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Shading Rig: Dynamic Art-directable Stylised Shading for 3D Characters

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Inferred edges come from two machine sources: sweeps of open repository metadata (mostly SSRN and Zenodo), and a bulk OpenAlex citation snapshot. Every row below is labelled with the one it came from. Neither is a complete citation index — absence here is not evidence of absence.

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/s00371-013-0811-7openalex-snapshot
Lit-Sphere extension for artistic rendering
inferredcites →https://doi.org/10.1016/j.cagx.2019.100003openalex-snapshot
2DToonShade: A stroke based toon shading system
inferredcites →https://doi.org/10.1109/mcg.2003.1210865openalex-snapshot
Stylized highlights for cartoon rendering and animation
inferredcites →https://doi.org/10.1109/pg.2007.63openalex-snapshot
Abstract Line Drawings from 2D Images
inferredcites →https://doi.org/10.1109/pg.2007.9openalex-snapshot
Illumination Brush: Interactive Design of All-Frequency Lighting
inferredcites →https://doi.org/10.1109/tpc.1998.661632openalex-snapshot
Understanding Comics: The Invisible Art
inferredcites →https://doi.org/10.1111/(issn)1467-8659openalex-snapshot
Computer Graphics Forum
inferredcites →https://doi.org/10.1111/cgf.12037openalex-snapshot
Freeform Shadow Boundary Editing
inferredcites →https://doi.org/10.1111/cgf.12721openalex-snapshot
State of the Art in Artistic Editing of Appearance, Lighting and Material
inferredcites →https://doi.org/10.1111/cgf.13621openalex-snapshot
StyleBlit: Fast Example‐Based Stylization with Local Guidance
inferredcites →https://doi.org/10.1111/cgf.13622openalex-snapshot
Hierarchical Rasterization of Curved Primitives for Vector Graphics Rendering on the GPU
inferredcites →https://doi.org/10.1145/1073204.1073303openalex-snapshot
Resolution independent curve rendering using programmable graphics hardware
inferredcites →https://doi.org/10.1145/1124728.1124749openalex-snapshot
X-toon
inferredcites →https://doi.org/10.1145/1141911.1141981openalex-snapshot
All-frequency precomputed radiance transfer using spherical radial basis functions and clustered tensor approximation
inferredcites →https://doi.org/10.1145/1185657openalex-snapshot
ACM SIGGRAPH 2006 Courses on - SIGGRAPH '06
inferredcites →https://doi.org/10.1145/1276377.1276399openalex-snapshot
Locally controllable stylized shading
inferredcites →https://doi.org/10.1145/1278780.1278871openalex-snapshot
Anime perspective
inferredcites →https://doi.org/10.1145/1531326.1531332openalex-snapshot
Toward evaluating lighting design interface paradigms for novice users
inferredcites →https://doi.org/10.1145/1778765.1778773openalex-snapshot
Interactive on-surface signal deformation
inferredcites →https://doi.org/10.1145/1778765.1778823openalex-snapshot
Vector solid textures
inferredcites →https://doi.org/10.1145/2024676.2024693openalex-snapshot
Dynamic stylized shading primitives
inferredcites →https://doi.org/10.1145/2070781.2024192openalex-snapshot
Displacement interpolation using Lagrangian mass transport
inferredcites →https://doi.org/10.1145/2185520.2185570openalex-snapshot
Diffusion curve textures for resolution independent texture mapping
inferredcites →https://doi.org/10.1145/2366145.2366191openalex-snapshot
GPU-accelerated path rendering
inferredcites →https://doi.org/10.1145/2407516.2407529openalex-snapshot
Feature-based interpolation for the interactive editing of shading effects
inferredcites →https://doi.org/10.1145/2461912.2461929openalex-snapshot
Stylizing animation by example
inferredcites →https://doi.org/10.1145/2558307openalex-snapshot
Computing smooth surface contours with accurate topology
inferredcites →https://doi.org/10.1145/2766963openalex-snapshot
Convolutional wasserstein distances
inferredcites →https://doi.org/10.1145/2817675.2817688openalex-snapshot
Controllable region via texture projection for stylized shading
inferredcites →https://doi.org/10.1145/2897824.2925948openalex-snapshot
StyLit
inferredcites →https://doi.org/10.1145/3095816openalex-snapshot
Portrait Lighting Transfer Using a Mass Transport Approach
inferredcites →https://doi.org/10.1145/3152155openalex-snapshot
What Are Optimal Coding Functions for Time-of-Flight Imaging?
inferredcites →https://doi.org/10.1145/3182159openalex-snapshot
The Design and Evolution of Disney’s Hyperion Renderer
inferredcites →https://doi.org/10.1145/3272127.3275091openalex-snapshot
Instant transport maps on 2D grids
inferredcites →https://doi.org/10.1145/3277644.3277768openalex-snapshot
Manga stylized rendering in VR
inferredcites →https://doi.org/10.1145/3306346.3323006openalex-snapshot
Stylizing video by example
inferredcites →https://doi.org/10.1145/3355089.3356502openalex-snapshot
Non-linear sphere tracing for rendering deformed signed distance fields
inferredcites →https://doi.org/10.1145/340916.340918openalex-snapshot
Stylized rendering techniques for scalable real-time 3D animation
inferredcites →https://doi.org/10.1145/566654.566617openalex-snapshot
A user interface for interactive cinematic shadow design
inferredcites →https://doi.org/10.1145/566654.566648openalex-snapshot
WYSIWYG NPR
inferredcites →https://doi.org/10.1561/2200000073openalex-snapshot
Computational Optimal Transport with Applications to Data Sciences
inferredcites →https://doi.org/10.20380/gi2001.17openalex-snapshot
The Lit Sphere: A Model for Capturing NPR Shading from Art
inferredcites →https://doi.org/10.5040/9781501376146openalex-snapshot
Lighting for Cinematography
inferredcites →https://doi.org/10.5860/choice.187071openalex-snapshot
Lighting for cinematography: a practical guide to the art and craft of lighting for the moving image

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.1007/978-3-031-44201-8_25openalex-snapshot
ShadowGAN for Line Drawings Shadow Generation
inferred← citeshttps://doi.org/10.1007/978-3-032-22261-9_9openalex-snapshot
Machine Learning Approach for Color Selection Near Light/Dark Boundaries Considering Emotional Impressions
inferred← citeshttps://doi.org/10.1109/icip46576.2022.9897386openalex-snapshot
Automatic Illumination of Flat-Colored Drawings by 3D Augmentation of 2D Silhouettes
inferred← citeshttps://doi.org/10.1109/icitisee63424.2024.10730294openalex-snapshot
Assessing Player Preferences for Non-Photorealistic Rendering Artistic Styles in 3D Video Game Character Design
inferred← citeshttps://doi.org/10.1109/icsi64877.2025.11009786openalex-snapshot
Lightweight Multidimensional Adaptive Stylized Shadow Generation Based on Directional Edge Detection
inferred← citeshttps://doi.org/10.1109/sibgrapi59091.2023.10347137openalex-snapshot
Real-Time Cartoon Shaded Smoke Rendered with Transparency and Silhouette
inferred← citeshttps://doi.org/10.1145/3654777.3676332openalex-snapshot
ShadowMagic: Designing Human-AI Collaborative Support for Comic Professionals’ Shadowing
inferred← citeshttps://doi.org/10.1145/3658161openalex-snapshot
Stylized Rendering as a Function of Expectation
inferred← citeshttps://doi.org/10.1145/3658183openalex-snapshot
3D-Layers: Bringing Layer-Based Color Editing to VR Painting
inferred← citeshttps://doi.org/10.1177/14727978251321333openalex-snapshot
AI technology in the virtual reality environment of graphic design of dynamic art visual communication frame
inferred← citeshttps://doi.org/10.2478/amns.2023.2.00971openalex-snapshot
Integration strategy of folk art elements in art design based on fuzzy numerical analysis method
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