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3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1007/978-3-030-58452-8_24openalex-snapshot
NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis
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Proceedings of IEEE Conference on Computer Vision and Pattern Recognition
inferredcites →https://doi.org/10.1109/cvpr46437.2021.00713openalex-snapshot
NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections
inferredcites →https://doi.org/10.1109/cvpr52729.2023.00406openalex-snapshot
BAD-NeRF: Bundle Adjusted Deblur Neural Radiance Fields
inferredcites →https://doi.org/10.1145/1230100.1230117openalex-snapshot
Multi-fragment effects on the GPU using the k -buffer
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Harmonic coordinates for character articulation
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Screened poisson surface reconstruction
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5D Covariance tracing for efficient defocus and motion blur
inferredcites →https://doi.org/10.1145/2556700openalex-snapshot
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
inferredcites →https://doi.org/10.1145/344779openalex-snapshot
Proceedings of the 27th annual conference on Computer graphics and interactive techniques - SIGGRAPH '00
inferredcites →https://doi.org/10.1145/3528223.3530127openalex-snapshot
Instant neural graphics primitives with a multiresolution hash encoding
inferredcites →https://doi.org/10.1145/3592433openalex-snapshot
3D Gaussian Splatting for Real-Time Radiance Field Rendering
inferredcites →https://doi.org/10.1145/3618390openalex-snapshot
Adaptive Shells for Efficient Neural Radiance Field Rendering
inferredcites →https://doi.org/10.1145/3658160openalex-snapshot
A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets
inferredcites →https://doi.org/10.1145/566570openalex-snapshot
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
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Beyond Perception: Proposing Our Reality as an ASI Alignment Simulation
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