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Expanding the Bounds of Seated Virtual Workspaces
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
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The MAGIC Touch: Combining MAGIC-Pointing with a Touch-Sensitive Mouse
inferredcites →https://doi.org/10.1007/978-3-642-40477-1_30openalex-snapshot
Exploring the Use of Distributed Multiple Monitors within an Activity-Promoting Sit-and-Stand Office Workspace
inferredcites →https://doi.org/10.1007/978-3-642-40483-2_18openalex-snapshot
Comparison of User Performance in Mixed 2D-3D Multi-Display Environments
inferredcites →https://doi.org/10.1007/s00221-004-2191-8openalex-snapshot
Perceiving a stable world during active rotational and translational head movements
inferredcites →https://doi.org/10.1007/s00779-017-1016-2openalex-snapshot
Cross-device media: a review of second screening and multi-device television
inferredcites →https://doi.org/10.1016/j.ergon.2014.01.003openalex-snapshot
The effects of using a single display screen versus dual screens on neck-shoulder muscle activity during computer tasks
inferredcites →https://doi.org/10.1016/s0166-4115(08)62386-9openalex-snapshot
Development of NASA-TLX (Task Load Index): Results of Empirical and Theoretical Research
inferredcites →https://doi.org/10.1037/0096-1523.25.5.1179openalex-snapshot
The recalibration of rotational locomotion.
inferredcites →https://doi.org/10.1038/nmeth.2813openalex-snapshot
Visualizing samples with box plots
inferredcites →https://doi.org/10.1038/srep15289openalex-snapshot
Novel insights into the interplay between ventral neck muscles in individuals with whiplash-associated disorders
inferredcites →https://doi.org/10.1080/00031305.1998.10480559openalex-snapshot
Violin Plots: A Box Plot-Density Trace Synergism
inferredcites →https://doi.org/10.1080/00140139.2014.973914openalex-snapshot
The effects of display size on performance
inferredcites →https://doi.org/10.1080/00140139.2015.1076528openalex-snapshot
Ergonomics standards and guidelines for computer workstation design and the impact on users’ health – a review
inferredcites →https://doi.org/10.1080/07370020902739429openalex-snapshot
Shaping the Display of the Future: The Effects of Display Size and Curvature on User Performance and Insights
inferredcites →https://doi.org/10.1080/07370020902819882openalex-snapshot
There and Back Again: Cross-Display Object Movement in Multi-Display Environments
inferredcites →https://doi.org/10.1080/10447318.2016.1231392openalex-snapshot
Are Two Better Than One? A Comparison Between Single- and Dual-Monitor Work Stations in Productivity and User’s Windows Management Style
inferredcites →https://doi.org/10.1080/21577323.2012.667051openalex-snapshot
The Impact of Use of Dual Monitor Screens on 3D Head–Neck Posture and Activity of Neck Muscles
inferredcites →https://doi.org/10.1097/00005768-199809000-00018openalex-snapshot
Borg's Perceived Exertion and Pain Scales
inferredcites →https://doi.org/10.1109/mcg.2016.38openalex-snapshot
Spatial Analytic Interfaces: Spatial User Interfaces for In Situ Visual Analytics
inferredcites →https://doi.org/10.1109/vast.2012.6400559openalex-snapshot
Analyst's Workspace: An embodied sensemaking environment for large, high-resolution displays
inferredcites →https://doi.org/10.1109/vr.2006.20openalex-snapshot
A Survey of Large High-Resolution Display Technologies, Techniques, and Applications
inferredcites →https://doi.org/10.1145/1056808.1056875openalex-snapshot
Effects of tiled high-resolution display on basic visualization and navigation tasks
inferredcites →https://doi.org/10.1145/1124772openalex-snapshot
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
inferredcites →https://doi.org/10.1145/1125451.1125471openalex-snapshot
Large display research overview
inferredcites →https://doi.org/10.1145/1143518.1143521openalex-snapshot
Physically large displays improve performance on spatial tasks
inferredcites →https://doi.org/10.1145/1272582.1272590openalex-snapshot
Exploring large virtual environments with an HMD when physical space is limited
inferredcites →https://doi.org/10.1145/1357054.1357178openalex-snapshot
Targeting across displayless space
inferredcites →https://doi.org/10.1145/1402236.1402241openalex-snapshot
Recalibration of rotational locomotion in immersive virtual environments
inferredcites →https://doi.org/10.1145/1518701.1518855openalex-snapshot
Comparing usage of a large high-resolution display to single or dual desktop displays for daily work
inferredcites →https://doi.org/10.1145/1518701.1518913openalex-snapshot
Disambiguating ninja cursors with eye gaze
inferredcites →https://doi.org/10.1145/1978942.1979068openalex-snapshot
Cursor relocation techniques to help older adults find 'lost' cursors
inferredcites →https://doi.org/10.1145/223904openalex-snapshot
Proceedings of the SIGCHI conference on Human factors in computing systems - CHI '95
inferredcites →https://doi.org/10.1145/2254556.2254570openalex-snapshot
Designing large high-resolution display workspaces
inferredcites →https://doi.org/10.1145/2307798.2307799openalex-snapshot
Factors influencing visual attention switch in multi-display user interfaces
inferredcites →https://doi.org/10.1145/2399016.2399102openalex-snapshot
An exploratory study of how abundant display space may support data analysis
inferredcites →https://doi.org/10.1145/2449396.2449416openalex-snapshot
Subtle gaze-dependent techniques for visualising display changes in multi-display environments
inferredcites →https://doi.org/10.1145/2512349.2512811openalex-snapshot
The effect of egocentric body movements on users' navigation performance and spatial memory in zoomable user interfaces
inferredcites →https://doi.org/10.1145/2645672.2645679openalex-snapshot
Opportunistic interaction in the challenged internet of things
inferredcites →https://doi.org/10.1145/2788940.2788949openalex-snapshot
Combining Direct and Indirect Touch Input for Interactive Workspaces using Gaze Input
inferredcites →https://doi.org/10.1145/2858036.2858453openalex-snapshot
Influence of Display Transparency on Background Awareness and Task Performance
inferredcites →https://doi.org/10.1145/2901790.2901892openalex-snapshot
Study and Design of a Shape-Shifting Wall Display
inferredcites →https://doi.org/10.1145/2914920.2915027openalex-snapshot
Screen arrangements and interaction areas for large display work places
inferredcites →https://doi.org/10.1145/2983530openalex-snapshot
Examining The Role of Smart TVs and VR HMDs in Synchronous At-a-Distance Media Consumption
inferredcites →https://doi.org/10.1145/302979.303053openalex-snapshot
Manual and gaze input cascaded (MAGIC) pointing
inferredcites →https://doi.org/10.1145/989863.989867openalex-snapshot
Display space usage and window management operation comparisons between single monitor and multiple monitor users
inferredcites →https://doi.org/10.1177/0018720814545974openalex-snapshot
Visual Information Processing From Multiple Displays
inferredcites →https://doi.org/10.1177/0018720816684690openalex-snapshot
Effects of Dual Monitor Computer Work Versus Laptop Work on Cervical Muscular and Proprioceptive Characteristics of Males and Females
inferredcites →https://doi.org/10.1177/1071181319631171openalex-snapshot
Proceedings of the Human Factors and Ergonomics Society 2019 Annual Meeting
inferredcites →https://doi.org/10.1207/s15327108ijap0303_3openalex-snapshot
Simulator Sickness Questionnaire: An Enhanced Method for Quantifying Simulator Sickness
inferredcites →https://doi.org/10.12700/aph.16.2.2019.2.13openalex-snapshot
Desktop VR as a Virtual Workspace: a Cognitive Aspect
inferredcites →https://doi.org/10.1348/096317901167497openalex-snapshot
Well‐being and occupational health in the 21st century workplace
inferredcites →https://doi.org/10.1561/1100000046openalex-snapshot
Supporting and Exploiting Spatial Memory in User Interfaces
inferredcites →https://doi.org/10.18419/opus-3489openalex-snapshot
Analysis of the influence of screen size and resolution on work efficiency
inferredcites →https://doi.org/10.18637/jss.v069.i01openalex-snapshot
Least-Squares Means: The R Package lsmeans
inferredcites →https://doi.org/10.29333/ajqr/12085openalex-snapshot
The Coding Manual for Qualitative Researchers
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
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Swift UI and Their Integration to MapKit Technology as a Framework for Representing Spatial Information in Mobile Applications
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Augmented, Virtual and Mixed Reality Passenger Experiences
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Character Input in Augmented Reality: An Evaluation of Keyboard Position and Interaction Visualisation for Head-Mounted Displays
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Towards Enabling Tangible Interaction with Physical Objects in Virtual Reality Desktop Workplaces
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Human-Workspace Interaction: prior research efforts and future challenges for supporting knowledge workers
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Analysing the public's beliefs, emotions and sentiments towards Metaverse workplace: A big-data qualitative inquiry
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Acceleration or velocity? Exploring minimally disruptive visual motion cues for reducing motion sickness in passenger VR
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Decentralized security for multi-user VR applications using multi-agent reinforcement learning
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Immersive virtual reality in the age of the Metaverse: A hybrid-narrative review based on the technology affordance perspective
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BeyondDeskVR: an extended virtual hand interaction system in virtual reality
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Design and evaluation of a versatile text input device for virtual and immersive workspaces
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Towards Workplace Metaverse: A Human-Centered Approach for Designing and Evaluating XR Virtual Displays
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VCAR: Visual Cues with AR for Vehicle Motion Sickness Relief
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Transforming Digital Interaction: An In-Depth Exploration of Extended Reality(XR) Technologies
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May I Remain Seated: A Pilot Study on the Impact of Reducing Room-Scale Trainings to Seated Conditions for Long Procedural Virtual Reality Trainings
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Video Analysis of Behavioral Patterns During Prolonged Work in VR
inferred← citeshttps://doi.org/10.1109/ismar-adjunct68609.2025.00072openalex-snapshot
Perception Thresholds for Unobtrusive Movement in VR Versus AR
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The Passenger Experience of Mixed Reality Virtual Display Layouts in Airplane Environments
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Remote Monitoring and Teleoperation of Autonomous Vehicles—Is Virtual Reality an Option?
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Spaces to Think: A Comparison of Small, Large, and Immersive Displays for the Sensemaking Process
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Long-Term Experiences from Working with Extended Reality in the Wild
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Multimodal Biosensing for Vestibular Network-Based Cybersickness Detection
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XR for Knowledge Work: Ten Challenges
inferred← citeshttps://doi.org/10.1109/mprv.2021.3119378openalex-snapshot
The Nomadic Office: A Location Independent Workspace Through Mixed Reality
inferred← citeshttps://doi.org/10.1109/tvcg.2022.3150474openalex-snapshot
PoVRPoint: Authoring Presentations in Mobile Virtual Reality
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From Shielding to Avoidance: Passenger Augmented Reality and the Layout of Virtual Displays for Productivity in Shared Transit
inferred← citeshttps://doi.org/10.1109/tvcg.2022.3203103openalex-snapshot
Quantifying the Effects of Working in VR for One Week
inferred← citeshttps://doi.org/10.1109/tvcg.2023.3247084openalex-snapshot
A Lack of Restraint: Comparing Virtual Reality Interaction Techniques for Constrained Transport Seating
inferred← citeshttps://doi.org/10.1109/tvcg.2024.3368930openalex-snapshot
Multiple Monitors or Single Canvas? Evaluating Window Management and Layout Strategies on Virtual Displays
inferred← citeshttps://doi.org/10.1109/tvcg.2024.3372048openalex-snapshot
Hold Tight: Identifying Behavioral Patterns During Prolonged Work in VR Through Video Analysis
inferred← citeshttps://doi.org/10.1109/tvcg.2024.3372124openalex-snapshot
Handwriting for Text Input and the Impact of XR Displays, Surface Alignments, and Sentence Complexities
inferred← citeshttps://doi.org/10.1109/tvcg.2024.3456176openalex-snapshot
Is Video Gaming a Cure for Cybersickness? Gamers Experience Less Cybersickness Than Non-Gamers in a VR Self-Motion Task
inferred← citeshttps://doi.org/10.1109/tvcg.2025.3589283openalex-snapshot
Working in Extended Reality in the Wild: Worker and Bystander Experiences of XR Virtual Displays in Public Real-World Settings
inferred← citeshttps://doi.org/10.1109/tvcg.2025.3592962openalex-snapshot
Augmented Reality Productivity In-the-Wild: A Diary Study of Usage Patterns and Experiences of Working With AR Laptops in Real-World Settings
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The Effect of Layout on Visual Search in Augmented Reality Multi-Window Displays
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A Probabilistic Approach to Understanding User Preferences for Adaptive Placement of AR Interfaces in Different Physical Environments
inferred← citeshttps://doi.org/10.1109/tvcg.2026.3679137openalex-snapshot
Tag-Along Virtual Windows Increase Perceived Resistance and Task Load in Augmented Reality
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Adjusting Relative Translation Gains According to Space Size in Redirected Walking for Mixed Reality Mutual Space Generation
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Do we still need physical monitors? An evaluation of the usability of AR virtual monitors for productivity work
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Spatial Bar: Exploring Window Switching Techniques for Large Virtual Displays
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WindowMirror: An Opensource Toolkit to Bring Interactive Multi-Window Views into XR
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The Social Impact of Extended Reality Spatial Productivity in Constrained, Public and Passenger Spaces
inferred← citeshttps://doi.org/10.1109/vrw62533.2024.00130openalex-snapshot
Extended Realities and the Future of Knowledge Work: Opportunities and Challenges
inferred← citeshttps://doi.org/10.1109/vrw62533.2024.00131openalex-snapshot
Virtual Displays for Knowledge Work: Extending or Replacing Physical Monitors for More Flexibility and Screen Space
inferred← citeshttps://doi.org/10.1109/vrw62533.2024.00132openalex-snapshot
Experiences with Off-the-Shelf Solutions for XR-Supported Knowledge Work
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Working with XR in Public: Effects on Users and Bystanders
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A Critical Examination of Virtual Reality Technology in the Context of the Minority Body
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The Benefits of Passive Haptics and Perceptual Manipulation for Extended Reality Interactions in Constrained Passenger Spaces
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Speech-Augmented Cone-of-Vision for Exploratory Data Analysis
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Cone of Vision as a Behavioural Cue for VR Collaboration
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Visual Transitions around Tabletops in Mixed Reality: Study on a Visual Acquisition Task between Vertical Virtual Displays and Horizontal Tabletops
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Manipulating the Orientation of Planar 2D Content in VR as an Implicit Visual Cue for Mitigating Passenger Motion Sickness
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InteractionAdapt: Interaction-driven Workspace Adaptation for Situated Virtual Reality Environments
inferred← citeshttps://doi.org/10.1145/3611659.3615680openalex-snapshot
Ready Worker One? High-Res VR for the Home Office
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Virtual Reality for Vehicle Passengers: Using Perceptual Manipulation for Unbounded Motion-Based Experiences
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Acceleration instead of Speed: Acceleration Visual Cues in VR for Reduced Motion Sickness in Linear Motion
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Designing LLM Response Layouts for XR Workspaces in Vehicles
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Evaluating Typing Performance in Different Mixed Reality Manifestations using Physiological Features
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The Spin Doctor: Leveraging Insensitivity to Passive Rotational & Translational Gain For Unbounded Motion-Based VR Experiences
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Everything to Gain: Combining Area Cursors with increased Control-Display Gain for Fast and Accurate Touchless Input
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Bumpy Ride? Understanding the Effects of External Forces on Spatial Interactions in Moving Vehicles
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RemapVR: An Immersive Authoring Tool for Rapid Prototyping of Remapped Interaction in VR
inferred← citeshttps://doi.org/10.1145/3706598.3714285openalex-snapshot
Exploring the Remapping Impact of Spatial Head-hand Relations in Immersive Telesurgery
inferred← citeshttps://doi.org/10.1145/3706599.3719920openalex-snapshot
Improving Ergonomic Viewing of Spatial XR Workspaces Through 2D Rotational Assistance
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Exploring the Impact of Distance on XR Selection Techniques
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The Interaction of Cursor Warping and View Manipulation in Multi-Display XR Environments
inferred← citeshttps://doi.org/10.1145/3795011.3797417openalex-snapshot
Posture-Aware Input for VR Office Work in a Supine Position
inferred← citeshttps://doi.org/10.1145/3822518.3830042openalex-snapshot
NeckErgonomics: Adapting Head Rotation in HMDs with Predicted Neck Muscle Activity
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Comparing Direct and Indirect Passenger In-Car AR Selection Methods for Dense User Interfaces Under Linear Motion
inferred← citeshttps://doi.org/10.1177/09722629231168690openalex-snapshot
Metaverse in the Virtual Workplace
inferred← citeshttps://doi.org/10.1177/10711813261493584openalex-snapshot
Evaluating Gaze-Responsive Visual Effects for Multi-Window Visual Search in Virtual Interfaces
inferred← citeshttps://doi.org/10.1186/s40494-022-00728-zopenalex-snapshot
2D and 3D representation of objects in architectural and heritage studies: in search of gaze pattern similarities
inferred← citeshttps://doi.org/10.14722/usec.2023.234566openalex-snapshot
BANS: Evaluation of Bystander Awareness Notification Systems for Productivity in VR
inferred← citeshttps://doi.org/10.21203/rs.3.rs-1371709/v1openalex-snapshot
Challenge of 2D representation of 3D objects in architectural and heritage studies. In search of gaze patterns similarities
inferred← citeshttps://doi.org/10.21203/rs.3.rs-3257145/v1openalex-snapshot
Quick Porting of Virtual Simulation Experiment Interactions from the Web 3D to VR
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Conceptualizing Interactions of Augmented Reality Solutions
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Teaching students to develop GIS applications
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Development and Implementation of a “Virtual Team Coordination Application” for Enhanced Remote Work Efficiency
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Design guidelines for limiting and eliminating virtual reality-induced symptoms and effects at work: a comprehensive, factor-oriented review
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Virtual monitors vs. physical monitors: an empirical comparison for productivity work
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How to Enhance Perception of Reassembled but Incomplete Works of Ancient Art? Eye-Tracking Study of Virtual Anastylosis
inferred← citeshttps://doi.org/10.3390/mti5040015openalex-snapshot
Rear-Seat Productivity in Virtual Reality: Investigating VR Interaction in the Confined Space of a Car
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Towards a Practical Virtual Office for Mobile Knowledge Workers
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Interfaces de Usuario en tecnologías XR (Extended Reality) para el aprendizaje y entrenamiento
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Immersive Visualization of Multilayered Geospatial Urban Data for Visual Analytics and Exploration
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Pervasive Desktop Computing by Direct Manipulation of an Augmented Lamp
Editorial review for independent work. ICSAC — the Institute for Complexity
Science and Advanced Computing — runs a structured editorial panel for researchers
publishing outside journals, and publishes on CiteStamp rails. Submission is free
and goes through ORCID: icsacinstitute.org/submit.