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Are quiz‐games an effective revision tool in Anatomical Sciences for Higher Education and what do students think of them?

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1002/ar.10071openalex-snapshot
From college to clinic: Reasoning over memorization is key for understanding anatomy
inferredcites →https://doi.org/10.1002/ase.12openalex-snapshot
The influence of study methods and knowledge processing on academic success and long‐term recall of anatomy learning by first‐year veterinary students
inferredcites →https://doi.org/10.1007/978-3-642-32301-0_10openalex-snapshot
Mobile Learning: Shaping the Frontiers of Learning Technologies in Global Context
inferredcites →https://doi.org/10.1007/978-981-10-5251-4_103openalex-snapshot
Thematic Analysis
inferredcites →https://doi.org/10.1007/bf01320097openalex-snapshot
Spacing effects and their implications for theory and practice
inferredcites →https://doi.org/10.1007/s10464-010-9335-8openalex-snapshot
Participatory Action Research (PAR) in Middle School: Opportunities, Constraints, and Key Processes
inferredcites →https://doi.org/10.1007/s10956-015-9597-xopenalex-snapshot
The Use of Mobile Learning in Science: A Systematic Review
inferredcites →https://doi.org/10.1016/j.bushor.2015.03.006openalex-snapshot
Is it all a game? Understanding the principles of gamification
inferredcites →https://doi.org/10.1016/j.compedu.2012.03.016openalex-snapshot
Review of trends from mobile learning studies: A meta-analysis
inferredcites →https://doi.org/10.1016/j.compedu.2013.07.007openalex-snapshot
Development and evaluation of a 3D mobile application for learning manual therapy in the physiotherapy laboratory
inferredcites →https://doi.org/10.1016/j.nedt.2008.06.010openalex-snapshot
Enhancing nursing students’ skills in vital signs assessment by using multimedia computer-assisted learning with integrated content of anatomy and physiology
inferredcites →https://doi.org/10.1044/2015_ajslp-14-0125openalex-snapshot
Augmenting College Students' Study of Speech-Language Pathology Using Computer-Based Mini Quiz Games
inferredcites →https://doi.org/10.1046/j.1365-2923.2003.01405.xopenalex-snapshot
Perceived stress during undergraduate medical training: a qualitative study
inferredcites →https://doi.org/10.1080/0000000000000000000aopenalex-snapshot
Computer-assisted learning for teaching anatomy and physiology in subjects allied to medicine
inferredcites →https://doi.org/10.1080/01421590701874041openalex-snapshot
Leveraging game-informed healthcare education
inferredcites →https://doi.org/10.1080/09650792.2015.1124046openalex-snapshot
Literature review on the use of action research in higher education
inferredcites →https://doi.org/10.1080/09658210802647009openalex-snapshot
Metacognitive strategies in student learning: Do students practise retrieval when they study on their own?
inferredcites →https://doi.org/10.1108/itse-09-2016-0034openalex-snapshot
Investigating the educational value of social learning networks: a quantitative analysis
inferredcites →https://doi.org/10.1109/hicss.2014.377openalex-snapshot
Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification
inferredcites →https://doi.org/10.1111/bjet.12049openalex-snapshot
Examining some assumptions and limitations of research on the effects of emerging technologies for teaching and learning in higher education
inferredcites →https://doi.org/10.1111/bjet.12137openalex-snapshot
iP ads in higher education—Hype and hope
inferredcites →https://doi.org/10.1111/j.1467-9280.2006.01693.xopenalex-snapshot
Test-Enhanced Learning
inferredcites →https://doi.org/10.1145/2071536.2071554openalex-snapshot
Orientation Passport
inferredcites →https://doi.org/10.1177/0047239516671945openalex-snapshot
Integrating Technology-Enhanced Collaborative Surfaces and Gamification for the Next Generation Classroom
inferredcites →https://doi.org/10.1186/1472-6920-12-75openalex-snapshot
Does reflection have an effect upon case-solving abilities of undergraduate medical students?
inferredcites →https://doi.org/10.1186/1472-6920-8-1openalex-snapshot
Evaluation of a joint Bioinformatics and Medical Informatics international course in Peru
inferredcites →https://doi.org/10.1186/1472-6920-8-50openalex-snapshot
An educational game for teaching clinical practice guidelines to Internal Medicine residents: development, feasibility and acceptability
inferredcites →https://doi.org/10.1186/s12909-015-0351-0openalex-snapshot
The impact of formative testing on study behaviour and study performance of (bio)medical students: a smartphone application intervention study
inferredcites →https://doi.org/10.1207/s15327876mp0804_3openalex-snapshot
Do Computer-Based Games Facilitate Knowledge Acquisition and Retention?
inferredcites →https://doi.org/10.2307/2655673openalex-snapshot
Talking about Leaving: Why Undergraduates Leave the Sciences
inferredcites →https://doi.org/10.2307/27798045openalex-snapshot
How College Affects Students: A Third Decade of Research
inferredcites →https://doi.org/10.3389/fpsyg.2018.01483openalex-snapshot
Undesirable Difficulty Effects in the Learning of High-Element Interactivity Materials
inferredcites →https://doi.org/10.4324/9780203181522openalex-snapshot
Visible Learning for Teachers: Maximizing Impact on Learning
inferredcites →https://doi.org/10.65214/2164-7992.1093openalex-snapshot
A Teacher-Educator Uses Action Research to Develop Culturally Conscious Curriculum Planners

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.1007/s40692-021-00210-yopenalex-snapshot
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inferred← citeshttps://doi.org/10.1016/j.tria.2024.100316openalex-snapshot
Healthcare students’ awareness of Universal Design for Learning (UDL) in anatomy curricula: An Irish single institution-based study
inferred← citeshttps://doi.org/10.1063/5.0122638openalex-snapshot
Teaching basic statistics course on the Whatsapp group to pre-service biology teachers
inferred← citeshttps://doi.org/10.1080/10447318.2026.2622579openalex-snapshot
A Three-Stage Approach to Designing an Online Gamified Psychological Test: A Case Study of Investment Behavior Test
inferred← citeshttps://doi.org/10.1109/spin52536.2021.9566120openalex-snapshot
Development of a Serious Game for the Purpose of Education and Learning
inferred← citeshttps://doi.org/10.1111/bjet.70019openalex-snapshot
Collaborative learning with tablets: Analysing students' meaning making of 3D body models in upper secondary education
inferred← citeshttps://doi.org/10.1145/3482632.3483080openalex-snapshot
To Enhance Learning Outcome: Cloud-assisted Gamification in Higher Education Institutions
inferred← citeshttps://doi.org/10.1177/14697874261424519openalex-snapshot
Exploring the Efficacy of Game-Based Pedagogy: A Three-Level Meta-Analysis of Game-Based Learning and Gamification
inferred← citeshttps://doi.org/10.1177/21582440231204677openalex-snapshot
Literature Review on Emerging Educational Practices Mediated by Digital Technologies in Higher Education, Based on Academic Papers
inferred← citeshttps://doi.org/10.1186/s12909-026-09501-3openalex-snapshot
Design, development and preliminary usability evaluation of “PhysioMaster”: adaptive gamified assessment tool for neurorehabilitation in undergraduate physiotherapy students
inferred← citeshttps://doi.org/10.14712/25337556.2022.2.1openalex-snapshot
MOBILNÍ APLIKACE JAKO PROSTŘEDEK PODPORY VÝUKY O STAVBĚ ATOMU
inferred← citeshttps://doi.org/10.18178/ijiet.2023.13.9.1935openalex-snapshot
Gamification Approaches for Improving Engagement and Learning in Small and Large Engineering Classes
inferred← citeshttps://doi.org/10.18690/um.fov.4.2025.31openalex-snapshot
Developing a Value Sensitive VR Learning Environment Fostering Professionals’ Communication Skills
inferred← citeshttps://doi.org/10.20885/teknoin.vol26.iss2.art2openalex-snapshot
Model Aplikasi Gamification pada Smartphone untuk Pembelajaran di Kelas
inferred← citeshttps://doi.org/10.21243/mi-03-20-22openalex-snapshot
Virtuelles Pubquiz: (k)ein Kahoot! mit Mehrwert
inferred← citeshttps://doi.org/10.24059/olj.v27i1.3398openalex-snapshot
Online Assessment in Higher Education: A Systematic Review
inferred← citeshttps://doi.org/10.2991/978-2-38476-012-1_45openalex-snapshot
Analysis of Giving Quizzes on Mechanics Lectures Through E-Learning
inferred← citeshttps://doi.org/10.2991/978-94-6463-190-6_41openalex-snapshot
Anatomy Learning Technology Innovation Based on the Integration of Islamic Values on Student Learning Outcomes and Characters
inferred← citeshttps://doi.org/10.31590/ejosat.1174875openalex-snapshot
Anatomi eğitiminde mobil öğrenmenin öğrencilerin öğrenme becerileri ve motivasyonuna etkisi: sistematik derleme
inferred← citeshttps://doi.org/10.3390/app14199105openalex-snapshot
Mobile Learning and Its Effect on Learning Outcomes and Critical Thinking: A Systematic Review
inferred← citeshttps://doi.org/10.3390/app15052474openalex-snapshot
Are Serious Games an Effective Teaching Tool in Anatomy Education? A Systematic Review
inferred← citeshttps://doi.org/10.3390/ijerph19031706openalex-snapshot
The Reliability and Medical Students’ Appreciation of Certainty-Based Marking
inferred← citeshttps://doi.org/10.4025/arqmudi.v25i2.59849openalex-snapshot
GAMIFICAÇÃO DO ENSINO TEÓRICO DE ANATOMIA PARA O CURSO DE FARMÁCIA DA UFRN NA PANDEMIA DA COVID-19: RELATO DE EXPERIÊNCIA
inferred← citeshttps://doi.org/10.55056/ceur-ws.org/vol-3963/paper9.pdfopenalex-snapshot
Information-diagnostic online SMART platform utilizing an open-source virtual learning environment
inferred← citeshttps://doi.org/10.6007/ijarped/v13-i1/20698openalex-snapshot
Benefits and Challenges of Mobile-Learning Brought to Student Learning Outcomes in Higher Education: A Systematic Review from 2014-2023
inferred← citeshttps://doi.org/10.7759/cureus.94071openalex-snapshot
Assessing the Educational Impact of Dissection Competitions on Medical Students
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