On the public citation graph

A Composite Framework of Co-located Asymmetric Virtual Reality

0 signed · 101 inferred · view as graph

Inferred edges come from two machine sources: sweeps of open repository metadata (mostly SSRN and Zenodo), and a bulk OpenAlex citation snapshot. Every row below is labelled with the one it came from. Neither is a complete citation index — absence here is not evidence of absence.

Is this your work? Sign in with ORCID and put your name on the claims that are yours.
Claim with ORCID
Reference health. See whether every reference in this work resolves to a known work and none has been retracted — and get a dated CiteStamped badge you can embed.
See reference health

What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/978-1-84882-483-6_13openalex-snapshot
Mediaspace – Meaningspace – Meetingspace
inferredcites →https://doi.org/10.1007/978-3-319-03068-5openalex-snapshot
Human Computer Interaction
inferredcites →https://doi.org/10.1007/978-3-642-33542-6_21openalex-snapshot
The Effect of Closely-Coupled Interaction on Player Experience in Casual Games
inferredcites →https://doi.org/10.1007/s10606-019-09345-0openalex-snapshot
Technologies for Enhancing Collocated Social Interaction: Review of Design Solutions and Approaches
inferredcites →https://doi.org/10.1016/b978-0-08-097086-8.22017-5openalex-snapshot
Teamwork and Team Performance Measurement
inferredcites →https://doi.org/10.1016/j.hrmr.2016.12.005openalex-snapshot
Communication in virtual teams: a conceptual framework and research agenda
inferredcites →https://doi.org/10.1016/j.ijhcs.2019.05.011openalex-snapshot
Revisiting collaboration through mixed reality: The evolution of groupware
inferredcites →https://doi.org/10.1016/s0378-7206(98)00066-4openalex-snapshot
Can communication medium limitations foster better group outcomes? An action research study
inferredcites →https://doi.org/10.1017/cbo9780511815355openalex-snapshot
Situated Learning
inferredcites →https://doi.org/10.1023/a:1021271517844openalex-snapshot
A Descriptive Framework of Workspace Awareness for Real-Time Groupware
inferredcites →https://doi.org/10.1080/07370024.2017.1412830openalex-snapshot
Creating Interdependencies: Managing Incidents in Large Organizational Environments
inferredcites →https://doi.org/10.1093/geroni/igz038.895openalex-snapshot
EXPLORING OLDER ADULTS’ PERCEPTIONS OF PRESENCE AND IMMERSION IN DIVERSE VIRTUAL ENVIRONMENTS
inferredcites →https://doi.org/10.1109/ichi.2016.31openalex-snapshot
Going Outside While Staying Inside — Exercise Motivation with Immersive vs. Non–immersive Recreational Virtual Environment Augmentation for Older Adult Nursing Home Residents
inferredcites →https://doi.org/10.1109/mc.2007.257openalex-snapshot
Virtual Reality: How Much Immersion Is Enough?
inferredcites →https://doi.org/10.1109/mcg.2012.110openalex-snapshot
Beaming: An Asymmetric Telepresence System
inferredcites →https://doi.org/10.1109/vr.2019.8798080openalex-snapshot
Characterizing Asymmetric Collaborative Interactions in Virtual and Augmented Realities
inferredcites →https://doi.org/10.1111/bjet.12435openalex-snapshot
Collaborative learning across physical and virtual worlds: Factors supporting and constraining learners in a blended reality environment
inferredcites →https://doi.org/10.1111/j.1540-4560.1994.tb02401.xopenalex-snapshot
Constructive Conflict in the Schools
inferredcites →https://doi.org/10.1126/science.346.6212.908openalex-snapshot
A dose of reality
inferredcites →https://doi.org/10.1145/1128923.1128947openalex-snapshot
A review on effective closely-coupled collaboration using immersive CVE's
inferredcites →https://doi.org/10.1145/1358628.1358660openalex-snapshot
Media spaces
inferredcites →https://doi.org/10.1145/143457.143475openalex-snapshot
Tasks-in-interaction
inferredcites →https://doi.org/10.1145/1460563.1460615openalex-snapshot
Asymmetry in media spaces
inferredcites →https://doi.org/10.1145/2675133.2675161openalex-snapshot
From The Matrix to a Model of Coordinated Action (MoCA)
inferredcites →https://doi.org/10.1145/2702123.2702286openalex-snapshot
Flexible Ecologies And Incongruent Locations
inferredcites →https://doi.org/10.1145/2702123.2702382openalex-snapshot
A Dose of Reality
inferredcites →https://doi.org/10.1145/2806173.2806198openalex-snapshot
A Classification of Human-to-Human Communication during the Use of Immersive Teleoperation Interfaces
inferredcites →https://doi.org/10.1145/292834.292836openalex-snapshot
Understanding and constructing shared spaces with mixed-reality boundaries
inferredcites →https://doi.org/10.1145/2967934.2968113openalex-snapshot
Leveraging Asymmetries in Multiplayer Games
inferredcites →https://doi.org/10.1145/2984511.2984539openalex-snapshot
Multi-Device Storyboards for Cinematic Narratives in VR
inferredcites →https://doi.org/10.1145/3025453.3025683openalex-snapshot
ShareVR
inferredcites →https://doi.org/10.1145/3173574.3173817openalex-snapshot
A Design Framework for Awareness Cues in Distributed Multiplayer Games
inferredcites →https://doi.org/10.1145/3290605.3300239openalex-snapshot
To Asymmetry and Beyond!
inferredcites →https://doi.org/10.1145/3290607.3299028openalex-snapshot
Challenges Using Head-Mounted Displays in Shared and Social Spaces
inferredcites →https://doi.org/10.1145/3359226openalex-snapshot
A Comparative Evaluation of Techniques for Sharing AR Experiences in Museums
inferredcites →https://doi.org/10.1145/3359996.3364242openalex-snapshot
Immersive Insights: A Hybrid Analytics System forCollaborative Exploratory Data Analysis
inferredcites →https://doi.org/10.1145/586081.586084openalex-snapshot
Symmetric and asymmetric action integration during cooperative object manipulation in virtual environments
inferredcites →https://doi.org/10.1177/0149206305279113openalex-snapshot
The Dimensions and Antecedents of Team Virtuality
inferredcites →https://doi.org/10.1177/1046496415599068openalex-snapshot
Exploring the Hidden-Profile Paradigm
inferredcites →https://doi.org/10.1177/1541931218621163openalex-snapshot
An Analysis of Video Games Using the Dimensions of Human-Agent Interaction
inferredcites →https://doi.org/10.1186/s12874-018-0611-xopenalex-snapshot
Systematic review or scoping review? Guidance for authors when choosing between a systematic or scoping review approach
inferredcites →https://doi.org/10.1207/s15327051hci0703_3openalex-snapshot
Media Space and Communicative Asymmetries: Preliminary Observations of Video-Mediated Interaction
inferredcites →https://doi.org/10.1207/s15327051hci1812_3openalex-snapshot
Fractured Ecologies: Creating Environments for Collaboration
inferredcites →https://doi.org/10.1215/9780822385028openalex-snapshot
Uncertain Times
inferredcites →https://doi.org/10.1287/orsc.13.4.442.2953openalex-snapshot
A Pragmatic View of Knowledge and Boundaries: Boundary Objects in New Product Development
inferredcites →https://doi.org/10.15781/t2fx74f4gopenalex-snapshot
Hetero-technic cooperation with computing and non-computing technologies : a study of the transmodal capacity of prosodic cues to alleviate asymmetric access to tactile phenomena
inferredcites →https://doi.org/10.2307/2804509openalex-snapshot
Situated Learning: Legitimate Peripheral Participation.
inferredcites →https://doi.org/10.2307/j.ctv11sn34h.6openalex-snapshot
UNCERTAINTY AND THE WELFARE ECONOMICS OF MEDICAL CARE
inferredcites →https://doi.org/10.3389/fpsyg.2019.01006openalex-snapshot
Teams in a New Era: Some Considerations and Implications
inferredcites →https://doi.org/10.3389/frobt.2018.00114openalex-snapshot
A Systematic Review of Social Presence: Definition, Antecedents, and Implications
inferredcites →https://doi.org/10.7146/lom.v12i20.109391openalex-snapshot
Asymmetric collaboration in virtual reality

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.1007/978-3-031-72315-5_33openalex-snapshot
A Systematic Review of State-of-the-Art Practices in Multi-user Virtual Reality Learning
inferred← citeshttps://doi.org/10.1007/978-3-031-74138-8_20openalex-snapshot
Against Isolation in the Museum: Playful Co-presence with Immersive Augmented Reality
inferred← citeshttps://doi.org/10.1007/978-3-032-02555-5_42openalex-snapshot
Heist Extravaganza: A Design Framework and Exemplars of Asymmetric Virtual Reality Controllers Based on Player Profiles
inferred← citeshttps://doi.org/10.1007/978-3-032-30058-4_10openalex-snapshot
Investigating Social Presence in Immersive AR Educational Games for Cultural Heritage
inferred← citeshttps://doi.org/10.1007/s10055-024-01072-2openalex-snapshot
Understanding user experience, task performance, and task interdependence in symmetric and asymmetric VR collaborations
inferred← citeshttps://doi.org/10.1016/j.cag.2026.104752openalex-snapshot
Human–human joint interaction in Cross-Reality systems: The impact of immersion and synchronicity
inferred← citeshttps://doi.org/10.1016/j.cexr.2024.100080openalex-snapshot
The fundamental frequency: Extending sound perception theory to extended-reality collaborative environments
inferred← citeshttps://doi.org/10.1016/j.chbr.2025.100811openalex-snapshot
Entertainment games for complex problem-solving: A systematic review of design frameworks and the development of design guidelines
inferred← citeshttps://doi.org/10.1016/j.ijhcs.2025.103725openalex-snapshot
An epistemic network analysis of communication strategies during drawing-supported spatial dialogue in VR
inferred← citeshttps://doi.org/10.1016/j.techsoc.2024.102673openalex-snapshot
Analysis of asymmetric VR games – Steam platform case study
inferred← citeshttps://doi.org/10.1080/0144929x.2022.2127375openalex-snapshot
Studying the effect of symmetry in team structures on collaborative tasks in virtual reality
inferred← citeshttps://doi.org/10.1080/0144929x.2024.2441963openalex-snapshot
A systematic exploration of collaborative immersive systems for sense-making in STEM
inferred← citeshttps://doi.org/10.1080/01972243.2024.2358344openalex-snapshot
Conferencing together in social virtual reality: Bringing agency back into affordances-based approaches in communication scholarship
inferred← citeshttps://doi.org/10.1080/10447318.2024.2389727openalex-snapshot
Evaluation on Different Object Selection Visual Feedback in Collaborative Augmented Reality
inferred← citeshttps://doi.org/10.1080/10447318.2026.2676184openalex-snapshot
Slower is Better: How Complexity and Collaboration Frequency Shape Experience in Asymmetric VR Puzzle Games
inferred← citeshttps://doi.org/10.1109/icde60146.2024.00207openalex-snapshot
AFTER: Adaptive Friend Discovery for Temporal-Spatial and Social-Aware XR
inferred← citeshttps://doi.org/10.1109/tvcg.2025.3616831openalex-snapshot
PACT: Modeling Coordination Dynamics in Scale-Asymmetric Virtual Reality Collaboration
inferred← citeshttps://doi.org/10.1109/tvcg.2026.3680711openalex-snapshot
XR Intergenerational Exergaming: Exploring the Complementary Roles of VR, MR, and Environmental Context
inferred← citeshttps://doi.org/10.1109/vr51125.2022.00095openalex-snapshot
All Shook Up: The Impact of Floor Vibration in Symmetric and Asymmetric Immersive Multi-user VR Gaming Experiences
inferred← citeshttps://doi.org/10.1109/vr55154.2023.00054openalex-snapshot
Towards an Understanding of Distributed Asymmetric Collaborative Visualization on Problem-solving
inferred← citeshttps://doi.org/10.1109/vr58804.2024.00117openalex-snapshot
Googly Eyes: Exploring Effects of Displaying User’s Eyes Outward on a Virtual Reality Head-Mounted Display on User Experience
inferred← citeshttps://doi.org/10.1109/vr67842.2026.00063openalex-snapshot
Differential Effects of Virtual and Augmented Reality on Social Presence and Engagement in Collaborative Gaming for Unfamiliar Users
inferred← citeshttps://doi.org/10.1109/vrw58643.2023.00134openalex-snapshot
A Comparison of Gesture-based Interaction and Controller-based Interaction for External Users in Co-located Asymmetric Virtual Reality
inferred← citeshttps://doi.org/10.1109/vrw58643.2023.00346openalex-snapshot
Facilitating Asymmetric Interaction between VR Users and External Users via Wearable Gesture-Based Interface
inferred← citeshttps://doi.org/10.1109/vrw62533.2024.00206openalex-snapshot
Asymmetric VR Chores: A Social Presence Preliminary Study
inferred← citeshttps://doi.org/10.1111/jcal.70112openalex-snapshot
A Systematic Review of Cooperation in Multi‐User Virtual Reality Learning Environments
inferred← citeshttps://doi.org/10.1145/3544549.3585881openalex-snapshot
Blended Collaboration: Communication and Cooperation Between Two Users Across the Reality-Virtuality Continuum
inferred← citeshttps://doi.org/10.1145/3555548openalex-snapshot
LAGH: Towards Asymmetrical Collaborative Bodily Play between 1st and 2nd Person Perspectives
inferred← citeshttps://doi.org/10.1145/3569009.3573107openalex-snapshot
Azimuth Calculation and Telecommunication between VR Headset and Smartphones for Nearby Interaction
inferred← citeshttps://doi.org/10.1145/3613904.3642739openalex-snapshot
Apple's Knowledge Navigator: Why Doesn't that Conversational Agent Exist Yet?
inferred← citeshttps://doi.org/10.1145/3613905.3650824openalex-snapshot
Virtual Games, Real Interactions: A Look at Cross-reality Asymmetrical Co-located Social Games
inferred← citeshttps://doi.org/10.1145/3677045.3685443openalex-snapshot
Walk or Teleport? The Impact of VR Users' Locomotion Technique in Asymmetric VR-MR Setup
inferred← citeshttps://doi.org/10.1145/3681759.3688908openalex-snapshot
East Beijing Road
inferred← citeshttps://doi.org/10.1145/3706598.3713129openalex-snapshot
A Systematic Literature Review to Characterize Asymmetric Interaction in Collaborative Systems
inferred← citeshttps://doi.org/10.1145/3749012.3749062openalex-snapshot
Exploring Social Interaction with Asymmetrical XR through the Playful Cabinet of Curiosities Experience
inferred← citeshttps://doi.org/10.1145/3762809openalex-snapshot
Contextualizing Public Interfaces for Meaningful Human–Environment Interactions with Traces in Use
inferred← citeshttps://doi.org/10.1145/3771882.3771898openalex-snapshot
Exploring the Dynamics of HMD and Non-HMD Users in Museum Exhibition with Virtual Reality
inferred← citeshttps://doi.org/10.1145/3772318.3790808openalex-snapshot
DanXeReflect: Interacting with the Spatio-Temporal Past Movements for Embodied, Reflective Choreographic Collaboration
inferred← citeshttps://doi.org/10.1145/3788851.3815054openalex-snapshot
VROOM: Evaluating Role-Based Collaboration for Immersive Ontology Manipulation
inferred← citeshttps://doi.org/10.1145/3817040openalex-snapshot
Where's the Team Spirit? An Exploratory Study on Team Development Through Co-located Tablet-Based VR
inferred← citeshttps://doi.org/10.1186/s40561-024-00331-8openalex-snapshot
Combining virtual reality with asymmetric collaborative learning: a case study in chemistry education
inferred← citeshttps://doi.org/10.1515/icom-2022-0005openalex-snapshot
QuarantivityVR: Supporting Self-Embodiment for Non-HMD Users in Asymmetric Social VR Games
inferred← citeshttps://doi.org/10.2991/978-94-6463-230-9_53openalex-snapshot
Application of Virtual Reality and Human Computer Interaction in Strategies for Improving English Reading Ability of High School Students
inferred← citeshttps://doi.org/10.31274/td-20240329-728openalex-snapshot
Teamwork assessment in cooperative video games: Exploring patterns, associations and validity
inferred← citeshttps://doi.org/10.3389/frvir.2021.694660openalex-snapshot
A Best-Fit Framework and Systematic Review of Asymmetric Gameplay in Multiplayer Virtual Reality Games
inferred← citeshttps://doi.org/10.3389/frvir.2021.765881openalex-snapshot
What Does “Asymmetric VR” Mean? A Directed Content Analysis of Co-Located Use of VR by Users on Reddit
inferred← citeshttps://doi.org/10.3390/app12083728openalex-snapshot
Distributed Asymmetric Virtual Reality in Industrial Context: Enhancing the Collaboration of Geographically Dispersed Teams in the Pipeline of Maintenance Method Development and Technical Documentation Creation
inferred← citeshttps://doi.org/10.3390/app12157745openalex-snapshot
Enhancing Remote Industrial Training Experiences with Asymmetric Virtual Reality: Experiences, Tools and Guidelines
inferred← citeshttps://doi.org/10.3390/asi5020029openalex-snapshot
The 3D Product Model Research Evolution and Future Trends: A Systematic Literature Review
inferred← citeshttps://doi.org/10.3390/mti8020012openalex-snapshot
Asymmetric VR Game Subgenres: Implications for Analysis and Design
Editorial review for independent work. ICSAC — the Institute for Complexity Science and Advanced Computing — runs a structured editorial panel for researchers publishing outside journals, and publishes on CiteStamp rails. Submission is free and goes through ORCID: icsacinstitute.org/submit.