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Is Photorealism Important for Perception of Expressive Virtual Humans in Virtual Reality?

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/978-3-319-09767-1_49openalex-snapshot
The Right Agent for the Job?
inferredcites →https://doi.org/10.1007/s10803-005-0057-yopenalex-snapshot
The Cambridge Mindreading (CAM) Face-Voice Battery: Testing Complex Emotion Recognition in Adults with and without Asperger Syndrome
inferredcites →https://doi.org/10.1016/j.chb.2008.12.026openalex-snapshot
Too real for comfort? Uncanny responses to computer generated faces
inferredcites →https://doi.org/10.1037//0022-3514.44.1.113openalex-snapshot
Measuring individual differences in empathy: Evidence for a multidimensional approach.
inferredcites →https://doi.org/10.1037//0022-3514.54.6.1063openalex-snapshot
Development and validation of brief measures of positive and negative affect: The PANAS scales.
inferredcites →https://doi.org/10.1037/0022-3514.54.6.1063openalex-snapshot
Development and validation of brief measures of positive and negative affect: The PANAS scales.
inferredcites →https://doi.org/10.1057/jit.2009.25openalex-snapshot
Embodiment and Presence in Virtual Worlds: A Review
inferredcites →https://doi.org/10.1068/i0415openalex-snapshot
A Mismatch in the Human Realism of Face and Voice Produces an Uncanny Valley
inferredcites →https://doi.org/10.1093/scan/nsm017openalex-snapshot
Anthropomorphism influences perception of computer-animated characters’ actions
inferredcites →https://doi.org/10.1098/rstb.2009.0138openalex-snapshot
Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments
inferredcites →https://doi.org/10.1109/fg.2013.6553775openalex-snapshot
Perceptual effects of damped and exaggerated facial motion in animated characters
inferredcites →https://doi.org/10.1109/tvcg.2017.2657158openalex-snapshot
A Psychophysical Experiment Regarding Components of the Plausibility Illusion
inferredcites →https://doi.org/10.1109/tvcg.2018.2794074openalex-snapshot
Effects of Unaugmented Periphery and Vibrotactile Feedback on Proxemics with Virtual Humans in AR
inferredcites →https://doi.org/10.1109/tvcg.2018.2794638openalex-snapshot
The Effect of Realistic Appearance of Virtual Characters in Immersive Environments - Does the Character's Personality Play a Role?
inferredcites →https://doi.org/10.1109/vr.2018.8446480openalex-snapshot
Social VR: How Personal Space is Affected by Virtual Agents' Emotions
inferredcites →https://doi.org/10.1111/j.1468-2958.2007.00299.xopenalex-snapshot
The Proteus Effect: The Effect of Transformed Self-Representation on Behavior
inferredcites →https://doi.org/10.1111/j.1468-5884.2012.00538.xopenalex-snapshot
Categorization difficulty is associated with negative evaluation in the “uncanny valley” phenomenon
inferredcites →https://doi.org/10.1117/12.473899openalex-snapshot
Three varieties of realism in computer graphics
inferredcites →https://doi.org/10.1145/1227134.1227136openalex-snapshot
Obstacle avoidance during walking in real and virtual environments
inferredcites →https://doi.org/10.1145/2185520.2185587openalex-snapshot
Render me real?
inferredcites →https://doi.org/10.1145/2492494.2502059openalex-snapshot
Unpleasantness of animated characters corresponds to increased viewer attention to faces
inferredcites →https://doi.org/10.1145/2816795.2818126openalex-snapshot
To stylize or not to stylize?
inferredcites →https://doi.org/10.1145/2931002.2931006openalex-snapshot
Need a hand?
inferredcites →https://doi.org/10.1145/3119881.3119887openalex-snapshot
Don't stand so close to me
inferredcites →https://doi.org/10.1145/3131277.3132186openalex-snapshot
RealME
inferredcites →https://doi.org/10.1145/3139131.3139156openalex-snapshot
The effect of avatar realism in immersive social virtual realities
inferredcites →https://doi.org/10.1145/365024.365121openalex-snapshot
The impact of eye gaze on communication using humanoid avatars
inferredcites →https://doi.org/10.1145/642611.642703openalex-snapshot
The impact of avatar realism and eye gaze control on perceived quality of communication in a shared immersive virtual environment
inferredcites →https://doi.org/10.1162/105474601753272844openalex-snapshot
Equilibrium Theory Revisited: Mutual Gaze and Personal Space in Virtual Environments
inferredcites →https://doi.org/10.1162/105474605774785235openalex-snapshot
The Independent and Interactive Effects of Embodied-Agent Appearance and Behavior on Self-Report, Cognitive, and Behavioral Markers of Copresence in Immersive Virtual Environments
inferredcites →https://doi.org/10.1162/pres.15.4.359openalex-snapshot
The Effect of Behavioral Realism and Form Realism of Real-Time Avatar Faces on Verbal Disclosure, Nonverbal Disclosure, Emotion Recognition, and Copresence in Dyadic Interaction
inferredcites →https://doi.org/10.1177/0146167201276007openalex-snapshot
Gender Differences, Motivation, and Empathic Accuracy: When it Pays to Understand
inferredcites →https://doi.org/10.1177/0146167203029007002openalex-snapshot
Interpersonal Distance in Immersive Virtual Environments
inferredcites →https://doi.org/10.1177/014616727800400131openalex-snapshot
Relation of Status Incongruence to Personal Space
inferredcites →https://doi.org/10.5749/j.ctvtv937f.7openalex-snapshot
THE UNCANNY VALLEY

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

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Virtual Reality for Vision Science
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Virtual Reality Experience Analysis from Point Cloud Data
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Unified concepts: a review and proposal for virtual reality terminology
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inferred← citeshttps://doi.org/10.1016/j.cag.2024.104034openalex-snapshot
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inferred← citeshttps://doi.org/10.1016/j.cmpb.2024.108124openalex-snapshot
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inferred← citeshttps://doi.org/10.1016/j.displa.2026.103395openalex-snapshot
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inferred← citeshttps://doi.org/10.1016/j.jsis.2025.101937openalex-snapshot
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inferred← citeshttps://doi.org/10.1016/j.neuroimage.2026.121834openalex-snapshot
Encoding of modality-specific face engrams promotes distinct recruitment of mnemonic processing mechanisms: A mobile-EEG study comparing encoding and retrieval of 2D and 3D avatars under virtual reality conditions
inferred← citeshttps://doi.org/10.1038/s41598-024-82886-7openalex-snapshot
Usability, acceptance, and the role of realism in virtual humans for breathing exercise training
inferred← citeshttps://doi.org/10.1061/(asce)ae.1943-5568.0000510openalex-snapshot
Influence of Virtual Human Appearance Fidelity within Building Science Storytelling Educational Applications
inferred← citeshttps://doi.org/10.1080/10447318.2023.2285641openalex-snapshot
How Behavioral, Photographic, and Interactional Realism Influence the Sense of Co-Presence in VR. An Investigation with Psychophysiological Measurement
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Visual Factors and Sub-Factors for Triggering Positive Emotions in Natural Hyper-Realistic Virtual Reality Environments: A Systematic Literature Review
inferred← citeshttps://doi.org/10.1109/aivr50618.2020.00046openalex-snapshot
Avatars rendering and its effect on perceived realism in Virtual Reality
inferred← citeshttps://doi.org/10.1109/fie58773.2023.10343190openalex-snapshot
Virtual Hiring Managers: Student Perceptions and Agent Preferences
inferred← citeshttps://doi.org/10.1109/icitisee63424.2024.10730294openalex-snapshot
Assessing Player Preferences for Non-Photorealistic Rendering Artistic Styles in 3D Video Game Character Design
inferred← citeshttps://doi.org/10.1109/ismar-adjunct60411.2023.00118openalex-snapshot
Exploring the Appearance and Voice Mismatch of Virtual Characters
inferred← citeshttps://doi.org/10.1109/ismar-adjunct64951.2024.00079openalex-snapshot
MuseGesture: A Framework for Gesture Synthesis by Virtual Agents in VR Museum Guides
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The Work Avatar Face-Off: Knowledge Worker Preferences for Realism in Meetings
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What if Virtual Agents Had Scents? Users' Judgments of Virtual Agent Personality and Appeals in Encounters
inferred← citeshttps://doi.org/10.1109/ismar67309.2025.00092openalex-snapshot
The Honest Virtual Self? Effects of Avatar Personalization and Motor Control on Physiological Responses to Deceptive Behaviours
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Design and Evaluation of a Virtual Agent for Interpersonal Emotion Regulation in VR
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Virtual-Reality Interpromotion Technology for Metaverse: A Survey
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The Making of a Newspaper Interview in Virtual Reality: Realistic Avatars, Philosophy, and Sushi
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What’s in a face? The Effect of Faces in Human Robot Interaction
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Evaluating the Impact of Anthropomorphism and Verbal Interaction on Users’ Perception of a Virtual Agent in Facilitating Self-Disclosure
inferred← citeshttps://doi.org/10.1109/tvcg.2021.3067768openalex-snapshot
Instant Panoramic Texture Mapping with Semantic Object Matching for Large-Scale Urban Scene Reproduction
inferred← citeshttps://doi.org/10.1109/tvcg.2023.3247072openalex-snapshot
A Systematic Review on the Visualization of Avatars and Agents in AR & VR displayed using Head-Mounted Displays
inferred← citeshttps://doi.org/10.1109/tvcg.2024.3372051openalex-snapshot
Exploring the Influence of Virtual Avatar Heads in Mixed Reality on Social Presence, Performance and User Experience in Collaborative Tasks
inferred← citeshttps://doi.org/10.1109/tvcg.2024.3372121openalex-snapshot
The Utilitarian Virtual Self – Using Embodied Personalized Avatars to Investigate Moral Decision-Making in Semi-Autonomous Vehicle Dilemmas
inferred← citeshttps://doi.org/10.1109/tvcg.2025.3543740openalex-snapshot
Introducing Agent Personality in Crowd Simulation Improves Social Presence and Experienced Realism in Immersive VR
inferred← citeshttps://doi.org/10.1109/tvcg.2025.3549566openalex-snapshot
Trust in Virtual Agents: Exploring the Role of Stylization and Voice
inferred← citeshttps://doi.org/10.1109/vr51125.2022.00023openalex-snapshot
Visual Fidelity Effects on Expressive Self-avatar in Virtual Reality: First Impressions Matter
inferred← citeshttps://doi.org/10.1109/vr51125.2022.00099openalex-snapshot
Audience Experiences of a Volumetric Virtual Reality Music Video
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The Impact of Avatar Stylization on Trust
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Beyond Looks: A Study on Agent Movement and Audiovisual Spatial Coherence in Augmented Reality
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Effects of Embodiment and Personality in LLM-Based Conversational Agents
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Audiovisual Realism in MR: Investigating the Effects of Room Acoustics on Co-Presence with Photorealistic Avatars
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inferred← citeshttps://doi.org/10.1111/cgf.15064openalex-snapshot
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inferred← citeshttps://doi.org/10.1145/3359566.3360064openalex-snapshot
Social presence and place illusion are affected by photorealism in embodied VR
inferred← citeshttps://doi.org/10.1145/3383652.3423863openalex-snapshot
Evaluating the Influence of Phoneme-Dependent Dynamic Speaker Directivity of Embodied Conversational Agents' Speech
inferred← citeshttps://doi.org/10.1145/3385956.3418940openalex-snapshot
Realistic Virtual Humans from Smartphone Videos
inferred← citeshttps://doi.org/10.1145/3434074.3447211openalex-snapshot
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inferred← citeshttps://doi.org/10.1145/3491102.3517492openalex-snapshot
Immersive Speculative Enactments: Bringing Future Scenarios and Technology to Life Using Virtual Reality
inferred← citeshttps://doi.org/10.1145/3505284.3529969openalex-snapshot
The User Experience of Journeys in the Realm of Augmented Reality Television
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inferred← citeshttps://doi.org/10.1145/3570945.3607307openalex-snapshot
Effect of Appearance and Animation Realism on the Perception of Emotionally Expressive Virtual Humans
inferred← citeshttps://doi.org/10.1145/3570945.3607346openalex-snapshot
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inferred← citeshttps://doi.org/10.1145/3605495.3605799openalex-snapshot
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Investigating the Effects of Changing the Appearance of Screen-Based Avatars on Audience Memory
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FaceExpressions-70k: A Dataset of Perceived Expression Differences
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inferred← citeshttps://doi.org/10.1145/3800645.3812871openalex-snapshot
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inferred← citeshttps://doi.org/10.1145/3821409.3833883openalex-snapshot
Dissociable Perceptual Effects of Rendering and Animation in Expressive VR Avatars
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Arendt in the Metaverse: Four properties of eXtended Reality that imperil factual truth and democracy
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inferred← citeshttps://doi.org/10.2139/ssrn.6876559openalex-snapshot
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inferred← citeshttps://doi.org/10.2139/ssrn.6878924openalex-snapshot
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inferred← citeshttps://doi.org/10.2196/41807openalex-snapshot
Characterizing Consumer Smartphone Apps for Virtual Reality–Based Exposure Therapy: Content Analysis
inferred← citeshttps://doi.org/10.26798/jiss.v1i2.758openalex-snapshot
Application of Photo-Realism in Making Gamelan Kenong 3D Objects in Gamelan VR
inferred← citeshttps://doi.org/10.3389/fpsyg.2021.705448openalex-snapshot
Psychology in Virtual Reality: Toward a Validated Measure of Social Presence
inferred← citeshttps://doi.org/10.3389/frvir.2021.694617openalex-snapshot
Affordable But Not Cheap: A Case Study of the Effects of Two 3D-Reconstruction Methods of Virtual Humans
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Realistic Motion Avatars are the Future for Social Interaction in Virtual Reality
inferred← citeshttps://doi.org/10.3389/frvir.2021.786665openalex-snapshot
Social Interaction With Agents and Avatars in Immersive Virtual Environments: A Survey
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The Effect of Virtual Human Rendering Style on User Perceptions of Visual Cues
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Am I the odd one? Exploring (in)congruencies in the realism of avatars and virtual others in virtual reality
inferred← citeshttps://doi.org/10.3389/frvir.2026.1738000openalex-snapshot
Virtual humans in virtual reality: a scoping review on sociability, fidelity, and expression
inferred← citeshttps://doi.org/10.3389/frvir.2026.1945857openalex-snapshot
Fidelity costs in look-alike avatars: hair, eye color, and familiarity in mixed reality
inferred← citeshttps://doi.org/10.3390/heritage7120332openalex-snapshot
Digital Immortality in Palaeoanthropology and Archaeology: The Rise of the Postmortem Avatar
inferred← citeshttps://doi.org/10.3390/mti6090076openalex-snapshot
Evaluating Virtual Hand Illusion through Realistic Appearance and Tactile Feedback
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Towards a Sustainable Intelligent Transformation in E-Commerce: An Empirical Study of User Expectations and Perceptions of Virtual Anchors
inferred← citeshttps://doi.org/10.36352/pmj.v4i2.941openalex-snapshot
PENGARUH INFLUENCER VIRTUAL, KETERLIBATAN PELANGGAN, INTERAKSI PARASOSIAL, DAN KREDIBILITAS INFLUENCER PADA KEPUTUSAN PEMBELIAN GENERASI Z
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Animation in immersive environments: expanding theories of authenticity in educational, historical, and political contexts
inferred← citeshttps://doi.org/10.69598/hasss.24.1.260646openalex-snapshot
Visual aesthetics of narrative animation of 3D computer graphics: From both realist and expressive points of view
inferred← citeshttps://doi.org/10.70675/8173a7dczb592z44b9zade5z069f8ca4d5f9openalex-snapshot
Les agents virtuels expressifs et leur impact sur l'induction de l'empathie chez l'utilisateur : application au domaine de la formation médicale.
inferred← citeshttps://doi.org/10.70675/f793d458zfc8fz4a38z87ebz3153e86466cdopenalex-snapshot
Towards comfortable virtual reality viewing of virtual environments created from photographs of the real world
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