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“Are you feeling sick?” – A systematic literature review of cybersickness in virtual reality

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SID Symposium Digest of Technical Papers
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Evaluating enjoyment, presence, and emulator sickness in VR games based on first‐ and third‐ person viewing perspectives
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Effect of latency on simulator sickness in smartphone virtual reality
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The virtual reality head-mounted display Oculus Rift induces motion sickness and is sexist in its effects
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Reduction of cybersickness during and immediately following noisy galvanic vestibular stimulation
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A comparative experimental study of visual brain event-related potentials to a working memory task: virtual reality head-mounted display versus a desktop computer screen
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Chewing gum reduces visually induced motion sickness
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Emotions are associated with the genesis of visually induced motion sickness in virtual reality
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Simulator sickness incidence and susceptibility during neck motion-controlled virtual reality tasks
inferredcites →https://doi.org/10.1007/s10055-016-0285-9openalex-snapshot
Review on cybersickness in applications and visual displays
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Effects of steering locomotion and teleporting on cybersickness and presence in HMD-based virtual reality
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Game play in virtual reality driving simulation involving head-mounted display and comparison to desktop display
inferredcites →https://doi.org/10.1007/s10055-020-00457-3openalex-snapshot
A novel method for VR sickness reduction based on dynamic field of view processing
inferredcites →https://doi.org/10.1007/s10055-020-00466-2openalex-snapshot
Effects of dynamic field-of-view restriction on cybersickness and presence in HMD-based virtual reality
inferredcites →https://doi.org/10.1007/s10055-021-00513-6openalex-snapshot
Cybersickness in current-generation virtual reality head-mounted displays: systematic review and outlook
inferredcites →https://doi.org/10.1007/s10055-021-00525-2openalex-snapshot
The influence of personality, sound, and content difficulty on virtual reality sickness
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Focusing on cybersickness: pervasiveness, latent trajectories, susceptibility, and effects on the virtual reality experience
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A review of cybersickness in head-mounted displays: raising attention to individual susceptibility
inferredcites →https://doi.org/10.1007/s10055-022-00732-5openalex-snapshot
Differences in virtual and physical head orientation predict sickness during active head-mounted display-based virtual reality
inferredcites →https://doi.org/10.1007/s10209-017-0581-5openalex-snapshot
Immersive $$360^{\circ }$$ 360 ∘ video user experience: impact of different variables in the sense of presence and cybersickness
inferredcites →https://doi.org/10.1007/s10484-014-9265-6openalex-snapshot
Use of Controlled Diaphragmatic Breathing for the Management of Motion Sickness in a Virtual Reality Environment
inferredcites →https://doi.org/10.1007/s11036-019-01373-wopenalex-snapshot
Virtual Reality Sickness and Challenges Behind Different Technology and Content Settings
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Effects of virtual reality technology locomotive multi-sensory motion stimuli on a user simulator sickness and controller intuitiveness during a navigation task
inferredcites →https://doi.org/10.1007/s42835-020-00373-1openalex-snapshot
EEG Studies on Physical Discomforts Induced by Virtual Reality Gaming
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Effects of Immersive Virtual Reality Headset Viewing on Young Children: Visuomotor Function, Postural Stability, and Motion Sickness
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The effect of internal and external fields of view on visually induced motion sickness
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Pleasant music as a countermeasure against visually induced motion sickness
inferredcites →https://doi.org/10.1016/j.apergo.2017.12.016openalex-snapshot
Virtual reality sickness questionnaire (VRSQ): Motion sickness measurement index in a virtual reality environment
inferredcites →https://doi.org/10.1016/j.apergo.2018.03.015openalex-snapshot
Effects of unexpected visual motion on postural sway and motion sickness
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An evaluation for VR glasses system user experience: The influence factors of interactive operation and motion sickness
inferredcites →https://doi.org/10.1016/j.apergo.2019.102946openalex-snapshot
Effect of economically friendly acustimulation approach against cybersickness in video-watching tasks using consumer virtual reality devices
inferredcites →https://doi.org/10.1016/j.apergo.2019.102958openalex-snapshot
Psychometric evaluation of Simulator Sickness Questionnaire and its variants as a measure of cybersickness in consumer virtual environments
inferredcites →https://doi.org/10.1016/j.apergo.2020.103264openalex-snapshot
A novel method for reducing motion sickness susceptibility through training visuospatial ability – A two-part study
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Estimating objective (EEG) and subjective (SSQ) cybersickness in people with susceptibility to motion sickness
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Machine learning assessment of visually induced motion sickness levels based on multiple biosignals
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Internal and external fields of view affect cybersickness
inferredcites →https://doi.org/10.1016/j.displa.2015.03.001openalex-snapshot
Motion in images is essential to cause motion sickness symptoms, but not to increase postural sway
inferredcites →https://doi.org/10.1016/j.displa.2016.07.002openalex-snapshot
Use of physiological signals to predict cybersickness
inferredcites →https://doi.org/10.1016/j.displa.2018.01.002openalex-snapshot
Effects of display type and motion control on cybersickness in a virtual bike simulator
inferredcites →https://doi.org/10.1016/j.displa.2018.07.001openalex-snapshot
Postural stability predicts the likelihood of cybersickness in active HMD-based virtual reality
inferredcites →https://doi.org/10.1016/j.displa.2018.07.005openalex-snapshot
The effect of visual motion stimulus characteristics on vection and visually induced motion sickness
inferredcites →https://doi.org/10.1016/j.displa.2019.08.003openalex-snapshot
Effects of postural stability, active control, exposure duration and repeated exposures on HMD induced cybersickness
inferredcites →https://doi.org/10.1016/j.displa.2021.102111openalex-snapshot
The relationship between vection, cybersickness and head movements elicited by illusory motion in virtual reality
inferredcites →https://doi.org/10.1016/j.entcom.2021.100423openalex-snapshot
Variations in visual sensitivity predict motion sickness in virtual reality
inferredcites →https://doi.org/10.1016/j.entcom.2021.100473openalex-snapshot
Identifying cybersickness causes in virtual reality games using symbolic machine learning algorithms
inferredcites →https://doi.org/10.1016/j.future.2018.08.049openalex-snapshot
Influence of video content type on users’ virtual reality sickness perception and physiological response
inferredcites →https://doi.org/10.1016/j.ijsu.2021.105906openalex-snapshot
The PRISMA 2020 statement: An updated guideline for reporting systematic reviews
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Latency impact on Quality of Experience in a virtual reality simulator for remote control of machines
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Test-retest reliability of the virtual reality sickness evaluation using electroencephalography (EEG)
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Predicting individual differences in motion sickness susceptibility by questionnaire
inferredcites →https://doi.org/10.1016/j.physbeh.2021.113422openalex-snapshot
The relationship between postural stability and cybersickness: It's complicated – An experimental trial assessing practical implications of cybersickness etiology
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Motion sickness and proprioceptive aftereffects following virtual environment exposure
inferredcites →https://doi.org/10.1016/s0003-6870(98)00043-xopenalex-snapshot
Oculomotor changes within virtual environments
inferredcites →https://doi.org/10.1016/s0361-9230(98)00091-4openalex-snapshot
Motion sickness susceptibility questionnaire revised and its relationship to other forms of sickness
inferredcites →https://doi.org/10.1016/s0361-9230(98)00115-4openalex-snapshot
Motion sickness: only one provocative conflict?
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EEG-based analysis of various sensory stimulation effects to reduce visually induced motion sickness in virtual reality
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Virtual Reality Sickness: A Review of Causes and Measurements
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Anxiety Partially Mediates Cybersickness Symptoms in Immersive Virtual Reality Environments
inferredcites →https://doi.org/10.1089/cyber.2020.0613openalex-snapshot
Machine–Deep–Ensemble Learning Model for Classifying Cybersickness Caused by Virtual Reality Immersion
inferredcites →https://doi.org/10.1089/g4h.2019.0045openalex-snapshot
Development of a Classifier to Determine Factors Causing Cybersickness in Virtual Reality Environments
inferredcites →https://doi.org/10.1093/abm/kaaa115openalex-snapshot
Using Positive Attribute Framing to Attenuate Nocebo Side Effects: A Cybersickness Study
inferredcites →https://doi.org/10.1093/jcde/qwab010openalex-snapshot
Predicting cybersickness based on user’s gaze behaviors in HMD-based virtual reality
inferredcites →https://doi.org/10.1109/3dui.2014.6798841openalex-snapshot
Ramps are better than stairs to reduce cybersickness in applications based on a HMD and a Gamepad
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inferredcites →https://doi.org/10.1109/access.2020.3007076openalex-snapshot
Motion Sickness in Virtual Reality: An Empirical Evaluation
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Using EEG and Deep Learning to Predict Motion Sickness Under Wearing a Virtual Reality Device
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inferredcites →https://doi.org/10.1109/access.2021.3049798openalex-snapshot
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inferredcites →https://doi.org/10.1109/access.2021.3077899openalex-snapshot
Comparing Virtual Environments for Cybersickness Using a Cumulative Optical Flow Entropy Metric
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Focused Area of Movement as an Effective Rest Frame for Reducing VR Sickness
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Towards Forecasting the Onset of Cybersickness by Fusing Physiological, Head-tracking and Eye-tracking with Multimodal Deep Fusion Network
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A QoE and Simulator Sickness Evaluation of a Smart-Exercise-Bike Virtual Reality System via User Feedback and Physiological Signals
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Assessing Individual VR Sickness Through Deep Feature Fusion of VR Video and Physiological Response
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Real-Time Prediction of Simulator Sickness in Virtual Reality Games
inferredcites →https://doi.org/10.1109/tip.2020.3036782openalex-snapshot
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EEG-Based Learning System for Online Motion Sickness Level Estimation in a Dynamic Vehicle Environment
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Examining Rotation Gain in CAVE-like Virtual Environments
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Towards a Machine-Learning Approach for Sickness Prediction in 360° Stereoscopic Videos
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A Non-Stationary Office Desk Substitution for Desk-Based and HMD-Projected Virtual Reality
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VR Sickness in Continuous Exposure to Live-action 180°Video
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VR Sickness Prediction for Navigation in Immersive Virtual Environments using a Deep Long Short Term Memory Model
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Cybersickness Analysis with EEG Using Deep Learning Algorithms
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Comparative Evaluation of the Effects of Motion Control on Cybersickness in Immersive Virtual Environments
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A Structural Equation Modeling Approach to Understand the Relationship between Control, Cybersickness and Presence in Virtual Reality
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Assessment of the Simulator Sickness Questionnaire for Omnidirectional Videos
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Using Fuzzy Logic to Involve Individual Differences for Predicting Cybersickness during VR Navigation
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Characteristic changes in the physiological components of cybersickness
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How sleep problems contribute to simulator sickness: Preliminary results from a realistic driving scenario
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Motion Sickness: An Evolutionary Hypothesis
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Motion sickness: a synthesis and evaluation of the sensory conflict theory
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WalkingVibe: Reducing Virtual Reality Sickness and Improving Realism while Walking in VR using Unobtrusive Head-mounted Vibrotactile Feedback
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A discussion of cybersickness in virtual environments
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Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
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Proceedings of the 17th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
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Staying on Track: a Comparative Study on the Use of Optical Flow in 360° Video to Mitigate VIMS
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Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
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How the Presence and Size of Static Peripheral Blur Affects Cybersickness in Virtual Reality
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Investigating External Airflow and Reduced Room Temperature to Reduce Virtual Reality Sickness
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Effect of Render Resolution on Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality Games
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Outpace Reality: A Novel Augmented-Walking Technique for Virtual Reality Games
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Proceedings of the 15th ACM SIGGRAPH Conference on Motion, Interaction and Games
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Effects of ginger on motion sickness and gastric slow-wave dysrhythmias induced by circular vection
inferredcites →https://doi.org/10.1152/japplphysiol.00338.2018openalex-snapshot
A comparative study of cybersickness during exposure to virtual reality and “classic” motion sickness: are they different?
inferredcites →https://doi.org/10.1152/jn.00477.2018openalex-snapshot
Estimating the sensorimotor components of cybersickness
inferredcites →https://doi.org/10.1162/105474601750216803openalex-snapshot
A Metric to Quantify Virtual Scene Movement for the Study of Cybersickness: Definition, Implementation, and Verification
inferredcites →https://doi.org/10.1162/1054746042545283openalex-snapshot
An Independent Visual Background Reduced Simulator Sickness in a Driving Simulator
inferredcites →https://doi.org/10.1162/pres.17.3.283openalex-snapshot
Vection Change Exacerbates Simulator Sickness in Virtual Environments
inferredcites →https://doi.org/10.1162/pres.1992.1.3.311openalex-snapshot
Cybersickness: Perception of Self-Motion in Virtual Environments
inferredcites →https://doi.org/10.1167/8.3.33openalex-snapshot
Vergence–accommodation conflicts hinder visual performance and cause visual fatigue
inferredcites →https://doi.org/10.1177/0018720809349708openalex-snapshot
Isolating the Effects of Vection and Optokinetic Nystagmus on Optokinetic Rotation-Induced Motion Sickness
inferredcites →https://doi.org/10.1177/0018720811403736openalex-snapshot
Validating an Efficient Method to Quantify Motion Sickness
inferredcites →https://doi.org/10.1177/0018720818804382openalex-snapshot
Emotional and Cognitive Modulation of Cybersickness: The Role of Pain Catastrophizing and Body Awareness
inferredcites →https://doi.org/10.1177/0018720819868409openalex-snapshot
A Review of Individual Operational Cognitive Readiness: Theory Development and Future Directions
inferredcites →https://doi.org/10.1177/00187208211008687openalex-snapshot
The Visually Induced Motion Sickness Susceptibility Questionnaire (VIMSSQ): Estimating Individual Susceptibility to Motion Sickness-Like Symptoms When Using Visual Devices
inferredcites →https://doi.org/10.1177/014107687807101109openalex-snapshot
Motion Sickness Adaptation: A Neural Mismatch Model
inferredcites →https://doi.org/10.1177/2041669519899108openalex-snapshot
The Effect of Optical Flow Motion Direction on Vection Strength
inferredcites →https://doi.org/10.1186/s40708-022-00172-6openalex-snapshot
Machine learning methods for the study of cybersickness: a systematic review
inferredcites →https://doi.org/10.1201/9781410608888.ch3openalex-snapshot
A Unified Approach to Presence and Motion Sickness
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An ecological Theory of Motion Sickness and Postural Instability
inferredcites →https://doi.org/10.1371/journal.pone.0187120openalex-snapshot
Effects of decades of physical driving on body movement and motion sickness during virtual driving
inferredcites →https://doi.org/10.1371/journal.pone.0194137openalex-snapshot
Influence of bone-conducted vibration on simulator sickness in virtual reality
inferredcites →https://doi.org/10.1371/journal.pone.0278970openalex-snapshot
Eyes on me: Investigating the role and influence of eye-tracking data on user modeling in virtual reality
inferredcites →https://doi.org/10.1518/001872001775898223openalex-snapshot
Effects of Navigation Speed on Motion Sickness Caused by an Immersive Virtual Environment
inferredcites →https://doi.org/10.1518/001872001775992552openalex-snapshot
Effects of Image Scale and System Time Delay on Simulator Sickness within Head-Coupled Virtual Environments
inferredcites →https://doi.org/10.1518/001872008x250728openalex-snapshot
Postural Instability and Motion Sickness in a Virtual Moving Room
inferredcites →https://doi.org/10.1518/hfes.45.3.504.27254openalex-snapshot
What to Expect from Immersive Virtual Environment Exposure: Influences of Gender, Body Mass Index, and Past Experience
inferredcites →https://doi.org/10.2114/jpa.23.307openalex-snapshot
Controlling Visually Induced Self-Motion Perception: Effect of Overlapping Dynamic Visual Noise
inferredcites →https://doi.org/10.2196/17972openalex-snapshot
Results and Guidelines From a Repeated-Measures Design Experiment Comparing Standing and Seated Full-Body Gesture-Based Immersive Virtual Reality Exergames: Within-Subjects Evaluation
inferredcites →https://doi.org/10.2196/38284openalex-snapshot
Prediction of Specific Anxiety Symptoms and Virtual Reality Sickness Using In Situ Autonomic Physiological Signals During Virtual Reality Treatment in Patients With Social Anxiety Disorder: Mixed Methods Study
inferredcites →https://doi.org/10.2310/7060.2002.24145openalex-snapshot
Motion Sickness: Review of Causes and Preventive Strategies
inferredcites →https://doi.org/10.2352/j.imagingsci.technol.2020.64.2.020501openalex-snapshot
A Pilot Study on Electroencephalogram-based Evaluation of Visually Induced Motion Sickness
inferredcites →https://doi.org/10.25335/nw4q-va87openalex-snapshot
Cybersickness prioritization and modeling
inferredcites →https://doi.org/10.31274/etd-180810-5050openalex-snapshot
Psychometric evaluation of the Simulator Sickness Questionnaire as a measure of cybersickness
inferredcites →https://doi.org/10.3357/amhp.4152.2015openalex-snapshot
Diaphragmatic Breathing and Its Effectiveness for the Management of Motion Sickness
inferredcites →https://doi.org/10.3357/asem.3078.2011openalex-snapshot
Axis Rotation and Visually Induced Motion Sickness: The Role of Combined Roll, Pitch, and Yaw Motion
inferredcites →https://doi.org/10.3389/fbioe.2021.635661openalex-snapshot
Toward Predicting Motion Sickness Using Virtual Reality and a Moving Platform Assessing Brain, Muscles, and Heart Signals
inferredcites →https://doi.org/10.3389/fnhum.2019.00417openalex-snapshot
Validation of the Virtual Reality Neuroscience Questionnaire: Maximum Duration of Immersive Virtual Reality Sessions Without the Presence of Pertinent Adverse Symptomatology
inferredcites →https://doi.org/10.3389/fnhum.2020.00096openalex-snapshot
Factors Associated With Virtual Reality Sickness in Head-Mounted Displays: A Systematic Review and Meta-Analysis
inferredcites →https://doi.org/10.3389/fnhum.2022.857768openalex-snapshot
Electroencephalogram microstates and functional connectivity of cybersickness
inferredcites →https://doi.org/10.3389/fpsyt.2021.739742openalex-snapshot
Arguing in Favor of Revising the Simulator Sickness Questionnaire Factor Structure When Assessing Side Effects Induced by Immersions in Virtual Reality
inferredcites →https://doi.org/10.3389/frobt.2020.00004openalex-snapshot
Virtual Reality Is Sexist: But It Does Not Have to Be
inferredcites →https://doi.org/10.3389/frvir.2020.582204openalex-snapshot
Latency and Cybersickness: Impact, Causes, and Measures. A Review
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What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

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Cybersickness-induced EEG responses in curved monitor and head-mounted display
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Reinforced Personalized Decentralized Learning for Mobile Virtual Reality Networks
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Exploring the Impact of Sensory Conflict on State Mindfulness in VR Meditation Training
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Design and Evaluation of a Continuous Interface for Real-time Self-reporting of VR Sickness
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Escaping the Valley of Boredom: Efficient User Resizing in Virtual Reality
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Virtual Reality as Philosophy Machine: A Proof-of-Concept Study
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TrainCafé: VR Usage on the Go through Virtual Metaphors
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Optical Flow-Based Anticipatory Audio Cues for Cybersickness Mitigation in Passive Navigation VR Environments
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Identifying Factors That Induce Cybersickness to Inform a Standardized Framework for Cybersickness Assessment and Reporting
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New Tools, Old Biases: The Harm and Potential of Virtual Reality Technology and Policy Recommendations for Black Women
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Understanding User Perceptions Toward Waiting For Service Provision in Virtual Reality
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The Interpupillary Distance Differs Between Ethnicities and Associates with Horizontal Strabismus Patterns: Evidence from a Systematic Review and Meta-Analysis
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The Development of Virtual Reality Exposure Therapy (VRET) for Young Adults in Russia and Indonesia
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Acceptability, Usability, and Insights Into Cybersickness Levels of a Novel Virtual Reality Environment for the Evaluation of Depressive Symptoms: Exploratory Observational Study
inferred← citeshttps://doi.org/10.3389/feduc.2026.1782286openalex-snapshot
The effect of virtual reality applications on the development of productive language skills: a meta-analysis
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Develop and pilot a virtual reality–based bioreactor for biomanufacturing and environmental engineering labs
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EEG-based monitoring of mental fatigue during virtual-reality motor imagery tasks
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Head-area sensing in virtual reality: future visions for visual perception and cognitive state estimation
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A large-scale mixed reality stadium for training coordinated tactical plays in basketball
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Virtual reality for cardiology case-based learning
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Comparing User Experiences of Teleportation, Slide-Walk, and Walk-in-Place Locomotion Across Two Virtual Reality Games
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User Experience, System Usability, and Feasibility of Two Novel Immersive Virtual Reality Memory Tasks for Cognitive Training: A Pilot Study
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Toward Reliable Closed-Loop Cybersickness Mitigation in Head-Mounted Virtual Reality
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Harnessing Foveated Rendering and AI to Tackle VR Cybersickness: A Feature-Centric Perspective
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Cybersickness symptoms of using virtual reality among primary school students
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The interpupillary distance differs between ethnicities and associates with horizontal strabismus patterns: Evidence from a systematic review and meta-analysis
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