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Applying game achievement systems to enhance user experience in a photo sharing service

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/1-4020-2967-5_4openalex-snapshot
The Thing and I: Understanding the Relationship Between User and Product
inferredcites →https://doi.org/10.1016/j.intcom.2006.01.002openalex-snapshot
The influence of hedonic quality on the attractiveness of user interfaces of business management software
inferredcites →https://doi.org/10.1016/j.intcom.2008.04.004openalex-snapshot
A model of user adoption of interface agents for email notification
inferredcites →https://doi.org/10.1145/1015530.1015552openalex-snapshot
Designing for fun
inferredcites →https://doi.org/10.1145/800049.801756openalex-snapshot
Heuristics for designing enjoyable user interfaces
inferredcites →https://doi.org/10.1145/985692.985733openalex-snapshot
Labeling images with a computer game
inferredcites →https://doi.org/10.1177/1046878102238607openalex-snapshot
Games, Motivation, and Learning: A Research and Practice Model
inferredcites →https://doi.org/10.1207/s15327051hci1904_2openalex-snapshot
The Interplay of Beauty, Goodness, and Usability in Interactive Products
inferredcites →https://doi.org/10.2307/249576openalex-snapshot
Microcomputer Playfulness: Development of a Measure With Workplace Implications

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

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It's Not All Fun and Games: Feedback, Task Motivation, and Effort
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The Interaction of Elements of Define Phase in Gamification in Accounting Education:Course Success, Classroom Engagement, User Types, Badges
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Do Achievement Goals and Work Nature Affect Contributor Performance in Gamified Crowdsourcing? An Exploratory Study in an Academic Setting
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En-roling and De-roling in Virtual Worlds
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Guidelines for the Gamification in Mobile Social Networks
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Studying Gamification: The Effect of Rewards and Incentives on Motivation
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Implementing Gamification: Requirements and Gamification Platforms
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Content Integration Model for Peer Tutoring
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Gamification on the Social Web
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Crowdsourcing a Text Corpus is not a Game
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Creating Awareness of Sleep-Wake Hours by Gamification
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How to Use Game Elements to Enhance Learning: Applications of the Theory of Gamified Learning
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Encouraging the Participation in Mobile Collaborative Consumption Using Gamification Design
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Using Gamification to Enhance User Motivation: The Influence of Gender and Age
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An Approach for Modularizing Gamification Concerns
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Gamifizierung mit BPMN
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Achievement Systems Explained
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Participatory design of an Arabic serious game for children with dyslexia: a qualitative exploratory study
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To Click, or Not to Click? Perfectionism and the Association of Gender and Competitiveness on Game-Point Monitoring
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Systematic Review on Educational Data Mining in Educational Gamification
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Perceptions of Beauty in Security Ceremonies
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Do badges increase user activity? A field experiment on the effects of gamification
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Knowledge discovery of game design features by mining user-generated feedback
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Driven to drive? Investigating the effect of gamification on learner driver behavior, perceived motivation and user experience
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“Achievement unlocked!” - The impact of digital achievements as a gamification element on motivation and performance
inferred← citeshttps://doi.org/10.1016/j.chb.2021.106991openalex-snapshot
Why do people play games on mobile commerce platforms? An empirical study on the influence of gamification on purchase intention
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Taking badges to school: A school-based badge system and its impact on participating teachers
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Transforming homo economicus into homo ludens: A field experiment on gamification in a utilitarian peer-to-peer trading service
inferred← citeshttps://doi.org/10.1016/j.entcom.2021.100454openalex-snapshot
Improving Sleep-Wake Behaviors Using Mobile App Gamification
inferred← citeshttps://doi.org/10.1016/j.eswa.2020.113694openalex-snapshot
Investigating the potential for using gamification to empower knowledge workers
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Gamification and online impulse buying: The moderating effect of gender and age
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Immediate and enduring effects of digital badges on online content consumption and generation
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Increasing Consumers’ Willingness to Engage in Data Disclosure Processes through Relevance-Illustrating Game Elements
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Online scaffolding in digital open badge-driven learning
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Gamification Solutions to Enhance Software User Engagement—A Systematic Review
inferred← citeshttps://doi.org/10.1080/10447318.2018.1543088openalex-snapshot
Effects of Children’s Trait Emotional Intelligence on Digital Game-Based Learning
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Designing Attractive Gamification Features for Collaborative Storytelling Websites
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Socially Augmented Music Discovery with Collaborative Playlists and Mood Pictures
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Research trends in the study of gamification
inferred← citeshttps://doi.org/10.1108/intr-10-2015-0295openalex-snapshot
Why so serious? Gamification impact in the acceptance of mobile banking services
inferred← citeshttps://doi.org/10.1108/itp-08-2020-0583openalex-snapshot
Exploring the effects of different achievement goals on contributor participation in crowdsourcing
inferred← citeshttps://doi.org/10.1108/yc-05-2020-1148openalex-snapshot
Examining the importance of gamification, social interaction and perceived enjoyment among young female online buyers in India
inferred← citeshttps://doi.org/10.1109/cgames.2013.6632599openalex-snapshot
Identifying types of Achievements
inferred← citeshttps://doi.org/10.1109/cgames.2013.6632608openalex-snapshot
Features of Achievement systems
inferred← citeshttps://doi.org/10.1109/comcomap.2013.6533612openalex-snapshot
Runking: A mobile social persuasion system for running exercise
inferred← citeshttps://doi.org/10.1109/gem.2014.7405433openalex-snapshot
Design guidelines for Gamifying reading applications
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Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification
inferred← citeshttps://doi.org/10.1109/icegic.2010.5716883openalex-snapshot
Chasers of the Lost Data: Turning content management systems into gaming platforms
inferred← citeshttps://doi.org/10.1109/imctl.2015.7359601openalex-snapshot
Green@CU: An environmental game for residential accommodation
inferred← citeshttps://doi.org/10.1109/latice.2013.34openalex-snapshot
Empirical Study on the Effect of Achievement Badges in TRAKLA2 Online Learning Environment
inferred← citeshttps://doi.org/10.1109/latice.2014.10openalex-snapshot
The Effect of Gamification on Students with Different Achievement Goal Orientations
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A taxonomy for digital badge design in medical technologies
inferred← citeshttps://doi.org/10.1109/segah57547.2023.10253779openalex-snapshot
Liopep: A Gamified Casual Exergame Application to Help Office Workers Not be Active Couch Potatoes
inferred← citeshttps://doi.org/10.1109/sieds55548.2022.9799319openalex-snapshot
Use, Acceptance, and Adoption of Automated Systems with Intrinsic and Extrinsic Motivation Based Incentive Mechanisms
inferred← citeshttps://doi.org/10.1109/skima.2016.7916223openalex-snapshot
Enhancing user performance and engagement through gamification: Case study of aqua republica
inferred← citeshttps://doi.org/10.1109/ucc.2013.96openalex-snapshot
GaML - A Modeling Language for Gamification
inferred← citeshttps://doi.org/10.1123/jege.2023-0026openalex-snapshot
Exploring the Factors Influencing Motivation and Satisfaction of Video Game Players
inferred← citeshttps://doi.org/10.1145/1930488.1930508openalex-snapshot
Understanding social needs and motivations to share data in online sports communities
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Old wine in new bottles or novel challenges
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Orientation Passport
inferred← citeshttps://doi.org/10.1145/2181037.2181040openalex-snapshot
From game design elements to gamefulness
inferred← citeshttps://doi.org/10.1145/2470654.2470763openalex-snapshot
The effect of virtual achievements on student engagement
inferred← citeshttps://doi.org/10.1145/2538862.2538921openalex-snapshot
How (not) to introduce badges to online exercises
inferred← citeshttps://doi.org/10.1145/2583008.2583014openalex-snapshot
Driven to drive
inferred← citeshttps://doi.org/10.1145/2583008.2583025openalex-snapshot
Videogame reward types
inferred← citeshttps://doi.org/10.1145/2583008.2583033openalex-snapshot
The missing piece in the gamification puzzle
inferred← citeshttps://doi.org/10.1145/2591708.2591761openalex-snapshot
QR code programming tasks with automated assessment
inferred← citeshttps://doi.org/10.1145/2658537.2658700openalex-snapshot
Exploring the effect of achievements on students attending university orientation
inferred← citeshttps://doi.org/10.1145/2663806.2663828openalex-snapshot
Beyond gamification
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Quality management of user-generated content in participatory journalism
inferred← citeshttps://doi.org/10.1145/2793107.2793124openalex-snapshot
PLEXQ
inferred← citeshttps://doi.org/10.1145/2838739.2838782openalex-snapshot
Redefining Videogame Reward Types
inferred← citeshttps://doi.org/10.1145/2908805.2913023openalex-snapshot
Designing Gameful and Ethical Experiences
inferred← citeshttps://doi.org/10.1145/2967934.2968112openalex-snapshot
Mining for Gold (and Platinum)
inferred← citeshttps://doi.org/10.1145/3129416.3129446openalex-snapshot
Bantuweb
inferred← citeshttps://doi.org/10.1145/3173574.3173654openalex-snapshot
Gamification for Self-Tracking
inferred← citeshttps://doi.org/10.1145/3173574.3174174openalex-snapshot
The Effects of Badges and Avatar Identification on Play and Making in Educational Games
inferred← citeshttps://doi.org/10.1145/3287324.3287367openalex-snapshot
Analyzing Gamification Impact on a Mastery Learning Introductory Programming Course
inferred← citeshttps://doi.org/10.1145/3330204.3330235openalex-snapshot
CrowdRec
inferred← citeshttps://doi.org/10.1145/3357236.3395477openalex-snapshot
Exploring Virtual Rewards in Real Life
inferred← citeshttps://doi.org/10.1145/3501247.3531582openalex-snapshot
You Have Earned a Trophy: Characterize In-Game Achievements and Their Completions
inferred← citeshttps://doi.org/10.1145/3641825.3687741openalex-snapshot
Game-Based Motivation: Enhancing Learning with Achievements in a Customizable Virtual Reality Environment
inferred← citeshttps://doi.org/10.1145/3681716.3689440openalex-snapshot
Gamification to Motivate the Crowdsourcing of Dynamic Nature Data: A Field Experiment in Northern Europe
inferred← citeshttps://doi.org/10.1177/0735633115620433openalex-snapshot
Effects of the Badge Mechanism on Self-Efficacy and Learning Performance in a Game-Based English Learning Environment
inferred← citeshttps://doi.org/10.1177/1046878115627138openalex-snapshot
Building Better Digital Badges
inferred← citeshttps://doi.org/10.1177/15691861231179037openalex-snapshot
Use of Gamification for Adult Physical Rehabilitation in Occupational Therapy; A Novel Concept?
inferred← citeshttps://doi.org/10.1365/s40702-015-0188-3openalex-snapshot
Gamifizierung mit BPMN
inferred← citeshttps://doi.org/10.14569/ijacsa.2017.080533openalex-snapshot
Gamified Incentives: A Badge Recommendation Model to Improve User Engagement in Social Networking Websites
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4. What Determinants Matter When Users Engage in Particular Collaborative Storytelling Websites? Exploring Attractive Gamification Features and Design Guidelines
inferred← citeshttps://doi.org/10.17083/ijsg.v1i1.7openalex-snapshot
Gamification and Smart, Competence-Centered Feedback: Promising Experiences in the Classroom
inferred← citeshttps://doi.org/10.17083/ijsg.v5i1.159openalex-snapshot
A cookbook method for Persuasive Game Design
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Gamification in e-lexicography
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Desenvolvimento de uma escala de mensuração de características de gamificação para usuários de aplicativos em dispositivos móveis
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Escolha de destino turístico: Estudo bibliométrico com análise de citação e co-citação de autores
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APPLICATION OF GAMIFICATION AND GAME-BASED LEARNING IN EDUCATION
inferred← citeshttps://doi.org/10.24158/tipor.2020.3.4openalex-snapshot
Анализ взаимосвязи теорий мотивации и геймификации в процессе управления персоналом организации
inferred← citeshttps://doi.org/10.24818/imc/2023/04.11openalex-snapshot
GAMIFICATION EFFECTIVENESS IN TOURISM INDUSTRY: EVIDENCE FROM HUMAN RESOURCE PROCESS TRACING
inferred← citeshttps://doi.org/10.26503/dl.v2011i1.545openalex-snapshot
Framework for Designing and Evaluating Game Achievements
inferred← citeshttps://doi.org/10.28945/1806openalex-snapshot
Gamification in a Social Learning Environment
inferred← citeshttps://doi.org/10.28991/esj-2017-01114openalex-snapshot
RETRACTED: Gamification from the Viewpoint of Motivational Theory
inferred← citeshttps://doi.org/10.2991/ict4s-env-15.2015.31openalex-snapshot
A Taxonomy of Motivational Affordances for Meaningful Gamified and Persuasive Technologies
inferred← citeshttps://doi.org/10.3389/feduc.2024.1429452openalex-snapshot
Validating the impact of gamified technology-enhanced learning environments on motivation and academic performance: enhancing TELEs with digital badges
inferred← citeshttps://doi.org/10.3390/educsci12060380openalex-snapshot
Assessing Algorithmic Thinking Skills in Relation to Age in Early Childhood STEM Education
inferred← citeshttps://doi.org/10.3991/ijet.v10i1.4221openalex-snapshot
The Effect of Achievement Badges on Students’ Behavior: An Empirical Study in a University-Level Computer Science Course
inferred← citeshttps://doi.org/10.3991/ijet.v10i1.4247openalex-snapshot
Cogent: Case Study of Meaningful Gamification in Education with Virtual Currency
inferred← citeshttps://doi.org/10.4000/sdj.287openalex-snapshot
Du game design au gamefulness : définir la gamification
inferred← citeshttps://doi.org/10.4018/978-1-4666-3691-0.ch008openalex-snapshot
Not Just Videogames
inferred← citeshttps://doi.org/10.4018/978-1-4666-4054-2.ch006openalex-snapshot
Gamifying Everyday Activities using Mobile Sensing
inferred← citeshttps://doi.org/10.4018/978-1-4666-8125-5.ch002openalex-snapshot
Gamification and Social Media as Tools for Tourism Promotion
inferred← citeshttps://doi.org/10.4018/978-1-4666-8200-9.ch003openalex-snapshot
A Qualitative Investigation of Gamification
inferred← citeshttps://doi.org/10.4018/978-1-4666-8200-9.ch048openalex-snapshot
Gamification and Smart Feedback
inferred← citeshttps://doi.org/10.4018/978-1-4666-8651-9.ch007openalex-snapshot
Gamifying Recruitment, Selection, Training, and Performance Management
inferred← citeshttps://doi.org/10.4018/978-1-4666-8651-9.ch011openalex-snapshot
A Framework for Collaboration among Game Designers and Social Change Makers
inferred← citeshttps://doi.org/10.4018/978-1-5225-5637-4.ch063openalex-snapshot
Gamification and Social Media as Tools for Tourism Promotion
inferred← citeshttps://doi.org/10.4018/978-1-6684-2411-7.ch024openalex-snapshot
Assessing Algorithmic Thinking Skills in Early Childhood Education
inferred← citeshttps://doi.org/10.4018/978-1-6684-5538-8.ch007openalex-snapshot
Gamification Strategies for Social Media
inferred← citeshttps://doi.org/10.4018/978-1-7998-0420-8.ch062openalex-snapshot
Designing Digital Badges for Educational Games
inferred← citeshttps://doi.org/10.4018/978-1-7998-4576-8.ch005openalex-snapshot
Assessing Algorithmic Thinking Skills in Early Childhood Education
inferred← citeshttps://doi.org/10.4018/978-1-7998-7697-7.ch005openalex-snapshot
360-Degree View of Digital Open Badge-Driven Learning
inferred← citeshttps://doi.org/10.4018/ijgbl.2014070104openalex-snapshot
Gamification and Smart Feedback
inferred← citeshttps://doi.org/10.4018/ijgcms.2018100101openalex-snapshot
Designing Digital Badges for Educational Games
inferred← citeshttps://doi.org/10.4018/ijom.2015070102openalex-snapshot
Adoption of Gamified Systems
inferred← citeshttps://doi.org/10.4018/ijthi.2015010105openalex-snapshot
A Qualitative Investigation of Gamification
inferred← citeshttps://doi.org/10.4018/jaci.2013010101openalex-snapshot
Opportunities of Public Transport Experience Enhancements with Mobile Services and Urban Screens
inferred← citeshttps://doi.org/10.48550/arxiv.1909.09738openalex-snapshot
How Players Play Games: Observing the Influences of Game Mechanics
inferred← citeshttps://doi.org/10.52403/ijrr.20230433openalex-snapshot
Winning Hearts and Wallets: Investigating of Gamification and Reputation on Repurchases Intention on E-Commerce Platforms in Indonesia
inferred← citeshttps://doi.org/10.54941/ahfe100596openalex-snapshot
A SWOT Analysis of the Gamification Practices: Challenges, Open Issues and Future Perspectives
inferred← citeshttps://doi.org/10.56579/rei.v5i4.732openalex-snapshot
PUBLICAÇÕES SOBRE GAMIFICAÇÃO NO PERÍODO DE 2011 A 2020:
inferred← citeshttps://doi.org/10.70675/5ee49f74z6665z4688z880fzf62bad074f23openalex-snapshot
Un jeu sérieux pour l'apprentissage de l'alphabet phonétique international en licence d'anglais : théories, études et développement
inferred← citeshttps://doi.org/10.70675/bc2fb255zc252z441czb6a2zf9bae7ac39dcopenalex-snapshot
Jeux sérieux et acceptabilité : vers une approche de conception participative en éducation inclusive
inferred← citeshttps://doi.org/10.7936/k73r0qsropenalex-snapshot
The Effects of Gamifying Optional Lessons on Motivation
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