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Code the mime: A 3D programmable charades game for computational thinking in MaLT2
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
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Learning and Teaching Programming: A Review and Discussion
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inferredcites →https://doi.org/10.1111/bjet.12898openalex-snapshot
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inferredcites →https://doi.org/10.1145/1383602.1383631openalex-snapshot
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Computational Thinking in K-9 Education
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inferredcites →https://doi.org/10.15388/infedu.2007.22openalex-snapshot
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inferredcites →https://doi.org/10.4324/9780203802014openalex-snapshot
Critical Incidents in Teaching (Classic Edition)
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inferredcites →https://doi.org/10.7551/mitpress/1974.001.0001openalex-snapshot
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What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
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inferred← citeshttps://doi.org/10.3102/00346543231216958openalex-snapshot
Multidimensional Framing of Environments Beyond Blocks and Texts in K–12 Programming
inferred← citeshttps://doi.org/10.31219/osf.io/dze94openalex-snapshot
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inferred← citeshttps://doi.org/10.3389/feduc.2023.1284718openalex-snapshot
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Computational Fables: Design and Validation of a Digital Game to Assess Computational Thinking Skills in Elementary School
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