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Proposing a theory of gamification effectiveness

https://doi.org/10.1145/2591062.2591148
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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/978-3-642-48354-7_5openalex-snapshot
Software Engineering Economics
inferredcites →https://doi.org/10.1007/s11031-006-9051-8openalex-snapshot
The Motivational Pull of Video Games: A Self-Determination Theory Approach
inferredcites →https://doi.org/10.1016/j.infsof.2007.09.004openalex-snapshot
Motivation in Software Engineering: A systematic literature review
inferredcites →https://doi.org/10.1016/j.jss.2004.12.011openalex-snapshot
What do software practitioners really think about project success: an exploratory study
inferredcites →https://doi.org/10.1037/0003-066x.55.1.68openalex-snapshot
Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being.
inferredcites →https://doi.org/10.1037/a0019440openalex-snapshot
A Motivational Model of Video Game Engagement
inferredcites →https://doi.org/10.1038/nsmb.2119openalex-snapshot
Crystal structure of a monomeric retroviral protease solved by protein folding game players
inferredcites →https://doi.org/10.1109/ms.2008.105openalex-snapshot
What Do We Know about Developer Motivation?
inferredcites →https://doi.org/10.1136/bmj.e2598openalex-snapshot
The effectiveness of SPARX, a computerised self help intervention for adolescents seeking help for depression: randomised controlled non-inferiority trial
inferredcites →https://doi.org/10.1145/2145204.2145362openalex-snapshot
Removing gamification from an enterprise SNS
inferredcites →https://doi.org/10.1201/9780080919171openalex-snapshot
The Art of Game Design
inferredcites →https://doi.org/10.1287/isre.3.1.60openalex-snapshot
Information Systems Success: The Quest for the Dependent Variable
inferredcites →https://doi.org/10.4148/2470-6353.1103openalex-snapshot
Book Review: Pink, D.H. (2009). Drive: The Surprising Truth about What Motivates Us

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

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inferred← citeshttps://doi.org/10.1007/978-3-319-64218-5_21openalex-snapshot
Examining Reward Mechanisms for Effective Usage of Application Lifecycle Management Tools
inferred← citeshttps://doi.org/10.1007/978-3-319-94619-1_31openalex-snapshot
Games and Business: Human Factors in Gamified Applications
inferred← citeshttps://doi.org/10.1007/s10796-019-09915-zopenalex-snapshot
Citizen Science: An Information Quality Research Frontier
inferred← citeshttps://doi.org/10.1016/j.entcom.2015.07.001openalex-snapshot
Apps for life change: Critical review and solution directions
inferred← citeshttps://doi.org/10.1016/j.hpe.2017.11.001openalex-snapshot
Blended Learning in Anatomy Teaching for Non-Medical Students: An Innovative Approach to the Health Professions Education
inferred← citeshttps://doi.org/10.1016/j.iree.2025.100322openalex-snapshot
Increasing online student engagement with a gamified logic puzzles project
inferred← citeshttps://doi.org/10.1049/iet-sen.2018.5144openalex-snapshot
Auction‐based serious game for bug tracking
inferred← citeshttps://doi.org/10.1051/itmconf/20246801023openalex-snapshot
Gamification empowered with AI tools to enhance student learning engagement and involvement for personalized effective learning experiences
inferred← citeshttps://doi.org/10.1063/5.0001547openalex-snapshot
Digitalization boosted recycling: Gamification as an inspiration for young adults to do enhanced waste sorting
inferred← citeshttps://doi.org/10.1108/yc-10-2020-1240openalex-snapshot
Gamification of financial applications and financial behavior of young investors
inferred← citeshttps://doi.org/10.1109/gem.2018.8516535openalex-snapshot
Are We Having Fun Yet? Misapplying Motivation to Gamification
inferred← citeshttps://doi.org/10.1109/ici2st.2019.00015openalex-snapshot
Serious Game, Gamified Applications, Educational Software: A Comparative Study
inferred← citeshttps://doi.org/10.1109/icitsi.2014.7048280openalex-snapshot
Math workout series: Enhancing learning application with gamification
inferred← citeshttps://doi.org/10.1109/ictc46691.2019.8939953openalex-snapshot
Development of Gamification Linear Algebra Application Using Storytelling
inferred← citeshttps://doi.org/10.1109/ictc55196.2022.9952727openalex-snapshot
Identifying Elements of Gamification for Reading Music Notation in Music Education
inferred← citeshttps://doi.org/10.1109/tale.2018.8615174openalex-snapshot
A Proposal for Integrating Gamification into Task-Oriented Portfolio Assessment
inferred← citeshttps://doi.org/10.1145/2658537.2658683openalex-snapshot
Beyond designing for motivation
inferred← citeshttps://doi.org/10.1145/3180155.3180209openalex-snapshot
Adding sparkle to social coding
inferred← citeshttps://doi.org/10.1145/3528579.3529174openalex-snapshot
Practices to improve teamwork in software development during the COVID-19 pandemic
inferred← citeshttps://doi.org/10.18130/6sat-7b60openalex-snapshot
Citizen Science: An Information Quality Research Frontier
inferred← citeshttps://doi.org/10.19168/jyasar.843237openalex-snapshot
OTEL İŞLETMELERİNDE İLK OYUNLAŞTIRILMIŞ İŞGÖREN SEÇİM UYGULAMASI VE KRİTİK BAŞARI FAKTÖRLERİ
inferred← citeshttps://doi.org/10.2139/ssrn.4879873openalex-snapshot
Identifying and Prioritizing Gamification Success Factors in Online Marketing
inferred← citeshttps://doi.org/10.21608/edusohag.2019.40764openalex-snapshot
تصميم خدمات المعلومات الرقمية وتقديمها والانخراط فى بيئة التعلم لدى طلاب شعبة تکنولوجيا التعليم
inferred← citeshttps://doi.org/10.21608/jsre.2023.190237.1536openalex-snapshot
أثر التفاعل بين نمط لوحة المتصدرين (الكاملة، والمحدودة) وتوقيت عرضها فى بيئة تعلم الكترونى قائمة على محفزات الألعاب على تنمية التحصيل والدافعية للإنجاز ومستوى التقبل التكنولوجى لدى الطالبات المعلمات
inferred← citeshttps://doi.org/10.21608/tesr.2021.158024openalex-snapshot
التفاعل بین نمطین لمحفزات الألعاب التعلیمیة (الشارات/ قائمة المتصدرین) واسلوبی عرض محتوى الفصل الذکی (الکلی / الجزئی) وأثره فی تنمیة مهارات تصمیم مواقع الویب لدى طلاب تکنولوجیا التعلیم.
inferred← citeshttps://doi.org/10.21608/tesr.2023.320300openalex-snapshot
التفاعل بين توقيت ظهور قائمة المتصدرين (فوري/ مرجأ) في بيئة تعلم قائمة على محفزات الألعاب واسلوب التفكير (الكلى/ التحليلى) وأثره على تنمية مهارات البرمجة والدافعية نحو التعلم لدى طلاب تكنولوجيا التعليم
inferred← citeshttps://doi.org/10.22456/1982-1654.69917openalex-snapshot
GamAPI - Uma API para Gamificação
inferred← citeshttps://doi.org/10.22456/1982-1654.72579openalex-snapshot
Dossiê
inferred← citeshttps://doi.org/10.32461/2226-3209.1.2018.178697openalex-snapshot
MOTIVATION TO RESPOND ON STACK OVERFLOW Q&A WEBSITE
inferred← citeshttps://doi.org/10.3280/so2023-001001openalex-snapshot
Uno studio esplorativo sull'esperienza gamificata di successo: la prospettiva dei provider
inferred← citeshttps://doi.org/10.4018/978-1-5225-0256-2.ch001openalex-snapshot
Development Challenges of a Full Integrated App in Higher Education
inferred← citeshttps://doi.org/10.4018/978-1-5225-0778-9.ch007openalex-snapshot
Development Challenges of a Full Integrated App in Higher Education
inferred← citeshttps://doi.org/10.4018/978-1-5225-7473-6.ch006openalex-snapshot
Independent E-Learning
inferred← citeshttps://doi.org/10.5772/intechopen.99671openalex-snapshot
Virtual Physiology: A Tool for the 21st Century
inferred← citeshttps://doi.org/10.70675/a2acdacdz2271z4334z9e1dz869ee8760420openalex-snapshot
Optimizing the use of SSVEP-based brain-computer interfaces for human-computer interaction
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