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Why Larp? A Synthesis Article on Live Action Roleplay in Relation to HCI Research and Practice

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/3-540-28497-4openalex-snapshot
Leonardo’s Lost Robots
inferredcites →https://doi.org/10.1007/978-3-030-33894-7openalex-snapshot
Interactive Storytelling
inferredcites →https://doi.org/10.1007/978-3-030-33894-7_23openalex-snapshot
A Spectrum of Audience Interactivity for Entertainment Domains
inferredcites →https://doi.org/10.1007/978-3-030-50953-8openalex-snapshot
Role-Playing Games of Japan: Transcultural Dynamics and Orderings
inferredcites →https://doi.org/10.1007/978-3-030-60396-0openalex-snapshot
Design Ethnography
inferredcites →https://doi.org/10.1007/s00779-003-0238-7openalex-snapshot
Understanding contexts by being there: case studies in bodystorming
inferredcites →https://doi.org/10.1016/j.intcom.2006.07.001openalex-snapshot
The emerging roles of performance within HCI and interaction design
inferredcites →https://doi.org/10.1080/10486801.2013.808007openalex-snapshot
Performing Mixed Reality
inferredcites →https://doi.org/10.1080/1937156x.2020.1718035openalex-snapshot
Live Action Role-Play as Pedagogy for Experiential Learning
inferredcites →https://doi.org/10.1093/intimm/dxs150openalex-snapshot
Table of Contents
inferredcites →https://doi.org/10.1111/j.1471-1842.2009.00848.xopenalex-snapshot
A typology of reviews: an analysis of 14 review types and associated methodologies
inferredcites →https://doi.org/10.1145/1067343.1067363openalex-snapshot
Augmenting the virtual domain with physical and social elements
inferredcites →https://doi.org/10.1145/1240624.1240704openalex-snapshot
Research through design as a method for interaction design research in HCI
inferredcites →https://doi.org/10.1145/1306813.1306838openalex-snapshot
Back to the Holodeck
inferredcites →https://doi.org/10.1145/1328202.1328209openalex-snapshot
Pervasive games in ludic society
inferredcites →https://doi.org/10.1145/1328202.1328246openalex-snapshot
Oh, the thinks you can think
inferredcites →https://doi.org/10.1145/1357054.1357238openalex-snapshot
Performing thrill
inferredcites →https://doi.org/10.1145/1461999.1462008openalex-snapshot
Player talk—the functions of communication in multplayer role-playing games
inferredcites →https://doi.org/10.1145/1496984.1497013openalex-snapshot
Guidelines for designing augmented reality games
inferredcites →https://doi.org/10.1145/1501750.1501803openalex-snapshot
The art of game-mastering pervasive games
inferredcites →https://doi.org/10.1145/1518701.1518939openalex-snapshot
The three-sixty illusion
inferredcites →https://doi.org/10.1145/1541895.1541905openalex-snapshot
Elaborating eight elements of fun
inferredcites →https://doi.org/10.1145/1753326.1753398openalex-snapshot
The implications of improvisational acting and role-playing on design methodologies
inferredcites →https://doi.org/10.1145/1865245.1865256openalex-snapshot
Bodystorming as embodied designing
inferredcites →https://doi.org/10.1145/2018556.2018564openalex-snapshot
Designing stories
inferredcites →https://doi.org/10.1145/2071423.2071483openalex-snapshot
Empirical validation of the involvement component of the pervasive GameFlow model
inferredcites →https://doi.org/10.1145/2362364.2362371openalex-snapshot
Strong concepts
inferredcites →https://doi.org/10.1145/240080.240193openalex-snapshot
Re-place-ing space
inferredcites →https://doi.org/10.1145/2465958.2465962openalex-snapshot
Transmedia phenomena
inferredcites →https://doi.org/10.1145/2523429.2523445openalex-snapshot
Ectodiegesis As Immersive Effect In Pervasive Games
inferredcites →https://doi.org/10.1145/2540930.2540976openalex-snapshot
Interactive installations as performance
inferredcites →https://doi.org/10.1145/2633638.2633643openalex-snapshot
[Demo abstract] using Haskell as DSL for controlling immersive media experiences
inferredcites →https://doi.org/10.1145/2677199.2688813openalex-snapshot
Costumes as Game Controllers
inferredcites →https://doi.org/10.1145/2851581.2856473openalex-snapshot
Pervasive Play
inferredcites →https://doi.org/10.1145/2858036.2858486openalex-snapshot
Embodied Sketching
inferredcites →https://doi.org/10.1145/291224.291233openalex-snapshot
Methods & tools: design methodology and design practice
inferredcites →https://doi.org/10.1145/2967934.2968089openalex-snapshot
Playing at Planning
inferredcites →https://doi.org/10.1145/2994310.2994315openalex-snapshot
WEARPG
inferredcites →https://doi.org/10.1145/3025453.3025751openalex-snapshot
Performing Research
inferredcites →https://doi.org/10.1145/3025453.3025813openalex-snapshot
Ways of Spectating
inferredcites →https://doi.org/10.1145/3025453.3025873openalex-snapshot
Embodied Design Ideation Methods
inferredcites →https://doi.org/10.1145/3025453.3025939openalex-snapshot
Interdependent Wearables (for Play)
inferredcites →https://doi.org/10.1145/3025453.3025990openalex-snapshot
Activity as the Ultimate Particular of Interaction Design
inferredcites →https://doi.org/10.1145/3064663.3064732openalex-snapshot
Audience Participation Games
inferredcites →https://doi.org/10.1145/3064857.3079176openalex-snapshot
Augmented Table-Top Role-Playing Game with Movement-Based Gameplay and Arm-Worn Devices
inferredcites →https://doi.org/10.1145/3068259openalex-snapshot
Shaowen Bardzell
inferredcites →https://doi.org/10.1145/3089269.3089279openalex-snapshot
FLOCK
inferredcites →https://doi.org/10.1145/3102071.3102075openalex-snapshot
Designing for immediate play
inferredcites →https://doi.org/10.1145/3102071.3106360openalex-snapshot
Design, appropriation, and use of technology in larps
inferredcites →https://doi.org/10.1145/3116595.3116605openalex-snapshot
A Game of Research
inferredcites →https://doi.org/10.1145/3151848.3151869openalex-snapshot
Pervasive HoloMoL
inferredcites →https://doi.org/10.1145/3170427.3186503openalex-snapshot
Firefly
inferredcites →https://doi.org/10.1145/3173574.3174036openalex-snapshot
Designing Future Social Wearables with Live Action Role Play (Larp) Designers
inferredcites →https://doi.org/10.1145/3183654.3183662openalex-snapshot
Designing Future Disaster Response Team Wearables from a Grounding in Practice
inferredcites →https://doi.org/10.1145/3270316.3270602openalex-snapshot
Using Games and Play to Foster Collaboration and Innovation in a Cross-Organizational Working Environment
inferredcites →https://doi.org/10.1145/3290605.3300263openalex-snapshot
Designing 'True Colors'
inferredcites →https://doi.org/10.1145/3290605.3300908openalex-snapshot
Making Sense of Human-Food Interaction
inferredcites →https://doi.org/10.1145/3301019.3320002openalex-snapshot
Larping (Live Action Role Playing) as an Embodied Design Research Method
inferredcites →https://doi.org/10.1145/3311350.3347152openalex-snapshot
Astaire
inferredcites →https://doi.org/10.1145/3311350.3347189openalex-snapshot
The Surrogate Body in Play
inferredcites →https://doi.org/10.1145/3313831.3376620openalex-snapshot
Sensitizing Scenarios
inferredcites →https://doi.org/10.1145/3313831.3376859openalex-snapshot
Technology for Situated and Emergent Play: A Bridging Concept and Design Agenda
inferredcites →https://doi.org/10.1145/3322276.3322291openalex-snapshot
Design Framework for Social Wearables
inferredcites →https://doi.org/10.1145/332833.332856openalex-snapshot
Forum
inferredcites →https://doi.org/10.1145/3334480.3382928openalex-snapshot
Flippo the Robo-Shoe-Fly: A Foot Dwelling Social Wearable Companion
inferredcites →https://doi.org/10.1145/3337722.3337733openalex-snapshot
A design framework for playful wearables
inferredcites →https://doi.org/10.1145/3341162.3345614openalex-snapshot
Workshop presentation of a social wearable that affords vulnerability
inferredcites →https://doi.org/10.1145/3341162.3350767openalex-snapshot
A social wearable that affords vulnerability
inferredcites →https://doi.org/10.1145/3363384.3363400openalex-snapshot
Designing for Play that Permeates Everyday Life: Towards New Methods for Situated Play Design
inferredcites →https://doi.org/10.1145/3368856openalex-snapshot
The BBC micro:bit
inferredcites →https://doi.org/10.1145/3374882openalex-snapshot
Take root among the stars
inferredcites →https://doi.org/10.1145/3411764.3445329openalex-snapshot
Watching Myself Watching Birds
inferredcites →https://doi.org/10.1145/3411764.3445785openalex-snapshot
Towards the Next Generation of Gaming Wearables
inferredcites →https://doi.org/10.1145/3430524.3446067openalex-snapshot
Designing Gaming Wearables: From Participatory Design to Concept Creation
inferredcites →https://doi.org/10.1145/3432231openalex-snapshot
Mapping and Taking Stock of the Personal Informatics Literature
inferredcites →https://doi.org/10.1145/3461778.3462028openalex-snapshot
Deliberating Data-Driven Societies Through Live Action Role Play
inferredcites →https://doi.org/10.1145/3461778.3462120openalex-snapshot
Problematising Transparency Through LARP And Deliberation
inferredcites →https://doi.org/10.1145/3490149.3501311openalex-snapshot
Together Alone
inferredcites →https://doi.org/10.1145/3532106.3533524openalex-snapshot
Emergence as a Feature of Practice-based Design Research
inferredcites →https://doi.org/10.1145/3532106.3533532openalex-snapshot
Anywear Academy: A Larp-based Camp to Inspire Computational Interest in Middle School Girls
inferredcites →https://doi.org/10.1145/3544548.3581479openalex-snapshot
Longing to be the Mountain: A Scoping Review about Nature-Centric, Health-Minded Technologies
inferredcites →https://doi.org/10.1145/3544549.3573819openalex-snapshot
Edu-larp @ CHI
inferredcites →https://doi.org/10.1145/3547522.3547696openalex-snapshot
Exploring and Materialising Bodily Experiences of Security through Lenses of Feminist HCI practices
inferredcites →https://doi.org/10.1145/3549520openalex-snapshot
Values throughout the Game Space
inferredcites →https://doi.org/10.1145/3563657.3596036openalex-snapshot
Design Resources in Movement-based Design Methods: a Practice-based Characterization
inferredcites →https://doi.org/10.1145/3599956openalex-snapshot
In Dialogue with the More-than-Human: Affective Prefiguration in Encounters with Others
inferredcites →https://doi.org/10.1145/3611022openalex-snapshot
Lessons from Homebrewed Hybridity: Designing Hybrid Digital Boardgames for Distanced Play
inferredcites →https://doi.org/10.1145/985921.985947openalex-snapshot
The drift table
inferredcites →https://doi.org/10.1177/0907568202009004005openalex-snapshot
Preschool and Playway in India
inferredcites →https://doi.org/10.1177/1555412006290445openalex-snapshot
Live Action Role-Playing Games
inferredcites →https://doi.org/10.1177/160940690600500205openalex-snapshot
An Autoethnography on Learning About Autoethnography
inferredcites →https://doi.org/10.1371/journal.pmed.1000097openalex-snapshot
Preferred Reporting Items for Systematic Reviews and Meta-Analyses: The PRISMA Statement
inferredcites →https://doi.org/10.17011/ht/urn.201611174655openalex-snapshot
Bodystorming for movement-based interaction design
inferredcites →https://doi.org/10.22484/2177-5788.2022v48id5028openalex-snapshot
transformative potential of immersive experiences within role-playing communities
inferredcites →https://doi.org/10.2753/rpo1061-040505036openalex-snapshot
Play and Its Role in the Mental Development of the Child
inferredcites →https://doi.org/10.33063/ijrp.vi11.286openalex-snapshot
The Use of the Role-playing Technique STARS in Formal Didactic Contexts
inferredcites →https://doi.org/10.33063/ijrp.vi13.308openalex-snapshot
Player Category Research on Murder Mystery Games
inferredcites →https://doi.org/10.33063/ijrp.vi4.229openalex-snapshot
Edu-Larp as Revision of Subject-Matter Knowledge
inferredcites →https://doi.org/10.34010/injudesopenalex-snapshot
International Journal of Design
inferredcites →https://doi.org/10.4324/9780203864722openalex-snapshot
Ethnographic Methods
inferredcites →https://doi.org/10.4324/9781315009698openalex-snapshot
Play, Dreams And Imitation In Childhood
inferredcites →https://doi.org/10.4324/9781315637532openalex-snapshot
Role-Playing Game Studies
inferredcites →https://doi.org/10.4324/9781315637532-2openalex-snapshot
Definitions of “Role-Playing Games”
inferredcites →https://doi.org/10.4324/9781315637532-5openalex-snapshot
Live-Action Role-Playing Games
inferredcites →https://doi.org/10.5860/choice.51-5390openalex-snapshot
Speculative everything: design, fiction, and social dreaming
inferredcites →https://doi.org/10.7551/mitpress/11160.001.0001openalex-snapshot
Making Design Theory
inferredcites →https://doi.org/10.7551/mitpress/7221.001.0001openalex-snapshot
Where the Action Is
inferredcites →https://doi.org/10.7551/mitpress/7585.001.0001openalex-snapshot
Value Sensitive Design

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

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Feel–Play–Imagine: Structured introduction and imagination of haptics with storytellers
inferred← citeshttps://doi.org/10.1080/13504622.2025.2581112openalex-snapshot
Learning through play? What board games reveal and conceal about climate change
inferred← citeshttps://doi.org/10.1108/jmd-09-2023-0268openalex-snapshot
Shaping managerial identity using live-action role-play: non-western perspectives
inferred← citeshttps://doi.org/10.1145/3706598.3713843openalex-snapshot
Social Wearables Edu-Larp: Insights From a Novel Camp Combining Crafting, Coding, and Larping Aimed at Non-traditional Steam Participants
inferred← citeshttps://doi.org/10.1145/3715336.3735846openalex-snapshot
"If I were in Space": Understanding and Adapting to Social Isolation through Designing Collaborative Storytelling
inferred← citeshttps://doi.org/10.1145/3757679openalex-snapshot
Towards Immersive Mixed Reality Street Play: Understanding Co-located Bodily Play with See-through Head-Mounted Displays in Public Spaces
inferred← citeshttps://doi.org/10.1145/3772318.3790939openalex-snapshot
Let's Create Our Own World! Fostering Cooperation, Creativity, Empowerment and Intrinsic Motivation in Design Thinking Processes through Edularp Co-Design
inferred← citeshttps://doi.org/10.1145/3789492.3796473openalex-snapshot
Expanding Participation in Urban Planning Through -Costume- Scenographics
inferred← citeshttps://doi.org/10.1145/3800645.3813026openalex-snapshot
Edularps in Computer Science Education and Digital Literacy Education? Exploring the Potential of a Novel Educational Method through a Mixed-Methods Approach including Co-Design Research
inferred← citeshttps://doi.org/10.1145/3821402.3830219openalex-snapshot
When Design Becomes Visible: Structural Awareness and Reimagination in Playable Systems
inferred← citeshttps://doi.org/10.1145/3842672openalex-snapshot
Designing for Nature, Time and History: Novel Locative Technologies for Multilayered Heritage
inferred← citeshttps://doi.org/10.21240/constr/2025/46.xopenalex-snapshot
Reflections and Facilitator Best Practices from a Collaborative Educational Live Action Roleplay Camp
inferred← citeshttps://doi.org/10.2139/ssrn.6146810openalex-snapshot
PatPatch: A Material-Centric Wearable Interface for Social and Embodied Interaction through Augmented Reality
inferred← citeshttps://doi.org/10.25136/2409-8744.2025.4.75438openalex-snapshot
Classification of Live-Action Role-Playing Games in Contemporary Culture
inferred← citeshttps://doi.org/10.30682/diid8525aopenalex-snapshot
Game Design Beyond the Game Industry
inferred← citeshttps://doi.org/10.33063/4hrhm124openalex-snapshot
Chapter 1: A Brief Introduction to Role-playing Games and Cousin Forms
inferred← citeshttps://doi.org/10.37536/preh.2025.13.2.2699openalex-snapshot
Aplicaciones de Inteligencia Artificial Generativa para el diseño de ficciones interactivas: Procesos de creación y recepción en el contexto español del rol en vivo
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