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Playing to Connect: The Motivations and Social Benefits of Online Gaming for Blind and Visually Impaired
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Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1007/11788713_58openalex-extracted
Access Invaders: Developing a Universally Accessible Action Game
inferredcites →https://doi.org/10.1007/3-540-45491-8_38openalex-extracted
Multimedia Games for Visually Impaired Children
inferredcites →https://doi.org/10.1007/978-3-319-66715-7_15openalex-extracted
In.Line: A Navigation Game for Visually Impaired People
inferredcites →https://doi.org/10.1007/s11469-022-00832-yopenalex-extracted
Role-play Games (RPGs) for Mental Health (Why Not?): Roll for Initiative
inferredcites →https://doi.org/10.1007/s40869-018-0059-6openalex-extracted
SoniFight: Software to Provide Additional Sonification Cues to Video Games for Visually Impaired Players
inferredcites →https://doi.org/10.1016/j.chb.2016.11.060openalex-extracted
Video gaming in a hyperconnected world: A cross-sectional study of heavy gaming, problematic gaming symptoms, and online socializing in adolescents
inferredcites →https://doi.org/10.1016/j.chb.2017.12.012openalex-extracted
The relation between media multitasking, intensity of use, and well-being in a sample of ethnically diverse emerging adults
inferredcites →https://doi.org/10.1016/j.dhjo.2020.101017openalex-extracted
Effectiveness of a serious game on the self-concept of children with visual impairments: A randomized controlled trial
inferredcites →https://doi.org/10.1016/j.tele.2021.101747openalex-extracted
How do we make the virtual world a better place? Social discrimination in online gaming, sense of community, and well-being
inferredcites →https://doi.org/10.1016/s2214-109x(20)30488-5openalex-extracted
The Lancet Global Health Commission on Global Eye Health: vision beyond 2020
inferredcites →https://doi.org/10.1037/a0018251openalex-extracted
Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review.
inferredcites →https://doi.org/10.1037/a0034857openalex-extracted
The benefits of playing video games.
inferredcites →https://doi.org/10.1037/bul0000156openalex-extracted
The social identity approach to disability: Bridging disability studies and psychological science.
inferredcites →https://doi.org/10.1080/09638288.2017.1423401openalex-extracted
Social capital, social relationships and adults with acquired visual impairment: a Nigerian perspective
inferredcites →https://doi.org/10.1089/1094931041291295openalex-extracted
The Online Disinhibition Effect
inferredcites →https://doi.org/10.1089/cyber.2016.0689openalex-extracted
An Online Life Like Any Other: Identity, Self-Determination, and Social Networking Among Adults with Intellectual Disabilities
inferredcites →https://doi.org/10.1089/cyber.2020.0234openalex-extracted
Social Context and Gaming Motives Predict Mental Health Better Than Time Played: An Exploratory Regression Analysis with over 13,000 Video Game Players
inferredcites →https://doi.org/10.1089/cyber.2022.0019openalex-extracted
How Different Gaming Genres Can Be Described by Required Skills and Motives for Playing
inferredcites →https://doi.org/10.1111/bjet.12628openalex-extracted
Accessible electronic games for blind children and young people
inferredcites →https://doi.org/10.1111/cdev.13243openalex-extracted
Time Spent Gaming and Social Competence in Children: Reciprocal Effects Across Childhood
inferredcites →https://doi.org/10.1111/j.1751-9004.2007.00066.xopenalex-extracted
Social Identity Theory and Self‐categorization Theory: A Historical Review
inferredcites →https://doi.org/10.1145/1178477.1178578openalex-extracted
How to make games for visually impaired children
inferredcites →https://doi.org/10.1145/1857920.1857924openalex-extracted
Usability of a Multimodal Video Game to Improve Navigation Skills for Blind Children
inferredcites →https://doi.org/10.1145/3313831.3376270openalex-extracted
Robots for Inclusive Play: Co-designing an Educational Game With Visually Impaired and sighted Children
inferredcites →https://doi.org/10.1145/3411764.3445494openalex-extracted
Exploring Asymmetric Roles in Mixed-Ability Gaming
inferredcites →https://doi.org/10.1145/3429360.3468209openalex-extracted
Apple Swipe: A Mobile Game Apps for Visually Impaired Users Using Binaural Sounds
inferredcites →https://doi.org/10.1177/0145482x1010400705openalex-extracted
The Treasure in Leisure Activities: Fostering Resilience in Young People who are Blind
inferredcites →https://doi.org/10.1177/1461444818774866openalex-extracted
To include, or not to include, that is the question: Disability digital inclusion and exclusion in China
inferredcites →https://doi.org/10.1177/14614448221148980openalex-extracted
Enhancing social connectedness: How adults with vision impairment perceive and use social media in Nigeria
inferredcites →https://doi.org/10.1177/1745691619863807openalex-extracted
When and How Video Games Can Be Good: A Review of the Positive Effects of Video Games on Well-Being
inferredcites →https://doi.org/10.1207/s15327752jpa4203_11openalex-extracted
Developing a Measure of Loneliness
inferredcites →https://doi.org/10.1207/s15327752jpa4901_13openalex-extracted
The Satisfaction With Life Scale
inferredcites →https://doi.org/10.1515/9781400876136openalex-extracted
Society and the Adolescent Self-Image
inferredcites →https://doi.org/10.1515/ijdhd-2014-0018openalex-extracted
Navigational audio games: an effective approach toward improving spatial contextual learning for blind people
inferredcites →https://doi.org/10.24167/sisforma.v2i1.403openalex-extracted
Education Game to Blind People
inferredcites →https://doi.org/10.25259/ihopejo_15_2021openalex-extracted
The Lancet Global Health Commission on global eye health: Vision beyond 2020
inferredcites →https://doi.org/10.3109/09638280903071859openalex-extracted
Psychological intervention targets for people with visual impairments: The importance of cognitive coping and goal adjustment
inferredcites →https://doi.org/10.3389/fnhum.2019.00292openalex-extracted
Social Media Approval Reduces Emotional Arousal for People High in Narcissism: Electrophysiological Evidence
inferredcites →https://doi.org/10.4018/978-1-5225-2492-2.ch007openalex-extracted
Auditory Feedback in a Computer Game for Blind People
inferredcites →https://doi.org/10.5817/cp2021-3-1openalex-extracted
Harmonious and obsessive involvement, self-esteem, and well-being. A longitudinal study on MMORPG players
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