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Does gamification matter?
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1016/j.chb.2012.06.007openalex-snapshot
A social gamification framework for a K-6 learning platform
inferredcites →https://doi.org/10.1016/j.compedu.2014.01.012openalex-snapshot
An empirical study comparing gamification and social networking on e-learning
inferredcites →https://doi.org/10.1016/j.compedu.2014.02.008openalex-snapshot
A multilevel analysis of the effects of external rewards on elementary students' motivation, engagement and learning in an educational game
inferredcites →https://doi.org/10.1016/j.compedu.2014.08.019openalex-snapshot
Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance
inferredcites →https://doi.org/10.1016/j.compedu.2014.12.012openalex-snapshot
Gamification in assessment: Do points affect test performance?
inferredcites →https://doi.org/10.1016/j.compedu.2015.10.010openalex-snapshot
Engaging Asian students through game mechanics: Findings from two experiment studies
inferredcites →https://doi.org/10.1016/j.infsof.2014.08.007openalex-snapshot
Gamification in software engineering – A systematic mapping
inferredcites →https://doi.org/10.1016/j.infsof.2015.03.007openalex-snapshot
Guidelines for conducting systematic mapping studies in software engineering: An update
inferredcites →https://doi.org/10.1016/j.procs.2014.11.102openalex-snapshot
How Gamification Applies for Educational Purpose Specially with College Algebra
inferredcites →https://doi.org/10.1109/educon.2015.7096028openalex-snapshot
Implementing gamification techniques into university study path - A case study
inferredcites →https://doi.org/10.1109/iccsnt.2013.6967110openalex-snapshot
An empirical study of gamification impact on e-Learning environment
inferredcites →https://doi.org/10.1109/iccsnt31484.2013openalex-snapshot
Proceedings of 2013 3rd International Conference on Computer Science and Network Technology
inferredcites →https://doi.org/10.1109/latice.2013.34openalex-snapshot
Empirical Study on the Effect of Achievement Badges in TRAKLA2 Online Learning Environment
inferredcites →https://doi.org/10.1109/mite.2014.7020290openalex-snapshot
Gamification of MOOCs for increasing user engagement
inferredcites →https://doi.org/10.1109/mite32610.2013openalex-snapshot
2013 IEEE International Conference in MOOC, Innovation and Technology in Education (MITE)
inferredcites →https://doi.org/10.1109/tlt.2015.2441718openalex-snapshot
Increasing Students’ Awareness of Their Behavior in Online Learning Environments with Visualizations and Achievement Badges
inferredcites →https://doi.org/10.1109/vs-games.2015.7295760openalex-snapshot
A Literature Review of Gamification Design Frameworks
inferredcites →https://doi.org/10.1111/jcal.12088openalex-snapshot
A mobile gamification learning system for improving the learning motivation and achievements
inferredcites →https://doi.org/10.1145/1979742.1979575openalex-snapshot
Gamification. using game-design elements in non-gaming contexts
inferredcites →https://doi.org/10.1145/2470654.2470763openalex-snapshot
The effect of virtual achievements on student engagement
inferredcites →https://doi.org/10.1145/2513456.2513469openalex-snapshot
A case study in the gamification of a university-level games development course
inferredcites →https://doi.org/10.1145/2554850.2554956openalex-snapshot
A systematic mapping on gamification applied to education
inferredcites →https://doi.org/10.1145/2583008.2583010openalex-snapshot
Improving participation and learning with gamification
inferredcites →https://doi.org/10.1145/2583008.2583015openalex-snapshot
Gamification and serious game approaches for introductory computer science tablet software
inferredcites →https://doi.org/10.1145/2691352.2691353openalex-snapshot
Gamification in educational software development
inferredcites →https://doi.org/10.1145/2695664.2695752openalex-snapshot
Does gamification work for boys and girls?
inferredcites →https://doi.org/10.1145/2729094.2742597openalex-snapshot
Facilitating Programming Success in Data Science Courses through Gamified Scaffolding and Learn2Mine
inferredcites →https://doi.org/10.1145/3019612.3019752openalex-snapshot
A gamification requirements catalog for educational software
inferredcites →https://doi.org/10.14236/ewic/ease2008.8openalex-snapshot
Systematic Mapping Studies in Software Engineering
inferredcites →https://doi.org/10.4018/jgcms.2012100106openalex-snapshot
The Gamification of Learning and Instruction
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
inferred← citeshttps://doi.org/10.2139/ssrn.4655011openalex-extracted
Modelgame: Bridging the Gap between Gamification and Software Modeling Teaching a Quality Model for Objective Evaluation and Enhanced Learning Experiences
inferred← citeshttps://doi.org/10.1002/ase.2094openalex-snapshot
Student Perception and the Effectiveness of Kahoot!: A Scoping Review in Histology, Anatomy, and Medical Education
inferred← citeshttps://doi.org/10.1007/978-3-031-26876-2_66openalex-snapshot
Analyzing the Impact of a Gamification Approach on Primary Students’ Motivation and Learning in Science Education
inferred← citeshttps://doi.org/10.1007/978-3-031-47372-2_17openalex-snapshot
Instructional Strategies for Performance Improvement in Algebra: A Systematic Mapping
inferred← citeshttps://doi.org/10.1007/978-3-031-48050-8_27openalex-snapshot
Climate Change Literacy Gamified: How Gamification Mechanics Affect User Experience Factors in the User Interfaces
inferred← citeshttps://doi.org/10.1007/978-3-031-54327-2_25openalex-snapshot
Work-in-Progress: Gamified Simulation for Interactive Experiences in Learning
inferred← citeshttps://doi.org/10.1007/s00371-022-02521-2openalex-snapshot
PotteryVR: virtual reality pottery
inferred← citeshttps://doi.org/10.1007/s00500-023-08179-9openalex-snapshot
RETRACTED ARTICLE: Evaluation of gamification techniques in learning abilities for higher school students using FAHP and EDAS methods
inferred← citeshttps://doi.org/10.1007/s11042-024-19846-wopenalex-snapshot
Towards an effective methodology for the integral gamification of classes
inferred← citeshttps://doi.org/10.1016/j.ijer.2021.101832openalex-snapshot
Revealing the hotspots of educational gamification: An umbrella review
inferred← citeshttps://doi.org/10.1016/j.infsof.2022.107142openalex-snapshot
Negative effects of gamification in education software: Systematic mapping and practitioner perceptions
inferred← citeshttps://doi.org/10.1021/acs.jchemed.1c00766openalex-snapshot
Gamification of an Entire Introductory Organic Chemistry Course: A Strategy to Enhance the Students’ Engagement
inferred← citeshttps://doi.org/10.1021/acs.jchemed.3c00279openalex-snapshot
A Murder Mystery Gamification Session to Consolidate Analytical Biochemical Techniques Learning
inferred← citeshttps://doi.org/10.1080/10511970.2023.2222274openalex-snapshot
Cryptology as a Way to Teach Advanced Discrete Mathematics
inferred← citeshttps://doi.org/10.1093/iwc/iwz028openalex-snapshot
User-Centered Gamification for E-Learning Systems: A Quantitative and Qualitative Analysis of its Application
inferred← citeshttps://doi.org/10.1109/elticom61905.2023.10443134openalex-snapshot
Impact of Gamification on User Experience: An Empirical Review
inferred← citeshttps://doi.org/10.1109/icalt.2019.00028openalex-snapshot
A Taxonomy of Game Elements for Gamification in Educational Contexts: Proposal and Evaluation
inferred← citeshttps://doi.org/10.1109/icet53279.2021.9575079openalex-snapshot
From Gaming to Learning: Assessing the Gamification of Discord in the Realm of Education
inferred← citeshttps://doi.org/10.1109/icicos48119.2019.8982424openalex-snapshot
Gratification Sought in Gamification on Mobile Payment
inferred← citeshttps://doi.org/10.1109/icicos48119.2019.8982458openalex-snapshot
Ranking of Game Mechanics for Gamification in Mobile Payment Using AHP-TOPSIS: Uses and Gratification Perspective
inferred← citeshttps://doi.org/10.1109/icse-seet52601.2021.00025openalex-snapshot
The Diversity of Gamification Evaluation in the Software Engineering Education and Industry: Trends, Comparisons and Gaps
inferred← citeshttps://doi.org/10.1109/icvrv47840.2019.00051openalex-snapshot
Design of a Course Oriented to the Comprehension of Agile Methods Based on Teamwork, Role-Play, and Class Project with a Real Client
inferred← citeshttps://doi.org/10.1109/seaa53835.2021.00011openalex-snapshot
A Systematic Mapping of Negative Effects of Gamification in Education/Learning Systems
inferred← citeshttps://doi.org/10.1145/3287324.3287367openalex-snapshot
Analyzing Gamification Impact on a Mastery Learning Introductory Programming Course
inferred← citeshttps://doi.org/10.1145/3472410.3472430openalex-snapshot
Solving Classical Problem in New Context as Constructive Model of Training
inferred← citeshttps://doi.org/10.1145/3505270.3558368openalex-snapshot
Maybe We Don’t Need a New Gamification Framework After All
inferred← citeshttps://doi.org/10.1145/3544548.3581129openalex-snapshot
Action Translate: Supporting Students in Translation Volunteering
inferred← citeshttps://doi.org/10.1145/3600160.3605005openalex-snapshot
TASEP: A Collaborative Social Engineering Tabletop Role-Playing Game to Prevent Successful Social Engineering Attacks
inferred← citeshttps://doi.org/10.1145/3706598.3714247openalex-snapshot
Investigating the Motivational Game Elements in Game-based Interventions in School Context: A Literature Review
inferred← citeshttps://doi.org/10.11606/t.55.2022.tde-13022023-172407openalex-snapshot
Tailoring gamified educational systems to users and context
inferred← citeshttps://doi.org/10.11606/t.55.2022.tde-26072022-105616openalex-snapshot
Gamification of Virtual Learning Environments: A Narrative and User Experience Approach
inferred← citeshttps://doi.org/10.1177/21582440241243154openalex-snapshot
The Role of Gamification Research in Human Resource Management: A PRISMA Analysis and Future Research Direction
inferred← citeshttps://doi.org/10.1186/s40561-019-0106-1openalex-snapshot
Analysing gamification elements in educational environments using an existing Gamification taxonomy
inferred← citeshttps://doi.org/10.22478/ufpb.2595-0622.2020v4n2.53115openalex-snapshot
Improving Students' Motivation and Focus Through the Gamification in the Computer Science Peer Instruction Methodology (CSPI)
inferred← citeshttps://doi.org/10.24106/kefdergi.740489openalex-snapshot
Öğrenme Analitiklerine Dayalı Oyunlaştırılmış Gösterge Paneli Kullanımının Öğrencilerin Çevrimiçi Öğrenme Ortamındaki Bağlılıklarına Etkisi
inferred← citeshttps://doi.org/10.24310/ijtei.111.2025.20559openalex-snapshot
The effect of gamified flipped learning on Malaysian fifth-grade students' academic achievement and learning experience in science
inferred← citeshttps://doi.org/10.25082/amler.2023.02.002openalex-snapshot
Interactive gamification-flip-book for developing students' outcomes
inferred← citeshttps://doi.org/10.3138/jelis-2022-0028openalex-snapshot
Gamification of Cataloguing and Classification Education in Nigeria Library and Information Science Schools: A Technology-Enhanced Approach
inferred← citeshttps://doi.org/10.3390/computers12070143openalex-snapshot
Adaptive Gamification in Science Education: An Analysis of the Impact of Implementation and Adapted Game Elements on Students’ Motivation
inferred← citeshttps://doi.org/10.3390/educsci11010022openalex-snapshot
Gamification in Science Education. A Systematic Review of the Literature
inferred← citeshttps://doi.org/10.3390/educsci12100640openalex-snapshot
Topic Evolution in the Research on Educational Gamification
inferred← citeshttps://doi.org/10.3390/info14020136openalex-snapshot
GATUGU: Six Perspectives of Evaluation of Gamified Systems
inferred← citeshttps://doi.org/10.3991/ijet.v18i08.36243openalex-snapshot
Factors Influencing the Use of Digital Games in Teaching: An Exploratory Study in the Context of Digital Transformation in Northern Vietnam
inferred← citeshttps://doi.org/10.4018/978-1-6684-8504-0.ch007openalex-snapshot
Gamification as an Assistive Tool for Children With Autism Spectrum Disorder
inferred← citeshttps://doi.org/10.4018/978-1-6684-9166-9.ch007openalex-snapshot
Instructor-Related Factors Affecting Game Utilization in Software Engineering Education
inferred← citeshttps://doi.org/10.4102/aosis.2022.bk367openalex-snapshot
Self-Directed Learning in the era of the COVID-19 pandemic: Research on the affordances of online virtual excursions
inferred← citeshttps://doi.org/10.4102/aosis.2022.bk367.09openalex-snapshot
Gamification and addressing social justice and inclusivity through the ‘Famine and Abundance’ game
inferred← citeshttps://doi.org/10.54033/cadpedv21n4-191openalex-snapshot
Aprendizagem gamificada no ensino fundamental e médio: uma revisão sistemática da literatura
inferred← citeshttps://doi.org/10.55056/cte.926openalex-snapshot
Game simulators as educational tools for developing algorithmic thinking skills in computer science education
inferred← citeshttps://doi.org/10.5753/cbie.sbie.2019.823openalex-snapshot
Thinking Inside the Box: How to Tailor Gamified Educational Systems Based on Learning Activities Types
inferred← citeshttps://doi.org/10.5753/cbie.sbie.2019.843openalex-snapshot
CodePlay: Uma Plataforma de Gamificação baseada em Jogos de RPG Multiplayer
inferred← citeshttps://doi.org/10.5753/ihc_estendido.2024.243332openalex-snapshot
Immersive Interfaces: A Practical Experience with Interactive Storytelling in Gamified Environments
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