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Investigating Creation Perspectives and Icon Placement Preferences for On-Body Menus in Virtual Reality

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1002/cav.1830openalex-snapshot
Evaluating enjoyment, presence, and emulator sickness in VR games based on first‐ and third‐ person viewing perspectives
inferredcites →https://doi.org/10.1007/978-1-4419-8126-4_9openalex-snapshot
The Split-Attention Effect
inferredcites →https://doi.org/10.1007/s10055-018-0346-3openalex-snapshot
Virtual memory palaces: immersion aids recall
inferredcites →https://doi.org/10.1016/j.cag.2006.09.006openalex-snapshot
Three-dimensional menus: A survey and taxonomy
inferredcites →https://doi.org/10.1016/j.concog.2017.06.015openalex-snapshot
“Being there” and remembering it: Presence improves memory encoding
inferredcites →https://doi.org/10.1016/j.concog.2019.102834openalex-snapshot
Misplacing memories? An enactive approach to the virtual memory palace
inferredcites →https://doi.org/10.1037/e577632012-009openalex-snapshot
Nasa-task load index (NASA-TLX); 20 years later
inferredcites →https://doi.org/10.1038/nrn1651openalex-snapshot
From presence to consciousness through virtual reality
inferredcites →https://doi.org/10.1080/0144929x.2013.810781openalex-snapshot
PalmRC: leveraging the palm surface as an imaginary eyes-free television remote control
inferredcites →https://doi.org/10.1080/15213260903287242openalex-snapshot
Being in the Game: Effects of Avatar Choice and Point of View on Psychophysiological Responses During Play
inferredcites →https://doi.org/10.1109/aivr.2018.00015openalex-snapshot
Evaluating Engagement of Virtual Reality Games Based on First and Third Person Perspective Using EEG and Subjective Metrics
inferredcites →https://doi.org/10.1109/cvpr52688.2022.01282openalex-snapshot
Physical Inertial Poser (PIP): Physics-aware Real-time Human Motion Tracking from Sparse Inertial Sensors
inferredcites →https://doi.org/10.1109/ismar55827.2022.00081openalex-snapshot
Blending On-Body and Mid-Air Interaction in Virtual Reality
inferredcites →https://doi.org/10.1109/tvcg.2013.31openalex-snapshot
Extended Pie Menus for Immersive Virtual Environments
inferredcites →https://doi.org/10.1109/vr.2001.913781openalex-snapshot
Design and evaluation of menu systems for immersive virtual environments
inferredcites →https://doi.org/10.1109/vr.2005.81openalex-snapshot
The Spin Menu: A Menu System for Virtual Environments
inferredcites →https://doi.org/10.1109/vr46266.2020.00039openalex-snapshot
Exploring Visual Techniques for Boundary Awareness During Interaction in Augmented Reality Head-Mounted Displays
inferredcites →https://doi.org/10.1145/1520340.1520626openalex-snapshot
WUW - wear Ur world
inferredcites →https://doi.org/10.1145/1753326.1753394openalex-snapshot
Skinput
inferredcites →https://doi.org/10.1145/1866029.1866033openalex-snapshot
Imaginary interfaces
inferredcites →https://doi.org/10.1145/191666.191822openalex-snapshot
The “Silk Cursor”
inferredcites →https://doi.org/10.1145/2148131.2148148openalex-snapshot
On-body interaction
inferredcites →https://doi.org/10.1145/2207676.2207743openalex-snapshot
Touché
inferredcites →https://doi.org/10.1145/2207676.2208350openalex-snapshot
I did that! Measuring users' experience of agency in their own actions
inferredcites →https://doi.org/10.1145/2470654.2466170openalex-snapshot
Body-centric design space for multi-surface interaction
inferredcites →https://doi.org/10.1145/2598510.2598587openalex-snapshot
Implications of location and touch for on-body projected interfaces
inferredcites →https://doi.org/10.1145/2702123.2702256openalex-snapshot
First Person vs. Third Person Perspective in Digital Games
inferredcites →https://doi.org/10.1145/2785830.2785885openalex-snapshot
PalmGesture
inferredcites →https://doi.org/10.1145/3025453.3025704openalex-snapshot
SkinMarks
inferredcites →https://doi.org/10.1145/3025453.3026030openalex-snapshot
Placing and Recalling Virtual Items on the Skin
inferredcites →https://doi.org/10.1145/3132272.3132277openalex-snapshot
A Comparative Study of Menus in Virtual Reality Environments
inferredcites →https://doi.org/10.1145/3173574.3173784openalex-snapshot
Experiencing the Body as Play
inferredcites →https://doi.org/10.1145/3174910.3174929openalex-snapshot
Open Palm Menu
inferredcites →https://doi.org/10.1145/3206505.3206524openalex-snapshot
Impact of semantic aids on command memorization for on-body interaction and directional gestures
inferredcites →https://doi.org/10.1145/3229434.3229449openalex-snapshot
Hand range interface
inferredcites →https://doi.org/10.1145/3281505.3281511openalex-snapshot
Keep my head on my shoulders!
inferredcites →https://doi.org/10.1145/3281505.3281561openalex-snapshot
Tap-tap menu
inferredcites →https://doi.org/10.1145/3332165.3347945openalex-snapshot
Context-Aware Online Adaptation of Mixed Reality Interfaces
inferredcites →https://doi.org/10.1145/3332166openalex-snapshot
Human--Computer Interaction on the Skin
inferredcites →https://doi.org/10.1145/3410404.3414260openalex-snapshot
DigiGlo
inferredcites →https://doi.org/10.1145/3411763.3451985openalex-snapshot
vrCAPTCHA: Exploring CAPTCHA Designs in Virtual Reality
inferredcites →https://doi.org/10.1145/3411764.3445064openalex-snapshot
Armstrong: An Empirical Examination of Pointing at Non-Dominant Arm-Anchored UIs in Virtual Reality
inferredcites →https://doi.org/10.1145/3411764.3445537openalex-snapshot
vMirror: Enhancing the Interaction with Occluded or Distant Objects in VR with Virtual Mirrors
inferredcites →https://doi.org/10.1145/3411764.3445744openalex-snapshot
Limited Control Over the Body as Intriguing Play Design Resource
inferredcites →https://doi.org/10.1145/342009.335372openalex-snapshot
Mining frequent patterns without candidate generation
inferredcites →https://doi.org/10.1145/3430524.3440651openalex-snapshot
The Bodies of TEI – Investigating Norms and Assumptions in the Design of Embodied Interaction
inferredcites →https://doi.org/10.1145/3491102.3502105openalex-snapshot
ControllerPose: Inside-Out Body Capture with VR Controller Cameras
inferredcites →https://doi.org/10.1145/3544548.3580988openalex-snapshot
Memory Manipulations in Extended Reality
inferredcites →https://doi.org/10.1145/3544548.3581392openalex-snapshot
IMUPoser: Full-Body Pose Estimation using IMUs in Phones, Watches, and Earbuds
inferredcites →https://doi.org/10.1145/3550469.3555411openalex-snapshot
QuestSim: Human Motion Tracking from Sparse Sensors with Simulated Avatars
inferredcites →https://doi.org/10.1145/3590766openalex-snapshot
Toward Understanding the Design of Intertwined Human–Computer Integrations
inferredcites →https://doi.org/10.1145/3607822.3614519openalex-snapshot
Swarm Manipulation in Virtual Reality
inferredcites →https://doi.org/10.1145/3611049openalex-snapshot
Fused Spectatorship: Designing Bodily Experiences Where Spectators Become Players
inferredcites →https://doi.org/10.1145/3611054openalex-snapshot
Auto-Paizo Games: Towards Understanding the Design of Games That Aim to Unify a Player’s Physical Body and the Virtual World
inferredcites →https://doi.org/10.1145/3677386.3682084openalex-snapshot
OnArmQWERTY: An Empirical Evaluation of On-Arm Tap Typing for AR HMDs
inferredcites →https://doi.org/10.1162/105474601300343603openalex-snapshot
The Experience of Presence: Factor Analytic Insights
inferredcites →https://doi.org/10.1162/105474601750182342openalex-snapshot
An Introduction to 3-D User Interface Design
inferredcites →https://doi.org/10.20380/gi2020.31openalex-snapshot
Evaluation of Body-Referenced Graphical Menus in Virtual Environments
inferredcites →https://doi.org/10.5709/acp-0130-0openalex-snapshot
Encoding strategy affects false recall and recognition: Evidence from categorical study material

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.1007/978-3-032-05005-2_29openalex-snapshot
WristNotes: Detachable Menu for Annotations in Immersive Environments
inferred← citeshttps://doi.org/10.1016/j.displa.2026.103452openalex-snapshot
Virtual reality user interface design: Best practices and implementation
inferred← citeshttps://doi.org/10.1016/j.displa.2026.103680openalex-snapshot
Enhancing multimodal interaction in head-mounted displays via integrating on-arm touch and arm-pointing
inferred← citeshttps://doi.org/10.1109/ismar67309.2025.00147openalex-snapshot
Exploring Body-Anchored Augmented Reality Interfaces Across Different Mobility and Social Contexts
inferred← citeshttps://doi.org/10.1109/tvcg.2025.3616843openalex-snapshot
Handows: A Palm-Based Interactive Multi-Window Management System in Virtual Reality
inferred← citeshttps://doi.org/10.1109/tvcg.2025.3642050openalex-snapshot
Evaluating the Usability of Microgestures for Text Editing Tasks in Virtual Reality
inferred← citeshttps://doi.org/10.1109/tvcg.2026.3679135openalex-snapshot
LocoScooter: Designing a Stationary Scooter-Based Locomotion System for Navigation in Virtual Reality
inferred← citeshttps://doi.org/10.1109/vrw66409.2025.00428openalex-snapshot
[DC] Beyond Avatars: Designing Bodily Interfaces in Virtual Environments
inferred← citeshttps://doi.org/10.1145/3694907.3765912openalex-snapshot
Bend It, Aim It, Tap It: Designing an On-Body Disambiguation Mechanism for Curve Selection in Mixed Reality
inferred← citeshttps://doi.org/10.1145/3706598.3713954openalex-snapshot
On-body Icons: Designing a 3D Interface for Launching Apps in Augmented Reality
inferred← citeshttps://doi.org/10.1145/3706599.3719908openalex-snapshot
Optimizing Curve-Based Selection with On-Body Surfaces in Virtual Environments
inferred← citeshttps://doi.org/10.1145/3715336.3735713openalex-snapshot
MindFlow: Breathing-Integrated Progressive Muscle Relaxation with a Full-Body Self-Avatar in Virtual Reality
inferred← citeshttps://doi.org/10.1145/3756884.3766021openalex-snapshot
VReflect: Evaluating the Impact of Perspectives, Mirrors and Avatars in Virtual Reality Movement Training
inferred← citeshttps://doi.org/10.3389/ffutr.2026.1838238openalex-snapshot
Investigating the effects of open versus closed systems on trust in autonomous vehicles
inferred← citeshttps://doi.org/10.3390/virtualworlds5040048openalex-snapshot
Development of an Immersive Digital Twin Environment Using Gaussian Splatting for Facility Visualization in Virtual Reality
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