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Kes Sesi: A mobile game designed to improve kindergarteners' recognition of letter sounds
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1002/acp.826openalex-snapshot
How quickly do children forget events? A systematic study of children's event reports as a function of delay
inferredcites →https://doi.org/10.1007/s11412-008-9048-2openalex-snapshot
Alternative goal structures for computer game-based learning
inferredcites →https://doi.org/10.1007/s11528-010-0400-9openalex-snapshot
Preparing Instructional Designers for Game-Based Learning: Part 1
inferredcites →https://doi.org/10.1007/s11528-010-0416-1openalex-snapshot
Preparing Instructional Designers for Game-Based Learning: Part 2
inferredcites →https://doi.org/10.1007/s40692-017-0095-4openalex-snapshot
Educational games and students’ game engagement in elementary school classrooms
inferredcites →https://doi.org/10.1016/j.compedu.2005.11.026openalex-snapshot
Successful implementation of user-centered game based learning in higher education: An example from civil engineering
inferredcites →https://doi.org/10.1016/j.compedu.2006.07.011openalex-snapshot
Designing multimedia games for young children’s taxonomic concept development
inferredcites →https://doi.org/10.1016/j.compedu.2008.03.003openalex-snapshot
A case study of computer gaming for math: Engaged learning from gameplay?
inferredcites →https://doi.org/10.1016/j.compedu.2008.05.004openalex-snapshot
Examining the pedagogical foundations of modern educational computer games
inferredcites →https://doi.org/10.1016/j.compedu.2008.06.004openalex-snapshot
Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation
inferredcites →https://doi.org/10.1016/j.compedu.2008.06.008openalex-snapshot
The effects of computer games on primary school students’ achievement and motivation in geography learning
inferredcites →https://doi.org/10.1016/j.compedu.2010.02.007openalex-snapshot
The effects of modern mathematics computer games on mathematics achievement and class motivation
inferredcites →https://doi.org/10.1016/j.compedu.2010.02.023openalex-snapshot
Using ubiquitous games in an English listening and speaking course: Impact on learning outcomes and motivation
inferredcites →https://doi.org/10.1016/j.compedu.2011.01.016openalex-snapshot
Learning and motivational impacts of a multimedia science game
inferredcites →https://doi.org/10.1016/j.iheduc.2004.12.001openalex-snapshot
Digital game-based learning: Towards an experiential gaming model
inferredcites →https://doi.org/10.1016/s0360-1315(02)00099-4openalex-snapshot
Beyond Nintendo: design and assessment of educational video games for first and second grade students
inferredcites →https://doi.org/10.1016/s0364-0213(81)80017-1openalex-snapshot
Toward a Theory of Intrinsically Motivating Instruction*
inferredcites →https://doi.org/10.1046/j.1365-2729.2000.00115.xopenalex-snapshot
The learning value of computer‐based instruction of early reading skills
inferredcites →https://doi.org/10.1080/0300443900610106openalex-snapshot
Electronic games: Children controlling the cognitive environment
inferredcites →https://doi.org/10.1080/09523980600641445openalex-snapshot
Online vocabulary games as a tool for teaching and learning English vocabulary
inferredcites →https://doi.org/10.1080/09588220903345168openalex-snapshot
Cybertext redux: using digital game-based learning to teach L2 vocabulary, reading, and culture
inferredcites →https://doi.org/10.1080/13670050.2015.1037715openalex-snapshot
Play to learn: self-directed home language literacy acquisition through online games
inferredcites →https://doi.org/10.1080/15391523.2003.10782396openalex-snapshot
Using Web-Based Computer Games to Meet the Demands of Today’s High-Stakes Testing
inferredcites →https://doi.org/10.1111/bjet.12472openalex-snapshot
Media‐assisted language learning for young children: Effects of a word‐learning app on the vocabulary acquisition of two‐year‐olds
inferredcites →https://doi.org/10.1111/bjet.12546openalex-snapshot
Mobile games and science learning: A comparative study of 4 and 5 years old playing the game Angry Birds
inferredcites →https://doi.org/10.1111/j.1365-2729.2005.00107.xopenalex-snapshot
Long‐term effects of computer training of phonological awareness in kindergarten
inferredcites →https://doi.org/10.1111/j.1365-2729.2009.00316.xopenalex-snapshot
Mobile game‐based learning in secondary education: engagement, motivation and learning in a mobile city game
inferredcites →https://doi.org/10.1111/j.1467-8535.2006.00593.xopenalex-snapshot
Gameplaying for maths learning: cooperative or not?
inferredcites →https://doi.org/10.1111/j.1467-8535.2009.01032.xopenalex-snapshot
Murder on Grimm Isle: The impact of game narrative design in an educational game‐based learning environment
inferredcites →https://doi.org/10.1111/j.1467-8624.2006.00869.xopenalex-snapshot
The Birth of Words: Ten-Month-Olds Learn Words Through Perceptual Salience
inferredcites →https://doi.org/10.1111/jcal.12244openalex-snapshot
Improving the effectiveness of English vocabulary review by integrating ARCS with mobile game‐based learning
inferredcites →https://doi.org/10.1163/9789004533691openalex-snapshot
Survey of Instructional Design Models
inferredcites →https://doi.org/10.1177/0735633115626881openalex-snapshot
Evaluation of a Motion-Based Platform for Practicing Phonological Awareness of Preschool Children
inferredcites →https://doi.org/10.12984/egeefd.314801openalex-snapshot
Oyunlaştırma Yönteminin Öğrencilerin Motivasyonları Üzerine Etkisi
inferredcites →https://doi.org/10.1598/rrq.23.3.1openalex-snapshot
Effects of an Extensive Program for Stimulating Phonological Awareness in Preschool Children
inferredcites →https://doi.org/10.1598/rrq.45.1.2openalex-snapshot
Developing Early Literacy Skills: A Meta‐Analysis of Alphabet Learning and Instruction
inferredcites →https://doi.org/10.17011/ht/urn.201511113637openalex-snapshot
Is School a Better Environment Than Home for Digital Game-Based Learning? The Case of GraphoGame
inferredcites →https://doi.org/10.2190/2th7-5txg-tar7-t4v2openalex-snapshot
Since Malone's Theory of Intrinsically Motivating Instruction: What's the Score in the Gaming Literature?
inferredcites →https://doi.org/10.3102/00346543072001101openalex-snapshot
Computer-Assisted Instruction in Support of Beginning Reading Instruction: A Review
inferredcites →https://doi.org/10.4018/978-1-59904-304-3.ch002openalex-snapshot
Pedagogy in Commercial Videos
inferredcites →https://doi.org/10.5860/choice.31-5150openalex-snapshot
The evolving self: a psychology for the third millennium
inferredcites →https://doi.org/10.7551/mitpress/8563.001.0001openalex-snapshot
New Digital Media and Learning as an Emerging Area and "Worked Examples" as One Way Forward
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Incoming claims: where this work appears in other papers’ reference lists and arguments.
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Design and Development of an Educational Game for Facilitating Spatial Ability and Mathematics Learning
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Digital Game-Based Technology for English Language Learning in Preschools and Primary Schools: A Systematic Analysis
inferred← citeshttps://doi.org/10.1111/bjet.13351openalex-snapshot
The effectiveness of Tier 1 digital interventions for early reading: A meta‐analysis
inferred← citeshttps://doi.org/10.1111/jcal.12456openalex-snapshot
A mobile game as a support tool for children with severe difficulties in reading and spelling
inferred← citeshttps://doi.org/10.1111/jcal.12622openalex-snapshot
Effects of performance goal orientations on learning performance and in‐game performance in digital game‐based learning
inferred← citeshttps://doi.org/10.1111/jcal.12944openalex-snapshot
Research trends of game‐based language learning in K‐12 education: A systematic review of SSCI articles during 2009–2022
inferred← citeshttps://doi.org/10.1111/jcal.12950openalex-snapshot
Which pedagogical approaches are more effective in mobile learning? A meta‐analysis and research synthesis
inferred← citeshttps://doi.org/10.1145/3430665.3456349openalex-snapshot
Supporting Students' Computer Science Learning with a Game-based Learning Environment that Integrates a Use-Modify-Create Scaffolding Framework
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Student-teachers’ professional agency development through ADDIE model of CALL teacher preparation
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Exploring the Efficacy of Game-Based Pedagogy: A Three-Level Meta-Analysis of Game-Based Learning and Gamification
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A Comparative Review of Mobile and Non-Mobile Games for Language Learning
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Play as a Learning Resource for Literacy Skills:
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A Review of Data Analysis for Gamification: Challenges, Motivations, Recommendations and Methodological Aspects
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Analyzing the Effectiveness of the READi System in Helping Non-Native English-Speaking Preschoolers in Sarawak Learn the Alphabet: A Pilot Study
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Mobile Application: A Serious Game Based in Gamification for Learning Mathematics in High School Students
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The Development of Mobile Applications for Language Learning: A Systematic Review of Theoretical Frameworks
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Trends and gaps in empirical research on gamification in science education: A systematic review of the literature
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THE EFFECTIVENESS OF THE JOLLY PHONICS METHOD ON LETTER RECOGNITION ABILITY IN 5-YEAR-OLD CHILDREN THROUGH LETTER CARD MEDIA
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