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Rethinking Texture Mapping
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1002/cav.92openalex-snapshot
Mesh morphing using polycube‐based cross‐parameterization
inferredcites →https://doi.org/10.1016/j.cad.2013.08.018openalex-snapshot
Optimizing polycube domain construction for hexahedral remeshing
inferredcites →https://doi.org/10.1016/j.cag.2009.03.024openalex-snapshot
A divide-and-conquer approach for automatic polycube map construction
inferredcites →https://doi.org/10.1016/j.cag.2011.03.018openalex-snapshot
A topology-preserving optimization algorithm for polycube mapping
inferredcites →https://doi.org/10.1016/j.cma.2016.03.021openalex-snapshot
Centroidal Voronoi tessellation based polycube construction for adaptive all-hexahedral mesh generation
inferredcites →https://doi.org/10.1080/2151237x.2012.654054openalex-snapshot
Cylindrical and Toroidal Parameterizations Without Vertex Seams
inferredcites →https://doi.org/10.1109/mcg.1986.276658openalex-snapshot
Environment Mapping and Other Applications of World Projections
inferredcites →https://doi.org/10.1109/tvcg.2007.1020openalex-snapshot
Isocube: Exploiting the Cubemap Hardware
inferredcites →https://doi.org/10.1109/tvcg.2012.308openalex-snapshot
Interactive Applications for Sketch-Based Editable Polycube Map
inferredcites →https://doi.org/10.1109/tvcg.2013.44openalex-snapshot
Multiresolution Attributes for Hardware Tessellated Objects
inferredcites →https://doi.org/10.1111/cgf.12456openalex-snapshot
Local Painting and Deformation of Meshes on the GPU
inferredcites →https://doi.org/10.1111/j.1467-8659.2008.01253.xopenalex-snapshot
Ptex: Per‐Face Texture Mapping for Production Rendering
inferredcites →https://doi.org/10.1145/1183287.1183297openalex-snapshot
Periodic global parameterization
inferredcites →https://doi.org/10.1145/1187112.1187129openalex-snapshot
Octree textures on graphics hardware
inferredcites →https://doi.org/10.1145/1364901.1364958openalex-snapshot
User-controllable polycube map for manifold spline construction
inferredcites →https://doi.org/10.1145/1531326.1531383openalex-snapshot
Mixed-integer quadrangulation
inferredcites →https://doi.org/10.1145/1618452.1618455openalex-snapshot
Continuity mapping for multi-chart textures
inferredcites →https://doi.org/10.1145/1661412.1618500openalex-snapshot
Real-time parallel hashing on the GPU
inferredcites →https://doi.org/10.1145/1839778.1839796openalex-snapshot
Hexahedral shell mesh construction via volumetric polycube map
inferredcites →https://doi.org/10.1145/1944745.1944771openalex-snapshot
Editable polycube map for GPU-based subdivision surfaces
inferredcites →https://doi.org/10.1145/2343483.2343488openalex-snapshot
Virtual texturing in software and hardware
inferredcites →https://doi.org/10.1145/237170.237276openalex-snapshot
Rendering from compressed textures
inferredcites →https://doi.org/10.1145/2602141openalex-snapshot
ℓ 1 -Based Construction of Polycube Maps from Complex Shapes
inferredcites →https://doi.org/10.1145/2775280.2792528openalex-snapshot
From 2D to 3D painting with mesh colors
inferredcites →https://doi.org/10.1145/2897824.2925957openalex-snapshot
All-hex meshing using closed-form induced polycube
inferredcites →https://doi.org/10.1145/2897839.2927446openalex-snapshot
Mesh colors with hardware texture filtering
inferredcites →https://doi.org/10.1145/3197517.3201317openalex-snapshot
Gradient-domain processing within a texture atlas
inferredcites →https://doi.org/10.1145/3197517.3201389openalex-snapshot
Generalized motorcycle graphs for imperfect quad-dominant meshes
inferredcites →https://doi.org/10.1145/383259.383307openalex-snapshot
Texture mapping progressive meshes
inferredcites →https://doi.org/10.1145/566654.566649openalex-snapshot
Painting and rendering textures on unparameterized models
inferredcites →https://doi.org/10.2312/egwr/egsr04/133-141openalex-snapshot
An Irradiance Atlas for Global Illumination in Complex Production Scenes
inferredcites →https://doi.org/10.2312/egwr/egsr05/099-104openalex-snapshot
Texture Tiling on Arbitrary Topological Surfaces using Wang Tiles
inferredcites →https://doi.org/10.5555/2383654.2383668openalex-snapshot
Texture tiling on arbitrary topological surfaces using wang tiles
inferredcites →https://doi.org/10.6688/jise.2010.26.1.20openalex-snapshot
Texture Tiling on 3D Models Using Automatic Polycube-maps and Wang Tiles
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
inferred← citeshttps://doi.org/10.1007/978-981-96-4276-2_26openalex-snapshot
A Meta-space Architecture and Methods for Mobile Robot Inspection Digital Twin System
inferred← citeshttps://doi.org/10.1007/s00371-020-01905-6openalex-snapshot
Modeling rocky scenery using implicit blocks
inferred← citeshttps://doi.org/10.1007/s10044-026-01741-9openalex-snapshot
Unwrapping and surface characterization of X-ray microtomography images
inferred← citeshttps://doi.org/10.1016/j.cad.2023.103640openalex-snapshot
Texture-Driven Adaptive Mesh Refinement with Application to 3D Relief
inferred← citeshttps://doi.org/10.1016/j.cad.2025.103972openalex-snapshot
High-connectivity polycube-maps: Solvable space expansion through validity-augmented topological conditions
inferred← citeshttps://doi.org/10.1016/j.cag.2022.04.007openalex-snapshot
Vector graphics on surfaces using straightedge and compass constructions
inferred← citeshttps://doi.org/10.1016/j.cag.2022.05.004openalex-snapshot
Adaptive image vectorisation and brushing using mesh colours
inferred← citeshttps://doi.org/10.1016/j.cagd.2020.101943openalex-snapshot
Real-World Textured Things: A repository of textured models generated with modern photo-reconstruction tools
inferred← citeshttps://doi.org/10.1016/j.cagd.2023.102203openalex-snapshot
Computing the Riemannian center of mass on meshes
inferred← citeshttps://doi.org/10.1016/j.imavis.2021.104148openalex-snapshot
NeuralPlan: Neural floorplan radiance fields for accelerated view synthesis
inferred← citeshttps://doi.org/10.1080/15230406.2023.2221454openalex-snapshot
A reinterpreted-texture strategy for rendering point symbols based on graphics processing unit
inferred← citeshttps://doi.org/10.1080/15361055.2021.1904598openalex-snapshot
The Development and Testing of a Digital ITER-Type Mock-Up Based on Virtual Reality Technology
inferred← citeshttps://doi.org/10.1109/cvpr46437.2021.01429openalex-snapshot
DeepSurfels: Learning Online Appearance Fusion
inferred← citeshttps://doi.org/10.1109/tase.2023.3313228openalex-snapshot
A General Approach for Constrained Robotic Coverage Path Planning on 3D Freeform Surfaces
inferred← citeshttps://doi.org/10.1109/tcsvt.2023.3310522openalex-snapshot
Rate-Rendering Distortion Optimized Preprocessing for Texture Map Compression of 3D Reconstructed Scenes
inferred← citeshttps://doi.org/10.1109/tvcg.2020.3039777openalex-snapshot
Patch Textures: Hardware Support for Mesh Colors
inferred← citeshttps://doi.org/10.1111/cgf.13917openalex-snapshot
UV‐free Texturing using Sparse Voxel DAGs
inferred← citeshttps://doi.org/10.1111/cgf.142615openalex-snapshot
Texture Defragmentation for Photo‐Reconstructed 3D Models
inferred← citeshttps://doi.org/10.1111/cgf.15136openalex-snapshot
Reconstructing Curves from Sparse Samples on Riemannian Manifolds
inferred← citeshttps://doi.org/10.1111/cgf.70392openalex-snapshot
Advances in Neural 3D Mesh Texturing: A Survey
inferred← citeshttps://doi.org/10.1145/3197517.3201389openalex-snapshot
Generalized motorcycle graphs for imperfect quad-dominant meshes
inferred← citeshttps://doi.org/10.1145/3618328openalex-snapshot
TwinTex: Geometry-Aware Texture Generation for Abstracted 3D Architectural Models
inferred← citeshttps://doi.org/10.1145/3680528.3687633openalex-snapshot
InstanceTex: Instance-level Controllable Texture Synthesis for 3D Scenes via Diffusion Priors
inferred← citeshttps://doi.org/10.15240/tul/008/2023-1-007openalex-snapshot
PATTERN RELATED ISSUES IN THE MODELLING OF DEFORMED OVER SURFACE WARP KNITTED STRUCTURES WITH LONGER UNDERLAPS
inferred← citeshttps://doi.org/10.3390/coatings10121144openalex-snapshot
Digital 3D Wood Texture: UV-Curable Inkjet Printing on Board Surface
inferred← citeshttps://doi.org/10.3390/jimaging12100471openalex-snapshot
Procedural Versus Baked Textures in Path-Traced Rendering: A Controlled Comparison of Render Time and Memory Footprint in Blender Cycles
inferred← citeshttps://doi.org/10.3390/rs16224154openalex-snapshot
A Planar Feature-Preserving Texture Defragmentation Method for 3D Urban Building Models
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