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Designing Digital Vertigo Experiences

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Inferred edges come from two machine sources: sweeps of open repository metadata (mostly SSRN and Zenodo), and a bulk OpenAlex citation snapshot. Every row below is labelled with the one it came from. Neither is a complete citation index — absence here is not evidence of absence.

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/978-3-642-22362-4_24openalex-snapshot
Personalizing the Theme Park: Psychometric Profiling and Physiological Monitoring
inferredcites →https://doi.org/10.1007/s00779-006-0133-0openalex-snapshot
Sports over a Distance
inferredcites →https://doi.org/10.1016/0268-4012(90)90041-popenalex-snapshot
Qualitative evaluation and research methods
inferredcites →https://doi.org/10.1016/j.concog.2007.05.012openalex-snapshot
On agency and body-ownership: Phenomenological and neurocognitive reflections
inferredcites →https://doi.org/10.1016/j.displa.2007.09.005openalex-snapshot
Virtual reality induced symptoms and effects (VRISE): Comparison of head mounted display (HMD), desktop and projection display systems
inferredcites →https://doi.org/10.1016/j.neuropsychologia.2010.06.002openalex-snapshot
Electrified minds: Transcranial direct current stimulation (tDCS) and Galvanic Vestibular Stimulation (GVS) as methods of non-invasive brain stimulation in neuropsychology—A review of current data and future implications
inferredcites →https://doi.org/10.1016/s1364-6613(99)01417-5openalex-snapshot
Philosophical conceptions of the self: implications for cognitive science
inferredcites →https://doi.org/10.1080/02699050903232541openalex-snapshot
Safety of repeated sessions of galvanic vestibular stimulation following stroke: A single-case study
inferredcites →https://doi.org/10.1108/13552540210420989openalex-snapshot
The role of rapid prototyping in the product development process: A case study on the ergonomic factors of handheld video games
inferredcites →https://doi.org/10.1109/tpc.2005.859719openalex-snapshot
Technology as Experience
inferredcites →https://doi.org/10.1145/1054972.1055074openalex-snapshot
Designing the spectator experience
inferredcites →https://doi.org/10.1145/1255047.1255070openalex-snapshot
Augmenting amusement rides with telemetry
inferredcites →https://doi.org/10.1145/1294211.1294256openalex-snapshot
Evaluating user interface systems research
inferredcites →https://doi.org/10.1145/1357054.1357067openalex-snapshot
Temporal trajectories in shared interactive narratives
inferredcites →https://doi.org/10.1145/1357054.1357238openalex-snapshot
Performing thrill
inferredcites →https://doi.org/10.1145/1487632.1487639openalex-snapshot
LIFELONG INTERACTIONSEmbodied child computer interaction
inferredcites →https://doi.org/10.1145/1709886.1709905openalex-snapshot
Creative idea exploration within the structure of a guiding framework
inferredcites →https://doi.org/10.1145/1836135.1836145openalex-snapshot
Jogging over a distance
inferredcites →https://doi.org/10.1145/1978942.1978955openalex-snapshot
Breath control of amusement rides
inferredcites →https://doi.org/10.1145/2207676.2208322openalex-snapshot
Balancing exertion experiences
inferredcites →https://doi.org/10.1145/2207676.2208347openalex-snapshot
Uncomfortable interactions
inferredcites →https://doi.org/10.1145/2207676.2208350openalex-snapshot
I did that! Measuring users' experience of agency in their own actions
inferredcites →https://doi.org/10.1145/2468356.2468557openalex-snapshot
Understanding handicapping for balancing exertion games
inferredcites →https://doi.org/10.1145/2540930.2540950openalex-snapshot
Designing interactive technology for skateboarding
inferredcites →https://doi.org/10.1145/2556288.2557163openalex-snapshot
Movement-based game guidelines
inferredcites →https://doi.org/10.1145/2598510.2598560openalex-snapshot
Design sensitivities for interactive sport-training games
inferredcites →https://doi.org/10.1145/2658537.2662969openalex-snapshot
ASCENT
inferredcites →https://doi.org/10.1145/2702123.2702461openalex-snapshot
Proprioceptive Interaction
inferredcites →https://doi.org/10.1145/2839462.2839465openalex-snapshot
Designing the Vertigo Experience
inferredcites →https://doi.org/10.1145/2858036.2858277openalex-snapshot
Digitally Augmenting Sports
inferredcites →https://doi.org/10.1145/2967934.2968080openalex-snapshot
Balance Ninja
inferredcites →https://doi.org/10.1145/3010915.3010999openalex-snapshot
Inner disturbance
inferredcites →https://doi.org/10.1145/3064663.3064763openalex-snapshot
The Challenges of Visual-Kinaesthetic Experience
inferredcites →https://doi.org/10.1145/3130933openalex-snapshot
Automatic Calibration of High Density Electric Muscle Stimulation
inferredcites →https://doi.org/10.1145/3242671.3242689openalex-snapshot
AR Fighter
inferredcites →https://doi.org/10.1145/3290605.3300811openalex-snapshot
Abstract Machines
inferredcites →https://doi.org/10.1145/3290605.3300930openalex-snapshot
Sensory Alignment in Immersive Entertainment
inferredcites →https://doi.org/10.1145/642611.642616openalex-snapshot
Technology probes
inferredcites →https://doi.org/10.1145/642611.642709openalex-snapshot
Exertion interfaces
inferredcites →https://doi.org/10.1145/765891.765986openalex-snapshot
Paper prototyping - what is it good for?
inferredcites →https://doi.org/10.1207/s15327051hci16234_02openalex-snapshot
A Conceptual Framework and a Toolkit for Supporting the Rapid Prototyping of Context-Aware Applications
inferredcites →https://doi.org/10.21225/d5g01topenalex-snapshot
Basics of Qualitative Research: Techniques and Procedures for Developing Grounded Theory
inferredcites →https://doi.org/10.2307/1511458openalex-snapshot
Flow: The Psychology of Optimal Experience
inferredcites →https://doi.org/10.4135/9781446211397openalex-snapshot
Understanding Digital Games
inferredcites →https://doi.org/10.4135/9781849209717openalex-snapshot
Qualitative Research Interviewing

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.1007/978-3-031-78453-8_5openalex-snapshot
Interactive Digital Storytelling Navigating the Inherent Currents of the Diasporic Mind
inferred← citeshttps://doi.org/10.1016/j.ijhcs.2021.102643openalex-snapshot
Towards understanding the design of bodily integration
inferred← citeshttps://doi.org/10.1016/j.jsis.2022.101717openalex-snapshot
Immersive virtual reality in the age of the Metaverse: A hybrid-narrative review based on the technology affordance perspective
inferred← citeshttps://doi.org/10.1145/3411764.3445482openalex-snapshot
Articulating Soma Experiences using Trajectories
inferred← citeshttps://doi.org/10.1145/3411764.3445744openalex-snapshot
Limited Control Over the Body as Intriguing Play Design Resource
inferred← citeshttps://doi.org/10.1145/3501712.3529743openalex-snapshot
Balance Board Math: “Being the graph” through the sense of balance for embodied self-regulation and learning
inferred← citeshttps://doi.org/10.1145/3528352openalex-snapshot
Integrated Exertion—Understanding the Design of Human–Computer Integration in an Exertion Context
inferred← citeshttps://doi.org/10.1145/3544548.3581274openalex-snapshot
Towards Critical Heritage in the wild: Analysing Discomfort through Collaborative Autoethnography
inferred← citeshttps://doi.org/10.1145/3590766openalex-snapshot
Toward Understanding the Design of Intertwined Human–Computer Integrations
inferred← citeshttps://doi.org/10.1145/3603621openalex-snapshot
Brain-Computer Integration: A Framework for the Design of Brain-Computer Interfaces from an Integrations Perspective
inferred← citeshttps://doi.org/10.1145/3715336.3735790openalex-snapshot
LuciEntry: Towards Understanding the Design of Lucid Dream Induction
inferred← citeshttps://doi.org/10.1145/3772318.3793418openalex-snapshot
Towards Understanding the Design of Shared Bodily Control via Exoskeleton-based Play
inferred← citeshttps://doi.org/10.2139/ssrn.7292209openalex-snapshot
Dimensional Design Diagrams as a Form of Intermediate Design Knowledge
inferred← citeshttps://doi.org/10.2478/amns-2024-0952openalex-snapshot
Research on multi-dimensional evaluation method of sports interest of college students
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