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Personalization Improves Gamification

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1002/cae.22227openalex-snapshot
Adapting gamified learning systems using educational data mining techniques
inferredcites →https://doi.org/10.1007/978-3-031-02217-3openalex-snapshot
Qualitative HCI Research
inferredcites →https://doi.org/10.1007/978-981-32-9335-9openalex-snapshot
Data Analytics Approaches in Educational Games and Gamification Systems
inferredcites →https://doi.org/10.1007/s10648-019-09498-wopenalex-snapshot
The Gamification of Learning: a Meta-analysis
inferredcites →https://doi.org/10.1007/s13278-019-0589-3openalex-snapshot
A personalized gamification method for increasing user engagement in social networks
inferredcites →https://doi.org/10.1016/c2010-0-67044-1openalex-snapshot
Introduction to Robust Estimation and Hypothesis Testing
inferredcites →https://doi.org/10.1016/j.chb.2018.05.028openalex-snapshot
Gamified learning in higher education: A systematic review of the literature
inferredcites →https://doi.org/10.1016/j.compedu.2014.08.019openalex-snapshot
Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance
inferredcites →https://doi.org/10.1016/j.compedu.2018.08.018openalex-snapshot
Need-supporting gamification in education: An assessment of motivational effects over time
inferredcites →https://doi.org/10.1016/j.compedu.2019.103666openalex-snapshot
Gamification in the classroom: Examining the impact of gamified quizzes on student learning
inferredcites →https://doi.org/10.1016/j.ijinfomgt.2018.10.013openalex-snapshot
The Rise of Motivational Information Systems: A Review of Gamification Research
inferredcites →https://doi.org/10.1017/9781108685139openalex-snapshot
Doing Better Statistics in Human-Computer Interaction
inferredcites →https://doi.org/10.1037/0022-0663.95.4.667openalex-snapshot
A Motivational Science Perspective on the Role of Student Motivation in Learning and Teaching Contexts.
inferredcites →https://doi.org/10.1037/a0015083openalex-snapshot
Motivational profiles from a self-determination perspective: The quality of motivation matters.
inferredcites →https://doi.org/10.1109/educon.2018.8363471openalex-snapshot
Effect of personalized gameful design on student engagement
inferredcites →https://doi.org/10.1109/educon45650.2020.9125395openalex-snapshot
Gamification in STEM programming courses: State of the art
inferredcites →https://doi.org/10.1109/gem.2018.8516535openalex-snapshot
Are We Having Fun Yet? Misapplying Motivation to Gamification
inferredcites →https://doi.org/10.1109/hicss.2014.377openalex-snapshot
Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification
inferredcites →https://doi.org/10.1109/tlt.2018.2823710openalex-snapshot
Adaptive Gamification for Learning Environments
inferredcites →https://doi.org/10.1111/opo.12131openalex-snapshot
When to use the B onferroni correction
inferredcites →https://doi.org/10.1145/1219092.1219093openalex-snapshot
Deciding equivalences among conjunctive aggregate queries
inferredcites →https://doi.org/10.1145/2181037.2181040openalex-snapshot
From game design elements to gamefulness
inferredcites →https://doi.org/10.1145/2858036.2858498openalex-snapshot
Local Standards for Sample Size at CHI
inferredcites →https://doi.org/10.1145/2998626.2998673openalex-snapshot
LEGA
inferredcites →https://doi.org/10.1145/3116595.3116627openalex-snapshot
Elements of Gameful Design Emerging from User Preferences
inferredcites →https://doi.org/10.1145/3131085.3131086openalex-snapshot
Measuring the effect of "bottom-up" gamification in a microtask setting
inferredcites →https://doi.org/10.1145/3173574.3174009openalex-snapshot
Personalizing Persuasive Strategies in Gameful Systems to Gamification User Types
inferredcites →https://doi.org/10.1145/3213586openalex-snapshot
Adjunct Publication of the 26th Conference on User Modeling, Adaptation and Personalization
inferredcites →https://doi.org/10.1145/3242671openalex-snapshot
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play
inferredcites →https://doi.org/10.1145/3311350.3347167openalex-snapshot
Factors to Consider for Tailored Gamification
inferredcites →https://doi.org/10.1145/3313831.3376360openalex-snapshot
Investigating User-Created Gamification in an Image Tagging Task
inferredcites →https://doi.org/10.1145/3344948.3344969openalex-snapshot
Gender gap?
inferredcites →https://doi.org/10.1145/3360311openalex-snapshot
Threats of a replication crisis in empirical computer science
inferredcites →https://doi.org/10.1145/3408877.3432419openalex-snapshot
Gamification Works, but How and to Whom?
inferredcites →https://doi.org/10.1145/3410404.3414229openalex-snapshot
Statistical Significance Testing at CHI PLAY: Challenges and Opportunities for More Transparency
inferredcites →https://doi.org/10.1145/3410404.3414232openalex-snapshot
HexArcade
inferredcites →https://doi.org/10.1145/3434780.3436665openalex-snapshot
Personalized gamification: A literature review of outcomes, experiments, and approaches
inferredcites →https://doi.org/10.1177/1046878114563660openalex-snapshot
Developing a Theory of Gamified Learning
inferredcites →https://doi.org/10.1177/1046878118774385openalex-snapshot
Gamification Science, Its History and Future: Definitions and a Research Agenda
inferredcites →https://doi.org/10.1186/s41039-019-0121-4openalex-snapshot
Towards a motivational design? Connecting gamification user types and online learning activities
inferredcites →https://doi.org/10.1186/s41239-017-0042-5openalex-snapshot
Gamifying education: what is known, what is believed and what remains uncertain: a critical review
inferredcites →https://doi.org/10.1191/1478088706qp063oaopenalex-snapshot
Using thematic analysis in psychology
inferredcites →https://doi.org/10.1207/s15430421tip4104_2openalex-snapshot
A Revision of Bloom's Taxonomy: An Overview
inferredcites →https://doi.org/10.1521/978.14625/28806openalex-snapshot
Self-Determination Theory: Basic Psychological Needs in Motivation, Development, and Wellness
inferredcites →https://doi.org/10.1590/s1415-65552003000100015openalex-snapshot
Research design: qualitative, quantitative, and mixed methods approaches
inferredcites →https://doi.org/10.18260/1-2--30554openalex-snapshot
Gamification in Computer Science Education: a Systematic Literature Review
inferredcites →https://doi.org/10.20368/1971-8829/1070openalex-snapshot
The design and implementation of a gamified assessment
inferredcites →https://doi.org/10.2200/s00706ed1v01y201602hci034openalex-snapshot
Qualitative HCI Research: Going Behind the Scenes
inferredcites →https://doi.org/10.2307/2669876openalex-snapshot
Introduction to Robust Estimation and Hypothesis Testing
inferredcites →https://doi.org/10.24251/hicss.2020.152openalex-snapshot
Does Tailoring Gamified Educational Systems Matter? The Impact on Students' Flow Experience
inferredcites →https://doi.org/10.3389/fcomp.2020.00029openalex-snapshot
Validation of User Preferences and Effects of Personalized Gamification on Task Performance
inferredcites →https://doi.org/10.3390/socsci6030069openalex-snapshot
A Tale of Two Majors: Explaining the Gender Gap in STEM Employment among Computer Science and Engineering Degree Holders
inferredcites →https://doi.org/10.4018/jgcms.2012100106openalex-snapshot
The Gamification of Learning and Instruction
inferredcites →https://doi.org/10.4324/9780203181522openalex-snapshot
Visible Learning for Teachers: Maximizing Impact on Learning
inferredcites →https://doi.org/10.5753/cbie.sbie.2019.823openalex-snapshot
Thinking Inside the Box: How to Tailor Gamified Educational Systems Based on Learning Activities Types
inferredcites →https://doi.org/10.5753/cbie.sbie.2020.461openalex-snapshot
Just beat it: Exploring the influences of competition and task-related factors in gamified learning environments

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.2139/ssrn.4764388openalex-extracted
A Gamification Design Framework for Fake News Education Based on Maslow's Hierarchy of Needs and User Engagement Elements
inferred← citeshttps://doi.org/10.1002/cae.22477openalex-snapshot
Adaptive gamification in E‐learning: A literature review and future challenges
inferred← citeshttps://doi.org/10.1002/cae.22683openalex-snapshot
Application of artificial intelligence in adaptation of gamification in education: A literature review
inferred← citeshttps://doi.org/10.1007/978-3-031-27639-2_6openalex-snapshot
Enhancing Students’ Learning Experience Through Gamification: Perspectives and Challenges
inferred← citeshttps://doi.org/10.1007/978-3-031-56848-0_3openalex-snapshot
AI and Gamification: Adding Fun to Learning
inferred← citeshttps://doi.org/10.1007/978-3-031-60692-2_3openalex-snapshot
Long-Term Gamification: A Survey
inferred← citeshttps://doi.org/10.1007/978-3-031-80916-3_4openalex-snapshot
Influences on User Engagement
inferred← citeshttps://doi.org/10.1007/978-3-032-26908-9_41openalex-snapshot
How Does Gamified Learning Analytics Influence Student Retention in Higher Education Institutions
inferred← citeshttps://doi.org/10.1007/s10055-025-01215-zopenalex-snapshot
ImproVisAR: designing augmented reality piano roll for teaching improvisation
inferred← citeshttps://doi.org/10.1007/s10639-024-12708-wopenalex-snapshot
Exploring the impact of the adaptive gamified assessment on learners in blended learning
inferred← citeshttps://doi.org/10.1007/s10758-025-09823-zopenalex-snapshot
Isolating the Effect of Gamification – Design and Analysis of a Learning Engagement App Tailored to Course Content
inferred← citeshttps://doi.org/10.1007/s10758-025-09866-2openalex-snapshot
The Effects of Gamification on Learners’ Engagement According to Their Gamification User Types
inferred← citeshttps://doi.org/10.1007/s11042-024-19846-wopenalex-snapshot
Towards an effective methodology for the integral gamification of classes
inferred← citeshttps://doi.org/10.1007/s40593-022-00326-xopenalex-snapshot
How Personalization Affects Motivation in Gamified Review Assessments
inferred← citeshttps://doi.org/10.1016/j.heliyon.2021.e08637openalex-snapshot
RETRACTED: Capturing potential impact of challenge-based gamification on gamified quizzing in the classroom
inferred← citeshttps://doi.org/10.1016/j.system.2025.103670openalex-snapshot
EFL university students’ game element preferences and learning needs: Implications for the instructional design of digital gamified classes
inferred← citeshttps://doi.org/10.1057/s41264-025-00340-9openalex-snapshot
Enablers and inhibitors of personalised gamification adoption in m-wallet applications: a behavioural reasoning theory perspective
inferred← citeshttps://doi.org/10.1080/00207543.2023.2166140openalex-snapshot
A human factors-aware assistance system in manufacturing based on gamification and hardware modularisation
inferred← citeshttps://doi.org/10.1080/00220671.2023.2227596openalex-snapshot
Role-play experience’s effect on students’ 21st century skills propensity
inferred← citeshttps://doi.org/10.1080/0144929x.2023.2255293openalex-snapshot
Increasing motivation in social exercise games: personalising gamification elements to player type
inferred← citeshttps://doi.org/10.1080/0144929x.2023.2287660openalex-snapshot
Ai in e-learning: the affordance perspective
inferred← citeshttps://doi.org/10.1080/10447318.2022.2159769openalex-snapshot
GamiProM: A Generic Gamification Model Based on User Profiles
inferred← citeshttps://doi.org/10.1080/10447318.2026.2618582openalex-snapshot
Binary Social Game: Real-World Evaluation of Motivating Group Exercise Through Gamified Social Dynamics
inferred← citeshttps://doi.org/10.1080/10494820.2022.2098777openalex-snapshot
The role of learners’ characteristics in educational gamification systems: a systematic meta-review of the literature
inferred← citeshttps://doi.org/10.1080/10494820.2023.2299977openalex-snapshot
Personalised gamification enhances student participation but produces mixed effects on emotional and cognitive engagements: a systematic review
inferred← citeshttps://doi.org/10.1109/iciss71466.2026.11715137openalex-snapshot
XAI-AGLearn: Toward Negotiable Personalization in Explainable Adaptive Gamified Learning Systems
inferred← citeshttps://doi.org/10.1109/smap63474.2024.00029openalex-snapshot
Personalized Learning via Gamified Virtual Environments: Exploring Insights and Impact
inferred← citeshttps://doi.org/10.1109/tlt.2023.3317396openalex-snapshot
A Journey to Identify Users' Classification Strategies to Customize Game-Based and Gamified Learning Environments
inferred← citeshttps://doi.org/10.1111/jcal.70120openalex-snapshot
The Effects of Gamification on Students' Flow Experience
inferred← citeshttps://doi.org/10.1145/3567719openalex-snapshot
A Survey of Augmented Piano Prototypes: Has Augmentation Improved Learning Experiences?
inferred← citeshttps://doi.org/10.1145/3613904.3642618openalex-snapshot
Co-designing Customizable Clinical Dashboards with Multidisciplinary Teams: Bridging the Gap in Chronic Disease Care
inferred← citeshttps://doi.org/10.1145/3772318.3790950openalex-snapshot
“Tell Me Why You’re Asking”: Exploring How to Increase Engagement in Preference Feedback for Intelligent Notification Systems
inferred← citeshttps://doi.org/10.1145/3772318.3791437openalex-snapshot
Skill-Adaptive Ghost Instructors: Enhancing Retention and Reducing Over-Reliance in VR Piano Learning
inferred← citeshttps://doi.org/10.11606/t.55.2022.tde-13022023-172407openalex-snapshot
Tailoring gamified educational systems to users and context
inferred← citeshttps://doi.org/10.1177/10468781251395544openalex-snapshot
Analysis and Personalization of Gamification Elements Using Machine Learning Based on User Characteristics
inferred← citeshttps://doi.org/10.1186/s12889-025-25606-8openalex-snapshot
Leveling up immunization: a systematic review of gamification interventions to improve Human Papillomavirus (HPV) vaccine uptake
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Gamification suffers from the novelty effect but benefits from the familiarization effect: Findings from a longitudinal study
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Εφαρμογή Προσαρμοστικής Παιχνιδοποίησης στις Φυσικές Επιστήμες: Η Επίδραση στα Κίνητρα Μαθητών και Μαθητριών
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Dynamic Adaptive Gamification Framework to Improve User Gamification Experience for Online Training
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Player Matching using Personal Characteristics for Asynchronous Multiplayer Exergames
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Effectiveness of Personalized Virtual Reality with Game Components Behavioral Intervention on Smoking Cessation
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Dynamic graph neural networks and evolutionary multi-objective optimization for adaptive quality evaluation in gamified preschool education
inferred← citeshttps://doi.org/10.4018/979-8-3373-1235-4.ch006openalex-snapshot
Game On
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Gamification in Education for Educators and Policy Makers
inferred← citeshttps://doi.org/10.4018/979-8-3693-0880-6.ch005openalex-snapshot
Empowering All Students
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Forming the Depth-Annex-Motion-Placement (DAMP) Conceptual Model for Gamified Learning
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Gamified Success
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Gamified web-delivered attentional bias modification training for the management of chronic pain
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Tailoring Gamified Educational Systems to Users and Context
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Gamificar para engajar: Utilizando o framework 5W2H para o diagnóstico de elementos de jogos na MEC RED
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Gamification Techniques and Contribution Filtering in Crowdsourcing Micro-Task Applications
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Brazilian Teachers’ concerns towards the use of Gamification in Education: perceived barriers to its adoption
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An ontology for modelling user’ profiles and activities in gamified education
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Gamification in Higher Education: A Systematic Review of Impacts, Challenges, and Applications
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Personalizing and decolonizing general education: A case study in gamifying global art history curriculum
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Level up your coding: a systematic review of personalized, cognitive, and gamified learning in programming education
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Unveiling personalized and gamification-based cybersecurity risks within financial institutions
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Adaptive gamification in collaborative virtual classroom: a systematic review
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