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Micro-Mesh Construction
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1007/bfb0038178openalex-snapshot
New Results and New Trends in Computer Science
inferredcites →https://doi.org/10.1007/s003710050197openalex-snapshot
Preserving attribute values on simplified meshes by resampling detail textures
inferredcites →https://doi.org/10.1007/s12532-020-00179-2openalex-snapshot
OSQP: an operator splitting solver for quadratic programs
inferredcites →https://doi.org/10.1016/0167-8396(94)00016-lopenalex-snapshot
Tangent, normal, and visibility cones on Bézier surfaces
inferredcites →https://doi.org/10.1016/j.cagd.2020.101943openalex-snapshot
Real-World Textured Things: A repository of textured models generated with modern photo-reconstruction tools
inferredcites →https://doi.org/10.1016/j.gmod.2004.06.007openalex-snapshot
Centroidal Voronoi diagrams for isotropic surface remeshing
inferredcites →https://doi.org/10.1016/s0925-7721(98)00029-7openalex-snapshot
Variable resolution triangulations
inferredcites →https://doi.org/10.1109/38.920624openalex-snapshot
A developer's survey of polygonal simplification algorithms
inferredcites →https://doi.org/10.1109/tvcg.2011.28openalex-snapshot
Automatic Construction of Quad-Based Subdivision Surfaces Using Fitmaps
inferredcites →https://doi.org/10.1109/tvcg.2016.2632720openalex-snapshot
Error-Bounded and Feature Preserving Surface Remeshing with Minimal Angle Improvement
inferredcites →https://doi.org/10.1109/tvcg.2020.3016645openalex-snapshot
Surface Remeshing: A Systematic Literature Review of Methods and Research Directions
inferredcites →https://doi.org/10.1109/visual.1998.745283openalex-snapshot
Efficient implementation of multi-triangulations
inferredcites →https://doi.org/10.1109/visual.1998.745312openalex-snapshot
Simplifying surfaces with color and texture using quadric error metrics
inferredcites →https://doi.org/10.1109/visual.1999.809869openalex-snapshot
New quadric metric for simplifying meshes with appearance attributes
inferredcites →https://doi.org/10.1109/visual.2003.1250407openalex-snapshot
Visibility based methods and assessment for detail-recovery
inferredcites →https://doi.org/10.1109/visual.2004.86openalex-snapshot
Quick-VDR: interactive view-dependent rendering of massive models
inferredcites →https://doi.org/10.1111/1467-8659.00698openalex-snapshot
BDAM — Batched Dynamic Adaptive Meshes for High Performance Terrain Visualization
inferredcites →https://doi.org/10.1111/cgf.13760openalex-snapshot
Distortion‐Free Displacement Mapping
inferredcites →https://doi.org/10.1111/cgf.142615openalex-snapshot
Texture Defragmentation for Photo‐Reconstructed 3D Models
inferredcites →https://doi.org/10.1111/j.1467-8659.2007.01040.xopenalex-snapshot
A Flexible Kernel for Adaptive Mesh Refinement on GPU
inferredcites →https://doi.org/10.1111/j.1467-8659.2009.01376.xopenalex-snapshot
Fast GPU‐based Adaptive Tessellation with CUDA
inferredcites →https://doi.org/10.1111/j.1467-8659.2009.01521.xopenalex-snapshot
Isotropic Remeshing with Fast and Exact Computation of Restricted Voronoi Diagram
inferredcites →https://doi.org/10.1145/1057432.1057457openalex-snapshot
A remeshing approach to multiresolution modeling
inferredcites →https://doi.org/10.1145/1061347.1061350openalex-snapshot
Quadric-based simplification in any dimension
inferredcites →https://doi.org/10.1145/1342250.1342280openalex-snapshot
Indirection mapping for quasi-conformal relief texturing
inferredcites →https://doi.org/10.1145/1559755.1559758openalex-snapshot
On centroidal voronoi tessellation—energy smoothness and fast computation
inferredcites →https://doi.org/10.1145/258734.258849openalex-snapshot
Surface simplification using quadric error metrics
inferredcites →https://doi.org/10.1145/280814.280832openalex-snapshot
Appearance-preserving simplification
inferredcites →https://doi.org/10.1145/3414685.3417769openalex-snapshot
Bijective projection in a shell
inferredcites →https://doi.org/10.1145/3450626.3459840openalex-snapshot
Bijective and coarse high-order tetrahedral meshes
inferredcites →https://doi.org/10.1561/0600000011openalex-snapshot
Mesh Parameterization Methods and Their Applications
inferredcites →https://doi.org/10.2312/egs.20021033openalex-snapshot
Mesh Decimation for Displacement Mapping
inferredcites →https://doi.org/10.2312/localchapterevents/italchap/italianchapconf2008/129-136openalex-snapshot
MeshLab: an Open-Source Mesh Processing Tool
inferredcites →https://doi.org/10.2312/sgp/sgp05/129-138openalex-snapshot
Progressive Buffers: View-dependent Geometry and Texture for LOD Rendering
inferredcites →https://doi.org/10.5555/266989.267108openalex-snapshot
Simplifying polygonal models using successive mappings
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
inferred← citeshttps://doi.org/10.1016/j.cag.2025.104292openalex-snapshot
Real-time meshlet decompression
inferred← citeshttps://doi.org/10.1109/access.2024.3469549openalex-snapshot
A Systematic Survey Into Compression Algorithms for Three-Dimensional Content
inferred← citeshttps://doi.org/10.1109/cvpr52733.2024.00411openalex-snapshot
Differentiable Micro-Mesh Construction
inferred← citeshttps://doi.org/10.1109/dcc62719.2025.00014openalex-snapshot
Enhancing Displacement Representation in the V-DMC Encoding Framework
inferred← citeshttps://doi.org/10.1109/icassp49660.2025.10890425openalex-snapshot
Colored Point Cloud-based Mesh Registration for Enhancing Inter-frame Coding of Texture Video in V-DMC
inferred← citeshttps://doi.org/10.1109/icassp49660.2025.10890499openalex-snapshot
Standardization Status of MPEG Video-based Dynamic Mesh Coding (V-DMC)
inferred← citeshttps://doi.org/10.1111/cgf.14925openalex-snapshot
Distributed Poisson Surface Reconstruction
inferred← citeshttps://doi.org/10.1111/cgf.15013openalex-snapshot
Real‐Time Neural Materials using Block‐Compressed Features
inferred← citeshttps://doi.org/10.1111/cgf.15225openalex-snapshot
Ray Tracing Animated Displaced Micro‐Meshes
inferred← citeshttps://doi.org/10.1111/cgf.70075openalex-snapshot
Real‐time procedural resurfacing using GPU mesh shader
inferred← citeshttps://doi.org/10.1111/cgf.70354openalex-snapshot
Mesh Processing Non‐Meshes via Neural Displacement Fields
inferred← citeshttps://doi.org/10.1145/3610548.3618182openalex-snapshot
RMIP: Displacement ray tracing via inversion and oblong bounding
inferred← citeshttps://doi.org/10.1145/3610548.3618199openalex-snapshot
Nonlinear Ray Tracing for Displacement and Shell Mapping
inferred← citeshttps://doi.org/10.1145/3641519.3657399openalex-snapshot
Neural Geometry Fields For Meshes
inferred← citeshttps://doi.org/10.1145/3675383openalex-snapshot
DGF: A Dense, Hardware-Friendly Geometry Format for Lossily Compressing Meshlets with Arbitrary Topologies
inferred← citeshttps://doi.org/10.1145/3742893openalex-snapshot
NESI: Neural Explicit-Shape-Intersection-Based Geometry Representation
inferred← citeshttps://doi.org/10.1145/3757377.3763880openalex-snapshot
Compact shape representation utilizing local surface similarities
inferred← citeshttps://doi.org/10.1145/3799902.3811145openalex-snapshot
DJM: Compact Base Meshes for Displacement Mapping using Triangle Jacobians
inferred← citeshttps://doi.org/10.1145/3811355openalex-snapshot
NeuBase: Spline Surfaces with Neural Basis Functions
inferred← citeshttps://doi.org/10.1145/3820014openalex-snapshot
Ray Tracing Massive Amounts of Animated Geometry
inferred← citeshttps://doi.org/10.1145/3820017openalex-snapshot
Common Subtree Merging Compressed Opacity Micromaps
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