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Effects of VE Transition Techniques on Presence, Illusion of Virtual Body Ownership, Efficiency, and Naturalness

https://doi.org/10.1145/3267782.3267787
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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/978-3-319-67684-5_14openalex-snapshot
What is User’s Perception of Naturalness? An Exploration of Natural User Experience
inferredcites →https://doi.org/10.1007/978-3-7091-9433-1_12openalex-snapshot
The Virtual Treadmill: A Naturalistic Metaphor for Navigation in Immersive Virtual Environments
inferredcites →https://doi.org/10.1016/j.concog.2013.04.016openalex-snapshot
Putting yourself in the skin of a black avatar reduces implicit racial bias
inferredcites →https://doi.org/10.1016/j.jpain.2017.01.003openalex-snapshot
Seeing an Embodied Virtual Hand is Analgesic Contingent on Colocation
inferredcites →https://doi.org/10.1016/s0166-4115(08)62386-9openalex-snapshot
Development of NASA-TLX (Task Load Index): Results of Empirical and Theoretical Research
inferredcites →https://doi.org/10.1037/e577632012-009openalex-snapshot
Nasa-task load index (NASA-TLX); 20 years later
inferredcites →https://doi.org/10.1073/pnas.1306779110openalex-snapshot
Illusory ownership of a virtual child body causes overestimation of object sizes and implicit attitude changes
inferredcites →https://doi.org/10.1089/109493101300117884openalex-snapshot
Research on Presence in Virtual Reality: A Survey
inferredcites →https://doi.org/10.1098/rstb.2009.0138openalex-snapshot
Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments
inferredcites →https://doi.org/10.1109/3dui.2009.4811208openalex-snapshot
Arch-Explore: A natural user interface for immersive architectural walkthroughs
inferredcites →https://doi.org/10.1109/3dui.2014.6798852openalex-snapshot
Reorientation in virtual environments using interactive portals
inferredcites →https://doi.org/10.1109/ccnc.2016.7444811openalex-snapshot
Assessing the efficacy of a diegetic game interface with Oculus Rift
inferredcites →https://doi.org/10.1109/have.2004.1391882openalex-snapshot
Reliability and validity of a single-item measure of presence in VR
inferredcites →https://doi.org/10.1109/naecon.1992.220513openalex-snapshot
A comparison of two scoring procedures with the NASA task load index in a simulated flight task
inferredcites →https://doi.org/10.1109/tvcg.2013.29openalex-snapshot
Drumming in Immersive Virtual Reality: The Body Shapes the Way We Play
inferredcites →https://doi.org/10.1109/tvcg.2014.18openalex-snapshot
Dynamic Affordances in Embodied Interactive Systems: The Role of Display and Mode of Locomotion
inferredcites →https://doi.org/10.1109/tvcg.2014.21openalex-snapshot
Establishing the Range of Perceptually Natural Visual Walking Speeds for Virtual Walking-In-Place Locomotion
inferredcites →https://doi.org/10.1109/tvcg.2015.2391864openalex-snapshot
Cognitive Resource Demands of Redirected Walking
inferredcites →https://doi.org/10.1109/tvcg.2018.2794629openalex-snapshot
The Impact of Avatar Personalization and Immersion on Virtual Body Ownership, Presence, and Emotional Response
inferredcites →https://doi.org/10.1109/vr.2009.4811024openalex-snapshot
Does a Gradual Transition to the Virtual World increase Presence?
inferredcites →https://doi.org/10.1109/vr.2016.7504760openalex-snapshot
A simplified inverse kinematic approach for embodied VR applications
inferredcites →https://doi.org/10.1109/vr.2017.7892288openalex-snapshot
The impact of transitions on user experience in virtual reality
inferredcites →https://doi.org/10.1109/vr.2017.7892333openalex-snapshot
Towards understanding scene transition techniques in immersive 360 movies and cinematic experiences
inferredcites →https://doi.org/10.1109/vr.2018.8446229openalex-snapshot
Any “Body” There? Avatar Visibility Effects in a Virtual Reality Game
inferredcites →https://doi.org/10.1109/vrais.1997.583043openalex-snapshot
Travel in immersive virtual environments: an evaluation of viewpoint motion control techniques
inferredcites →https://doi.org/10.1111/j.1083-6101.1997.tb00073.xopenalex-snapshot
Telepresence via Television: Two Dimensions of Telepresence May Have Different Connections to Memory and Persuasion.[1]
inferredcites →https://doi.org/10.1145/1620993.1620998openalex-snapshot
Transitional environments enhance distance perception in immersive virtual reality systems
inferredcites →https://doi.org/10.1145/1778765.1778829openalex-snapshot
Simulating virtual environments within virtual environments as the basis for a psychophysics of presence
inferredcites →https://doi.org/10.1145/1833349.1778829openalex-snapshot
Simulating virtual environments within virtual environments as the basis for a psychophysics of presence
inferredcites →https://doi.org/10.1145/1851600.1851685openalex-snapshot
Benchmarks for intuitive interaction with mobile devices
inferredcites →https://doi.org/10.1145/2330667.2330687openalex-snapshot
Questioning naturalism in 3D user interfaces
inferredcites →https://doi.org/10.1145/2331714openalex-snapshot
Proceedings of the 2012 Virtual Reality International Conference
inferredcites →https://doi.org/10.1145/2531602.2531727openalex-snapshot
Photoportals
inferredcites →https://doi.org/10.1145/2671015.2671026openalex-snapshot
Threefolded motion perception during immersive walkthroughs
inferredcites →https://doi.org/10.1145/2967934.2968105openalex-snapshot
Point & Teleport Locomotion Technique for Virtual Reality
inferredcites →https://doi.org/10.1145/2983310.2985763openalex-snapshot
Locomotion in Virtual Reality for Individuals with Autism Spectrum Disorder
inferredcites →https://doi.org/10.1145/2993369.2993399openalex-snapshot
FakeMi
inferredcites →https://doi.org/10.1145/2993369.2996327openalex-snapshot
Comparison of gesture, gamepad, and gaze-based locomotion for VR worlds
inferredcites →https://doi.org/10.1145/2993369.2996348openalex-snapshot
Effects of speed and transitions on target-based travel techniques
inferredcites →https://doi.org/10.1145/3001773.3001824openalex-snapshot
You're the Camera!
inferredcites →https://doi.org/10.1145/3027063.3053272openalex-snapshot
Alpha IVBO - Construction of a Scale to Measure the Illusion of Virtual Body Ownership
inferredcites →https://doi.org/10.1145/3131277.3132183openalex-snapshot
Smooth immersion
inferredcites →https://doi.org/10.1145/3139131.3139165openalex-snapshot
Towards seamless interaction between physical and virtual locations for asymmetric collaboration
inferredcites →https://doi.org/10.1145/3304181.3304216openalex-snapshot
Immersion, presence and performance in virtual environments
inferredcites →https://doi.org/10.1145/566570.566630openalex-snapshot
Physiological measures of presence in stressful virtual environments
inferredcites →https://doi.org/10.1145/566654.566630openalex-snapshot
Physiological measures of presence in stressful virtual environments
inferredcites →https://doi.org/10.1162/105474605323384654openalex-snapshot
The Factor Structure of the Presence Questionnaire
inferredcites →https://doi.org/10.1162/105474698565686openalex-snapshot
Measuring Presence in Virtual Environments: A Presence Questionnaire
inferredcites →https://doi.org/10.1162/pres.15.4.455openalex-snapshot
Is This My Hand I See Before Me? The Rubber Hand Illusion in Reality, Virtual Reality, and Mixed Reality
inferredcites →https://doi.org/10.1162/pres.17.4.376openalex-snapshot
Anxiety Increases the Feeling of Presence in Virtual Reality
inferredcites →https://doi.org/10.1162/pres.1994.3.2.130openalex-snapshot
Depth of Presence in Virtual Environments
inferredcites →https://doi.org/10.1162/pres.1997.6.6.603openalex-snapshot
A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments
inferredcites →https://doi.org/10.1177/154193120605000909openalex-snapshot
Nasa-Task Load Index (NASA-TLX); 20 Years Later
inferredcites →https://doi.org/10.1207/s15327108ijap0303_3openalex-snapshot
Simulator Sickness Questionnaire: An Enhanced Method for Quantifying Simulator Sickness
inferredcites →https://doi.org/10.1371/journal.pone.0148060openalex-snapshot
First-Person Perspective Virtual Body Posture Influences Stress: A Virtual Reality Body Ownership Study
inferredcites →https://doi.org/10.1518/001872098779591368openalex-snapshot
The Influence of Body Movement on Subjective Presence in Virtual Environments
inferredcites →https://doi.org/10.3389/fnhum.2013.00908openalex-snapshot
Drift and ownership toward a distant virtual body
inferredcites →https://doi.org/10.3389/fnhum.2016.00601openalex-snapshot
Virtual Embodiment of White People in a Black Virtual Body Leads to a Sustained Reduction in Their Implicit Racial Bias
inferredcites →https://doi.org/10.3389/neuro.01.029.2009openalex-snapshot
Inducing illusory ownership of a virtual body
inferredcites →https://doi.org/10.3390/mti1040024openalex-snapshot
The New Era of Virtual Reality Locomotion: A Systematic Literature Review of Techniques and a Proposed Typology
inferredcites →https://doi.org/10.5555/2478535.2478597openalex-snapshot
Drumming in Immersive Virtual Reality
inferredcites →https://doi.org/10.5860/choice.44-2536openalex-snapshot
Gaming: essays on algorithmic culture

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

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Wim-Based Group Navigation for Collaborative Virtual Reality
inferred← citeshttps://doi.org/10.1007/s10055-022-00640-8openalex-snapshot
Analysis of translation gains in virtual reality: the limits of space manipulation
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Proteus effect or bodily affordance? The influence of virtual high-heels on gait behavior
inferred← citeshttps://doi.org/10.1016/j.apergo.2021.103535openalex-snapshot
Pushing open the door to reality: On facilitating the transitions from virtual to real environments
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The effects of transition style for collaborative view sharing in immersive Virtual Reality
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Exploring the Role of Transcendence and Naturalness in Motivating Individuals in the Metaverse: A Mixed-Method Study
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WiM-Based Group Navigation for Collaborative Virtual Reality
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Visual Coherence for Cross-Virtuality Analytics
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An Application and Implementation Context-driven Perspective on Transitions in XR: Towards a Comprehensive Classification
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Studying the Inter-Relation Between Locomotion Techniques and Embodiment in Virtual Reality
inferred← citeshttps://doi.org/10.1109/ismar55827.2022.00069openalex-snapshot
Blending Spaces: Cross-Reality Interaction Techniques for Object Transitions Between Distinct Virtual and Augmented Realities
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Bridging the Gap Across Realities: Visual Transitions Between Virtual and Augmented Reality
inferred← citeshttps://doi.org/10.1109/ismar67309.2025.00065openalex-snapshot
SliVR: A 360° VR-Hub for Fast Selections in Multiple Virtual Environments
inferred← citeshttps://doi.org/10.1109/tvcg.2024.3356949openalex-snapshot
Simple and Efficient? Evaluation of Transitions for Task-Driven Cross-Reality Experiences
inferred← citeshttps://doi.org/10.1109/tvcg.2025.3549536openalex-snapshot
BoundaryScreen: Summoning the Home Screen in VR via Walking Outward
inferred← citeshttps://doi.org/10.1109/tvcg.2025.3558178openalex-snapshot
Simultaneous Presence Continuum: Portal Overlays for Overlapping Worlds in Virtual Reality
inferred← citeshttps://doi.org/10.1109/vr51125.2022.00046openalex-snapshot
Research Trends in Virtual Reality Locomotion Techniques
inferred← citeshttps://doi.org/10.1109/vr58804.2024.00122openalex-snapshot
Influence of Virtual Shoe Formality on Gait and Cognitive Performance in a VR Walking Task
inferred← citeshttps://doi.org/10.1145/3290605.3300405openalex-snapshot
Usability of Gamified Knowledge Learning in VR and Desktop-3D
inferred← citeshttps://doi.org/10.1145/3340764.3340779openalex-snapshot
Of Portals and Orbs
inferred← citeshttps://doi.org/10.1145/3369827openalex-snapshot
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inferred← citeshttps://doi.org/10.1145/3466817openalex-snapshot
Measuring Presence in Virtual Environments: A Survey
inferred← citeshttps://doi.org/10.1145/3489849.3489894openalex-snapshot
Virtual Reality platform for functional magnetic resonance imaging in ecologically valid conditions
inferred← citeshttps://doi.org/10.1145/3611023openalex-snapshot
A Matter of Perspective: Designing Immersive Character Transitions for Virtual Reality Games
inferred← citeshttps://doi.org/10.1145/3613904.3642844openalex-snapshot
From Real to Virtual: Exploring Replica-Enhanced Environment Transitions along the Reality-Virtuality Continuum
inferred← citeshttps://doi.org/10.1145/3641825.3689501openalex-snapshot
Off-The-Shelf: Exploring 3D Arrangements of See-Through Masks to Switch between Virtual Environments
inferred← citeshttps://doi.org/10.1145/3822518.3830058openalex-snapshot
Embracing Spheres and Portals: Comparing Multi-Choice Transition Techniques for Extended Reality Environments
inferred← citeshttps://doi.org/10.2196/39966openalex-snapshot
Immersive Virtual Reality Avatars for Embodiment Illusions in People With Mild to Borderline Intellectual Disability: User-Centered Development and Feasibility Study
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Immersive Virtual Reality Avatars for Embodiment Illusions in People with Mild to Borderline Intellectual Disability: User-Centered Development and Feasibility Study. (Preprint)
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Look at It This Way: A Comparison of Metaphors for Directing the User's Gaze in eXtended Reality Training Systems
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A Methodology for Generating Virtual Reality Immersion Metrics based on System Variables
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Ready for VR? Assessing VR competence and exploring the role of human abilities and characteristics
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A Qualitative Post-Experience Method for Evaluating Changes in VR Presence Experience Over Time
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Exercise in virtual reality with a muscular avatar influences performance on a weightlifting exercise
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