On the public citation graph

VRSplat: Fast and Robust Gaussian Splatting for Virtual Reality

0 signed · 59 inferred · view as graph

Inferred edges come from two machine sources: sweeps of open repository metadata (mostly SSRN and Zenodo), and a bulk OpenAlex citation snapshot. Every row below is labelled with the one it came from. Neither is a complete citation index — absence here is not evidence of absence.

Is this your work? Sign in with ORCID and put your name on the claims that are yours.
Claim with ORCID
Reference health. See whether every reference in this work resolves to a known work and none has been retracted — and get a dated CiteStamped badge you can embed.
See reference health

What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/978-3-030-58452-8_24openalex-snapshot
NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis
inferredcites →https://doi.org/10.1007/978-3-031-72980-5_10openalex-snapshot
Mini-Splatting: Representing Scenes with a Constrained Number of Gaussians
inferredcites →https://doi.org/10.1109/3dv66043.2025.00018openalex-snapshot
RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real- Time Rendering with 900+ FPS
inferredcites →https://doi.org/10.1109/cvpr.2017.396openalex-snapshot
Towards a Quality Metric for Dense Light Fields
inferredcites →https://doi.org/10.1109/cvpr.2018.00068openalex-snapshot
The Unreasonable Effectiveness of Deep Features as a Perceptual Metric
inferredcites →https://doi.org/10.1109/cvpr52688.2022.00539openalex-snapshot
Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields
inferredcites →https://doi.org/10.1109/cvpr52688.2022.00542openalex-snapshot
Plenoxels: Radiance Fields without Neural Networks
inferredcites →https://doi.org/10.1109/cvpr52729.2023.00413openalex-snapshot
Ref-NPR: Reference-Based Non-Photorealistic Radiance Fields for Controllable Scene Stylization
inferredcites →https://doi.org/10.1109/cvpr52733.2024.00475openalex-snapshot
LAENeRF: Local Appearance Editing for Neural Radiance Fields
inferredcites →https://doi.org/10.1109/cvpr52733.2024.00494openalex-snapshot
VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction
inferredcites →https://doi.org/10.1109/cvpr52733.2024.01839openalex-snapshot
Mip-Splatting: Alias-Free 3D Gaussian Splatting
inferredcites →https://doi.org/10.1109/iccv51070.2023.01804openalex-snapshot
Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields
inferredcites →https://doi.org/10.1109/ismar59233.2023.00039openalex-snapshot
VRS-NeRF: Accelerating Neural Radiance Field Rendering with Variable Rate Shading
inferredcites →https://doi.org/10.1109/tvcg.2021.3106433openalex-snapshot
Gaze-Contingent Retinal Speckle Suppression for Perceptually-Matched Foveated Holographic Displays
inferredcites →https://doi.org/10.1109/tvcg.2022.3203102openalex-snapshot
FoV-NeRF: Foveated Neural Radiance Fields for Virtual Reality
inferredcites →https://doi.org/10.1109/visual.1998.745309openalex-snapshot
Eliminating popping artifacts in sheet buffer-based splatting
inferredcites →https://doi.org/10.1111/j.1467-8659.2012.03188.xopenalex-snapshot
Comparison of Four Subjective Methods for Image Quality Assessment
inferredcites →https://doi.org/10.1145/2366145.2366183openalex-snapshot
Foveated 3D graphics
inferredcites →https://doi.org/10.1145/2980179.2980246openalex-snapshot
Towards foveated rendering for gaze-tracked virtual reality
inferredcites →https://doi.org/10.1145/3072959.3073599openalex-snapshot
Tanks and temples
inferredcites →https://doi.org/10.1145/3130800.3130807openalex-snapshot
Perceptually-guided foveation for light field displays
inferredcites →https://doi.org/10.1145/3272127.3275084openalex-snapshot
Deep blending for free-viewpoint image-based rendering
inferredcites →https://doi.org/10.1145/3355089.3356557openalex-snapshot
DeepFovea
inferredcites →https://doi.org/10.1145/3361330openalex-snapshot
Gaze-Contingent Ocular Parallax Rendering for Virtual Reality
inferredcites →https://doi.org/10.1145/3528223.3530101openalex-snapshot
Noise-based enhancement for foveated rendering
inferredcites →https://doi.org/10.1145/3528223.3530107openalex-snapshot
SNeRF
inferredcites →https://doi.org/10.1145/3528223.3530127openalex-snapshot
Instant neural graphics primitives with a multiresolution hash encoding
inferredcites →https://doi.org/10.1145/3592406openalex-snapshot
Towards Attention–aware Foveated Rendering
inferredcites →https://doi.org/10.1145/3592433openalex-snapshot
3D Gaussian Splatting for Real-Time Radiance Field Rendering
inferredcites →https://doi.org/10.1145/3607822.3618020openalex-snapshot
Interactive VRS-NeRF: Lightning fast Neural Radiance Field Rendering for Virtual Reality
inferredcites →https://doi.org/10.1145/3610548.3618139openalex-snapshot
VR-NeRF: High-Fidelity Virtualized Walkable Spaces
inferredcites →https://doi.org/10.1145/3641519.3657448openalex-snapshot
VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality
inferredcites →https://doi.org/10.1145/3658160openalex-snapshot
A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets
inferredcites →https://doi.org/10.1145/3658187openalex-snapshot
StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering
inferredcites →https://doi.org/10.1145/3669940.3707227openalex-snapshot
MetaSapiens: Real-Time Neural Rendering with Efficiency-Aware Pruning and Accelerated Foveated Rendering
inferredcites →https://doi.org/10.1145/3675370openalex-snapshot
Frustum Volume Caching for Accelerated NeRF Rendering
inferredcites →https://doi.org/10.1145/3680528.3687694openalex-snapshot
Taming 3DGS: High-Quality Radiance Fields with Limited Resources
inferredcites →https://doi.org/10.1145/3681756.3697947openalex-snapshot
Fast and Robust 3D Gaussian Splatting for Virtual Reality
inferredcites →https://doi.org/10.1145/3687934openalex-snapshot
3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes
inferredcites →https://doi.org/10.52202/079017-2573openalex-snapshot
3D Gaussian Splatting as Markov Chain Monte Carlo
inferredcites →https://doi.org/10.52202/079017-4447openalex-snapshot
LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.1002/aisy.202501258openalex-snapshot
NIRGB‐GS: Near‐Infrared Assisted Low‐Light Scene Reconstruction and Enhancement via Gaussian Splatting
inferred← citeshttps://doi.org/10.1007/978-3-032-37435-6_17openalex-snapshot
Confidence-Based Mesh Extraction from 3D Gaussians
inferred← citeshttps://doi.org/10.1016/j.cag.2026.104684openalex-snapshot
SfM-free 3D Gaussian Splatting from extremely sparse view
inferred← citeshttps://doi.org/10.1109/icassp55912.2026.11460630openalex-snapshot
S3-3DGS: Steering Spherical-Harmonic Subspaces for Secure 3DGS Watermarking
inferred← citeshttps://doi.org/10.1109/icassp55912.2026.11462081openalex-snapshot
Graph-Based Image Selection for High-Quality 3D Gaussian Splatting
inferred← citeshttps://doi.org/10.1109/icvr70658.2026.11672545openalex-snapshot
Assessing the Immersive Experience: An Empirical Study of 3D Gaussian Splatting, Textured Mesh, and 360° Stereo3D in Virtual Reality
inferred← citeshttps://doi.org/10.1109/lra.2025.3632755openalex-snapshot
Human-in-the-Loop Gaussian Splatting for Robotic Teleoperation
inferred← citeshttps://doi.org/10.1109/tvcg.2026.3679889openalex-snapshot
GSReuse: Temporally Adaptive Screen-Space Reuse for Accelerating 3D Gaussian Splatting
inferred← citeshttps://doi.org/10.1109/vr67842.2026.00046openalex-snapshot
Shape-Shifting Splats: Realtime Context Translation for Gaussian Splatting in VR
inferred← citeshttps://doi.org/10.1109/vr67842.2026.00078openalex-snapshot
Hybrid Foveated Path Tracing with Peripheral Gaussians for Immersive Anatomy
inferred← citeshttps://doi.org/10.1109/vrw70859.2026.00236openalex-snapshot
Structured Gaussian Mapping for Memory-Efficient Immersive XR
inferred← citeshttps://doi.org/10.1109/vrw70859.2026.00317openalex-snapshot
Free-View XR Tours Using 3D Gaussian Splatting with an Avatar Guide
inferred← citeshttps://doi.org/10.1111/cgf.70214openalex-snapshot
Splatshop: Efficiently Editing Large Gaussian Splat Models
inferred← citeshttps://doi.org/10.1145/3757377.3763907openalex-snapshot
Spectral-GS: Taming 3D Gaussian Splatting with Spectral Entropy
inferred← citeshttps://doi.org/10.1145/3757377.3763933openalex-snapshot
SOF: Sorted Opacity Fields for Fast Unbounded Surface Reconstruction
inferred← citeshttps://doi.org/10.1145/3798065.3798084openalex-snapshot
ACPGS: Towards Bandwidth-Efficient Delivery of 3D Gaussian Splatting
inferred← citeshttps://doi.org/10.1145/3799902.3811090openalex-snapshot
SHARP-GS: Scalable High-fidelity Accelerated Rendering Pipeline for Ultra-high Resolution 3D Gaussian Splatting
inferred← citeshttps://doi.org/10.2139/ssrn.6128236openalex-snapshot
CALIGO-GS: Low-Light 3D Scene Reconstruction via Frequency–Geometry Collaborative Gaussian Splatting
Editorial review for independent work. ICSAC — the Institute for Complexity Science and Advanced Computing — runs a structured editorial panel for researchers publishing outside journals, and publishes on CiteStamp rails. Submission is free and goes through ORCID: icsacinstitute.org/submit.