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Fused Spectatorship: Designing Bodily Experiences Where Spectators Become Players
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
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Enabling Social Play: A Framework for Design and Evaluation
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2nd Workshop on Design for Social Interaction through Physical Play
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Exploring Opponent Formats
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Adjustable autonomy: a systematic literature review
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An Ethical Framework for Evaluating Experimental Technology
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Privacy by design: the definitive workshop. A foreword by Ann Cavoukian, Ph.D
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Technology futures: Towards understanding how to design awe-inspiring futures
inferredcites →https://doi.org/10.1080/07370024.2014.996647openalex-snapshot
Guidelines for the Design of Movement-Based Games and Their Relevance to HCI
inferredcites →https://doi.org/10.1080/07370024.2020.1754214openalex-snapshot
Contesting control: journeys through surrender, self-awareness and looseness of control in embodied interaction
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Black Mirror: Bandersnatch and how Netflix manipulates us, the new gods
inferredcites →https://doi.org/10.1080/17511321.2011.561255openalex-snapshot
Categories of Competition
inferredcites →https://doi.org/10.1097/ccm.0b013e3182923642openalex-snapshot
Electrical Muscle Stimulation in the Intensive Care Setting
inferredcites →https://doi.org/10.1109/icpca.2007.4365441openalex-snapshot
A Concept to Support Seamless Spectator Participation in Sports Events Based on Wearable Motion Sensors
inferredcites →https://doi.org/10.1109/mc.2017.3641636openalex-snapshot
On-Skin Interaction Using Body Landmarks
inferredcites →https://doi.org/10.1109/mprv.2017.2940953openalex-snapshot
Immense Power in a Tiny Package: Wearables Based on Electrical Muscle Stimulation
inferredcites →https://doi.org/10.1109/roman.2009.5326286openalex-snapshot
Designing modular robotic playware
inferredcites →https://doi.org/10.1109/vr.2012.6180909openalex-snapshot
mirracle: An augmented reality magic mirror system for anatomy education
inferredcites →https://doi.org/10.1109/whc.2017.7989940openalex-snapshot
Haptic rules! Augmenting the gaming experience in traditional games: The case of foosball
inferredcites →https://doi.org/10.1145/1054972.1055074openalex-snapshot
Designing the spectator experience
inferredcites →https://doi.org/10.1145/1952222.1952243openalex-snapshot
Designing technology for active spectator experiences at sporting events
inferredcites →https://doi.org/10.1145/2470654.2481355openalex-snapshot
Muscle-propelled force feedback
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Cruise Control for Pedestrians
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Research contributions in human-computer interaction
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Modeling the Human-Robot Trust Phenomenon
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Design Guideline for Developing Safe Systems that Apply Electricity to the Human Body
inferredcites →https://doi.org/10.1145/3242671.3242688openalex-snapshot
"I had super-powers when eBike riding" Towards Understanding the Design of Integrated Exertion
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Experiencing Electrical Muscle Stimulation
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The Race Towards Digital Wellbeing
inferredcites →https://doi.org/10.1145/3313831.3376242openalex-snapshot
Next Steps for Human-Computer Integration
inferredcites →https://doi.org/10.1145/3313831.3376786openalex-snapshot
Drone Chi: Somaesthetic Human-Drone Interaction
inferredcites →https://doi.org/10.1145/3410404.3414227openalex-snapshot
"Let's Get Physiological, Physiological!"
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vrCAPTCHA: Exploring CAPTCHA Designs in Virtual Reality
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Preserving Agency During Electrical Muscle Stimulation Training Speeds up Reaction Time Directly After Removing EMS
inferredcites →https://doi.org/10.1145/3411764.3445511openalex-snapshot
Mapping Design Spaces for Audience Participation in Game Live Streaming
inferredcites →https://doi.org/10.1145/3411764.3445744openalex-snapshot
Limited Control Over the Body as Intriguing Play Design Resource
inferredcites →https://doi.org/10.1145/3430524.3440652openalex-snapshot
Skill-Sleeves: Designing Electrode Garments for Wearability
inferredcites →https://doi.org/10.1145/3450337.3483464openalex-snapshot
Actuating Myself: Designing Hand-Games Incorporating Electrical Muscle Stimulation
inferredcites →https://doi.org/10.1145/3450337.3483468openalex-snapshot
Telepathic Play: Towards Playful Experiences Based on Brain-to-brain Interfacing
inferredcites →https://doi.org/10.1145/3450337.3483505openalex-snapshot
Myopic Bike and Say Hi: Games for Empathizing with The Myopic
inferredcites →https://doi.org/10.1145/3472749.3474759openalex-snapshot
DextrEMS: Increasing Dexterity in Electrical Muscle Stimulation by Combining it with Brakes
inferredcites →https://doi.org/10.1145/3505270.3558332openalex-snapshot
TouchMate: Understanding the Design of Body Actuating Games using Physical Touch
inferredcites →https://doi.org/10.1145/3505270.3558367openalex-snapshot
Towards Understanding the Design of Body-Actuated Play
inferredcites →https://doi.org/10.1145/3532104.3571456openalex-snapshot
GesPlayer: Using Augmented Gestures to Empower Video Players
inferredcites →https://doi.org/10.1145/3544549.3585867openalex-snapshot
AI in the Shell: Towards an Understanding of Integrated Embodiment
inferredcites →https://doi.org/10.1145/3590766openalex-snapshot
Toward Understanding the Design of Intertwined Human–Computer Integrations
inferredcites →https://doi.org/10.1145/642611.642653openalex-snapshot
Ambiguity as a resource for design
inferredcites →https://doi.org/10.1145/985921.986048openalex-snapshot
A grounded investigation of game immersion
inferredcites →https://doi.org/10.1177/1052562906293611openalex-snapshot
Digging Deeper: the Laddering Interview, a Tool for Surfacing Values
inferredcites →https://doi.org/10.1177/1354856510397111openalex-snapshot
The Role of Onlookers in Arcade Gaming: Frame Analysis of Public Behaviours
inferredcites →https://doi.org/10.1177/1461444819875078openalex-snapshot
‘Seeing isn’t doing’: Examining tensions between bodies, videogames and technologies ‘beyond’ the game
inferredcites →https://doi.org/10.1177/1461444821989350openalex-snapshot
“Just watching”: A qualitative analysis of non-players’ motivations for video game spectatorship
inferredcites →https://doi.org/10.1177/1527476419851077openalex-snapshot
The Affective Labor and Performance of Live Streaming on Twitch.tv
inferredcites →https://doi.org/10.1177/1555412016678713openalex-snapshot
Life Is Strange and “Games Are Made”: A Philosophical Interpretation of a Multiple-Choice Existential Simulator With Copilot Sartre
inferredcites →https://doi.org/10.1177/2042753016677858openalex-snapshot
Let’s Play: Exploring literacy practices in an emerging videogame paratext
inferredcites →https://doi.org/10.1191/1478088706qp063oaopenalex-snapshot
Using thematic analysis in psychology
inferredcites →https://doi.org/10.1386/jgvw.8.1.63_1openalex-snapshot
To watch or to play, it is in the game: The game culture on Twitch.tv among performers, plays and audiences
inferredcites →https://doi.org/10.1386/jgvw_00018_1openalex-snapshot
Visions of the material body: Twitch.tv and post-phenomenology
inferredcites →https://doi.org/10.22554/ijtel.v4i1.51openalex-snapshot
Game design for visually-impaired individuals: Creativity and innovation theories and sensory substitution devices influence on virtual and physical navigation skills
inferredcites →https://doi.org/10.2307/2087716openalex-snapshot
Homo Ludens: A Study of the Play-Element in Culture.
inferredcites →https://doi.org/10.2307/258925openalex-snapshot
Flow: The Psychology of Optimal Experience
inferredcites →https://doi.org/10.5860/choice.35-0726openalex-snapshot
Radio voices: American broadcasting, 1922-1952
inferredcites →https://doi.org/10.58680/ej201729180openalex-snapshot
Game Changers: Making New Meanings and New Media with Video Games
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
inferred← citeshttps://doi.org/10.1080/08838151.2026.2660922openalex-snapshot
From Courtside to Console: How NBA Superfans Extend Their Identities Through MyPlayer in NBA 2K
inferred← citeshttps://doi.org/10.1080/10447318.2024.2443808openalex-snapshot
Toward a Framework for the Design of Interactive Technology for Nature Recreation
inferred← citeshttps://doi.org/10.1109/tvcg.2025.3616843openalex-snapshot
Handows: A Palm-Based Interactive Multi-Window Management System in Virtual Reality
inferred← citeshttps://doi.org/10.1145/3613905.3649125openalex-snapshot
PneuMa: Designing Pneumatic Bodily Extensions for Supporting Movement in Everyday Life
inferred← citeshttps://doi.org/10.1145/3623509.3633349openalex-snapshot
PneuMa: Designing Pneumatic Bodily Extensions for Supporting Movement in Everyday Life
inferred← citeshttps://doi.org/10.1145/3623509.3633352openalex-snapshot
Exploring Superpower Design Through Wi-Fi Twinge
inferred← citeshttps://doi.org/10.1145/3629606.3629643openalex-snapshot
VR PreM+: An Immersive Pre-learning Branching Visualization System for Museum Tours
inferred← citeshttps://doi.org/10.1145/3643834.3660723openalex-snapshot
Shared Bodily Fusion: Leveraging Inter-Body Electrical Muscle Stimulation for Social Play
inferred← citeshttps://doi.org/10.1145/3652920.3653037openalex-snapshot
Exploring Shared Bodily Control: Designing Augmented Human Systems for Intra- and Inter-Corporeality
inferred← citeshttps://doi.org/10.1145/3656156.3665136openalex-snapshot
PneuExtensio: Designing Pneumatic-based Bodily Extensions to Facilitate Embodiment across Everyday Life Experiences
inferred← citeshttps://doi.org/10.1145/3664647.3681078openalex-snapshot
MetaDragonBoat: Exploring Paddling Techniques of Virtual Dragon Boating in a Metaverse Campus
inferred← citeshttps://doi.org/10.1145/3678508openalex-snapshot
CoplayingVR: Understanding User Experience in Shared Control in Virtual Reality
inferred← citeshttps://doi.org/10.1145/3681756.3697927openalex-snapshot
Engaging Racing Fans through Offline E-racing Spectator Experience in AR
inferred← citeshttps://doi.org/10.1145/3698136openalex-snapshot
Investigating Creation Perspectives and Icon Placement Preferences for On-Body Menus in Virtual Reality
inferred← citeshttps://doi.org/10.1145/3706599.3721338openalex-snapshot
Playing with Yourself: How Electrical Muscle Stimulation Can Turn Your Body Into A Playful Interface
inferred← citeshttps://doi.org/10.1145/3715336.3735791openalex-snapshot
Exploring the Role of Interactive Technology to Enrich Surfing
inferred← citeshttps://doi.org/10.1145/3771882.3771918openalex-snapshot
Perceptual Characteristics of EMS-Induced Finger Flexion for Bodily Information Displays
inferred← citeshttps://doi.org/10.1145/3772318.3791144openalex-snapshot
Effects of Haptic Feedback on Gaming Experiences: A Case Study Comparing Players and Spectators in FPS Games
inferred← citeshttps://doi.org/10.1145/3773766openalex-snapshot
Homoludic Augmentation: Preliminary Reflections
inferred← citeshttps://doi.org/10.1145/3800645.3812942openalex-snapshot
SurfSync: Towards the Design of Wearables to Enrich Surfing
inferred← citeshttps://doi.org/10.2139/ssrn.7292209openalex-snapshot
Dimensional Design Diagrams as a Form of Intermediate Design Knowledge
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