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Evaluating Learning Outcomes of Virtual Reality Applications in Education: A Proposal for Digital Cultural Heritage
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
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Measuring and Assessing Augmented Reality Potential for Educational Purposes: SmartMarca Project
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Automatic Analysis of Eye-Tracking Data for Augmented Reality Applications: A Prospective Outlook
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The Use of Augmented Reality Glasses for the Application in Industry 4.0
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A Review of Using Virtual Reality for Learning
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A review of using Augmented Reality in Education from 2011 to 2016
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Virtual dives into the underwater archaeological treasures of South Italy
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Remarks on progress in educational technology
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Reflections on the 2008 AECT Definitions of the Field
inferredcites →https://doi.org/10.1016/j.chb.2018.04.019openalex-snapshot
The state of immersive technology research: A literature analysis
inferredcites →https://doi.org/10.1016/j.compedu.2017.08.010openalex-snapshot
Anonymous versus identified peer assessment via a Facebook-based learning application: Effects on quality of peer feedback, perceived learning, perceived fairness, and attitude toward the system
inferredcites →https://doi.org/10.1016/j.compedu.2018.09.002openalex-snapshot
Immersive virtual reality serious games for evacuation training and research: A systematic literature review
inferredcites →https://doi.org/10.1016/j.compedu.2019.04.010openalex-snapshot
Mobile virtual reality for musical genre learning in primary education
inferredcites →https://doi.org/10.1016/j.compedu.2019.103647openalex-snapshot
Research trends in the use of augmented reality in science education: Content and bibliometric mapping analysis
inferredcites →https://doi.org/10.1016/j.compedu.2019.103710openalex-snapshot
The effect of Augmented Reality Technology on middle school students' achievements and attitudes towards science education
inferredcites →https://doi.org/10.1016/j.compedu.2019.103758openalex-snapshot
Integration of the peer assessment approach with a virtual reality design system for learning earth science
inferredcites →https://doi.org/10.1016/j.compedu.2019.103778openalex-snapshot
A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda
inferredcites →https://doi.org/10.1016/j.compedu.2019.103784openalex-snapshot
Describing increasing proficiency in teachers’ knowledge of the effective use of digital technology
inferredcites →https://doi.org/10.1016/j.culher.2013.04.004openalex-snapshot
Learning cultural heritage by serious games
inferredcites →https://doi.org/10.1016/j.procir.2019.02.025openalex-snapshot
Realizing Virtual Reality Learning Environment for Industry 4.0
inferredcites →https://doi.org/10.1016/j.techfore.2016.08.019openalex-snapshot
The future of employment: How susceptible are jobs to computerisation?
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Key lessons for the design and integration of virtual environments in secondary science
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Construct3D: A Virtual Reality Application for Mathematics and Geometry Education
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African higher education: Challenges for the 21st century
inferredcites →https://doi.org/10.1080/09523987.2019.1583461openalex-snapshot
Using virtual reality in the classroom: preservice teachers’ perceptions of its use as a teaching and learning tool
inferredcites →https://doi.org/10.1080/10494820.2020.1739078openalex-snapshot
Designing and validating educational standards for E-teaching in virtual learning environments (VLEs), based on revised Bloom’s taxonomy
inferredcites →https://doi.org/10.1080/1475939x.2020.1737210openalex-snapshot
Virtual, augmented and mixed reality in K–12 education: a review of the literature
inferredcites →https://doi.org/10.1089/cyber.2018.0150openalex-snapshot
Augmented Versus Virtual Reality in Education: An Exploratory Study Examining Science Knowledge Retention When Using Augmented Reality/Virtual Reality Mobile Applications
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Digital Natives, Digital Immigrants Part 1
inferredcites →https://doi.org/10.1108/ijilt-11-2018-0127openalex-snapshot
Assessing the emotional impact of virtual reality-based teacher training
inferredcites →https://doi.org/10.1109/access.2021.3051275openalex-snapshot
ScoolAR: An Educational Platform to Improve Students’ Learning Through Virtual Reality
inferredcites →https://doi.org/10.1109/tlt.2010.13openalex-snapshot
Quantifying Effects of Exposure to the Third and First-Person Perspectives in Virtual-Reality-Based Training
inferredcites →https://doi.org/10.1109/tlt.2010.27openalex-snapshot
A Virtual Reality Dance Training System Using Motion Capture Technology
inferredcites →https://doi.org/10.1109/tlt.2013.37openalex-snapshot
Augmented Reality Learning Experiences: Survey of Prototype Design and Evaluation
inferredcites →https://doi.org/10.1109/tlt.2019.2937525openalex-snapshot
Augmented Immersive Reality (AIR) for Improved Learning Performance: A Quantitative Evaluation
inferredcites →https://doi.org/10.1111/bjet.13023openalex-snapshot
Effectiveness of immersive virtual reality using head‐mounted displays on learning performance: A meta‐analysis
inferredcites →https://doi.org/10.1111/jcal.12538openalex-snapshot
Virtual reality in K‐12 and higher education: A systematic review of the literature from 2000 to 2019
inferredcites →https://doi.org/10.1145/129888.129892openalex-snapshot
The CAVE: audio visual experience automatic virtual environment
inferredcites →https://doi.org/10.1145/2993363.3006041openalex-snapshot
Virtual reality and augmented reality for education
inferredcites →https://doi.org/10.1145/3145534openalex-snapshot
A Survey of Augmented, Virtual, and Mixed Reality for Cultural Heritage
inferredcites →https://doi.org/10.1145/3352933openalex-snapshot
The Effects of VR Environments on the Acceptance, Experience, and Expectations of Cultural Heritage Learning
inferredcites →https://doi.org/10.1145/3359590openalex-snapshot
Ambient Information Visualisation and Visitors’ Technology Acceptance of Mixed Reality in Museums
inferredcites →https://doi.org/10.1145/3377143openalex-snapshot
Improving Accessibility to Intangible Cultural Heritage Preservation Using Virtual Reality
inferredcites →https://doi.org/10.1145/3453073openalex-snapshot
Improving Children's Cultural Heritage Experience Using Game-based Learning at a Living Museum
inferredcites →https://doi.org/10.1145/3460657openalex-snapshot
Augmented Reality Applications to Support the Promotion of Cultural Heritage
inferredcites →https://doi.org/10.1166/asl.2011.2043openalex-snapshot
Assessing the Impact of Technology-Enhanced Field Trips in Science Centers and Museums
inferredcites →https://doi.org/10.13189/ujer.2020.080214openalex-snapshot
Exploring the Learning Motivation and Effectiveness of Applying Virtual Reality to High School Mathematics
inferredcites →https://doi.org/10.1504/ijtel.2011.042102openalex-snapshot
Limitless or pointless? An evaluation of augmented reality technology in the school and home
inferredcites →https://doi.org/10.15496/publikation-3315openalex-snapshot
Narrative and Content Combine in a Learning Game for Virtual Heritage
inferredcites →https://doi.org/10.22364/atee.2019.itre.04openalex-snapshot
Using Structural Equation Modelling to Study the Influence of Perceived Usefulness and Perceived Compatibility on Students’ Attitudes Towards Using Ipad
inferredcites →https://doi.org/10.2307/1175619openalex-snapshot
Psychometric Theory. 25 Years Ago and Now
inferredcites →https://doi.org/10.2307/249008openalex-snapshot
Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology
inferredcites →https://doi.org/10.33422/icreconf.2019.04.215openalex-snapshot
Using Structural Equation Modelling to study the influence of perceived usefulness and perceived compatibility on students’ attitudes towards using IPAD
inferredcites →https://doi.org/10.3991/ijet.v14i03.9289openalex-snapshot
Augmented Reality and Virtual Reality in Education. Myth or Reality?
inferredcites →https://doi.org/10.4018/978-1-60566-940-3.ch012openalex-snapshot
Virtual Reality in Education
inferredcites →https://doi.org/10.4236/jss.2017.51004openalex-snapshot
Assessment: Classic and Innovative Approaches
inferredcites →https://doi.org/10.70725/297454nsjrybopenalex-snapshot
Teaching and Learning Physics using 3D Virtual Learning Environment: A Case Study of Combined Virtual Reality and Virtual Laboratory in Secondary School
inferredcites →https://doi.org/10.7717/peerj.469openalex-snapshot
Augmented reality in healthcare education: an integrative review
inferredcites →https://doi.org/10.7763/ijssh.2011.v1.30openalex-snapshot
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What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
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Interactive Graph Visualization Framework in Virtual Reality Environments
inferred← citeshttps://doi.org/10.1007/s10639-024-12834-5openalex-snapshot
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inferred← citeshttps://doi.org/10.1007/s42486-025-00217-9openalex-snapshot
Optimized design and evaluation of immersive multiuser virtual reality educational applications
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Preservice English teachers' attitudes toward GenAI: A qualitative study based on UTAUT2 model
inferred← citeshttps://doi.org/10.1016/j.actpsy.2026.107896openalex-snapshot
Interactive craft simulation and immediate procedural performance in intangible cultural heritage learning
inferred← citeshttps://doi.org/10.1016/j.cexr.2026.100166openalex-snapshot
“It didn't look the way I had imagined”: Students engaging with the past through an immersive virtual reality experience of ancient Greek divination
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Enhancing HBIM-to-VR workflows: Semi-automatic generation of virtual heritage experiences using enriched IFC files
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A calibrated scale to measure heritage learning in digital environments. A network analysis approach
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A 3D geospatial platform and AI tour application for visualizing archaeological, analytical, and conservation data: the case of the Vryokastro archaeological ensemble, Kythnos Island
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Virtual Reality in Sustainable Tourism: Reducing the Need for Strategic Physical Travel Through Immersive Experiences
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Bichronous modes in heritage education for enhancing motivation and learning outcomes via the ARCS model
inferred← citeshttps://doi.org/10.1038/s40494-026-02726-xopenalex-snapshot
CECL: a chain-based framework for learning-oriented extended reality in cultural heritage and its empirical evaluation
inferred← citeshttps://doi.org/10.1057/s41599-026-06835-7openalex-snapshot
Using virtual reality to teach climate change in social studies: a case study in teacher education
inferred← citeshttps://doi.org/10.1080/10447318.2026.2656448openalex-snapshot
Motivational Profiles and Interaction Patterns in Cultural Heritage Virtual Reality: A Latent Profile Analysis Grounded in Self-Determination Theory
inferred← citeshttps://doi.org/10.1108/itse-12-2024-0309openalex-snapshot
Virtual reality as a didactic tool for teaching history to early childhood teachers in training
inferred← citeshttps://doi.org/10.1108/lht-09-2023-0465openalex-snapshot
Mapping the landscape of digital cultural heritage research: a quantitative and visual bibliometric study
inferred← citeshttps://doi.org/10.1109/atsip62566.2024.10638906openalex-snapshot
The Role of Virtual Reality Technology in Knowledge Acquisition: A Systematic Review
inferred← citeshttps://doi.org/10.1109/ispa66905.2025.11259464openalex-snapshot
Proxemic Behavior in a Multi-User Virtual Reality Experience for Multilingual Cultural Heritage Education
inferred← citeshttps://doi.org/10.1109/nicoint62634.2024.00013openalex-snapshot
Virtual Reality System Supporting Food Culture Learning
inferred← citeshttps://doi.org/10.1109/smart63812.2024.10882572openalex-snapshot
Experience Consequences of Virtual Reality on Visitor Interaction and Experience in Museum Tours
inferred← citeshttps://doi.org/10.1145/3718089openalex-snapshot
Engaging Youth in Moorish Architectural Heritage through Virtual 3D Experience of the Bardo Palace of Algiers
inferred← citeshttps://doi.org/10.1145/3720398openalex-snapshot
Virtual Reality in Dark Tourism: Multisensory Virtual Tourism Experiences with Thermal Stimuli
inferred← citeshttps://doi.org/10.1145/3736225openalex-snapshot
Exploring the Social Heritage Metaverse for Virtual Heritage Communication from Multi End-user Centered Experiences
inferred← citeshttps://doi.org/10.1371/journal.pone.0335943openalex-snapshot
Reimagining cultural heritage conservation through VR, metaverse, and digital twins: An AI and blockchain-based framework
inferred← citeshttps://doi.org/10.2139/ssrn.5377437openalex-snapshot
The Influence of Bodily Engagement in Immersive Media On the Interpretation of Cultural Heritage
inferred← citeshttps://doi.org/10.3233/faia240193openalex-snapshot
Assessing the HI-ness of Virtual Heritage Applications with Knowledge Engineering
inferred← citeshttps://doi.org/10.3389/frvir.2025.1560594openalex-snapshot
Virtual reality in heritage education for enhanced learning experience: a mini-review and design considerations
inferred← citeshttps://doi.org/10.3390/app16020711openalex-snapshot
Enhancing Lecture Interactivity Through Virtual Reality
inferred← citeshttps://doi.org/10.3390/app16021013openalex-snapshot
Virtual Reality in Cultural Heritage: A Scientometric Analysis and Review of Long-Term Use and Usability Trends
inferred← citeshttps://doi.org/10.3390/app16157734openalex-snapshot
Exploring the Potential and Usability Evaluation of a VR-Based Art Restoration Education System
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Virtual Reality Applied to Heritage in Higher Education—Validation of a Questionnaire to Evaluate Usability, Learning, and Emotions
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Cultural Heritage as a Didactic Resource through Extended Reality: A Systematic Review of the Literature
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Virtual Reality in Higher Education: A Systematic Review Aligned with the Sustainable Development Goals
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Emerging Academic Research on the Integration of Virtual Reality Technologies in Heritage and Legacy: Bibliometric Analysis
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Cognitive and Motivational VR Processes for Hearing-Impaired Language Learners
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Applying Virtual Reality Experiments on Teaching kids from Teacher and Parent's perspective
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Extended Reality for Cultural Heritage : Annotation and remote interaction for Archaeology and Museology
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