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Tangible User Interfaces for Enhancing User Experience of Virtual Reality Cultural Heritage Applications for Utilization in Educational Environment
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1007/11758525_81openalex-snapshot
Using Haptics to Improve Immersion in Virtual Environments
inferredcites →https://doi.org/10.1007/978-3-030-63464-3_11openalex-snapshot
Analysis of Mixed Reality Tools for Learning Math in Primary and Secondary School
inferredcites →https://doi.org/10.1016/j.cag.2006.07.035openalex-snapshot
IEEE Virtual Reality Conference 2007
inferredcites →https://doi.org/10.1016/j.cag.2006.09.006openalex-snapshot
Three-dimensional menus: A survey and taxonomy
inferredcites →https://doi.org/10.1016/j.compedu.2017.05.016openalex-snapshot
Video games can develop graduate skills in higher education students: A randomised trial
inferredcites →https://doi.org/10.1016/j.culher.2009.03.003openalex-snapshot
Virtual museums, a survey and some issues for consideration
inferredcites →https://doi.org/10.1016/j.ijcci.2018.01.003openalex-snapshot
A review on complementary natures of tangible user interfaces (TUIs) and early spatial learning
inferredcites →https://doi.org/10.1016/j.ijhcs.2008.04.004openalex-snapshot
Measuring and defining the experience of immersion in games
inferredcites →https://doi.org/10.1016/j.procs.2012.10.052openalex-snapshot
“LeFCA”: Learning Framework for Children with Autism
inferredcites →https://doi.org/10.1080/10447318.2018.1509540openalex-snapshot
TANGAEON: Tangible Interaction to Support People in a Mindfulness Practice
inferredcites →https://doi.org/10.1080/10447318.2021.1898827openalex-snapshot
ViBreathe: Heart Rate Variability Enhanced Respiration Training for Workaday Stress Management via an Eyes-Free Tangible Interface
inferredcites →https://doi.org/10.1080/13527258.2017.1339111openalex-snapshot
Action heritage: research, communities, social justice
inferredcites →https://doi.org/10.1080/713699143openalex-snapshot
Distinguishing Features of Critical Thinking Classrooms
inferredcites →https://doi.org/10.1098/rstb.2009.0138openalex-snapshot
Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments
inferredcites →https://doi.org/10.1109/cgi.1997.601270openalex-snapshot
A hybrid 2D/3D user interface for immersive object modeling
inferredcites →https://doi.org/10.1109/ismar16169.2009openalex-snapshot
2009 8th IEEE International Symposium on Mixed and Augmented Reality
inferredcites →https://doi.org/10.1109/mc.1985.1662775openalex-snapshot
CHI '86 Conference on Human Factors in Computing Systems
inferredcites →https://doi.org/10.1109/vr.2001.913781openalex-snapshot
Design and evaluation of menu systems for immersive virtual environments
inferredcites →https://doi.org/10.1111/nana.12594openalex-snapshot
Epistemic justice and everyday nationalism: An auto‐ethnography of transnational student encounters in a post‐war memory and reconciliation project in Kosovo
inferredcites →https://doi.org/10.1117/12.59654openalex-snapshot
Using virtual menus in a virtual environment
inferredcites →https://doi.org/10.1145/1054972.1055093openalex-snapshot
Extending tangible interfaces for education
inferredcites →https://doi.org/10.1145/1349026.1349034openalex-snapshot
The tangible user interface and its evolution
inferredcites →https://doi.org/10.1145/1518701.1518851openalex-snapshot
Comparing the use of tangible and graphical programming languages for informal science education
inferredcites →https://doi.org/10.1145/1925820.1925826openalex-snapshot
The role of physicality in tangible and embodied interactions
inferredcites →https://doi.org/10.1145/3377143openalex-snapshot
Improving Accessibility to Intangible Cultural Heritage Preservation Using Virtual Reality
inferredcites →https://doi.org/10.1201/9781498710411-35openalex-snapshot
SUS: A 'Quick and Dirty' Usability Scale
inferredcites →https://doi.org/10.1533/9781780633862openalex-snapshot
Information Literacy and Cultural Heritage
inferredcites →https://doi.org/10.1561/1100000026openalex-snapshot
Tangible User Interfaces: Past, Present, and Future Directions
inferredcites →https://doi.org/10.3390/s20205851openalex-snapshot
Virtual Reality with 360-Video Storytelling in Cultural Heritage: Study of Presence, Engagement, and Immersion
inferredcites →https://doi.org/10.4135/9781526481863.n4openalex-snapshot
Social justice and education
inferredcites →https://doi.org/10.4324/9781315423012openalex-snapshot
Participatory Visual and Digital Methods
inferredcites →https://doi.org/10.5555/2835587.2835589openalex-snapshot
Determining what individual SUS scores mean
inferredcites →https://doi.org/10.5555/3227205.3227292openalex-snapshot
Developing serious games for cultural heritage
inferredcites →https://doi.org/10.5772/intechopen.84328openalex-snapshot
Interactive Design vs. Design for Interaction: Developing Interactive Play Tools that Promote Interactions between Children
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
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What Drives User Attrition in Serious Games? An Empirical Examination of the Tam Model, Sor Theory, and Game Quality
inferred← citeshttps://doi.org/10.1007/978-3-031-74353-5_24openalex-snapshot
Challenges in Data Visualization with Extended Reality Devices
inferred← citeshttps://doi.org/10.1007/978-3-031-93221-2_13openalex-snapshot
Research on the Role of Personalized Design of Digital Humans in Museums in Enhancing Users’ Emotional Experience
inferred← citeshttps://doi.org/10.1007/978-3-031-93700-2_8openalex-snapshot
Recent User Interface and Experience Development in Virtual Reality: A Literature Study
inferred← citeshttps://doi.org/10.1007/978-3-031-97775-6_7openalex-snapshot
Designing Cinematic Storytelling for Sustainable Cultural Tourism: The Anime Experience
inferred← citeshttps://doi.org/10.1007/978-3-032-12808-9_13openalex-snapshot
Boosting User Engagement in VR Museum Games: A Needs-Driven Design Approach
inferred← citeshttps://doi.org/10.1007/978-3-032-20381-6_12openalex-snapshot
Gamification for Learning at the Intersection of Subject Areas
inferred← citeshttps://doi.org/10.1007/s10055-025-01126-zopenalex-snapshot
Metaverse and XR for cultural heritage education: applications, standards, architecture, and technological insights for enhanced immersive experience
inferred← citeshttps://doi.org/10.1007/s10055-025-01140-1openalex-snapshot
Exploring the impact of virtual reality on museum experiences: visitor immersion and experience consequences
inferred← citeshttps://doi.org/10.1007/s10055-026-01376-5openalex-snapshot
High-precision interaction in augmented reality applications using tool-mounted cameras
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User experience evaluation in immersive environments: A systematic review of state-of-the-art
inferred← citeshttps://doi.org/10.1016/j.chb.2024.108167openalex-snapshot
Investigating the behavioural intentions of museum visitors towards VR: A systematic literature review
inferred← citeshttps://doi.org/10.1016/j.daach.2026.e00583openalex-snapshot
Visualizing interaction design trends in museums: A 30-year bibliometric study
inferred← citeshttps://doi.org/10.1038/s40494-025-01625-xopenalex-snapshot
A review of emotional design in extended reality for the preservation of culture heritage
inferred← citeshttps://doi.org/10.1057/s41599-025-06186-9openalex-snapshot
Knowledge graph-driven digital preservation of intangible cultural heritage: a cross-cultural comparative study of Chinese and Western implementation paradigms
inferred← citeshttps://doi.org/10.1057/s41599-025-06237-1openalex-snapshot
Integrating generative AI and the metaverse for cultural heritage: a case study on the preservation of Lamphun Brocade Fabric
inferred← citeshttps://doi.org/10.1080/0144929x.2025.2547923openalex-snapshot
Is adding tangible augmentation contributing to virtual sensory engagement of people with dementia? Assessment on user engagement, agitation, and apathy
inferred← citeshttps://doi.org/10.1080/10447318.2024.2351711openalex-snapshot
Characterizing UX Assessment in the Context of Immersive Experiences: A Systematic Mapping Study
inferred← citeshttps://doi.org/10.1080/10447318.2024.2437127openalex-snapshot
Exploring the Next Phase of Situated and Interactive Docents for XR Exhibitions: From the Perspective of Knowledge Delivery
inferred← citeshttps://doi.org/10.1080/10447318.2025.2475996openalex-snapshot
Grand Challenges in Immersive Technologies for Cultural Heritage
inferred← citeshttps://doi.org/10.1080/10447318.2025.2505159openalex-snapshot
Enhancing Young Generation’s Heritage Identity Through Emotional Responses to Virtual Cultural Heritage Experience: A Design Case with Azheke Community and Visitors at Hani Rice Terraces in China
inferred← citeshttps://doi.org/10.1080/10447318.2025.2562962openalex-snapshot
Virtual Reality for Cultural Heritage: A Systematic Review and the Proposal of the AMUX-VR Framework
inferred← citeshttps://doi.org/10.1080/10447318.2026.2658245openalex-snapshot
Digital or Tangible? Card-Based Story Writing Interaction Designs with AI: A Comparative Study of GUI and TUI
inferred← citeshttps://doi.org/10.1109/atsip62566.2024.10638953openalex-snapshot
Quality Assessment of Virtual Reality Software Applications
inferred← citeshttps://doi.org/10.1109/icdcece65353.2025.11035394openalex-snapshot
Enhancing Conservation and Presentation of Intangible Cultural Heritage through Augmented Reality
inferred← citeshttps://doi.org/10.1109/smart63812.2024.10882572openalex-snapshot
Experience Consequences of Virtual Reality on Visitor Interaction and Experience in Museum Tours
inferred← citeshttps://doi.org/10.1109/southeastcon56624.2025.10971557openalex-snapshot
Autonomous Greenhouse Integrated System (AGIS): A Community-Driven Framework for Research and Education in Sustainable Agriculture
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Passive Haptics and Conversational Avatars for Interacting with Ancient Egypt Remains in High-Fidelity Virtual Reality Experiences
inferred← citeshttps://doi.org/10.1145/3689050.3706014openalex-snapshot
Future Archeology: Boosting Cultural Vibrancy and Future Memories through AI Regenerated Materialities in Co-Designed Virtual Spaces
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The Impact of VR Museum Exhibition Design on User Emotional Experience: A Meta-Analysis
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HeritageSite AR: Design and Evaluation of a Mobile Augmented Reality Exploration Game for a Chinese Heritage Site
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Engaging Youth in Moorish Architectural Heritage through Virtual 3D Experience of the Bardo Palace of Algiers
inferred← citeshttps://doi.org/10.1145/3723498.3723810openalex-snapshot
Evaluating the Impact of User and Learning Experience in Three Cultural Heritage VR Applications
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Transformation in the Digital Age: Factors Influencing Visitor Engagement in Virtual Museums
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When Birds Bow: An Interactive Audio-Visual Installation for Suona Culture via Collaborative Tangible User Interface
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Designing Shared Cultural Activities to Connect Generations: A Scoping Review
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HeriTell: Supporting Interactive Documentation of Cultural Heritage Knowledge through Spatial Authoring
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Tangible Controllers for Head-Mounted Displays in Public Exhibitions: A Systematic Review
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Redefining Virtual Museum Interactions to Enhance Art Appreciation: A Participatory Approach to Interaction Framework
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Tangible User Interfaces Impacts on Cognitive Workload and Immersion: A Literature Review
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Teaching reform of dance major based on TPACK learning theory and AI classroom
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Cultivating Cultural Awareness in Early Childhood: The Role of Batik Tulis in Preserving Local Heritage
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Embodied Narratives for Cultural Heritage: A Mechanism Study of Multimodal Integration and Meaning-Making in Virtual Reality
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The intersection of digital wellbeing and collection exhibition: A study on the impact of AR interactive display models on visitor experience
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Cultural Heritage in The Digital Age: Evaluating User Experience in Virtual Reality Cultural Heritage Learning Application
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Virtual reality in heritage education for enhanced learning experience: a mini-review and design considerations
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Real or fake motion: protecting virtual reality (VR) behavioral authentication systems against motion forecasting attacks
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Evaluation Method for Virtual Museum Interface Integrating Layout Aesthetics and Visual Cognitive Characteristics Based on Improved Gray H-Convex Correlation Model
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Virtual Cultural Experiences for the Elderly: Formative Studies and First Findings Regarding Cultural Content
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Exploring User Experience in Virtual Industrial Heritage Platforms: Impact of Cultural Identity, Functional Clarity, Scene Interactivity, and Narrative Quality
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Enhancing Cultural Heritage Engagement with Novel Interactive Extended-Reality Multisensory System
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Evaluating Virtual Game Design for Cultural Heritage Interpretation: An Exploratory Study on arkeOyun
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A Systematic Review of Extended Reality (XR) Applications in Cultural Heritage
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The Impact of Immersive Virtual Reality on Knowledge Acquisition and Adolescent Perceptions in Cultural Education
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Enhancing the Preservation and Exhibition of Yellow River Cultural Heritage Through Virtual Reality
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