1177/2161783x251393532openalex-snapshot
Playing to Connect: Development of a Gaming Motivation Scale and Exploration of Social Benefits Among the Blind and Visually Impaired
inferred← citeshttps://doi.org/10.12681/dial.23330openalex-snapshot
Σχεδιασμός διαμεσικών μαθησιακών περιβαλλόντων για τη συνεκπαίδευση
inferred← citeshttps://doi.org/10.1371/journal.pone.0306805openalex-snapshot
The development of Vi-Connect: An educational game for the social inclusion at school of students with vision impairment
inferred← citeshttps://doi.org/10.21786/bbrc/12.2/19openalex-snapshot
3D Echolocating System For The Visually Impaired Based On Bat SONAR Approach
inferred← citeshttps://doi.org/10.22533/at.ed.738241006openalex-snapshot
Efeitos das intervenções psicomotoras no desenvolvimento psicomotor e afetivo/social de crianças com necessidades especiais: uma revisão sistemática com metanálise
inferred← citeshttps://doi.org/10.30630/joiv.7.2.1031openalex-snapshot
Esports Games in Elementary School: A Systematic Literature Review
inferred← citeshttps://doi.org/10.3390/app14093858openalex-snapshot
Speech Puzzles (Spuzzles): Engaging the Reduced, Causal, and Semantic Listening Modes for Puzzle Design in Audio Games
inferred← citeshttps://doi.org/10.3390/mti3040073openalex-snapshot
Audio Legends: Investigating Sonic Interaction in an Augmented Reality Audio Game
inferred← citeshttps://doi.org/10.3390/technologies10010008openalex-snapshot
Assistive Technologies for Supporting the Wellbeing of Older Adults
inferred← citeshttps://doi.org/10.3991/ijim.v15i08.19777openalex-snapshot
Enhancing Student Involvement Based on Adoption Mobile Learning Innovation as Interactive Multimedia
inferred← citeshttps://doi.org/10.9781/ijimai.2021.04.008openalex-snapshot
Computer Entertainment Technologies for the Visually Impaired: An Overview.
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