On the public citation graph
Hierarchical Rasterization of Curved Primitives for Vector Graphics Rendering on the GPU
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1016/0010-4485(90)90039-fopenalex-snapshot
Curve intersection using Bézier clipping
inferredcites →https://doi.org/10.1109/sigra.1997.625138openalex-snapshot
An efficient filling algorithm for non-simple closed curves using the point containment paradigm
inferredcites →https://doi.org/10.1109/tc.1981.6312155openalex-snapshot
The edge flag algorithm — A fill method for raster scan displays
inferredcites →https://doi.org/10.1111/cgf.12070openalex-snapshot
Analytic Rasterization of Curves with Polynomial Filters
inferredcites →https://doi.org/10.1111/j.1467-8659.2010.01725.xopenalex-snapshot
Real‐Time Concurrent Linked List Construction on the GPU
inferredcites →https://doi.org/10.1145/1073204.1073303openalex-snapshot
Resolution independent curve rendering using programmable graphics hardware
inferredcites →https://doi.org/10.1145/1179849.1179997openalex-snapshot
Resolution independent rendering of deformable vector objects using graphics hardware
inferredcites →https://doi.org/10.1145/1330511.1330514openalex-snapshot
Real-time rendering of textures with feature curves
inferredcites →https://doi.org/10.1145/1342250.1342281openalex-snapshot
Precise vector textures for real-time 3D rendering
inferredcites →https://doi.org/10.1145/1409060.1409088openalex-snapshot
Random-access rendering of general vector graphics
inferredcites →https://doi.org/10.1145/1465611.1465619openalex-snapshot
Half-tone perspective drawings by computer
inferredcites →https://doi.org/10.1145/2024156.2024200openalex-snapshot
Freeform vector graphics with controlled thin-plate splines
inferredcites →https://doi.org/10.1145/2070781.2024200openalex-snapshot
Freeform vector graphics with controlled thin-plate splines
inferredcites →https://doi.org/10.1145/2366145.2366191openalex-snapshot
GPU-accelerated path rendering
inferredcites →https://doi.org/10.1145/258694.258723openalex-snapshot
Triangle scan conversion using 2D homogeneous coordinates
inferredcites →https://doi.org/10.1145/2601097.2601187openalex-snapshot
Fast multipole representation of diffusion curves and points
inferredcites →https://doi.org/10.1145/2661229.2661274openalex-snapshot
Massively-parallel vector graphics
inferredcites →https://doi.org/10.1145/2766968openalex-snapshot
Accelerating vector graphics rendering using the graphics hardware pipeline
inferredcites →https://doi.org/10.1145/2788539.2788560openalex-snapshot
Two dimensional hidden surface removal with frame-to-frame coherence
inferredcites →https://doi.org/10.1145/2818427openalex-snapshot
SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications
inferredcites →https://doi.org/10.1145/2818427.2818449openalex-snapshot
Tile-based path rendering for mobile device
inferredcites →https://doi.org/10.1145/2980179.2982434openalex-snapshot
Efficient GPU path rendering using scanline rasterization
inferredcites →https://doi.org/10.1145/3105762.3105777openalex-snapshot
Effective static bin patterns for sort-middle rendering
inferredcites →https://doi.org/10.1145/3197517.3201374openalex-snapshot
A high-performance software graphics pipeline architecture for the GPU
inferredcites →https://doi.org/10.1145/800064.801297openalex-snapshot
A device independent graphics imaging model for use with raster devices
inferredcites →https://doi.org/10.1145/965145.801297openalex-snapshot
A device independent graphics imaging model for use with raster devices
inferredcites →https://doi.org/10.2307/1573035openalex-snapshot
Principles of Interactive Computer Graphics
inferredcites →https://doi.org/10.2307/2008458openalex-snapshot
Curves and Surfaces for Computer Aided Geometric Design--A Practical Guide.
inferredcites →https://doi.org/10.5860/choice.27-0348openalex-snapshot
Curves and surfaces for computer aided geometric design: a practical guide
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
inferred← citeshttps://doi.org/10.1016/j.displa.2022.102364openalex-snapshot
An improved midpoint rasterization algorithm implemented in FPGA
inferred← citeshttps://doi.org/10.1145/3386569.3392392openalex-snapshot
Converting stroked primitives to filled primitives
inferred← citeshttps://doi.org/10.1145/3461696openalex-snapshot
Shading Rig: Dynamic Art-directable Stylised Shading for 3D Characters
inferred← citeshttps://doi.org/10.1145/3543865openalex-snapshot
High-Performance Polynomial Root Finding for Graphics
inferred← citeshttps://doi.org/10.1145/3582016.3582024openalex-snapshot
Skybox: Open-Source Graphic Rendering on Programmable RISC-V GPUs
inferred← citeshttps://doi.org/10.1145/3675376openalex-snapshot
Real-Time Procedural Generation with GPU Work Graphs
inferred← citeshttps://doi.org/10.1145/3811357openalex-snapshot
Robust Planar Maps for 3D Vectorization
inferred← citeshttps://doi.org/10.1145/3820012openalex-snapshot
Warnock: Harnessing GPU Geometry Amplification for Vector Graphics
inferred← citeshttps://doi.org/10.26686/wgtn.14265254.v1openalex-snapshot
Art-Directed Composition in Dynamic Real Scenes
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