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Examining The Role of Smart TVs and VR HMDs in Synchronous At-a-Distance Media Consumption
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1007/978-3-319-20499-4_13openalex-snapshot
Configuring Attention in the Multiscreen Living Room
inferredcites →https://doi.org/10.1007/978-3-642-40498-6_5openalex-snapshot
Sharing Experiences over Video: Watching Video Programs together at a Distance
inferredcites →https://doi.org/10.1007/978-3-642-87512-0_1openalex-snapshot
A Taxonomy of Real and Virtual World Display Integration
inferredcites →https://doi.org/10.1007/s00779-015-0860-1openalex-snapshot
A review of collocated multi-user TV
inferredcites →https://doi.org/10.1016/j.chb.2012.07.006openalex-snapshot
Defining sociability and social presence in Social TV
inferredcites →https://doi.org/10.1016/j.ijhcs.2008.04.004openalex-snapshot
Measuring and defining the experience of immersion in games
inferredcites →https://doi.org/10.1016/j.tele.2010.11.001openalex-snapshot
Video mediated social interaction between groups: System requirements and technology challenges
inferredcites →https://doi.org/10.1038/nmeth.2813openalex-snapshot
Visualizing samples with box plots
inferredcites →https://doi.org/10.1080/00031305.1998.10480559openalex-snapshot
Violin Plots: A Box Plot-Density Trace Synergism
inferredcites →https://doi.org/10.1080/08824090209384839openalex-snapshot
Patterns of communication channel use in the maintenance of long‐distance relationships
inferredcites →https://doi.org/10.1080/10447310701821426openalex-snapshot
Social TV: Designing for Distributed, Sociable Television Viewing
inferredcites →https://doi.org/10.1080/15213260903287259openalex-snapshot
Measuring Narrative Engagement
inferredcites →https://doi.org/10.1080/15213269.2015.1015740openalex-snapshot
How Immersive Is Enough? A Meta-Analysis of the Effect of Immersive Technology on User Presence
inferredcites →https://doi.org/10.1098/rstb.2009.0138openalex-snapshot
Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments
inferredcites →https://doi.org/10.1109/tvcg.2013.33openalex-snapshot
Immersive Group-to-Group Telepresence
inferredcites →https://doi.org/10.1145/1350843.1350848openalex-snapshot
Trends in the living room and beyond
inferredcites →https://doi.org/10.1145/1350843.1350851openalex-snapshot
The uses of social television
inferredcites →https://doi.org/10.1145/1412196.1412200openalex-snapshot
Examining presence and lightweight messaging in a social television experience
inferredcites →https://doi.org/10.1145/1542084.1542088openalex-snapshot
An emergent role for TV in social communication
inferredcites →https://doi.org/10.1145/2000119.2000122openalex-snapshot
Jumping between devices and services
inferredcites →https://doi.org/10.1145/2000119.2000123openalex-snapshot
A study on interpersonal relationships for social interactive television
inferredcites →https://doi.org/10.1145/2207676.2207785openalex-snapshot
Intimacy in long-distance relationships over video chat
inferredcites →https://doi.org/10.1145/223904.223935openalex-snapshot
User embodiment in collaborative virtual environments
inferredcites →https://doi.org/10.1145/2317956.2317973openalex-snapshot
Focusing on shared experiences
inferredcites →https://doi.org/10.1145/2380116.2380138openalex-snapshot
YourGloves, hothands and hotmits
inferredcites →https://doi.org/10.1145/2441776.2441861openalex-snapshot
How and why teenagers use video chat
inferredcites →https://doi.org/10.1145/2531602.2531634openalex-snapshot
Towards a questionnaire for measuring affective benefits and costs of communication technologies
inferredcites →https://doi.org/10.1145/2541831.2541860openalex-snapshot
Designing for presence in social television interaction
inferredcites →https://doi.org/10.1145/2559206.2581210openalex-snapshot
Working with the television on
inferredcites →https://doi.org/10.1145/2602299.2602312openalex-snapshot
In front of and behind the second screen
inferredcites →https://doi.org/10.1145/2766939openalex-snapshot
Facial performance sensing head-mounted display
inferredcites →https://doi.org/10.1145/2858036.2858055openalex-snapshot
Personal Tracking of Screen Time on Digital Devices
inferredcites →https://doi.org/10.3389/frobt.2016.00003openalex-snapshot
Recommendations for Good Scientific Practice and the Consumers of VR-Technology
inferredcites →https://doi.org/10.4324/9781410611512openalex-snapshot
Maintaining Long-Distance and Cross-Residential Relationships
inferredcites →https://doi.org/10.5860/choice.42-6810openalex-snapshot
Maintaining long-distance and cross-residential relationships
inferredcites →https://doi.org/10.5860/choice.48-7239openalex-snapshot
Alone together: why we expect more from technology and less from each other
inferredcites →https://doi.org/10.5860/choice.50-2114openalex-snapshot
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What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
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Integration of Metaverse‐Based Wearables for Creating Digital Healthcare
inferred← citeshttps://doi.org/10.1007/978-3-030-77726-5_17openalex-snapshot
Augmented, Virtual and Mixed Reality Passenger Experiences
inferred← citeshttps://doi.org/10.1007/978-3-030-85623-6_30openalex-snapshot
Co-watching 360-Films in Nursing Homes
inferred← citeshttps://doi.org/10.1007/978-3-031-72418-3_11openalex-snapshot
Metaverse in Healthcare Integrated with Explainable AI and Blockchain: Enabling Immersiveness, Ensuring Trust, and Providing Patient Data Security
inferred← citeshttps://doi.org/10.1007/s10055-019-00420-xopenalex-snapshot
Challenges in passenger use of mixed reality headsets in cars and other transportation
inferred← citeshttps://doi.org/10.1007/s10055-022-00651-5openalex-snapshot
Towards socialVR: evaluating a novel technology for watching videos together
inferred← citeshttps://doi.org/10.1016/j.ijhcs.2019.03.012openalex-snapshot
Hover: Exploring cognitive maps and mid-air pointing for television control
inferred← citeshttps://doi.org/10.1016/j.jsis.2022.101717openalex-snapshot
Immersive virtual reality in the age of the Metaverse: A hybrid-narrative review based on the technology affordance perspective
inferred← citeshttps://doi.org/10.1108/ijefm-01-2025-0012openalex-snapshot
Immersive events: a systematic literature review and future research agenda
inferred← citeshttps://doi.org/10.1108/jwl-01-2024-0008openalex-snapshot
Gamified immersive safety training in virtual reality: a mixed methods approach
inferred← citeshttps://doi.org/10.1108/lht-04-2017-0074openalex-snapshot
Factors influencing people’s health knowledge adoption in social media
inferred← citeshttps://doi.org/10.1109/access.2022.3196285openalex-snapshot
Multiparty Holomeetings: Toward a New Era of Low-Cost Volumetric Holographic Meetings in Virtual Reality
inferred← citeshttps://doi.org/10.1109/access.2023.3340791openalex-snapshot
MedMetaverse: Medical Care of Chronic Disease Patients and Managing Data Using Artificial Intelligence, Blockchain, and Wearable Devices State-of-the-Art Methodology
inferred← citeshttps://doi.org/10.1109/ismar52148.2021.00044openalex-snapshot
Evaluating the user Experience of a Photorealistic Social VR Movie
inferred← citeshttps://doi.org/10.1109/tbc.2021.3123499openalex-snapshot
Toward Hyper-Realistic and Interactive Social VR Experiences in Live TV Scenarios
inferred← citeshttps://doi.org/10.1109/tbc.2025.3570869openalex-snapshot
Social VR With Holographic Comms: Enablers for New Engaging Experiences Within the TV / Video Consumption Landscape
inferred← citeshttps://doi.org/10.1111/ijcs.13040openalex-snapshot
Virtual reality: A review and a new framework for integrated adoption
inferred← citeshttps://doi.org/10.1145/3242671.3242684openalex-snapshot
Violent Video Games in Virtual Reality
inferred← citeshttps://doi.org/10.1145/3290607.3299028openalex-snapshot
Challenges Using Head-Mounted Displays in Shared and Social Spaces
inferred← citeshttps://doi.org/10.1145/3317697.3325121openalex-snapshot
Towards Visual Augmentation of the Television Watching Experience
inferred← citeshttps://doi.org/10.1145/3334480.3375160openalex-snapshot
Social VR: A New Medium for Remote Communication and Collaboration
inferred← citeshttps://doi.org/10.1145/3349263.3351330openalex-snapshot
Virtual reality passenger experiences
inferred← citeshttps://doi.org/10.1145/3380959openalex-snapshot
Expanding the Bounds of Seated Virtual Workspaces
inferred← citeshttps://doi.org/10.1145/3391614.3393650openalex-snapshot
Augmenting TV Viewing using Acoustically Transparent Auditory Headsets
inferred← citeshttps://doi.org/10.1145/3391614.3393660openalex-snapshot
Conceptualizing Augmented Reality Television for the Living Room
inferred← citeshttps://doi.org/10.1145/3391614.3399402openalex-snapshot
Assessing Social Text Placement in Mixed Reality TV
inferred← citeshttps://doi.org/10.1145/3411764.3445503openalex-snapshot
CakeVR: A Social Virtual Reality (VR) Tool for Co-designing Cakes
inferred← citeshttps://doi.org/10.1145/3458307.3460965openalex-snapshot
Surveying Consumer Understanding & Sentiment Of VR
inferred← citeshttps://doi.org/10.1145/3505284.3529969openalex-snapshot
The User Experience of Journeys in the Realm of Augmented Reality Television
inferred← citeshttps://doi.org/10.1145/3544548.3581230openalex-snapshot
VR Almost There: Simulating Co-located Multiplayer Experiences in Social Virtual Reality
inferred← citeshttps://doi.org/10.1145/3569219.3569354openalex-snapshot
Designing for Shared Remote Video Experiences
inferred← citeshttps://doi.org/10.1145/3573381.3596159openalex-snapshot
Accessibility Research in Digital Audiovisual Media: What Has Been Achieved and What Should Be Done Next?
inferred← citeshttps://doi.org/10.1145/3573381.3596500openalex-snapshot
Object-Based Access: Enhancing Accessibility with Data-Driven Media
inferred← citeshttps://doi.org/10.1145/3573381.3597216openalex-snapshot
Enabling and Understanding Interactive Social VR360 Video Viewing
inferred← citeshttps://doi.org/10.1145/3613904.3641893openalex-snapshot
Lights, Camera, Access: A Closeup on Audiovisual Media Accessibility and Aphasia
inferred← citeshttps://doi.org/10.1145/3663548.3675598openalex-snapshot
"I Wish You Could Make the Camera Stand Still": Envisioning Media Accessibility Interventions with People with Aphasia
inferred← citeshttps://doi.org/10.1145/3694907.3765940openalex-snapshot
Effect of Progress Bar Placement on Work Speed in AR Environments
inferred← citeshttps://doi.org/10.1145/3701571.3701576openalex-snapshot
VR Headsets In-The-Wild: Qualitative Insights on Safety, Awareness, and Social Challenges from Real Train Journeys
inferred← citeshttps://doi.org/10.1145/3706370.3727864openalex-snapshot
WristFlick: Design and Evaluation of a Smartwatch-Based System for Interacting with Smart Televisions
inferred← citeshttps://doi.org/10.1145/3706599.3719755openalex-snapshot
Embodied Laugh Track: Supporting VR Comedy Viewing Experience with Multimodal Laughter from Virtual Audience
inferred← citeshttps://doi.org/10.1145/3800645.3812914openalex-snapshot
"You Meet an Audience Where They’re at, Not Where You Want Them To Be”: Rethinking Media Accessibility and Design with Media Practitioners
inferred← citeshttps://doi.org/10.1145/3841189openalex-snapshot
When the Audience Laughs with You: Effects of Virtual Audience Laughter Modality and Synchrony on Comedy Viewing in VR
inferred← citeshttps://doi.org/10.1177/0265407521991925openalex-snapshot
Technology use during couples’ bedtime routines, bedtime satisfaction, and associations with individual and relational well-being
inferred← citeshttps://doi.org/10.15760/etd.5921openalex-snapshot
Designing In-Headset Authoring Tools for Virtual Reality Video
inferred← citeshttps://doi.org/10.17705/1cais.05238openalex-snapshot
The Experience of Immersive Virtual Reality: A Phenomenology Inspired Inquiry
inferred← citeshttps://doi.org/10.3233/atde210132openalex-snapshot
Development Trend of Human-Cyber Physical System in Manufacturing: Mixed Reality Patent Analytics
inferred← citeshttps://doi.org/10.3390/app16084002openalex-snapshot
Multimodal and Social Virtual Reality (VR): Exploring and Validating Promising Enablers for Next-Generation Interactive and Group-Based Virtual Visits
inferred← citeshttps://doi.org/10.3390/s23020565openalex-snapshot
Metaverse in Healthcare Integrated with Explainable AI and Blockchain: Enabling Immersiveness, Ensuring Trust, and Providing Patient Data Security
inferred← citeshttps://doi.org/10.3934/electreng.2019.2.181openalex-snapshot
A systematic review of the current state of collaborative mixed reality technologies: 2013–2018
inferred← citeshttps://doi.org/10.48550/arxiv.1811.07547openalex-snapshot
VoCoG: An Intelligent, Non-Intrusive Assistant for Voice-based Collaborative Group-Viewing
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Creación de un entorno de realidad virtual inmersiva para la comunicación e interacción social: estudio piloto en alumnado con trastorno del espectro autista
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