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A Gamification Design Framework for Fake News Education Based on Maslow's Hierarchy of Needs and User Engagement Elements
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Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1007/978-3-030-68207-1openalex-extracted
Transforming Society and Organizations through Gamification
inferredcites →https://doi.org/10.1007/978-3-319-47093-1_1openalex-extracted
Emergency Management and Smart Cities: Civic Engagement Through Gamification
inferredcites →https://doi.org/10.1007/978-981-13-8265-9_1openalex-extracted
Learning in a Digital World: An Introduction
inferredcites →https://doi.org/10.1007/978-981-16-8329-9_10openalex-extracted
Chinese Second Language Learners’ Perceptions of Gamification in an Informal Learning Environment: Duolingo as a Case Study
inferredcites →https://doi.org/10.1007/s10660-009-9032-6openalex-extracted
Virtual item purchase behavior in virtual worlds: an exploratory investigation
inferredcites →https://doi.org/10.1007/s13278-019-0589-3openalex-extracted
A personalized gamification method for increasing user engagement in social networks
inferredcites →https://doi.org/10.1007/springerreference_180253openalex-extracted
Maslow's Hierarchy of Needs
inferredcites →https://doi.org/10.1016/j.chb.2015.08.048openalex-extracted
Towards understanding the effects of individual gamification elements on intrinsic motivation and performance
inferredcites →https://doi.org/10.1016/j.chb.2017.08.046openalex-extracted
Introducing fuzzy like in social networks and its effects on advertising profits and human behavior
inferredcites →https://doi.org/10.1016/j.chb.2020.106260openalex-extracted
Privacy concerns and benefits of engagement with social media-enabled apps: A privacy calculus perspective
inferredcites →https://doi.org/10.1016/j.compedu.2023.104899openalex-extracted
A game-based learning system based on octalysis gamification framework to promote employees’ Japanese learning
inferredcites →https://doi.org/10.1016/j.elerap.2017.07.002openalex-extracted
How increased social presence through co-browsing influences user engagement in collaborative online shopping
inferredcites →https://doi.org/10.1016/j.ijinfomgt.2020.102268openalex-extracted
Analyzing the role of national culture on content creation and user engagement on Twitter: The case of Indian Premier League cricket franchises
inferredcites →https://doi.org/10.1016/j.ijmedinf.2020.104093openalex-extracted
What quality factors matter in enhancing the perceived benefits of online health information sites? Application of the updated DeLone and McLean Information Systems Success Model
inferredcites →https://doi.org/10.1016/j.jbusres.2021.03.001openalex-extracted
Ethical design in social media: Assessing the main performance measurements of user online behavior modification
inferredcites →https://doi.org/10.1016/j.jbusres.2021.04.028openalex-extracted
Enhancing user engagement: The role of gamification in mobile apps
inferredcites →https://doi.org/10.1016/s0022-4359(01)00041-0openalex-extracted
Consumer perceived value: The development of a multiple item scale
inferredcites →https://doi.org/10.1073/pnas.2216614120openalex-extracted
Sharing of misinformation is habitual, not just lazy or biased
inferredcites →https://doi.org/10.1080/07448481.2020.1825225openalex-extracted
College student engagement with mental health apps: analysis of barriers to sustained use
inferredcites →https://doi.org/10.1080/0960085x.2020.1808540openalex-extracted
Effects of structural and trait competitiveness stimulated by points and leaderboards on user engagement and performance growth: A natural experiment with gamification in an informal learning environment
inferredcites →https://doi.org/10.1080/10447318.2019.1636509openalex-extracted
The Effects of Interactivity on the Attitudes and Intentions about Second-hand Smoke: Comparison of Two Mechanisms
inferredcites →https://doi.org/10.1080/1369118x.2020.1761858openalex-extracted
Off the charts: user engagement enhancers in election infographics
inferredcites →https://doi.org/10.1089/cyber.2020.0134openalex-extracted
Twenty-Five Years of Social Media: A Review of Social Media Applications and Definitions from 1994 to 2019
inferredcites →https://doi.org/10.1108/ijcs-09-2018-0025openalex-extracted
Exploring the relationships between gamification and motivational needs in technology design
inferredcites →https://doi.org/10.1108/jhtt-09-2020-0221openalex-extracted
Antecedents and consequences of user engagement in smartphone travel apps
inferredcites →https://doi.org/10.1109/hri.2019.8673076openalex-extracted
Personalization in Long-Term Human-Robot Interaction
inferredcites →https://doi.org/10.1109/icraie47735.2019.9037765openalex-extracted
A Review on Gamification Design Framework: How They Incorporated for Autism Children
inferredcites →https://doi.org/10.1109/icwr51868.2021.9443122openalex-extracted
A Crowdsourcing and Gamification based Product Ranking Method for E-Commerce
inferredcites →https://doi.org/10.1109/imctl.2015.7359631openalex-extracted
Gamification design framework based on SDT for student motivation
inferredcites →https://doi.org/10.1109/mis.2020.3005577openalex-extracted
Optimizing for Engagement Can Be Harmful. There Are Alternatives
inferredcites →https://doi.org/10.1109/sciot50840.2020.9250209openalex-extracted
A Gamified Word of Mouth Recommendation System for Increasing Customer Purchase
inferredcites →https://doi.org/10.1111/j.1083-6101.2007.00393.xopenalex-extracted
Social Network Sites: Definition, History, and Scholarship
inferredcites →https://doi.org/10.1136/eb-2018-102891openalex-extracted
Clinical review of user engagement with mental health smartphone apps: evidence, theory and improvements
inferredcites →https://doi.org/10.1145/3129757.3129786openalex-extracted
User-centeredness and usability in e-government
inferredcites →https://doi.org/10.1145/3295750.3298956openalex-extracted
Exploring Language Style in Chatbots to Increase Perceived Product Value and User Engagement
inferredcites →https://doi.org/10.1145/3434780.3436665openalex-extracted
Personalized gamification: A literature review of outcomes, experiments, and approaches
inferredcites →https://doi.org/10.1145/3437963.3441657openalex-extracted
Personalization in Practice: Methods and Applications
inferredcites →https://doi.org/10.1145/3474714openalex-extracted
Personalization Improves Gamification
inferredcites →https://doi.org/10.1177/0022243719881113openalex-extracted
Is a Picture Worth a Thousand Words? An Empirical Study of Image Content and Social Media Engagement
inferredcites →https://doi.org/10.1177/14614448211022702openalex-extracted
Artificial intelligence and mass personalization of communication content—An ethical and literacy perspective
inferredcites →https://doi.org/10.1371/journal.pone.0248460openalex-extracted
Examining the antecedents and consequences of mobile travel app engagement
inferredcites →https://doi.org/10.1371/journal.pone.0260080openalex-extracted
A systematic review on fake news research through the lens of news creation and consumption: Research efforts, challenges, and future directions
inferredcites →https://doi.org/10.14569/ijacsa.2020.0111114openalex-extracted
Evaluation of Student Core Drives on e-Learning during the Covid-19 with Octalysis Gamification Framework
inferredcites →https://doi.org/10.14742/ajet.2938openalex-extracted
The important elements of LMS design that affect user engagement with e-learning tools within LMSs in the higher education sector
inferredcites →https://doi.org/10.2196/13244openalex-extracted
Applicability of the User Engagement Scale to Mobile Health: A Survey-Based Quantitative Study
inferredcites →https://doi.org/10.24251/hicss.2022.306openalex-extracted
IWARN: A people-centered approach for early warning
inferredcites →https://doi.org/10.29333/ojcmt/2556openalex-extracted
A Literature Review: Website Design and User Engagement
inferredcites →https://doi.org/10.3233/978-1-61499-868-6-151openalex-extracted
Motivational Factors for User Engagement with mHealth Apps
inferredcites →https://doi.org/10.3390/digital2020012openalex-extracted
Gamification in Tourism: A Design Framework for the TRIPMENTOR Project
inferredcites →https://doi.org/10.3390/ijerph16101673openalex-extracted
Explaining the Use of Social Network Sites as Seen by Older Adults: The Enjoyment Component of a Hedonic Information System
inferredcites →https://doi.org/10.4018/joeuc.2016040104openalex-extracted
Social Media Engagement Theory
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