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Results and Guidelines From a Repeated-Measures Design Experiment Comparing Standing and Seated Full-Body Gesture-Based Immersive Virtual Reality Exergames: Within-Subjects Evaluation
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
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Energy Expenditure and Cardiovascular Responses to Seated and Active Gaming in Children
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Energy Cost of Exergaming
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Energy Costs of Exercise and Sport
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Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions
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Intrinsic Motivation and Self-Determination in Human Behavior
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EmotionBike: A Study of Provoking Emotions in Cycling Exergames
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Entertainment computing - ICEC 2011 : 10th International Conference, ICEC 2011, Vancouver, Canada, October 5-8, 2011 : proceedings
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Entertainment Computing - ICEC 2012
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Designing Games to Discourage Sedentary Behaviour
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The contribution of upper limb and total body movement to adolescents’ energy expenditure whilst playing Nintendo Wii
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Cognitive load and performance in immersive virtual reality versus conventional virtual reality simulation training of laparoscopic surgery: a randomized trial
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Pilot Study Comparing Changes in Postural Control After Training Using a Video Game Balance Board Program and 2 Standard Activity-Based Balance Intervention Programs
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Activity-Promoting Video Games and Increased Energy Expenditure
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Video game-based neuromuscular electrical stimulation system for calf muscle training: A case study
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Effect of physical inactivity on major non-communicable diseases worldwide: an analysis of burden of disease and life expectancy
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Control and information in the intrapersonal sphere: An extension of cognitive evaluation theory.
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The Polar® OH1 Optical Heart Rate Sensor is Valid during Moderate-Vigorous Exercise
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Perceived Constraints on Recreational Sport Participation: Investigating their Relationship with Intrinsic Motivation, Extrinsic Motivation and Amotivation
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Statistical Power Analysis for the Behavioral Sciences
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Psychometric Properties of the Intrinsic Motivation Inventory in a Competitive Sport Setting: A Confirmatory Factor Analysis
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The Association between Physical Activity Behavior and Commonly Reported Barriers in a Worksite Population
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Virtual‐reality exergaming improves performance during high‐intensity interval training
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Using Virtual Reality to Distract Overweight Children from Bodily Sensations During Exercise
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Recommendations for the Optimal Design of Exergame Interventions for Persons with Disabilities: Challenges, Best Practices, and Future Research
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A Randomized Controlled Trial on the Role of Enthusiasm About Exergames: Players' Perceptions of Exercise
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Health Benefits of Digital Videogames for the Aging Population: A Systematic Review
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Running: the risk of coronary events : Prevalence and prognostic relevance of coronary atherosclerosis in marathon runners
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Exergames for Subsyndromal Depression in Older Adults: A Pilot Study of a Novel Intervention
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Pointing and Selection Methods for Text Entry in Augmented Reality Head Mounted Displays
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RingText: Dwell-free and hands-free Text Entry for Mobile Head-Mounted Displays using Head Motions
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Errata to “RingText: Dwell-Free and Hands-Free Text Entry for Mobile Head-Mounted Displays Using Head Motions” [May 19 1991-2001]
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Facilitating Internalization: The Self‐Determination Theory Perspective
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Energy expenditure in chronic stroke patients playing Wii Sports: a pilot study
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Psychophysical bases of perceived exertion
inferredcites →https://doi.org/10.1371/journal.pone.0118470openalex-snapshot
Interactive Video Game Cycling Leads to Higher Energy Expenditure and Is More Enjoyable than Conventional Exercise in Adults
inferredcites →https://doi.org/10.1371/journal.pone.0217288openalex-snapshot
Validation of Polar OH1 optical heart rate sensor for moderate and high intensity physical activities
inferredcites →https://doi.org/10.1542/peds.2006-1087openalex-snapshot
Energy Expenditure of Sedentary Screen Time Compared With Active Screen Time for Children
inferredcites →https://doi.org/10.2196/11326openalex-snapshot
Energy Expenditure and Enjoyment During Active Video Gaming Using an Adapted Wii Fit Balance Board in Adults with Physical Disabilities: Observational Study
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Barriers to and facilitators of everyday physical activity in persons with a spinal cord injury after discharge from the rehabilitation centre
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Perceived barriers to and facilitators of physical activity in young adults with childhood-onset physical disabilities
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Perceived exertion as an indicator of somatic stress
inferredcites →https://doi.org/10.3109/09638288.2016.1161086openalex-snapshot
Exergaming for individuals with neurological disability: a systematic review
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The Prevalence of Physical Activity Maintenance in a Sample of University Students: A Longitudinal Study
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Motivation Measures in Sport: A Critical Review and Bibliometric Analysis
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Virtual Reality Exercise for Anxiety and Depression: A Preliminary Review of Current Research in an Emerging Field
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LightSit: An Unobtrusive Health-Promoting System for Relaxation and Fitness Microbreaks at Work
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American College of Sports Medicine (ACSM)
inferredcites →https://doi.org/10.4135/9781412994149.n165openalex-snapshot
Guidelines for Exercise Testing and Prescription (ACSM)
inferredcites →https://doi.org/10.7551/mitpress/8336.003.0009openalex-snapshot
Diabetes Education and Serious Gaming: Teaching Adolescents to Cope with Diabetes
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
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Design Process of a Ceramic Modeling Application for Virtual Reality Art Therapy
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inferred← citeshttps://doi.org/10.1007/s10055-024-00981-6openalex-snapshot
Impact of immersive virtual reality games or traditional physical exercise on cardiovascular and autonomic responses, enjoyment and sleep quality: a randomized crossover study
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inferred← citeshttps://doi.org/10.1108/sr-07-2025-0477openalex-snapshot
Evaluating team sport performance: a review of inertial sensor technologies and their applications
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Gesture Optimization for VR Exhibitions: A Case Study of the Tusita Heavenly Palace Mural at Kaihua Monastery
inferred← citeshttps://doi.org/10.1109/ismar59233.2023.00056openalex-snapshot
LeanOn: Simulating Balance Vehicle Locomotion in Virtual Reality
inferred← citeshttps://doi.org/10.1109/ismar59233.2023.00077openalex-snapshot
Who’s Watching Me?: Exploring the Impact of Audience Familiarity on Player Performance, Experience, and Exertion in Virtual Reality Exergames
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FootPorting: Exploring Foot-Based Teleportation Techniques for Seated Users in Confined Spaces
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Survey of Movement Reproduction in Immersive Virtual Rehabilitation
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vrCAPTCHA: Exploring CAPTCHA Designs in Virtual Reality
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Effect of Gameplay Uncertainty, Display Type, and Age on Virtual Reality Exergames
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Additional file 1 of Fully immersive virtual reality exergames with dual-task components for patients with Parkinson’s disease: a feasibility study
inferred← citeshttps://doi.org/10.6084/m9.figshare.23707009openalex-snapshot
Additional file 2 of Fully immersive virtual reality exergames with dual-task components for patients with Parkinson’s disease: a feasibility study
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