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Lost in the rift

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Inferred edges come from two machine sources: sweeps of open repository metadata (mostly SSRN and Zenodo), and a bulk OpenAlex citation snapshot. Every row below is labelled with the one it came from. Neither is a complete citation index — absence here is not evidence of absence.

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1109/vrais.1993.380805openalex-snapshot
Adding reality to the virtual
inferredcites →https://doi.org/10.1145/2461912.2462007openalex-snapshot
AIREAL
inferredcites →https://doi.org/10.1145/2556288.2557033openalex-snapshot
Perception of ultrasonic haptic feedback on the hand
inferredcites →https://doi.org/10.1145/2702123.2702382openalex-snapshot
A Dose of Reality
inferredcites →https://doi.org/10.1145/2702123.2702389openalex-snapshot
Substitutional Reality

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.1007/978-3-030-24751-5_2openalex-snapshot
Phenomenology and the Challenge of Virtuality
inferred← citeshttps://doi.org/10.1007/978-3-030-77726-5_17openalex-snapshot
Augmented, Virtual and Mixed Reality Passenger Experiences
inferred← citeshttps://doi.org/10.1007/978-3-031-93835-1_24openalex-snapshot
Exploring the Effects of Different Asymmetric Game Designs on User Experience in Collaborative Virtual Reality
inferred← citeshttps://doi.org/10.1007/978-3-032-02555-5_42openalex-snapshot
Heist Extravaganza: A Design Framework and Exemplars of Asymmetric Virtual Reality Controllers Based on Player Profiles
inferred← citeshttps://doi.org/10.1007/s10055-019-00420-xopenalex-snapshot
Challenges in passenger use of mixed reality headsets in cars and other transportation
inferred← citeshttps://doi.org/10.1080/20797222.2021.1887570openalex-snapshot
Disappearing boundaries? Reality, virtuality and the possibility of “pure” mixed reality (MR)
inferred← citeshttps://doi.org/10.1097/prs.0000000000004762openalex-snapshot
Mixed Reality in Plastic Surgery: A Primer
inferred← citeshttps://doi.org/10.1109/wevr.2016.7859535openalex-snapshot
The VR motion tracker: visualising movement of non-participants in desktop virtual reality experiences
inferred← citeshttps://doi.org/10.1111/phor.12239openalex-snapshot
Depth camera indoor mapping for 3D virtual radio play
inferred← citeshttps://doi.org/10.1145/2983530openalex-snapshot
Examining The Role of Smart TVs and VR HMDs in Synchronous At-a-Distance Media Consumption
inferred← citeshttps://doi.org/10.1145/3025453.3026046openalex-snapshot
I Am The Passenger
inferred← citeshttps://doi.org/10.1145/3311350.3347152openalex-snapshot
Astaire
inferred← citeshttps://doi.org/10.1145/3411764.3445492openalex-snapshot
Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games
inferred← citeshttps://doi.org/10.1145/3616536openalex-snapshot
A Scoping Survey on Cross-reality Systems
inferred← citeshttps://doi.org/10.1145/3643832.3661891openalex-snapshot
Maestro: The Analysis-Simulation Integrated Framework for Mixed Reality
inferred← citeshttps://doi.org/10.1145/3675094.3677577openalex-snapshot
Tell Me How You Play: Exploring Ways to Enhance the Gaming Experience in Asymmetric Multiplayer VR Games through Affective State Visualization
inferred← citeshttps://doi.org/10.1145/3706598.3713921openalex-snapshot
A Qualitative Investigation of User Transitions and Frictions in Cross-Reality Applications
inferred← citeshttps://doi.org/10.3389/frvir.2021.694660openalex-snapshot
A Best-Fit Framework and Systematic Review of Asymmetric Gameplay in Multiplayer Virtual Reality Games
inferred← citeshttps://doi.org/10.3390/mti8020012openalex-snapshot
Asymmetric VR Game Subgenres: Implications for Analysis and Design
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