On the public citation graph

Any “Body” There? Avatar Visibility Effects in a Virtual Reality Game

https://doi.org/10.1109/vr.2018.8446229
0 signed · 150 inferred · view as graph

Inferred edges come from two machine sources: sweeps of open repository metadata (mostly SSRN and Zenodo), and a bulk OpenAlex citation snapshot. Every row below is labelled with the one it came from. Neither is a complete citation index — absence here is not evidence of absence.

Is this your work? Sign in with ORCID and put your name on the claims that are yours.
Claim with ORCID
Reference health. See whether every reference in this work resolves to a known work and none has been retracted — and get a dated CiteStamped badge you can embed.
See reference health

What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/978-3-540-27833-7_17openalex-snapshot
The Autotelic Principle
inferredcites →https://doi.org/10.1016/j.concog.2013.04.016openalex-snapshot
Putting yourself in the skin of a black avatar reduces implicit racial bias
inferredcites →https://doi.org/10.1016/j.ijhcs.2008.04.004openalex-snapshot
Measuring and defining the experience of immersion in games
inferredcites →https://doi.org/10.1027/1864-1105/a000022openalex-snapshot
Avatar Creation and Video Game Enjoyment
inferredcites →https://doi.org/10.1037/0096-1523.31.1.80openalex-snapshot
The Rubber Hand Illusion Revisited: Visuotactile Integration and Self-Attribution.
inferredcites →https://doi.org/10.1037/a0019440openalex-snapshot
A Motivational Model of Video Game Engagement
inferredcites →https://doi.org/10.1068/p7545openalex-snapshot
Measuring the Effects through Time of the Influence of Visuomotor and Visuotactile Synchronous Stimulation on a Virtual Body Ownership Illusion
inferredcites →https://doi.org/10.1073/pnas.1306779110openalex-snapshot
Illusory ownership of a virtual child body causes overestimation of object sizes and implicit attitude changes
inferredcites →https://doi.org/10.1080/15213269.2012.674917openalex-snapshot
Player Identification in Online Games: Validation of a Scale for Measuring Identification in MMOGs
inferredcites →https://doi.org/10.1098/rspb.2003.2364openalex-snapshot
Projecting sensations to external objects: evidence from skin conductance response
inferredcites →https://doi.org/10.1109/3dui.2015.7131728openalex-snapshot
Characterizing embodied interaction in First and Third Person Perspective viewpoints
inferredcites →https://doi.org/10.1109/tvcg.2013.29openalex-snapshot
Drumming in Immersive Virtual Reality: The Body Shapes the Way We Play
inferredcites →https://doi.org/10.1109/tvcg.2013.32openalex-snapshot
Human Tails: Ownership and Control of Extended Humanoid Avatars
inferredcites →https://doi.org/10.1109/vr.2006.52openalex-snapshot
Distance Perception in Immersive Virtual Environments, Revisited
inferredcites →https://doi.org/10.1109/vr.2010.5444805openalex-snapshot
The contribution of real-time mirror reflections of motor actions on virtual body ownership in an immersive virtual environment
inferredcites →https://doi.org/10.1109/vr.2010.5444807openalex-snapshot
Is the rubber hand illusion induced by immersive virtual reality?
inferredcites →https://doi.org/10.1109/vr.2013.6549373openalex-snapshot
Integrating head and full-body tracking for embodiment in virtual characters
inferredcites →https://doi.org/10.1109/vr.2016.7504682openalex-snapshot
The role of interaction in virtual embodiment: Effects of the virtual hand representation
inferredcites →https://doi.org/10.1109/vr.2016.7504760openalex-snapshot
A simplified inverse kinematic approach for embodied VR applications
inferredcites →https://doi.org/10.1109/vr.2017.7892278openalex-snapshot
Bodiless embodiment: A descriptive survey of avatar bodily coherence in first-wave consumer VR applications
inferredcites →https://doi.org/10.1111/j.1083-6101.2006.tb00308.xopenalex-snapshot
The Influence of the Avatar on Online Perceptions of Anthropomorphism, Androgyny, Credibility, Homophily, and Attraction
inferredcites →https://doi.org/10.1111/j.1468-2958.2007.00299.xopenalex-snapshot
The Proteus Effect: The Effect of Transformed Self-Representation on Behavior
inferredcites →https://doi.org/10.1145/1077246.1077253openalex-snapshot
GameFlow
inferredcites →https://doi.org/10.1145/1450579.1450614openalex-snapshot
The effect of self-embodiment on distance perception in immersive virtual environments
inferredcites →https://doi.org/10.1145/1952222.1952281openalex-snapshot
Personality, motivation and video games
inferredcites →https://doi.org/10.1145/2185520.2185587openalex-snapshot
Render me real?
inferredcites →https://doi.org/10.1145/2470654.2466428openalex-snapshot
I feel for my avatar
inferredcites →https://doi.org/10.1145/2531602.2531661openalex-snapshot
How players value their characters in world of warcraft
inferredcites →https://doi.org/10.1145/2543581.2543590openalex-snapshot
The perception of egocentric distances in virtual environments - A review
inferredcites →https://doi.org/10.1145/2793107.2793120openalex-snapshot
Removing the HUD
inferredcites →https://doi.org/10.1145/2967934.2968091openalex-snapshot
The Motivational Push of Games
inferredcites →https://doi.org/10.1145/2993369.2996313openalex-snapshot
Avatar anthropomorphism and acrophobia
inferredcites →https://doi.org/10.1145/3027063.3053272openalex-snapshot
Alpha IVBO - Construction of a Scale to Measure the Illusion of Virtual Body Ownership
inferredcites →https://doi.org/10.1145/311535.311589openalex-snapshot
Walking > walking-in-place > flying, in virtual environments
inferredcites →https://doi.org/10.1145/3116595.3116596openalex-snapshot
"Where's Pinky?"
inferredcites →https://doi.org/10.1162/105474600566925openalex-snapshot
A Virtual Presence Counter
inferredcites →https://doi.org/10.1162/pres_a_00005openalex-snapshot
Immersive Journalism: Immersive Virtual Reality for the First-Person Experience of News
inferredcites →https://doi.org/10.1162/pres_a_00124openalex-snapshot
The Sense of Embodiment in Virtual Reality
inferredcites →https://doi.org/10.1177/154193129604002208openalex-snapshot
Exploring the Influence of a Virtual Body on Spatial Awareness
inferredcites →https://doi.org/10.1207/s15327108ijap0303_3openalex-snapshot
Simulator Sickness Questionnaire: An Enhanced Method for Quantifying Simulator Sickness
inferredcites →https://doi.org/10.1371/journal.pone.0003832openalex-snapshot
If I Were You: Perceptual Illusion of Body Swapping
inferredcites →https://doi.org/10.1371/journal.pone.0010381openalex-snapshot
Virtual Hand Illusion Induced by Visuomotor Correlations
inferredcites →https://doi.org/10.1371/journal.pone.0010564openalex-snapshot
First Person Experience of Body Transfer in Virtual Reality
inferredcites →https://doi.org/10.1371/journal.pone.0016128openalex-snapshot
Multisensory Stimulation Can Induce an Illusion of Larger Belly Size in Immersive Virtual Reality
inferredcites →https://doi.org/10.1371/journal.pone.0020195openalex-snapshot
Being Barbie: The Size of One’s Own Body Determines the Perceived Size of the World
inferredcites →https://doi.org/10.1371/journal.pone.0040867openalex-snapshot
Extending Body Space in Immersive Virtual Reality: A Very Long Arm Illusion
inferredcites →https://doi.org/10.1371/journal.pone.0103428openalex-snapshot
Owning an Overweight or Underweight Body: Distinguishing the Physical, Experienced and Virtual Body
inferredcites →https://doi.org/10.2307/2090095openalex-snapshot
Man, Play, and Games.
inferredcites →https://doi.org/10.2312/egve.20151303openalex-snapshot
Anthropomorphism and Illusion of Virtual Body Ownership
inferredcites →https://doi.org/10.3389/frobt.2014.00009openalex-snapshot
How to Build an Embodiment Lab: Achieving Body Representation Illusions in Virtual Reality
inferredcites →https://doi.org/10.7275/d5wf-5p77openalex-snapshot
Applying Tests of Equivalence for Multiple Group Comparisons: Demonstration of the Confidence Interval Approach

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.2139/ssrn.4768776openalex-extracted
The Role of Immersive Displays and Avatar Design on Pointing Interpretation in 3d Virtual Environments
inferred← citeshttps://doi.org/10.1002/cav.2043openalex-snapshot
The uncanny valley of a virtual animal
inferred← citeshttps://doi.org/10.1007/978-3-030-26945-6_38openalex-snapshot
The Uncanny Valley of the Virtual (Animal) Robot
inferred← citeshttps://doi.org/10.1007/978-3-031-25477-2_1openalex-snapshot
Impact of Avatar Representation in a Virtual Reality-Based Multi-user Tunnel Fire Simulator for Training Purposes
inferred← citeshttps://doi.org/10.1007/978-3-031-40113-8_57openalex-snapshot
A Study of Virtual Skills Training on Students’ Perceptions of Sense of Ownership and Sense of Agency
inferred← citeshttps://doi.org/10.1007/978-3-031-84457-7_1openalex-snapshot
Towards CARLA VR: Testing Head-Up Displays in CARLA Driving Simulator
inferred← citeshttps://doi.org/10.1007/978-3-031-92578-8_15openalex-snapshot
Embodied Without Matter: An Analysis of Embodiment Definitions in VR Game Design Research
inferred← citeshttps://doi.org/10.1007/978-3-031-93861-0_5openalex-snapshot
“A False Reality”? A Micro-phenomenology of Avatars in VR
inferred← citeshttps://doi.org/10.1007/978-3-658-25746-0_44openalex-snapshot
3D-Visualisierung von Landschaft – Ein Ausblick auf zukünftige Entwicklungen
inferred← citeshttps://doi.org/10.1007/978-3-658-42136-6_64openalex-snapshot
3D-Visualisierung von Landschaft – Ein Ausblick auf zukünftige Entwicklungen
inferred← citeshttps://doi.org/10.1007/978-3-662-68128-2_13openalex-snapshot
Virtuelle Realität
inferred← citeshttps://doi.org/10.1007/978-3-662-68703-1_13openalex-snapshot
Virtual Reality
inferred← citeshttps://doi.org/10.1007/978-981-97-0376-0_13openalex-snapshot
Exploring the Potential of High-Resolution Drone Imagery for Improved 3D Human Avatar Reconstruction: A Comparative Study with Mobile Images
inferred← citeshttps://doi.org/10.1007/s10055-021-00530-5openalex-snapshot
Evaluation of the impact of different levels of self-representation and body tracking on the sense of presence and embodiment in immersive VR
inferred← citeshttps://doi.org/10.1007/s10055-022-00679-7openalex-snapshot
Training in virtual reality enables learning of a complex sports movement
inferred← citeshttps://doi.org/10.1007/s10055-024-00966-5openalex-snapshot
Proteus effect or bodily affordance? The influence of virtual high-heels on gait behavior
inferred← citeshttps://doi.org/10.1016/j.chbr.2021.100151openalex-snapshot
How immersive virtual reality methods may meet the criteria of the National Academy of Neuropsychology and American Academy of Clinical Neuropsychology: A software review of the Virtual Reality Everyday Assessment Lab (VR-EAL)
inferred← citeshttps://doi.org/10.1016/j.entcom.2019.100306openalex-snapshot
Smart substitutional reality: Integrating the smart home into virtual reality
inferred← citeshttps://doi.org/10.1038/s41598-022-10268-yopenalex-snapshot
The effects of embodying wildlife in virtual reality on conservation behaviors
inferred← citeshttps://doi.org/10.1080/10447318.2024.2381923openalex-snapshot
Enhancing Collaborative Shopping Experience Through Interactive Personalized Avatars and Shared Gaze in a Multi-User Augmented Reality Environment
inferred← citeshttps://doi.org/10.1080/1463922x.2026.2706451openalex-snapshot
Effects of game design choices on immersion in video games: a systematic review and meta-analysis
inferred← citeshttps://doi.org/10.1093/iwc/iwac012openalex-snapshot
Playing With Embodied Social Interaction: A Thematic Review of Experiments on Social Aspects in Gameful Virtual Reality
inferred← citeshttps://doi.org/10.1108/intr-07-2022-0487openalex-snapshot
Exploring the association between the Proteus effect and intention to play massive multiplayer online role-playing games (MMORPGs)
inferred← citeshttps://doi.org/10.1109/access.2023.3329573openalex-snapshot
Virtual Human: A Comprehensive Survey on Academic and Applications
inferred← citeshttps://doi.org/10.1109/ismar-adjunct57072.2022.00172openalex-snapshot
Study on the Influence of Upper Limb Representations and Haptic Feedback in Virtual Reality
inferred← citeshttps://doi.org/10.1109/ismar50242.2020.00070openalex-snapshot
Studying the Inter-Relation Between Locomotion Techniques and Embodiment in Virtual Reality
inferred← citeshttps://doi.org/10.1109/ismar50242.2020.00080openalex-snapshot
Evaluating Remote Virtual Hands Models on Social Presence in Hand-based 3D Remote Collaboration
inferred← citeshttps://doi.org/10.1109/ismar52148.2021.00019openalex-snapshot
The Effects of Virtual Avatar Visibility on Pointing Interpretation by Observers in 3D Environments
inferred← citeshttps://doi.org/10.1109/ismar55827.2022.00065openalex-snapshot
Plausibility and Perception of Personalized Virtual Humans between Virtual and Augmented Reality
inferred← citeshttps://doi.org/10.1109/ismar67309.2025.00015openalex-snapshot
Adaptive Hand Visibility for Accurate 3D User Interactions in Virtual Environments
inferred← citeshttps://doi.org/10.1109/ismar67309.2025.00100openalex-snapshot
DPIK: User Embodiment of Dual-Point Tracked Avatars Using Hand IK and Face Tracking for Smartphone AR Users
inferred← citeshttps://doi.org/10.1109/smc53992.2023.10394288openalex-snapshot
Effects of Different Levels of Self-Representation on Spatial Awareness, Self-Presence and Spatial Presence During Virtual Locomotion
inferred← citeshttps://doi.org/10.1109/tvcg.2018.2794629openalex-snapshot
The Impact of Avatar Personalization and Immersion on Virtual Body Ownership, Presence, and Emotional Response
inferred← citeshttps://doi.org/10.1109/tvcg.2019.2899250openalex-snapshot
Not Alone Here?! Scalability and User Experience of Embodied Ambient Crowds in Distributed Social Virtual Reality
inferred← citeshttps://doi.org/10.1109/tvcg.2020.3021342openalex-snapshot
Impact of Information Placement and User Representations in VR on Performance and Embodiment
inferred← citeshttps://doi.org/10.1109/tvcg.2020.3023603openalex-snapshot
Construction of the Virtual Embodiment Questionnaire (VEQ)
inferred← citeshttps://doi.org/10.1109/tvcg.2021.3106513openalex-snapshot
Head-Mounted Display with Increased Downward Field of View Improves Presence and Sense of Self-Location
inferred← citeshttps://doi.org/10.1109/tvcg.2023.3247040openalex-snapshot
Body and Time: Virtual Embodiment and its Effect on Time Perception
inferred← citeshttps://doi.org/10.1109/tvcg.2023.3247041openalex-snapshot
How Virtual Hand Representations Affect the Perceptions of Dynamic Affordances in Virtual Reality
inferred← citeshttps://doi.org/10.1109/tvcg.2023.3247072openalex-snapshot
A Systematic Review on the Visualization of Avatars and Agents in AR & VR displayed using Head-Mounted Displays
inferred← citeshttps://doi.org/10.1109/tvcg.2023.3247084openalex-snapshot
A Lack of Restraint: Comparing Virtual Reality Interaction Techniques for Constrained Transport Seating
inferred← citeshttps://doi.org/10.1109/tvcg.2023.3320209openalex-snapshot
Beyond my Real Body: Characterization, Impacts, Applications and Perspectives of “Dissimilar” Avatars in Virtual Reality
inferred← citeshttps://doi.org/10.1109/tvcg.2023.3320221openalex-snapshot
Effects of Reward Schedule and Avatar Visibility on Joint Agency During VR Collaboration
inferred← citeshttps://doi.org/10.1109/tvcg.2025.3549545openalex-snapshot
Avatars, Should We Look at Them Directly or Through a Mirror?: Effects of Avatar Display Method on Sense of Embodiment and Gaze
inferred← citeshttps://doi.org/10.1109/tvcg.2025.3549883openalex-snapshot
“One Body, But Four Hands”: Exploring the Role of Virtual Hands in Virtual Co-embodiment
inferred← citeshttps://doi.org/10.1109/tvcg.2025.3616829openalex-snapshot
An Empirical Evaluation of How Virtual Hand Visibility Affects Near-Field Size Perception and Reporting of Tangible Objects in Virtual Reality
inferred← citeshttps://doi.org/10.1109/tvcg.2025.3616836openalex-snapshot
Impact of Avatar-Locomotion Congruence on User Experience and Identification in Virtual Reality
inferred← citeshttps://doi.org/10.1109/tvcg.2026.3679092openalex-snapshot
Influence of Avatar Appearance and Target Distance on Locomotion Method Selection in Virtual Reality
inferred← citeshttps://doi.org/10.1109/vr.2019.8797719openalex-snapshot
The Effect of Avatar Appearance on Social Presence in an Augmented Reality Remote Collaboration
inferred← citeshttps://doi.org/10.1109/vr.2019.8797867openalex-snapshot
Scale - Unexplored Opportunities for Immersive Technologies in Place-based Learning
inferred← citeshttps://doi.org/10.1109/vr46266.2020.00017openalex-snapshot
Effects of Locomotion Style and Body Visibility of a Telepresence Avatar
inferred← citeshttps://doi.org/10.1109/vr50410.2021.00027openalex-snapshot
The Embodiment of Photorealistic Avatars Influences Female Body Weight Perception in Virtual Reality
inferred← citeshttps://doi.org/10.1109/vr50410.2021.00071openalex-snapshot
Towards Sneaking as a Playful Input Modality for Virtual Environments
inferred← citeshttps://doi.org/10.1109/vr51125.2022.00037openalex-snapshot
Within or Between? Comparing Experimental Designs for Virtual Embodiment Studies
inferred← citeshttps://doi.org/10.1109/vr55154.2023.00055openalex-snapshot
Manipulation of Motion Parallax Gain Distorts Perceived Distance and Object Depth in Virtual Reality
inferred← citeshttps://doi.org/10.1109/vr58804.2024.00122openalex-snapshot
Influence of Virtual Shoe Formality on Gait and Cognitive Performance in a VR Walking Task
inferred← citeshttps://doi.org/10.1109/vr59515.2025.00053openalex-snapshot
Observations on Virtual Reality Avatar Alignment with Research Participants’ Skin Tone and Gender
inferred← citeshttps://doi.org/10.1109/vrw50115.2020.00241openalex-snapshot
The Effects of Avatar Visibility on Behavioral Response with or without Mirror-Visual Feedback in Virtual Environments
inferred← citeshttps://doi.org/10.1109/vrw52623.2021.00031openalex-snapshot
Evidence for a Relationship Between Self-Avatar Fixations and Perceived Avatar Similarity within Low-Cost Virtual Reality Embodiment
inferred← citeshttps://doi.org/10.11113/ijic.v15n1.496openalex-snapshot
3D Avatar Customizer for Multiplayer Endless Runner Game
inferred← citeshttps://doi.org/10.1145/3267782.3267787openalex-snapshot
Effects of VE Transition Techniques on Presence, Illusion of Virtual Body Ownership, Efficiency, and Naturalness
inferred← citeshttps://doi.org/10.1145/3313831.3376260openalex-snapshot
Examining Design Choices of Questionnaires in VR User Studies
inferred← citeshttps://doi.org/10.1145/3313831.3376562openalex-snapshot
Do You Feel Like Passing Through Walls?: Effect of Self-Avatar Appearance on Facilitating Realistic Behavior in Virtual Environments
inferred← citeshttps://doi.org/10.1145/3359566.3360064openalex-snapshot
Social presence and place illusion are affected by photorealism in embodied VR
inferred← citeshttps://doi.org/10.1145/3384657.3384784openalex-snapshot
Go-Through
inferred← citeshttps://doi.org/10.1145/3385956.3418973openalex-snapshot
The Impact of Missing Fingers in Virtual Reality
inferred← citeshttps://doi.org/10.1145/3411764.3445160openalex-snapshot
Physiological and Perceptual Responses to Athletic Avatars while Cycling in Virtual Reality
inferred← citeshttps://doi.org/10.1145/3486582openalex-snapshot
Evaluating Grasping Visualizations and Control Modes in a VR Game
inferred← citeshttps://doi.org/10.1145/3490493openalex-snapshot
Sense of Agency and User Experience: Is There a Link?
inferred← citeshttps://doi.org/10.1145/3491102.3502082openalex-snapshot
(Re)discovering the Physical Body Online: Strategies and Challenges to Approach Non-Cisgender Identity in Social Virtual Reality
inferred← citeshttps://doi.org/10.1145/3491102.3517641openalex-snapshot
Towards Collaborative Learning in Virtual Reality: A Comparison of Co-Located Symmetric and Asymmetric Pair-Learning
inferred← citeshttps://doi.org/10.1145/3520495.3520501openalex-snapshot
Beyond Immersion: Designing for Reflection in Virtual Reality
inferred← citeshttps://doi.org/10.1145/3544548.3581277openalex-snapshot
Volumetric Mixed Reality Telepresence for Real-time Cross Modality Collaboration
inferred← citeshttps://doi.org/10.1145/3555153openalex-snapshot
"Acting Out" Queer Identity: The Embodied Visibility in Social Virtual Reality
inferred← citeshttps://doi.org/10.1145/3590767openalex-snapshot
A Systematic Review and Meta-analysis of the Effectiveness of Body Ownership Illusions in Virtual Reality
inferred← citeshttps://doi.org/10.1145/3615522.3615537openalex-snapshot
Work vs. Leisure – Differences in Avatar Characteristics Depending on Social Situations
inferred← citeshttps://doi.org/10.1145/3652920.3652945openalex-snapshot
Exploring the Kuroko Paradigm: The Effect of Enhancing Virtual Humans with Reality Actuators in Augmented Reality
inferred← citeshttps://doi.org/10.1145/3697294.3697305openalex-snapshot
Interacting from Afar: A Study of the Relationship Between Usability and Presence in Object Selection at a Distance
inferred← citeshttps://doi.org/10.1145/3706598.3713566openalex-snapshot
The Fidelity-based Presence Scale (FPS): Modeling the Effects of Fidelity on Sense of Presence
inferred← citeshttps://doi.org/10.1145/3715336.3735755openalex-snapshot
HapticWings: Enhancing the Experience of Extra Wing Motions in Virtual Reality through Dynamic 2D Weight Shifting
inferred← citeshttps://doi.org/10.1145/3715336.3735782openalex-snapshot
Understanding the Accessibility of Single-User Virtual Reality Environments for Adults with Intellectual and Developmental Disabilities
inferred← citeshttps://doi.org/10.11606/d.5.2021.tde-17082021-124403openalex-snapshot
Comparação dos efeitos de um treinamento motor em realidade virtual realizado com e sem intervenção do fisioterapeuta sobre a função motora, o equilíbrio e a marcha de indivíduos com sequelas crônicas de AVE: um ensaio clínico randomizado
inferred← citeshttps://doi.org/10.1162/pres_a_00387openalex-snapshot
Nonverbal Communication in Immersive Virtual Reality through the Lens of Presence: A Critical Review
inferred← citeshttps://doi.org/10.1186/s42492-024-00174-7openalex-snapshot
A study on the influence of situations on personal avatar characteristics
inferred← citeshttps://doi.org/10.14393/ufu.di.2021.5569openalex-snapshot
Técnica de entrada de texto por meio de um teclado ambíguo controlado por uma mão para realidade virtual baseada em smartphones
inferred← citeshttps://doi.org/10.1587/transinf.2020edp7135openalex-snapshot
Acquisition of the Width of a Virtual Body through Collision Avoidance Trials
inferred← citeshttps://doi.org/10.20535/2523-4455.2019.24.3.167089openalex-snapshot
Improvement of User Performance in Virtual Reality by Boosting Sense of Agency
inferred← citeshttps://doi.org/10.21203/rs.3.rs-957911/v1openalex-snapshot
How Multi-Sensory Animal Embodiment in Virtual Reality Influences Environmental Threat Processing and Conservation Behaviors
inferred← citeshttps://doi.org/10.2174/1874350102114010204openalex-snapshot
Using an Embodiment Technique in Psychological Experiments with Virtual Reality: A Scoping Review of the Embodiment Configurations and their Scientific Purpose
inferred← citeshttps://doi.org/10.2196/20066openalex-snapshot
Serious Game Design and Clinical Improvement in Physical Rehabilitation: Systematic Review
inferred← citeshttps://doi.org/10.29007/r1q2openalex-snapshot
A Unity Framework for Multi-User VR Experiences
inferred← citeshttps://doi.org/10.33851/jmis.2022.9.4.293openalex-snapshot
Avatar-Based Metaverse Interactions: A Taxonomy, Scenarios and Enabling Technologies
inferred← citeshttps://doi.org/10.3389/fpsyg.2021.705170openalex-snapshot
Protean Kinematics: A Blended Model of VR Physics
inferred← citeshttps://doi.org/10.3389/frvir.2021.694567openalex-snapshot
A Systematic Review of Physiological Measurements, Factors, Methods, and Applications in Virtual Reality
inferred← citeshttps://doi.org/10.3389/frvir.2022.828553openalex-snapshot
Embodied Gambling—Investigating the Influence of Level of Embodiment, Avatar Appearance, and Virtual Environment Design on an Online VR Slot Machine
inferred← citeshttps://doi.org/10.3389/frvir.2024.1251564openalex-snapshot
What my bias meant for my embodiment: an investigation on virtual embodiment in desktop-based virtual reality
inferred← citeshttps://doi.org/10.3390/ijerph19095265openalex-snapshot
Adolescents’ Perceptions of Gender Aspects in a Virtual-Reality-Based Alcohol-Prevention Tool: A Focus Group Study
inferred← citeshttps://doi.org/10.70675/7d593309za972z43cbza740z8236a28711a6openalex-snapshot
Reshaping the virtual body's appearance and movements : A contribution to the study of avatar "alteration" in virtual reality
inferred← citeshttps://doi.org/10.70675/ee4857f4z4df3z4a9ezabefz9651f6bf3228openalex-snapshot
Towards Avatar-Based Interaction in Virtual Reality
Editorial review for independent work. ICSAC — the Institute for Complexity Science and Advanced Computing — runs a structured editorial panel for researchers publishing outside journals, and publishes on CiteStamp rails. Submission is free and goes through ORCID: icsacinstitute.org/submit.